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Replace Throttle Busy Wait With Dequeue Signal And Byte Limit
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@@ -164,7 +164,7 @@ internal class DebugMonitorUI : MonoBehaviour
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}
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}
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sb.AppendLine($"• Queue: <b>{queueCount}</b> / {RenderManager.MaxQueuedFrames} frames");
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sb.AppendLine($"• Queue: <b>{queueCount}</b> / {(RenderManager.Instance ? RenderManager.Instance.QueueFrameLimit : RenderManager.MaxQueuedFrames)} frames");
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sb.AppendLine($"• Rendered Frames: <b>{(RenderManager.Instance ? RenderManager.Instance.frameCount : 0)}</b>");
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sb.AppendLine($"• Frames Sent: <b>{(RenderManager.Instance ? Interlocked.Read(ref RenderManager.Instance.framesSent) : 0)}</b>");
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