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Add Basic Native Encoder Object Structure (Not Working)
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@@ -1,7 +1,9 @@
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using ADOFAIRenderer;
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using ADOFAIRenderer.Core;
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using ADOFAIRenderer.Util;
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using FFmpeg.AutoGen;
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using MelonLoader;
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using MelonLoader.Utils;
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using UnityEngine;
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using UnityEngine.EventSystems;
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@@ -19,6 +21,8 @@ namespace ADOFAIRenderer
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public override void OnInitializeMelon()
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{
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ffmpeg.RootPath = MelonEnvironment.UserLibsDirectory;
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var renderManagerObj = new GameObject("Render Manager");
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var updateHookerObj = new GameObject("Update Hooker");
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Object.DontDestroyOnLoad(renderManagerObj);
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