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Migrate to C#12
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@@ -222,6 +222,7 @@ internal class CommonWarningDialogUI : MonoBehaviour
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var btnRowObj = new GameObject("ButtonRow");
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btnRowObj.transform.SetParent(content, false);
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var btnRowRect = btnRowObj.AddComponent<RectTransform>();
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// ReSharper disable once InconsistentNaming
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var btnRowLE = btnRowObj.AddComponent<LayoutElement>();
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btnRowLE.preferredHeight = 40f;
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btnRowLE.flexibleWidth = 1f;
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@@ -228,6 +228,7 @@ internal class FFmpegDownloadUI : MonoBehaviour
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descText.lineSpacing = 5;
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descText.color = new Color(0.85f, 0.85f, 0.85f, 1f);
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// ReSharper disable once InconsistentNaming
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var descLE = descText.gameObject.AddComponent<LayoutElement>();
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descLE.flexibleWidth = 1f;
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descLE.flexibleHeight = 1f;
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@@ -237,6 +238,7 @@ internal class FFmpegDownloadUI : MonoBehaviour
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_buttonContainerObj.transform.SetParent(content, false);
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_buttonContainerObj.layer = 5;
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// ReSharper disable once InconsistentNaming
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var btnContainerLE = _buttonContainerObj.AddComponent<LayoutElement>();
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btnContainerLE.preferredHeight = 40f;
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btnContainerLE.flexibleWidth = 1f;
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@@ -265,6 +267,7 @@ internal class FFmpegDownloadUI : MonoBehaviour
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downloadBtn.NormalColor = ctx.Theme.ObjectActiveBright;
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downloadBtn.UpdateVisual();
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// ReSharper disable once InconsistentNaming
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var downloadBtnLE = downloadBtn.Rect.gameObject.AddComponent<LayoutElement>();
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downloadBtnLE.flexibleWidth = 1f;
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downloadBtnLE.preferredHeight = 40f;
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@@ -277,6 +280,7 @@ internal class FFmpegDownloadUI : MonoBehaviour
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id: "btn_ffmpeg_cancel",
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height: 40f
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);
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// ReSharper disable once InconsistentNaming
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var cancelBtnLE = cancelBtn.Rect.gameObject.AddComponent<LayoutElement>();
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cancelBtnLE.flexibleWidth = 1f;
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cancelBtnLE.preferredHeight = 40f;
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@@ -288,6 +292,7 @@ internal class FFmpegDownloadUI : MonoBehaviour
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_progressBarObj.layer = 5;
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_progressBarObj.SetActive(false);
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// ReSharper disable once InconsistentNaming
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var pbLE = _progressBarObj.AddComponent<LayoutElement>();
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pbLE.preferredHeight = 24f;
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pbLE.flexibleWidth = 1f;
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@@ -355,6 +360,7 @@ internal class FFmpegDownloadUI : MonoBehaviour
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_statusTextObj.layer = 5;
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_statusTextObj.SetActive(false);
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// ReSharper disable once InconsistentNaming
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var statusLE = _statusTextObj.AddComponent<LayoutElement>();
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statusLE.preferredHeight = 22f;
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statusLE.flexibleWidth = 1f;
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@@ -183,6 +183,7 @@ internal class SegmentedControl<T> : O5Object
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segmentObj.transform.SetParent(maskRect, false);
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var segRect = segmentObj.AddComponent<RectTransform>();
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// ReSharper disable once InconsistentNaming
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var segLE = segmentObj.AddComponent<LayoutElement>();
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segLE.minWidth = 0f;
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segLE.preferredWidth = 0f;
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@@ -323,7 +324,7 @@ internal class SegmentedControl<T> : O5Object
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if (EqualityComparer<T>.Default.Equals(_value, newValue)) return;
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_value = newValue;
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UpdateVisual(false);
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UpdateVisual();
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if (notify)
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{
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@@ -337,7 +338,7 @@ internal class SegmentedControl<T> : O5Object
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if (EqualityComparer<T>.Default.Equals(_value, value)) return;
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_value = value;
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UpdateVisual(false);
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UpdateVisual();
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if (notify)
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{
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