Add Safety Checks and Exception Handling to Game Patches

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copecone committed 2026-08-08 22:54:31 +09:00
1 parent 85871332d5
commit cb0d9c1c9c
4 files changed
+17 -1

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+6
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@@ -1,5 +1,6 @@
using ADOFAIRenderer.Core;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
using UnityEngine.UI;
@@ -15,6 +16,11 @@ namespace ADOFAIRenderer.Patch.Game
public static void AddButtonRender(scnEditor __instance)
{
if (RenderMod.IsFeatureDisabled) return;
if (!__instance || !__instance.buttonExit)
{
Melon<RenderMod>.Logger.Msg("scnEditor에 렌더 버튼을 만들 수 없습니다.");
return;
}
var cloneTarget = __instance.buttonExit!.gameObject;
var buttonContainer = cloneTarget.transform.parent!;
+7
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@@ -0,0 +1,7 @@
namespace ADOFAIRenderer.Patch.Game
{
public class scrFloorPatch
{
}
}
+2
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@@ -1,3 +1,4 @@
using ADOFAIRenderer.Core;
using HarmonyLib;
using UnityEngine;
@@ -12,6 +13,7 @@ namespace ADOFAIRenderer.Patch.Game
// ReSharper disable once InconsistentNaming
public static void ForceScaledTime(scrPortalParticles __instance)
{
if (!RenderManager.IsActive) return;
if (__instance == null) return;
var particleSystems = __instance.GetComponentsInChildren<ParticleSystem>(true);