Refactor Image Queue Max Length

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copecone committed 2026-05-28 14:36:31 +09:00
1 parent 32db6c93b2
commit c235da001c
2 files changed
+5 -4

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+3 -2
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@@ -19,6 +19,8 @@ namespace ADOFAIRenderer.Core
public static bool IsActive => Instance && Instance.isRendering;
public static bool IsCapturingActive => Instance && Instance.isCapturing;
public const int MaxQueuedFrames = 64;
// Core Render Configuration and Path
public int countdown;
public long frameCount;
@@ -217,7 +219,6 @@ namespace ADOFAIRenderer.Core
renderCheck = false; // 이번 프레임 정상 렌더링 완료
// [Backpressure Throttling (2번 작업)]
const int maxQueuedFrames = 60;
isThrottling = false;
while (isCapturing && isRendering)
@@ -228,7 +229,7 @@ namespace ADOFAIRenderer.Core
count = ImageQueue.Count;
}
if (count <= maxQueuedFrames) break;
if (count <= MaxQueuedFrames) break;
if (!isThrottling)
{
+2 -2
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@@ -82,7 +82,7 @@ namespace ADOFAIRenderer.UI
gameObject.AddComponent<GraphicRaycaster>();
// 배경 패널 생성
GameObject panelObj = new GameObject("BackgroundPanel");
var panelObj = new GameObject("BackgroundPanel");
panelObj.transform.SetParent(transform, false);
panelObj.layer = 5;
@@ -197,7 +197,7 @@ namespace ADOFAIRenderer.UI
queueCount = RenderManager.Instance.ImageQueue.Count;
}
}
sb.AppendLine($"• Queued Buffers: <b>{queueCount}</b> / 60 frames");
sb.AppendLine($"• Queued Buffers: <b>{queueCount}</b> / {RenderManager.MaxQueuedFrames} frames");
sb.AppendLine((RenderManager.Instance && RenderManager.Instance.isThrottling)
? "• Status: <b><color=yellow>THROTTLING (Safe Mode)</color></b>"