SHA256
Fix Little Memory Leak Risk
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6bd4a8975e
commit
bc7a7eca75
3 files changed
+47
-11
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+21
-6
@@ -1,8 +1,8 @@
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Linq;
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using ADOFAIRenderer.Core;
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using ADOFAIRenderer.Util.FFmpeg;
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using MelonLoader;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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@@ -16,6 +16,7 @@ namespace ADOFAIRenderer.Util
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private const int InitialBufferSize = 16;
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private readonly Stack<ReadbackRequestState> _statePool = new Stack<ReadbackRequestState>();
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private readonly List<ReadbackRequestState> _allocatedStates = new List<ReadbackRequestState>();
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private readonly object _poolLock = new object();
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private bool _isInitialized;
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private volatile bool _isDisposed;
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@@ -27,13 +28,14 @@ namespace ADOFAIRenderer.Util
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private void InitializePool()
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{
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lock (_poolLock)
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{
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if (_isInitialized) return;
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for (var i = 0; i < InitialBufferSize; i++)
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{
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_statePool.Push(new ReadbackRequestState(this));
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var state = new ReadbackRequestState(this);
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_statePool.Push(state);
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_allocatedStates.Add(state);
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}
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_isInitialized = true;
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@@ -47,7 +49,17 @@ namespace ADOFAIRenderer.Util
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lock (_poolLock)
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{
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state = _statePool.Count == 0 ? new ReadbackRequestState(this) : _statePool.Pop();
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if (_statePool.Count == 0)
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{
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state = new ReadbackRequestState(this);
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_allocatedStates.Add(state);
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}
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else
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{
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state = _statePool.Pop();
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}
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state.IsInFlight = true;
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}
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var bufferSize = texture.width * texture.height * 4; // RGBA = 4 channel
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@@ -67,6 +79,7 @@ namespace ADOFAIRenderer.Util
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lock (_poolLock)
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{
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state.IsInFlight = false;
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if (_isDisposed)
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{
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state.Dispose();
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@@ -146,11 +159,12 @@ namespace ADOFAIRenderer.Util
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{
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if (_isDisposed) return;
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_isDisposed = true;
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while (_statePool.Count > 0)
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foreach (var state in _allocatedStates.Where(state => !state.IsInFlight))
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{
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var state = _statePool.Pop();
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state.Dispose();
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}
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_statePool.Clear();
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_allocatedStates.Clear();
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_isInitialized = false;
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}
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}
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@@ -161,6 +175,7 @@ namespace ADOFAIRenderer.Util
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private readonly FrameReader _owner;
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public long FrameIndex { get; private set; }
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public NativeArray<byte> NativeBuffer;
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public bool IsInFlight { get; internal set; }
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public readonly Action<AsyncGPUReadbackRequest> CachedCallback;
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+10
-5
@@ -1,5 +1,6 @@
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using System;
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using System.IO;
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using MelonLoader;
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namespace ADOFAIRenderer.Util
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{
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@@ -13,11 +14,15 @@ namespace ADOFAIRenderer.Util
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unsafe
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{
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// Create an unmanaged memory stream that wraps the native pointer
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// (This does not allocate new memory; it references the existing pointer)
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using var unmanagedStream = new UnmanagedMemoryStream((byte*)nativePtr, length);
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// Copy the data directly into your target stream
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unmanagedStream.CopyTo(destinationStream);
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try
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{
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var span = new ReadOnlySpan<byte>((void*)nativePtr, length);
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destinationStream.Write(span);
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}
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catch (IOException err)
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{
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Melon<RenderMod>.Logger.Error($"FFmpeg 파이프가 예상치 못하게 닫혔습니다: {err.Message}");
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}
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}
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}
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}
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