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Add CBR, VBR, and CQP Bitrate Control Options and Dynamic UI Generation
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@@ -15,16 +15,24 @@ namespace ADOFAIRenderer.UI
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[SerializeField] private TMP_InputField videoFPSInput = null!;
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[SerializeField] private TMP_InputField renderWidthInput = null!;
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[SerializeField] private TMP_InputField renderHeightInput = null!;
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[SerializeField] private TMP_InputField bitrateInput = null!;
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[SerializeField] private TMP_InputField waitAfterEndInput = null!;
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[SerializeField] private TMP_InputField randomSeedInput = null!;
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[Header("Dropdown")]
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[Header("Dropdowns")]
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[SerializeField] private TMP_Dropdown codecDropdown = null!;
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[Header("Toggle")]
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[SerializeField] private TMP_Dropdown bitrateModeDropdown = null!;
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[Header("Toggles")]
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[SerializeField] private Toggle showHitTextToggle = null!;
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[Header("Bitrate Dynamic UI Container")]
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[SerializeField] private RectTransform bitrateContainer = null!;
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// Dynamically instantiated inputs
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private TMP_InputField _bitrateInput = null!;
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private TMP_InputField _maxBitrateInput = null!;
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private TMP_InputField _qpInput = null!;
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private Button _buttonComponent = null!;
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private void Start()
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@@ -34,11 +42,93 @@ namespace ADOFAIRenderer.UI
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RenderMod.FixEventSystem();
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if (codecDropdown == null) return;
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codecDropdown.ClearOptions();
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if (codecDropdown != null)
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{
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codecDropdown.ClearOptions();
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var options = System.Enum.GetNames(typeof(VideoFFmpeg.Codec)).ToList();
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codecDropdown.AddOptions(options);
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}
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// 1. Initialize Bitrate Mode Dropdown
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if (bitrateModeDropdown != null)
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{
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bitrateModeDropdown.ClearOptions();
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var modeOptions = System.Enum.GetNames(typeof(RenderManager.BitrateControlMode)).ToList();
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bitrateModeDropdown.AddOptions(modeOptions);
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bitrateModeDropdown.onValueChanged.AddListener(delegate { UpdateUIByMode(); });
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}
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// 2. Dynamically instantiate input fields using targetFPSInput as a styling template
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if (bitrateContainer != null && targetFPSInput != null)
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{
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// Instantiate bitrateInput
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var bitrateInputObj = Instantiate(targetFPSInput.gameObject, bitrateContainer);
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bitrateInputObj.name = "Dynamic_BitrateInput";
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_bitrateInput = bitrateInputObj.GetComponent<TMP_InputField>();
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_bitrateInput.text = "15000";
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SetPlaceholderText(_bitrateInput, "비트레이트 (kbps)");
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// Instantiate maxBitrateInput
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var maxBitrateInputObj = Instantiate(targetFPSInput.gameObject, bitrateContainer);
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maxBitrateInputObj.name = "Dynamic_MaxBitrateInput";
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_maxBitrateInput = maxBitrateInputObj.GetComponent<TMP_InputField>();
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_maxBitrateInput.text = "30000";
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SetPlaceholderText(_maxBitrateInput, "최대 비트레이트 (kbps)");
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// Instantiate qpInput
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var qpInputObj = Instantiate(targetFPSInput.gameObject, bitrateContainer);
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qpInputObj.name = "Dynamic_QPInput";
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_qpInput = qpInputObj.GetComponent<TMP_InputField>();
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_qpInput.text = "18";
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SetPlaceholderText(_qpInput, "QP (0-51) / CRF");
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}
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// 3. Perform initial UI state updates based on default mode
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UpdateUIByMode();
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}
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private void SetPlaceholderText(TMP_InputField inputField, string text)
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{
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if (inputField.placeholder == null) return;
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var tmpText = inputField.placeholder.GetComponent<TMP_Text>();
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var options = System.Enum.GetNames(typeof(VideoFFmpeg.Codec)).ToList();
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codecDropdown.AddOptions(options);
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if (tmpText)
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{
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tmpText.text = text;
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}
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}
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private void UpdateUIByMode()
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{
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if (bitrateModeDropdown == null) return;
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if (_bitrateInput == null || _maxBitrateInput == null || _qpInput == null) return;
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var selectedMode = (RenderManager.BitrateControlMode)bitrateModeDropdown.value;
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switch (selectedMode)
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{
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case RenderManager.BitrateControlMode.CBR:
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_bitrateInput.gameObject.SetActive(true);
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_maxBitrateInput.gameObject.SetActive(false);
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_qpInput.gameObject.SetActive(false);
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break;
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case RenderManager.BitrateControlMode.VBR:
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_bitrateInput.gameObject.SetActive(true);
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_maxBitrateInput.gameObject.SetActive(true);
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_qpInput.gameObject.SetActive(false);
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break;
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case RenderManager.BitrateControlMode.CQP:
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_bitrateInput.gameObject.SetActive(false);
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_maxBitrateInput.gameObject.SetActive(false);
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_qpInput.gameObject.SetActive(true);
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break;
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}
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if (bitrateContainer != null)
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{
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Canvas.ForceUpdateCanvases();
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LayoutRebuilder.ForceRebuildLayoutImmediate(bitrateContainer);
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}
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}
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private void Update()
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@@ -74,11 +164,49 @@ namespace ADOFAIRenderer.UI
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Melon<RenderMod>.Logger.Error($"올바르지 않은 Render Height 값입니다. 1에서 {SystemInfo.maxTextureSize} 사이의 정수여야 합니다.");
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return;
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}
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if (!int.TryParse(bitrateInput.text, out var bitrate) || bitrate <= 0)
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var bitrateMode = RenderManager.BitrateControlMode.CBR;
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if (bitrateModeDropdown != null)
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{
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Melon<RenderMod>.Logger.Error("올바르지 않은 Bitrate 값입니다. 0보다 큰 정수여야 합니다.");
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return;
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bitrateMode = (RenderManager.BitrateControlMode)bitrateModeDropdown.value;
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}
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var bitrate = 0;
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var maxBitrate = 0;
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var qp = 18;
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if (bitrateMode == RenderManager.BitrateControlMode.CBR || bitrateMode == RenderManager.BitrateControlMode.VBR)
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{
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if (!int.TryParse(_bitrateInput.text, out bitrate) || bitrate <= 0)
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{
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Melon<RenderMod>.Logger.Error("올바르지 않은 Bitrate 값입니다. 0보다 큰 정수여야 합니다.");
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return;
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}
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}
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if (bitrateMode == RenderManager.BitrateControlMode.VBR)
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{
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if (!int.TryParse(_maxBitrateInput.text, out maxBitrate) || maxBitrate <= 0)
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{
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Melon<RenderMod>.Logger.Error("올바르지 않은 Max Bitrate 값입니다. 0보다 큰 정수여야 합니다.");
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return;
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}
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if (maxBitrate < bitrate)
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{
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Melon<RenderMod>.Logger.Error("Max Bitrate는 Target Bitrate보다 크거나 같아야 합니다.");
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return;
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}
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}
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if (bitrateMode == RenderManager.BitrateControlMode.CQP)
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{
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if (!int.TryParse(_qpInput.text, out qp) || qp < 0 || qp > 51)
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{
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Melon<RenderMod>.Logger.Error("올바르지 않은 QP 값입니다. 0에서 51 사이의 정수여야 합니다.");
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return;
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}
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}
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if (!double.TryParse(waitAfterEndInput.text, out var waitAfterEnd) || waitAfterEnd < 0)
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{
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Melon<RenderMod>.Logger.Error("올바르지 않은 Wait After End 값입니다. 0 이상의 숫자여야 합니다.");
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@@ -109,18 +237,20 @@ namespace ADOFAIRenderer.UI
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if (RenderManager.Instance)
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{
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RenderManager.Instance.Configuration = new RenderManager.RenderSettings
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{
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TargetFPS = targetFPS,
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VideoFPS = videoFPS,
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RenderWidth = renderWidth,
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RenderHeight = renderHeight,
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Bitrate = bitrate,
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Codec = selectedCodecName,
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EndWaitTime = waitAfterEnd,
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ShowHitText = showHitText,
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RandomSeed = parsedRandomSeed
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};
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RenderManager.Instance.Configuration = new RenderManager.RenderSettings(
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targetFPS,
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videoFPS,
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renderWidth,
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renderHeight,
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bitrateMode,
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bitrate,
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maxBitrate,
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qp,
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selectedCodecName,
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waitAfterEnd,
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showHitText,
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parsedRandomSeed
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);
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}
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RenderManager.Instance!.SetupCaptureDirectory();
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@@ -133,12 +263,13 @@ namespace ADOFAIRenderer.UI
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if (string.IsNullOrWhiteSpace(videoFPSInput.text)) return true;
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if (string.IsNullOrWhiteSpace(renderWidthInput.text)) return true;
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if (string.IsNullOrWhiteSpace(renderHeightInput.text)) return true;
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if (string.IsNullOrWhiteSpace(bitrateInput.text)) return true;
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if (string.IsNullOrWhiteSpace(waitAfterEndInput.text)) return true;
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// 드롭다운은 기본적으로 항상 무언가 선택되어 있지만(0번 항목 등),
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// 만약 '선택 안함(-1)' 같은 예외 처리가 필요하다면 아래처럼 검사할 수 있습니다.
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return codecDropdown.value < 0;
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if (_bitrateInput != null && _bitrateInput.gameObject.activeSelf && string.IsNullOrWhiteSpace(_bitrateInput.text)) return true;
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if (_maxBitrateInput != null && _maxBitrateInput.gameObject.activeSelf && string.IsNullOrWhiteSpace(_maxBitrateInput.text)) return true;
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if (_qpInput != null && _qpInput.gameObject.activeSelf && string.IsNullOrWhiteSpace(_qpInput.text)) return true;
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return codecDropdown.value < 0 || (bitrateModeDropdown != null && bitrateModeDropdown.value < 0);
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}
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}
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}
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