Fix FFmpegVideoBGPlayer

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copecone committed 2026-06-21 23:08:15 +09:00
1 parent 7da83227ed
commit ae9093b25c
2 files changed
+255 -67

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+252 -67
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@@ -1,4 +1,5 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using ADOFAIRenderer.Util.FFmpeg;
using MelonLoader;
@@ -10,6 +11,16 @@ namespace ADOFAIRenderer.Util
// ReSharper disable once InconsistentNaming
public class FFmpegVideoBGPlayer : MonoBehaviour
{
private static readonly int YTex = Shader.PropertyToID("_YTex");
private static readonly int UVTex = Shader.PropertyToID("_UVTex");
private static readonly int Result = Shader.PropertyToID("_Result");
private static readonly int Width = Shader.PropertyToID("Width");
private static readonly int Height = Shader.PropertyToID("Height");
private static readonly int UTex = Shader.PropertyToID("_UTex");
private static readonly int VTex = Shader.PropertyToID("_VTex");
private static readonly int ColorRange = Shader.PropertyToID("ColorRange");
[SuppressMessage("ReSharper", "InconsistentNaming")]
private enum GPUMode
{
None,
@@ -20,6 +31,7 @@ namespace ADOFAIRenderer.Util
private FFmpegNativeDecoder? _decoder;
// CPU fallback rendering
// ReSharper disable once InconsistentNaming
private Texture2D? _textureRGBA;
// GPU conversion textures
@@ -40,13 +52,22 @@ namespace ADOFAIRenderer.Util
private bool _isLooping;
private bool _isInitialized;
public void Init(string videoPath, RenderTexture targetTexture, bool loop)
private GameObject? _quad;
private Material? _material;
// ReSharper disable once InconsistentNaming
public void Init(string videoPath, RenderTexture? targetTexture, bool loop, Camera? targetCamera, GameObject videoBGGo)
{
CleanUp();
_targetTexture = targetTexture;
_isLooping = loop;
if (_targetTexture == null && targetCamera != null)
{
SetupBackgroundQuad(targetCamera, videoBGGo);
}
if (!File.Exists(videoPath))
{
Melon<RenderMod>.Logger.Warning($"[FFmpegVideoBGPlayer] 비디오 파일이 존재하지 않습니다: {videoPath}");
@@ -58,56 +79,70 @@ namespace ADOFAIRenderer.Util
_decoder = new FFmpegNativeDecoder(videoPath);
_computeShader = RenderMod.ColorConversionShader;
int w = _decoder.Width;
int h = _decoder.Height;
AVPixelFormat pixFmt = _decoder.PixelFormat;
var w = _decoder.Width;
var h = _decoder.Height;
var pixFmt = _decoder.PixelFormat;
bool gpuInitSuccess = false;
var gpuInitSuccess = false;
if (_computeShader != null)
{
if (pixFmt == AVPixelFormat.AV_PIX_FMT_NV12)
switch (pixFmt)
{
try
{
_kernelIndex = _computeShader.FindKernel("CSMain_NV12ToRGBA");
case AVPixelFormat.AV_PIX_FMT_NV12:
try
{
_kernelIndex = _computeShader.FindKernel("CSMain_NV12ToRGBA");
_textureY = new Texture2D(w, h, TextureFormat.R8, false);
_textureUV = new Texture2D(w / 2, h / 2, TextureFormat.RG16, false);
ConfigureTexture(_textureY);
ConfigureTexture(_textureUV);
_textureY = new Texture2D(w, h, TextureFormat.R8, false);
_textureUV = new Texture2D(w / 2, h / 2, TextureFormat.RG16, false);
ConfigureTexture(_textureY);
ConfigureTexture(_textureUV);
_gpuMode = GPUMode.NV12;
gpuInitSuccess = true;
Melon<RenderMod>.Logger.Msg($"[FFmpegVideoBGPlayer] Compute Shader NV12 모드 초기화 완료");
}
catch { }
}
else if (pixFmt == AVPixelFormat.AV_PIX_FMT_YUV420P || pixFmt == AVPixelFormat.AV_PIX_FMT_YUVJ420P)
{
try
{
_kernelIndex = _computeShader.FindKernel("CSMain_YUV420PToRGBA");
_gpuMode = GPUMode.NV12;
gpuInitSuccess = true;
Melon<RenderMod>.Logger.Msg($"[FFmpegVideoBGPlayer] Compute Shader NV12 모드 초기화 완료");
}
catch
{
// ignored
}
break;
case AVPixelFormat.AV_PIX_FMT_YUV420P:
case AVPixelFormat.AV_PIX_FMT_YUVJ420P:
try
{
_kernelIndex = _computeShader.FindKernel("CSMain_YUV420PToRGBA");
_textureY = new Texture2D(w, h, TextureFormat.R8, false);
_textureU = new Texture2D(w / 2, h / 2, TextureFormat.R8, false);
_textureV = new Texture2D(w / 2, h / 2, TextureFormat.R8, false);
ConfigureTexture(_textureY);
ConfigureTexture(_textureU);
ConfigureTexture(_textureV);
_textureY = new Texture2D(w, h, TextureFormat.R8, false);
_textureU = new Texture2D(w / 2, h / 2, TextureFormat.R8, false);
_textureV = new Texture2D(w / 2, h / 2, TextureFormat.R8, false);
ConfigureTexture(_textureY);
ConfigureTexture(_textureU);
ConfigureTexture(_textureV);
_gpuMode = GPUMode.YUV420P;
gpuInitSuccess = true;
Melon<RenderMod>.Logger.Msg($"[FFmpegVideoBGPlayer] Compute Shader YUV420P 모드 초기화 완료");
}
catch { }
_gpuMode = GPUMode.YUV420P;
gpuInitSuccess = true;
Melon<RenderMod>.Logger.Msg($"[FFmpegVideoBGPlayer] Compute Shader YUV420P 모드 초기화 완료");
}
catch
{
// ignored
}
break;
default:
throw new ArgumentOutOfRangeException();
}
}
if (gpuInitSuccess && _computeShader != null)
{
_renderTexture = new RenderTexture(w, h, 0, RenderTextureFormat.ARGB32);
_renderTexture.enableRandomWrite = true;
_renderTexture = new RenderTexture(w, h, 0, RenderTextureFormat.ARGB32)
{
enableRandomWrite = true
};
_renderTexture.Create();
}
else
@@ -131,35 +166,49 @@ namespace ADOFAIRenderer.Util
}
}
private void ConfigureTexture(Texture2D tex)
private static void ConfigureTexture(Texture2D tex)
{
tex.wrapMode = TextureWrapMode.Clamp;
tex.filterMode = FilterMode.Bilinear;
}
private void Update()
private void LateUpdate()
{
if (!_isInitialized || _decoder == null) return;
scrConductor cond = scrConductor.instance;
if (cond == null || !cond.hasSongStarted) return;
var cond = scrConductor.instance;
if (!cond || !cond.hasSongStarted) return;
var pitch = cond.song.pitch;
var separateCountdownOffset = cond.separateCountdownTime ?
cond.crotchetAtStart * cond.adjustedCountdownTicks : 0.0;
var songTime = (cond.dspTime - cond.dspTimeSong) * pitch - cond.addoffset - separateCountdownOffset;
double num4 = (cond.separateCountdownTime ? (cond.crotchetAtStart * (double)ADOBase.conductor.adjustedCountdownTicks) : 0.0);
double vidOffset = scrVfxPlus.instance ? scrVfxPlus.instance.vidOffset : 0.0;
double targetVideoTime = cond.songposition_minusi - num4 + vidOffset;
var vidOffset = scrVfxPlus.instance ? scrVfxPlus.instance.vidOffset : 0.0;
var targetVideoTime = songTime + vidOffset;
if (targetVideoTime < 0)
{
if (_targetTexture != null)
if (_targetTexture)
{
RenderTexture active = RenderTexture.active;
var active = RenderTexture.active;
RenderTexture.active = _targetTexture;
GL.Clear(true, true, Color.black);
RenderTexture.active = active;
}
if (_quad)
{
_quad.SetActive(false);
}
return;
}
if (ADOBase.customLevel)
{
ADOBase.customLevel.ShowTutorialBackground(false);
}
try
{
if (targetVideoTime < _currentFrameTimestamp || targetVideoTime - _currentFrameTimestamp > 1.0)
@@ -172,10 +221,10 @@ namespace ADOFAIRenderer.Util
bool frameUpdated = false;
while (targetVideoTime >= _nextFrameTimestamp)
{
double timestamp;
double timestamp = 0.0;
bool success = false;
if (_gpuMode == GPUMode.NV12 && _textureY != null && _textureUV != null)
if (_gpuMode == GPUMode.NV12 && _textureY && _textureUV)
{
success = _decoder.TryReadNV12Frame(
_textureY.GetRawTextureData<byte>(),
@@ -183,7 +232,7 @@ namespace ADOFAIRenderer.Util
out timestamp
);
}
else if (_gpuMode == GPUMode.YUV420P && _textureY != null && _textureU != null && _textureV != null)
else if (_gpuMode == GPUMode.YUV420P && _textureY && _textureU && _textureV)
{
success = _decoder.TryReadYUV420PFrame(
_textureY.GetRawTextureData<byte>(),
@@ -240,51 +289,95 @@ namespace ADOFAIRenderer.Util
private void RenderToTarget()
{
if (_decoder == null || _targetTexture == null) return;
if (_decoder == null) return;
int w = _decoder.Width;
int h = _decoder.Height;
if (_gpuMode == GPUMode.NV12 && _textureY != null && _textureUV != null && _computeShader != null && _renderTexture != null)
if (_gpuMode == GPUMode.NV12 && _textureY && _textureUV && _computeShader && _renderTexture)
{
_textureY.Apply();
_textureUV.Apply();
_computeShader.SetTexture(_kernelIndex, "_YTex", _textureY);
_computeShader.SetTexture(_kernelIndex, "_UVTex", _textureUV);
_computeShader.SetTexture(_kernelIndex, "_Result", _renderTexture);
_computeShader.SetInt("Width", w);
_computeShader.SetInt("Height", h);
_computeShader.SetTexture(_kernelIndex, YTex, _textureY);
_computeShader.SetTexture(_kernelIndex, UVTex, _textureUV);
_computeShader.SetTexture(_kernelIndex, Result, _renderTexture);
_computeShader.SetInt(Width, w);
_computeShader.SetInt(Height, h);
_computeShader.SetInt(ColorRange, _decoder.ColorRange == AVColorRange.AVCOL_RANGE_JPEG ? 1 : 0);
int threadGroupsX = (w + 7) / 8;
int threadGroupsY = (h + 7) / 8;
_computeShader.Dispatch(_kernelIndex, threadGroupsX, threadGroupsY, 1);
Graphics.Blit(_renderTexture, _targetTexture);
if (_targetTexture)
{
Graphics.Blit(_renderTexture, _targetTexture);
}
else if (_material)
{
if (_material.mainTexture != _renderTexture)
{
_material.mainTexture = _renderTexture;
}
if (_quad != null && !_quad.activeSelf)
{
_quad.SetActive(true);
}
}
}
else if (_gpuMode == GPUMode.YUV420P && _textureY != null && _textureU != null && _textureV != null && _computeShader != null && _renderTexture != null)
else if (_gpuMode == GPUMode.YUV420P && _textureY && _textureU && _textureV && _computeShader && _renderTexture)
{
_textureY.Apply();
_textureU.Apply();
_textureV.Apply();
_computeShader.SetTexture(_kernelIndex, "_YTex", _textureY);
_computeShader.SetTexture(_kernelIndex, "_UTex", _textureU);
_computeShader.SetTexture(_kernelIndex, "_VTex", _textureV);
_computeShader.SetTexture(_kernelIndex, "_Result", _renderTexture);
_computeShader.SetInt("Width", w);
_computeShader.SetInt("Height", h);
_computeShader.SetTexture(_kernelIndex, YTex, _textureY);
_computeShader.SetTexture(_kernelIndex, UTex, _textureU);
_computeShader.SetTexture(_kernelIndex, VTex, _textureV);
_computeShader.SetTexture(_kernelIndex, Result, _renderTexture);
_computeShader.SetInt(Width, w);
_computeShader.SetInt(Height, h);
_computeShader.SetInt(ColorRange, _decoder.ColorRange == AVColorRange.AVCOL_RANGE_JPEG ? 1 : 0);
int threadGroupsX = (w + 7) / 8;
int threadGroupsY = (h + 7) / 8;
_computeShader.Dispatch(_kernelIndex, threadGroupsX, threadGroupsY, 1);
Graphics.Blit(_renderTexture, _targetTexture);
if (_targetTexture)
{
Graphics.Blit(_renderTexture, _targetTexture);
}
else if (_material)
{
if (_material.mainTexture != _renderTexture)
{
_material.mainTexture = _renderTexture;
}
if (_quad != null && !_quad.activeSelf)
{
_quad.SetActive(true);
}
}
}
else if (_textureRGBA != null)
else if (_textureRGBA)
{
_textureRGBA.Apply();
Graphics.Blit(_textureRGBA, _targetTexture);
if (_targetTexture)
{
Graphics.Blit(_textureRGBA, _targetTexture);
}
else if (_material)
{
if (_material.mainTexture != _textureRGBA)
{
_material.mainTexture = _textureRGBA;
}
if (_quad != null && !_quad.activeSelf)
{
_quad.SetActive(true);
}
}
}
}
@@ -326,6 +419,98 @@ namespace ADOFAIRenderer.Util
Destroy(_renderTexture);
_renderTexture = null;
}
if (_quad != null)
{
Destroy(_quad);
_quad = null;
}
if (_material != null)
{
Destroy(_material);
_material = null;
}
}
// ReSharper disable once InconsistentNaming
private void SetupBackgroundQuad(Camera targetCamera, GameObject videoBGGo)
{
_quad = GameObject.CreatePrimitive(PrimitiveType.Quad);
_quad.name = "FFmpegVideoBGQuad";
// ReSharper disable once Unity.UnresolvedComponentOrScriptableObject
var col = _quad.GetComponent("MeshCollider");
if (col) Destroy(col);
_quad.transform.parent = targetCamera.transform;
var zPos = targetCamera.farClipPlane - 0.5f;
_quad.transform.localPosition = new Vector3(0f, 0f, zPos);
_quad.transform.localRotation = Quaternion.identity;
float height;
float width;
if (targetCamera.orthographic)
{
height = 2.0f * targetCamera.orthographicSize;
width = height * targetCamera.aspect;
}
else
{
height = 2.0f * zPos * Mathf.Tan(targetCamera.fieldOfView * 0.5f * Mathf.Deg2Rad);
width = height * targetCamera.aspect;
}
_quad.transform.localScale = new Vector3(width, height, 1.0f);
_quad.layer = videoBGGo.layer;
// Set vertex colors to white so Sprites/Default works properly (otherwise it may draw transparently)
var meshFilter = _quad.GetComponent<MeshFilter>();
if (meshFilter != null && meshFilter.mesh != null)
{
var mesh = meshFilter.mesh;
var colors = new Color[mesh.vertexCount];
for (var i = 0; i < colors.Length; i++)
{
colors[i] = Color.white;
}
mesh.colors = colors;
}
Shader? shader = null;
if (scrCamera.instance != null)
{
try
{
var camQuadMeshField = typeof(scrCamera).GetField("camQuadMesh", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
if (camQuadMeshField != null)
{
var renderer = camQuadMeshField.GetValue(scrCamera.instance) as MeshRenderer;
if (renderer != null && renderer.sharedMaterial != null)
{
shader = renderer.sharedMaterial.shader;
}
}
}
catch (Exception)
{
// ignored
}
}
if (shader == null) shader = Shader.Find("Sprites/Default");
if (shader == null) shader = Shader.Find("Unlit/Texture");
if (shader == null) shader = Shader.Find("Standard");
_material = new Material(shader)
{
color = Color.white
};
_quad.GetComponent<MeshRenderer>().material = _material;
// Set inactive initially to prevent white flash
_quad.SetActive(false);
}
}
}