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Refactor Asset Loading
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-162
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-34
@@ -2,12 +2,11 @@ using System;
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using ADOFAIRenderer;
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using ADOFAIRenderer.Core;
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using ADOFAIRenderer.Data;
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using ADOFAIRenderer.Util;
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using ADOFAIRenderer.UI;
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using FFmpeg.AutoGen;
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using MelonLoader;
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using MelonLoader.Utils;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using Object = UnityEngine.Object;
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[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.3.3-BETA", "ADOFAI Editor Forum")]
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@@ -17,10 +16,7 @@ namespace ADOFAIRenderer;
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internal class RenderMod : MelonMod
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{
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public static AssetBundle FontBundle = null!;
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// ReSharper disable once MemberCanBePrivate.Global
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public static AssetBundle ShaderBundle = null!;
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public static ComputeShader ColorConversionShader = null!;
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public static bool IsFeatureDisabled = false;
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public static DateTime ExpirationTime = new(2026, 09, 21, 0, 0, 0, DateTimeKind.Utc);
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@@ -39,35 +35,8 @@ internal class RenderMod : MelonMod
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renderManagerObj.AddComponent<RenderManager>();
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updateHookerObj.AddComponent<FirstUpdateHook>();
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uiManagerObj.AddComponent<UI.RendererUIManager>();
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LoadBundles();
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}
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private static void LoadBundles()
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{
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FontBundle = BundleLoader.GetBundle("fonts");
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try
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{
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ShaderBundle = BundleLoader.GetBundle("shaders");
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ColorConversionShader = ShaderBundle.LoadAsset<ComputeShader>("ColorConversion");
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Melon<RenderMod>.Logger.Msg("Color conversion Compute Shader loaded successfully.");
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}
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catch (Exception ex)
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{
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Melon<RenderMod>.Logger.Warning($"Failed to load Shader AssetBundle. GPU color conversion will be disabled and fallback to CPU. Error: {ex.Message}");
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}
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}
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public static void FixEventSystem()
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{
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if (EventSystem.current == null) return;
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var currentModule = EventSystem.current.currentInputModule;
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if (currentModule) return;
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Melon<RenderMod>.Logger.Msg("Ported Unity 6 Input Module.");
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var newModule = EventSystem.current.gameObject.AddComponent<StandaloneInputModule>();
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newModule.enabled = true;
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uiManagerObj.AddComponent<RendererUIManager>();
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ModAssets.Load();
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}
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public override void OnApplicationQuit()
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