SHA256
Refactor Audio Calculation
This commit is contained in:
5 files changed
+155
-86
No files matched your search
+19
-12
@@ -50,6 +50,9 @@ namespace ADOFAIRenderer.Core
|
||||
public double dspTimeBase;
|
||||
public int frameCountBase;
|
||||
|
||||
public OfflineAudioMixer? AudioMixer { get; private set; }
|
||||
public AudioSyncCalculator SyncCalculator { get; private set; } = null!;
|
||||
|
||||
private FrameReader? _frameReader;
|
||||
public bool renderCheck = true;
|
||||
public int skipCount;
|
||||
@@ -432,9 +435,14 @@ namespace ADOFAIRenderer.Core
|
||||
{
|
||||
AudioSpectrumGenerator.Initialize(scrConductor.instance.song.clip);
|
||||
}
|
||||
|
||||
if (Configuration.RenderAudio)
|
||||
{
|
||||
OfflineAudioMixer.InitializeBGM(scrConductor.instance.song.clip, Configuration.AudioChannels, Configuration.AudioSampleRate);
|
||||
AudioMixer = new OfflineAudioMixer(Configuration.AudioChannels, Configuration.AudioSampleRate);
|
||||
AudioMixer.InitializeBGM(scrConductor.instance.song.clip);
|
||||
|
||||
var effectiveVideoFps = Math.Min(Configuration.VideoFPS, Configuration.RenderFPS);
|
||||
SyncCalculator = new AudioSyncCalculator(Configuration.AudioSampleRate, effectiveVideoFps);
|
||||
}
|
||||
|
||||
scrConductor.instance.song.clip = null;
|
||||
@@ -581,19 +589,17 @@ namespace ADOFAIRenderer.Core
|
||||
|
||||
if (Configuration.RenderAudio)
|
||||
{
|
||||
int frameIdx = (int)(passCount - 1);
|
||||
double effectiveVideoFps = Math.Min(Configuration.VideoFPS, Configuration.RenderFPS);
|
||||
double frameStartTime = frameIdx / effectiveVideoFps;
|
||||
double frameEndTime = (frameIdx + 1) / effectiveVideoFps;
|
||||
var frameIdx = (int)(passCount - 1);
|
||||
var effectiveVideoFps = Math.Min(Configuration.VideoFPS, Configuration.RenderFPS);
|
||||
var frameTime = frameIdx / effectiveVideoFps;
|
||||
|
||||
int sampleRate = Configuration.AudioSampleRate;
|
||||
int channels = Configuration.AudioChannels;
|
||||
int samplesNeeded = (int)(Math.Floor(frameEndTime * sampleRate) - Math.Floor(frameStartTime * sampleRate));
|
||||
var channels = Configuration.AudioChannels;
|
||||
var samplesNeeded = SyncCalculator.GetNextFrameSamples();
|
||||
|
||||
float[] audioBuffer = ArrayPool<float>.Shared.Rent(samplesNeeded * channels);
|
||||
var audioBuffer = ArrayPool<float>.Shared.Rent(samplesNeeded * channels);
|
||||
try
|
||||
{
|
||||
OfflineAudioMixer.GenerateAudioForFrame(audioBuffer, samplesNeeded, frameStartTime, dspTimeBase);
|
||||
AudioMixer?.GenerateAudioForFrame(audioBuffer, samplesNeeded, frameTime, dspTimeBase);
|
||||
videoFFmpeg.WriteAudioSamples(audioBuffer, samplesNeeded);
|
||||
}
|
||||
finally
|
||||
@@ -798,9 +804,10 @@ namespace ADOFAIRenderer.Core
|
||||
}
|
||||
|
||||
_frameReader?.Dispose();
|
||||
OfflineAudioMixer.Reset();
|
||||
ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "scnEditor");
|
||||
AudioMixer?.Reset(); AudioMixer = null;
|
||||
SyncCalculator.Reset();
|
||||
|
||||
ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "scnEditor");
|
||||
Cursor.visible = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using System;
|
||||
using ADOFAIRenderer.Core;
|
||||
using ADOFAIRenderer.Util;
|
||||
using ADOFAIRenderer.Util.Audio;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
@@ -17,7 +15,7 @@ namespace ADOFAIRenderer.Patch.Engine
|
||||
if (RenderManager.IsCapturingActive && RenderManager.Instance.Configuration.RenderAudio)
|
||||
{
|
||||
// Cache the clip on the main thread
|
||||
AudioClipCache.GetOrCache(snd, RenderManager.Instance.Configuration.AudioChannels, RenderManager.Instance.Configuration.AudioSampleRate, allowLoad: true);
|
||||
RenderManager.Instance.AudioMixer?.CacheClip(snd);
|
||||
}
|
||||
return true; // Let the original method execute to prevent NullReferenceException
|
||||
}
|
||||
@@ -31,7 +29,7 @@ namespace ADOFAIRenderer.Patch.Engine
|
||||
double relativeStartTime = time - RenderManager.Instance.dspTimeBase;
|
||||
|
||||
// Register event to the offline mixer (default pitch = 1.0f) and map it to the AudioSource
|
||||
OfflineAudioMixer.RegisterSoundEvent(__result, snd, relativeStartTime, -1.0, volume, 1.0f);
|
||||
RenderManager.Instance.AudioMixer?.RegisterSoundEvent(__result, snd, relativeStartTime, -1.0, volume, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -44,15 +42,19 @@ namespace ADOFAIRenderer.Patch.Engine
|
||||
{
|
||||
if (RenderManager.IsCapturingActive && RenderManager.Instance.Configuration.RenderAudio)
|
||||
{
|
||||
// Cache the clip on the main thread
|
||||
AudioClipCache.GetOrCache(snd, RenderManager.Instance.Configuration.AudioChannels, RenderManager.Instance.Configuration.AudioSampleRate, allowLoad: true);
|
||||
var mixer = RenderManager.Instance.AudioMixer;
|
||||
if (mixer != null)
|
||||
{
|
||||
// Cache the clip on the main thread
|
||||
mixer.CacheClip(snd);
|
||||
|
||||
// Convert absolute DSP times to relative times in seconds from render start
|
||||
double relativeStartTime = time - RenderManager.Instance.dspTimeBase;
|
||||
double relativeEndTime = endTime - RenderManager.Instance.dspTimeBase;
|
||||
// Convert absolute DSP times to relative times in seconds from render start
|
||||
double relativeStartTime = time - RenderManager.Instance.dspTimeBase;
|
||||
double relativeEndTime = endTime - RenderManager.Instance.dspTimeBase;
|
||||
|
||||
// Register looping sound event to the offline mixer (default pitch = 1.0f)
|
||||
OfflineAudioMixer.RegisterSoundEvent(snd, relativeStartTime, relativeEndTime, volume, 1.0f);
|
||||
// Register looping sound event to the offline mixer (default pitch = 1.0f)
|
||||
mixer.RegisterSoundEvent(snd, relativeStartTime, relativeEndTime, volume, 1.0f);
|
||||
}
|
||||
}
|
||||
return true; // Let the original method execute
|
||||
}
|
||||
@@ -62,11 +64,13 @@ namespace ADOFAIRenderer.Patch.Engine
|
||||
public static class AudioSourcePitchPatch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static void Postfix(AudioSource __instance, float value)
|
||||
{
|
||||
if (RenderManager.IsCapturingActive && RenderManager.Instance.Configuration.RenderAudio)
|
||||
{
|
||||
if (OfflineAudioMixer.TryGetSoundEvent(__instance, out var soundEvent))
|
||||
var mixer = RenderManager.Instance.AudioMixer;
|
||||
if (mixer != null && mixer.TryGetSoundEvent(__instance, out var soundEvent))
|
||||
{
|
||||
soundEvent.Pitch = value;
|
||||
}
|
||||
@@ -84,7 +88,8 @@ namespace ADOFAIRenderer.Patch.Engine
|
||||
{
|
||||
if (RenderManager.IsCapturingActive && RenderManager.Instance.Configuration.RenderAudio)
|
||||
{
|
||||
if (OfflineAudioMixer.TryGetSoundEvent(__instance, out var soundEvent))
|
||||
var mixer = RenderManager.Instance.AudioMixer;
|
||||
if (mixer != null && mixer.TryGetSoundEvent(__instance, out var soundEvent))
|
||||
{
|
||||
soundEvent.EndTime = time - RenderManager.Instance.dspTimeBase;
|
||||
}
|
||||
@@ -100,7 +105,7 @@ namespace ADOFAIRenderer.Patch.Engine
|
||||
{
|
||||
if (RenderManager.IsCapturingActive && RenderManager.Instance.Configuration.RenderAudio)
|
||||
{
|
||||
OfflineAudioMixer.RemoveSourceMapping(__instance);
|
||||
RenderManager.Instance.AudioMixer?.RemoveSourceMapping(__instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
namespace ADOFAIRenderer.Util.Audio
|
||||
{
|
||||
public class AudioFilter
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
|
||||
namespace ADOFAIRenderer.Util.Audio
|
||||
{
|
||||
public class AudioSyncCalculator
|
||||
{
|
||||
private readonly long _sampleRate;
|
||||
private readonly (long Numerator, long Denominator) _fpsRational;
|
||||
|
||||
private long _currentSample;
|
||||
private long _remainder;
|
||||
|
||||
public AudioSyncCalculator(long sampleRate, double fps)
|
||||
{
|
||||
_sampleRate = sampleRate;
|
||||
_fpsRational = RationalUtil.Double2MaxPrecisionInt(fps);
|
||||
|
||||
if (Math.Abs(fps - 29.97) < 0.001) _fpsRational = (30000, 1001);
|
||||
if (Math.Abs(fps - 59.94) < 0.001) _fpsRational = (60000, 1001);
|
||||
if (Math.Abs(fps - 23.976) < 0.001 || Math.Abs(fps - 23.98) < 0.001) _fpsRational = (24000, 1001);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_currentSample = 0;
|
||||
_remainder = 0;
|
||||
}
|
||||
|
||||
public int GetNextFrameSamples()
|
||||
{
|
||||
var numerator = _sampleRate * _fpsRational.Denominator + _remainder;
|
||||
var samplesNeeded = numerator / _fpsRational.Numerator;
|
||||
|
||||
_remainder = numerator % _fpsRational.Numerator;
|
||||
_currentSample += samplesNeeded;
|
||||
return (int)samplesNeeded;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,9 +4,9 @@ using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Util.Audio
|
||||
{
|
||||
public static class AudioClipCache
|
||||
public class AudioClipCache
|
||||
{
|
||||
private static readonly Dictionary<string, CachedClipData> Cache = new();
|
||||
private readonly Dictionary<string, CachedClipData> _cache = new();
|
||||
|
||||
public class CachedClipData
|
||||
{
|
||||
@@ -14,31 +14,31 @@ namespace ADOFAIRenderer.Util.Audio
|
||||
public double Duration;
|
||||
}
|
||||
|
||||
public static CachedClipData? GetOrCache(string clipName, int targetChannels, int targetSampleRate, bool allowLoad = true)
|
||||
public CachedClipData? GetOrCache(string clipName, int targetChannels, int targetSampleRate, bool allowLoad = true)
|
||||
{
|
||||
if (string.IsNullOrEmpty(clipName)) return null;
|
||||
|
||||
lock (Cache)
|
||||
lock (_cache)
|
||||
{
|
||||
if (Cache.TryGetValue(clipName, out var cached))
|
||||
if (_cache.TryGetValue(clipName, out var cached))
|
||||
return cached;
|
||||
|
||||
if (!allowLoad) return null;
|
||||
|
||||
if (AudioManager.Instance == null) return null;
|
||||
if (!AudioManager.Instance) return null;
|
||||
|
||||
AudioClip clip = AudioManager.Instance.FindOrLoadAudioClip(clipName);
|
||||
if (clip == null) return null;
|
||||
var clip = AudioManager.Instance.FindOrLoadAudioClip(clipName);
|
||||
if (!clip) return null;
|
||||
|
||||
try
|
||||
{
|
||||
int totalSamples = clip.samples;
|
||||
int channels = clip.channels;
|
||||
float[] rawSamples = new float[totalSamples * channels];
|
||||
var totalSamples = clip.samples;
|
||||
var channels = clip.channels;
|
||||
var rawSamples = new float[totalSamples * channels];
|
||||
clip.GetData(rawSamples, 0);
|
||||
|
||||
// Auto-resample during cache generation
|
||||
float[] resampled = AudioResampler.Resample(rawSamples, channels, clip.frequency, targetChannels, targetSampleRate);
|
||||
var resampled = AudioResampler.Resample(rawSamples, channels, clip.frequency, targetChannels, targetSampleRate);
|
||||
|
||||
var data = new CachedClipData
|
||||
{
|
||||
@@ -46,7 +46,7 @@ namespace ADOFAIRenderer.Util.Audio
|
||||
Duration = (double)resampled.Length / (targetChannels * targetSampleRate)
|
||||
};
|
||||
|
||||
Cache[clipName] = data;
|
||||
_cache[clipName] = data;
|
||||
return data;
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -57,16 +57,16 @@ namespace ADOFAIRenderer.Util.Audio
|
||||
}
|
||||
}
|
||||
|
||||
public static void Clear()
|
||||
public void Clear()
|
||||
{
|
||||
lock (Cache)
|
||||
lock (_cache)
|
||||
{
|
||||
Cache.Clear();
|
||||
_cache.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static class OfflineAudioMixer
|
||||
public class OfflineAudioMixer
|
||||
{
|
||||
public class SoundEvent
|
||||
{
|
||||
@@ -77,26 +77,32 @@ namespace ADOFAIRenderer.Util.Audio
|
||||
public float Pitch;
|
||||
}
|
||||
|
||||
private static readonly List<SoundEvent> ActiveEvents = new();
|
||||
private static System.Runtime.CompilerServices.ConditionalWeakTable<AudioSource, SoundEvent> _sourceMappings = new();
|
||||
private static readonly object Lock = new();
|
||||
private readonly List<SoundEvent> _activeEvents = new();
|
||||
private System.Runtime.CompilerServices.ConditionalWeakTable<AudioSource, SoundEvent> _sourceMappings = new();
|
||||
private readonly object _lock = new();
|
||||
|
||||
// Target Audio Settings
|
||||
private static int _targetChannels = 2;
|
||||
private static int _targetSampleRate = 44100;
|
||||
private static readonly float MasterVolume = 0.2f;
|
||||
private readonly int _targetChannels;
|
||||
private readonly int _targetSampleRate;
|
||||
private const float MasterVolume = 0.05f;
|
||||
|
||||
// BGM Cached Samples (Pre-resampled)
|
||||
private static float[]? _bgmSamples;
|
||||
private static double _bgmDuration;
|
||||
private float[]? _bgmSamples;
|
||||
private double _bgmDuration;
|
||||
|
||||
public static void InitializeBGM(AudioClip? clip, int targetChannels, int targetSampleRate)
|
||||
// Clip Cache
|
||||
private readonly AudioClipCache _clipCache = new();
|
||||
|
||||
public OfflineAudioMixer(int targetChannels, int targetSampleRate)
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
_targetChannels = targetChannels;
|
||||
_targetSampleRate = targetSampleRate;
|
||||
_targetChannels = targetChannels;
|
||||
_targetSampleRate = targetSampleRate;
|
||||
}
|
||||
|
||||
public void InitializeBGM(AudioClip? clip)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (!clip)
|
||||
{
|
||||
_bgmSamples = null;
|
||||
@@ -112,10 +118,10 @@ namespace ADOFAIRenderer.Util.Audio
|
||||
clip.GetData(rawSamples, 0);
|
||||
|
||||
// Pre-resample the BGM to the target format
|
||||
_bgmSamples = AudioResampler.Resample(rawSamples, originalChannels, clip.frequency, targetChannels, targetSampleRate);
|
||||
_bgmDuration = (double)_bgmSamples.Length / (targetChannels * targetSampleRate);
|
||||
_bgmSamples = AudioResampler.Resample(rawSamples, originalChannels, clip.frequency, _targetChannels, _targetSampleRate);
|
||||
_bgmDuration = (double)_bgmSamples.Length / (_targetChannels * _targetSampleRate);
|
||||
|
||||
MelonLoader.MelonLogger.Msg($"[OfflineAudioMixer] Initialized resampled BGM: {clip.name}, Samples: {_bgmSamples.Length / targetChannels}, TargetFreq: {targetSampleRate}Hz, TargetChannels: {targetChannels}");
|
||||
MelonLoader.MelonLogger.Msg($"[OfflineAudioMixer] Initialized resampled BGM: {clip.name}, Samples: {_bgmSamples.Length / _targetChannels}, TargetFreq: {_targetSampleRate}Hz, TargetChannels: {_targetChannels}");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -126,9 +132,14 @@ namespace ADOFAIRenderer.Util.Audio
|
||||
}
|
||||
}
|
||||
|
||||
public static void RegisterSoundEvent(AudioSource? source, string clipName, double startTime, double endTime, float volume, float pitch)
|
||||
public void CacheClip(string clipName)
|
||||
{
|
||||
lock (Lock)
|
||||
_clipCache.GetOrCache(clipName, _targetChannels, _targetSampleRate, allowLoad: true);
|
||||
}
|
||||
|
||||
public void RegisterSoundEvent(AudioSource? source, string clipName, double startTime, double endTime, float volume, float pitch)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
var ev = new SoundEvent
|
||||
{
|
||||
@@ -138,7 +149,7 @@ namespace ADOFAIRenderer.Util.Audio
|
||||
Volume = volume,
|
||||
Pitch = pitch
|
||||
};
|
||||
ActiveEvents.Add(ev);
|
||||
_activeEvents.Add(ev);
|
||||
if (source != null)
|
||||
{
|
||||
_sourceMappings.Remove(source);
|
||||
@@ -147,50 +158,50 @@ namespace ADOFAIRenderer.Util.Audio
|
||||
}
|
||||
}
|
||||
|
||||
public static void RegisterSoundEvent(string clipName, double startTime, double endTime, float volume, float pitch)
|
||||
public void RegisterSoundEvent(string clipName, double startTime, double endTime, float volume, float pitch)
|
||||
{
|
||||
RegisterSoundEvent(null, clipName, startTime, endTime, volume, pitch);
|
||||
}
|
||||
|
||||
public static bool TryGetSoundEvent(AudioSource? source, out SoundEvent ev)
|
||||
public bool TryGetSoundEvent(AudioSource? source, out SoundEvent ev)
|
||||
{
|
||||
if (source == null)
|
||||
{
|
||||
ev = null!;
|
||||
return false;
|
||||
}
|
||||
lock (Lock)
|
||||
lock (_lock)
|
||||
{
|
||||
return _sourceMappings.TryGetValue(source, out ev);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool RemoveSourceMapping(AudioSource source)
|
||||
public bool RemoveSourceMapping(AudioSource source)
|
||||
{
|
||||
lock (Lock)
|
||||
lock (_lock)
|
||||
{
|
||||
return _sourceMappings.Remove(source);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Reset()
|
||||
public void Reset()
|
||||
{
|
||||
lock (Lock)
|
||||
lock (_lock)
|
||||
{
|
||||
ActiveEvents.Clear();
|
||||
_activeEvents.Clear();
|
||||
_sourceMappings = new System.Runtime.CompilerServices.ConditionalWeakTable<AudioSource, SoundEvent>();
|
||||
_bgmSamples = null;
|
||||
_bgmDuration = 0;
|
||||
AudioClipCache.Clear();
|
||||
_clipCache.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public static void GenerateAudioForFrame(float[] mixedBuffer, int samplesNeeded, double frameStartTime, double dspTimeBase)
|
||||
public void GenerateAudioForFrame(float[] mixedBuffer, int samplesNeeded, double frameStartTime, double dspTimeBase)
|
||||
{
|
||||
// mixedBuffer size must be at least samplesNeeded * _targetChannels
|
||||
Array.Clear(mixedBuffer, 0, samplesNeeded * _targetChannels);
|
||||
|
||||
lock (Lock)
|
||||
lock (_lock)
|
||||
{
|
||||
// 1. Mix BGM
|
||||
MixBGM(mixedBuffer, samplesNeeded, frameStartTime, dspTimeBase);
|
||||
@@ -207,7 +218,7 @@ namespace ADOFAIRenderer.Util.Audio
|
||||
}
|
||||
}
|
||||
|
||||
private static void MixBGM(float[] mixedBuffer, int samplesNeeded, double frameStartTime, double dspTimeBase)
|
||||
private void MixBGM(float[] mixedBuffer, int samplesNeeded, double frameStartTime, double dspTimeBase)
|
||||
{
|
||||
if (_bgmSamples == null || _bgmSamples.Length == 0) return;
|
||||
|
||||
@@ -251,24 +262,24 @@ namespace ADOFAIRenderer.Util.Audio
|
||||
}
|
||||
}
|
||||
|
||||
private static void MixEffectSounds(float[] mixedBuffer, int samplesNeeded, double frameStartTime)
|
||||
private void MixEffectSounds(float[] mixedBuffer, int samplesNeeded, double frameStartTime)
|
||||
{
|
||||
for (int i = ActiveEvents.Count - 1; i >= 0; i--)
|
||||
for (var i = _activeEvents.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var ev = ActiveEvents[i];
|
||||
var clipData = AudioClipCache.GetOrCache(ev.ClipName, _targetChannels, _targetSampleRate, allowLoad: false);
|
||||
var ev = _activeEvents[i];
|
||||
var clipData = _clipCache.GetOrCache(ev.ClipName, _targetChannels, _targetSampleRate, allowLoad: false);
|
||||
if (clipData == null)
|
||||
{
|
||||
ActiveEvents.RemoveAt(i);
|
||||
_activeEvents.RemoveAt(i);
|
||||
continue;
|
||||
}
|
||||
|
||||
bool isSoundFinished = false;
|
||||
int totalSamples = clipData.Samples.Length / _targetChannels;
|
||||
var isSoundFinished = false;
|
||||
var totalSamples = clipData.Samples.Length / _targetChannels;
|
||||
|
||||
for (int s = 0; s < samplesNeeded; s++)
|
||||
for (var s = 0; s < samplesNeeded; s++)
|
||||
{
|
||||
double sampleTime = frameStartTime + (double)s / _targetSampleRate;
|
||||
var sampleTime = frameStartTime + (double)s / _targetSampleRate;
|
||||
|
||||
// If it is a looping sound and has reached or exceeded its end time, stop playing.
|
||||
if (ev.EndTime >= 0 && sampleTime >= ev.EndTime)
|
||||
@@ -277,10 +288,10 @@ namespace ADOFAIRenderer.Util.Audio
|
||||
break;
|
||||
}
|
||||
|
||||
double elapsed = sampleTime - ev.StartTime;
|
||||
var elapsed = sampleTime - ev.StartTime;
|
||||
if (elapsed < 0) continue; // Sound hasn't started yet
|
||||
|
||||
double soundTime = elapsed * ev.Pitch;
|
||||
var soundTime = elapsed * ev.Pitch;
|
||||
|
||||
if (soundTime >= clipData.Duration)
|
||||
{
|
||||
@@ -314,7 +325,7 @@ namespace ADOFAIRenderer.Util.Audio
|
||||
// Clean up finished sound events (both one-shot and looping)
|
||||
if (isSoundFinished)
|
||||
{
|
||||
ActiveEvents.RemoveAt(i);
|
||||
_activeEvents.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user