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Deactivate Mapped Effect Sources During Render
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@@ -9,6 +9,7 @@ using System.Linq;
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using ADOFAIRenderer.API;
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using ADOFAIRenderer.Core.Data;
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using ADOFAIRenderer.Data;
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using ADOFAIRenderer.Patch.Engine;
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using ADOFAIRenderer.UI;
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using ADOFAIRenderer.UI.Window;
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using ADOFAIRenderer.Util;
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@@ -424,6 +425,7 @@ internal class RenderManager : MonoBehaviour
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{
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AudioMixer.UpdateBGM(AudioTime, dspTimeBase);
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AudioMixer.Commit((frameCount + 1) / Configuration.RenderFPS);
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EffectSource.DeactivateMappedSources(AudioMixer);
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}
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if (!texture) return;
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