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Refactor Image Queue Max Length
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@@ -82,7 +82,7 @@ namespace ADOFAIRenderer.UI
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gameObject.AddComponent<GraphicRaycaster>();
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// 배경 패널 생성
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GameObject panelObj = new GameObject("BackgroundPanel");
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var panelObj = new GameObject("BackgroundPanel");
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panelObj.transform.SetParent(transform, false);
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panelObj.layer = 5;
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@@ -197,7 +197,7 @@ namespace ADOFAIRenderer.UI
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queueCount = RenderManager.Instance.ImageQueue.Count;
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}
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}
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sb.AppendLine($"• Queued Buffers: <b>{queueCount}</b> / 60 frames");
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sb.AppendLine($"• Queued Buffers: <b>{queueCount}</b> / {RenderManager.MaxQueuedFrames} frames");
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sb.AppendLine((RenderManager.Instance && RenderManager.Instance.isThrottling)
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? "• Status: <b><color=yellow>THROTTLING (Safe Mode)</color></b>"
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