SHA256
Separate Render Flags
This commit is contained in:
2 files changed
+20
-13
No files matched your search
@@ -21,6 +21,13 @@ using ThreadPriority = System.Threading.ThreadPriority;
|
||||
|
||||
namespace ADOFAIRenderer.Core
|
||||
{
|
||||
internal static class RenderFlags
|
||||
{
|
||||
public static bool Auto = true;
|
||||
public static bool TimePatch = true;
|
||||
public static bool ScreenPatch = true;
|
||||
}
|
||||
|
||||
internal class RenderManager : MonoBehaviour
|
||||
{
|
||||
// Singleton Accessors
|
||||
@@ -194,7 +201,7 @@ namespace ADOFAIRenderer.Core
|
||||
_originalInputOffset = scrConductor.currentPreset.inputOffset;
|
||||
scrConductor.currentPreset.inputOffset = 0;
|
||||
|
||||
RDC.auto = true;
|
||||
RDC.auto = RenderFlags.Auto;
|
||||
AccessTools.Field(typeof(scrController), "disableCongratsMessage")
|
||||
.SetValue(scrController.instance, true);
|
||||
|
||||
|
||||
Reference in new issue
Block a user