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Update Debug UI
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-4
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@@ -1,5 +1,6 @@
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using System;
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using System.Text;
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using System.Threading;
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using ADOFAIRenderer.Core;
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using TMPro;
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using UnityEngine;
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@@ -94,7 +95,7 @@ namespace ADOFAIRenderer.UI
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panelRect.anchorMax = new Vector2(1, 1);
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panelRect.pivot = new Vector2(1, 1);
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panelRect.anchoredPosition = new Vector2(-30, -30);
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panelRect.sizeDelta = new Vector2(340, 250);
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panelRect.sizeDelta = new Vector2(360, 220);
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// 텍스트 생성
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var textObj = new GameObject("MonitorText");
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@@ -187,8 +188,7 @@ namespace ADOFAIRenderer.UI
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var sb = new StringBuilder();
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sb.AppendLine("<b><color=#00ccff>ADOFAI Renderer Realtime Monitor</color></b>");
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sb.AppendLine();
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sb.AppendLine($"• Rendered Progress: <b>{(RenderManager.Instance ? RenderManager.Instance.frameCount : 0)}</b> frames");
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var queueCount = 0;
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if (RenderManager.Instance)
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{
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@@ -197,7 +197,10 @@ namespace ADOFAIRenderer.UI
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queueCount = RenderManager.Instance.ImageQueue.Count;
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}
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}
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sb.AppendLine($"• Queued Buffers: <b>{queueCount}</b> / {RenderManager.MaxQueuedFrames} frames");
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sb.AppendLine($"• Queue: <b>{queueCount}</b> / {RenderManager.MaxQueuedFrames} frames");
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sb.AppendLine($"• Rendered Frames: <b>{(RenderManager.Instance ? RenderManager.Instance.frameCount : 0)}</b>");
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sb.AppendLine($"• Frames Sent: <b>{(RenderManager.Instance ? Interlocked.Read(ref RenderManager.Instance.framesSent) : 0)}</b>");
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sb.AppendLine();
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sb.AppendLine($"• Throttling Controls: {(RenderManager.Instance ? RenderManager.Instance.throttleCount : 0)} times");
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