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Add Safety Checks and Exception Handling to Game Patches
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@@ -1,5 +1,6 @@
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using ADOFAIRenderer.Core;
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using HarmonyLib;
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using MelonLoader;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -15,6 +16,11 @@ namespace ADOFAIRenderer.Patch.Game
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public static void AddButtonRender(scnEditor __instance)
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{
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if (RenderMod.IsFeatureDisabled) return;
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if (!__instance || !__instance.buttonExit)
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{
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Melon<RenderMod>.Logger.Msg("scnEditor에 렌더 버튼을 만들 수 없습니다.");
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return;
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}
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var cloneTarget = __instance.buttonExit!.gameObject;
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var buttonContainer = cloneTarget.transform.parent!;
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@@ -0,0 +1,7 @@
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namespace ADOFAIRenderer.Patch.Game
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{
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public class scrFloorPatch
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{
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}
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}
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@@ -1,3 +1,4 @@
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using ADOFAIRenderer.Core;
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using HarmonyLib;
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using UnityEngine;
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@@ -12,6 +13,7 @@ namespace ADOFAIRenderer.Patch.Game
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// ReSharper disable once InconsistentNaming
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public static void ForceScaledTime(scrPortalParticles __instance)
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{
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if (!RenderManager.IsActive) return;
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if (__instance == null) return;
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var particleSystems = __instance.GetComponentsInChildren<ParticleSystem>(true);
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