Add Hide Failed Decorations Option

This commit is contained in:
copecone committed 2026-10-19 18:14:02 +09:00
1 parent d1ba5d5c18
commit b66d774cb9
6 files changed
+123

No files matched your search

+93
View File
@@ -0,0 +1,93 @@
using ADOFAIRenderer.Core;
using HarmonyLib;
using UnityEngine;
namespace ADOFAIRenderer.Patch.Game;
/// <summary>
/// Patches decoration rendering to hide decorations that failed to load (or are empty) and fell back to the default
/// placeholder sprite (tree inside a circle) during a render when <c>AdvancedConfig.HideFailedDecorations</c> is enabled.
/// </summary>
public static class DecorationPatch
{
/// <summary>
/// True while a render is loading or active and <c>HideFailedDecorations</c> is enabled in the configuration.
/// </summary>
public static bool IsEnabled =>
RenderManager.Instance &&
RenderManager.Instance.stage >= RenderStage.Load &&
RenderManager.Instance.Configuration?.AdvancedConfig?.HideFailedDecorations == true;
/// <summary>
/// Checks whether the given sprite is the default placeholder or not-found sprite of the decoration manager.
/// </summary>
public static bool IsPlaceholderSprite(Sprite? sprite, scrDecorationManager? manager = null)
{
if (!sprite) return false;
manager ??= scrDecorationManager.instance;
if (!manager) return false;
return sprite == manager.defaultSprite || (manager.notFoundSprite && sprite == manager.notFoundSprite);
}
/// <summary>
/// Sweeps all visual decorations in <c>scrDecorationManager.instance.allDecorations</c> and clears any placeholder sprites.
/// Called from <see cref="scnGamePatch.ProcessFloors"/> when <c>scnGame.Play</c> runs.
/// </summary>
public static void ProcessDecorations()
{
if (!IsEnabled) return;
var manager = scrDecorationManager.instance;
if (!manager || manager.allDecorations == null) return;
foreach (var dec in manager.allDecorations)
{
if (dec is scrVisualDecoration visualDec && visualDec.spriteRenderer)
{
if (IsPlaceholderSprite(visualDec.spriteRenderer.sprite, manager))
{
visualDec.SetSprite((Sprite)null!);
}
}
}
}
/// <summary>
/// Prefix of <c>scrVisualDecoration.SetSprite(Sprite)</c>: replaces placeholder default/not-found sprites with null
/// when <see cref="IsEnabled"/> is true.
/// </summary>
[HarmonyPatch(typeof(scrVisualDecoration), nameof(scrVisualDecoration.SetSprite), typeof(Sprite))]
// ReSharper disable once InconsistentNaming
public static class VisualDecorationSetSpritePatch
{
[HarmonyPrefix]
public static void Prefix(scrVisualDecoration __instance, ref Sprite? sprite)
{
if (!IsEnabled || !sprite) return;
if (IsPlaceholderSprite(sprite, __instance.manager))
{
sprite = null;
}
}
}
/// <summary>
/// Prefix of <c>scrDecorationManager.ShowEmptyDecorations(bool)</c>: suppresses showing placeholder default sprites
/// during render when <see cref="IsEnabled"/> is true.
/// </summary>
[HarmonyPatch(typeof(scrDecorationManager), nameof(scrDecorationManager.ShowEmptyDecorations))]
public static class ShowEmptyDecorationsPatch
{
[HarmonyPrefix]
public static bool Prefix(bool show)
{
if (show && IsEnabled)
{
return false;
}
return true;
}
}
}
+2
View File
@@ -40,6 +40,8 @@ public static class scnGamePatch
}
}
DecorationPatch.ProcessDecorations();
var nonTile = RenderManager.Instance &&
RenderManager.Instance.stage >= RenderStage.Load &&
RenderManager.Instance.Configuration?.AdvancedConfig?.NonTile == true;