Add Safety Checks and Exception Handling to Game Patches

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copecone committed 2026-08-08 22:54:31 +09:00
1 parent 85871332d5
commit cb0d9c1c9c
4 files changed
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@@ -1,3 +1,4 @@
using ADOFAIRenderer.Core;
using HarmonyLib;
using UnityEngine;
@@ -12,6 +13,7 @@ namespace ADOFAIRenderer.Patch.Game
// ReSharper disable once InconsistentNaming
public static void ForceScaledTime(scrPortalParticles __instance)
{
if (!RenderManager.IsActive) return;
if (__instance == null) return;
var particleSystems = __instance.GetComponentsInChildren<ParticleSystem>(true);