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Fix Single Frame Delay in Capture
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@@ -293,7 +293,7 @@ namespace ADOFAIRenderer.Core
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}
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// ReSharper disable once Unity.IncorrectMethodSignature
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public void OnPostRender(RenderTexture? texture)
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public void OnPostFrame(RenderTexture? texture)
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{
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if (!IsCapturing || !texture) return;
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