Add Disable Tile Culling Option

This commit is contained in:
copecone committed 2026-10-19 18:14:02 +09:00
1 parent 7c6210d2c4
commit d1ba5d5c18
7 files changed
+86 -2

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+8
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@@ -940,6 +940,14 @@ internal class RenderManager : MonoBehaviour
// Cancelled or failed during the countdown: do not start the encoder // Cancelled or failed during the countdown: do not start the encoder
if (stage != RenderStage.OnScene) yield break; if (stage != RenderStage.OnScene) yield break;
if (Configuration.AdvancedConfig.DisableTileCulling && scrLevelMaker.instance)
{
foreach (var floor in scrLevelMaker.instance.listFloors)
{
if (floor) floor.enabled = true;
}
}
frameCount = 0; framesSent = 0; frameCount = 0; framesSent = 0;
_renderStopwatch.Restart(); _renderStopwatch.Restart();
+7
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@@ -109,6 +109,12 @@ public class AdvancedConfig
/// </summary> /// </summary>
public bool FixCustomFrameRate { get; set; } = true; public bool FixCustomFrameRate { get; set; } = true;
/// <summary>
/// When true, prevents floor tiles from being disabled when outside the camera frustum (scrFloor.OnBecameInvisible),
/// eliminating the 1-frame update lag/glitch when tiles enter the screen. Default true.
/// </summary>
public bool DisableTileCulling { get; set; } = true;
/// <summary>File extension of the default output file name, without the dot (e.g. "mkv", "mp4"); selects the container.</summary> /// <summary>File extension of the default output file name, without the dot (e.g. "mkv", "mp4"); selects the container.</summary>
public string FileExtension { get; set; } = "mkv"; public string FileExtension { get; set; } = "mkv";
@@ -136,6 +142,7 @@ public class AdvancedConfig
NonTile = source.NonTile; NonTile = source.NonTile;
HighResBloomCorrection = source.HighResBloomCorrection; HighResBloomCorrection = source.HighResBloomCorrection;
FixCustomFrameRate = source.FixCustomFrameRate; FixCustomFrameRate = source.FixCustomFrameRate;
DisableTileCulling = source.DisableTileCulling;
FileExtension = source.FileExtension; FileExtension = source.FileExtension;
firePlanetColor = source.firePlanetColor; firePlanetColor = source.firePlanetColor;
icePlanetColor = source.icePlanetColor; icePlanetColor = source.icePlanetColor;
+1
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@@ -44,6 +44,7 @@
"ui.render_config.non_tile": "Non-Tile Mode", "ui.render_config.non_tile": "Non-Tile Mode",
"ui.render_config.high_res_bloom_correction": "High-Resolution Bloom Correction", "ui.render_config.high_res_bloom_correction": "High-Resolution Bloom Correction",
"ui.render_config.fix_custom_frame_rate": "Fix Custom FPS Render Timing", "ui.render_config.fix_custom_frame_rate": "Fix Custom FPS Render Timing",
"ui.render_config.disable_tile_culling": "Disable Tile Culling",
"ui.render_config.random_seed": "Random Seed (Optional)", "ui.render_config.random_seed": "Random Seed (Optional)",
"ui.render_config.validation_title": "Invalid Settings", "ui.render_config.validation_title": "Invalid Settings",
"ui.render_config.validation_error": "Please check your input values:\n- Width and Height must be integers > 0\n- Render FPS and Video FPS must be > 0\n- Delay After End must be >= 0", "ui.render_config.validation_error": "Please check your input values:\n- Width and Height must be integers > 0\n- Render FPS and Video FPS must be > 0\n- Delay After End must be >= 0",
+1
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@@ -44,6 +44,7 @@
"ui.render_config.non_tile": "논타일 모드", "ui.render_config.non_tile": "논타일 모드",
"ui.render_config.high_res_bloom_correction": "고해상도 블룸 보정", "ui.render_config.high_res_bloom_correction": "고해상도 블룸 보정",
"ui.render_config.fix_custom_frame_rate": "커스텀 FPS 렌더 타이밍 보정", "ui.render_config.fix_custom_frame_rate": "커스텀 FPS 렌더 타이밍 보정",
"ui.render_config.disable_tile_culling": "타일 컬링 비활성화",
"ui.render_config.random_seed": "랜덤 시드 (선택 사항)", "ui.render_config.random_seed": "랜덤 시드 (선택 사항)",
"ui.render_config.validation_title": "설정 오류", "ui.render_config.validation_title": "설정 오류",
"ui.render_config.validation_error": "입력값을 확인해 주세요:\n- 너비와 높이는 0보다 큰 정수여야 합니다.\n- 렌더 FPS와 영상 FPS는 0보다 커야 합니다.\n- 종료 후 대기 시간은 0 이상이어야 합니다.", "ui.render_config.validation_error": "입력값을 확인해 주세요:\n- 너비와 높이는 0보다 큰 정수여야 합니다.\n- 렌더 FPS와 영상 FPS는 0보다 커야 합니다.\n- 종료 후 대기 시간은 0 이상이어야 합니다.",
+13 -2
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@@ -30,8 +30,19 @@ public static class scnGamePatch
[HarmonyPatch("Play")] [HarmonyPatch("Play")]
public static void ProcessFloors() public static void ProcessFloors()
{ {
var nonTile = RenderManager.Instance.stage >= RenderStage.Load && if (RenderManager.Instance &&
RenderManager.Instance.Configuration.AdvancedConfig.NonTile; RenderManager.Instance.stage >= RenderStage.Load &&
RenderManager.Instance.Configuration?.AdvancedConfig?.DisableTileCulling == true)
{
foreach (var floor in scrLevelMaker.instance.listFloors)
{
if (floor) floor.enabled = true;
}
}
var nonTile = RenderManager.Instance &&
RenderManager.Instance.stage >= RenderStage.Load &&
RenderManager.Instance.Configuration?.AdvancedConfig?.NonTile == true;
if (!nonTile) return; if (!nonTile) return;
foreach (var floor in scrLevelMaker.instance.listFloors) foreach (var floor in scrLevelMaker.instance.listFloors)
+37
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@@ -33,4 +33,41 @@ public class scrFloorPatch
RenderManager.Instance.Configuration.AdvancedConfig.NonTile; RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
return !nonTile; return !nonTile;
} }
/// <summary>
/// Postfix of <c>scrFloor.Start</c>.
/// The game sets <c>enabled = isVisible</c> in Start(), which disables all off-screen tiles right at spawn.
/// When <c>DisableTileCulling</c> is enabled, force every floor to remain enabled.
/// </summary>
[HarmonyPostfix]
[HarmonyPatch("Start")]
public static void ForceEnableOnStart(scrFloor __instance)
{
if (RenderManager.Instance &&
RenderManager.Instance.stage >= RenderStage.Load &&
RenderManager.Instance.Configuration.AdvancedConfig.DisableTileCulling)
{
__instance.enabled = true;
}
}
/// <summary>
/// Prefix of <c>scrFloor.OnBecameInvisible</c>.
/// Skips disabling the floor component (<c>enabled = false</c>) while rendering with
/// <c>AdvancedConfig.DisableTileCulling</c> enabled, preventing the 1-frame update lag/glitch
/// when tiles enter the camera view.
/// </summary>
[HarmonyPrefix]
[HarmonyPatch("OnBecameInvisible")]
// ReSharper disable once InconsistentNaming
public static bool PreventTileCulling(scrFloor __instance)
{
if (RenderManager.Instance &&
RenderManager.Instance.stage >= RenderStage.Load &&
RenderManager.Instance.Configuration.AdvancedConfig.DisableTileCulling)
{
return false;
}
return true;
}
} }
+19
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@@ -141,6 +141,7 @@ internal static class RenderConfigWindow
private static O5Toggle? _nonTileToggle; private static O5Toggle? _nonTileToggle;
private static O5Toggle? _highResBloomCorrectionToggle; private static O5Toggle? _highResBloomCorrectionToggle;
private static O5Toggle? _fixCustomFrameRateToggle; private static O5Toggle? _fixCustomFrameRateToggle;
private static O5Toggle? _disableTileCullingToggle;
// Planet color overrides: the toggle enables the override, the picker holds the color. A disabled toggle stores // Planet color overrides: the toggle enables the override, the picker holds the color. A disabled toggle stores
// null in AdvancedConfig (no override is applied by PersistencePatch) and blocks the picker. // null in AdvancedConfig (no override is applied by PersistencePatch) and blocks the picker.
@@ -807,6 +808,22 @@ internal static class RenderConfigWindow
}, },
generateLabel: false generateLabel: false
); );
// Disable Tile Culling (AdvancedConfig.DisableTileCulling): prevents tiles from being disabled outside the frustum
_disableTileCullingToggle = CreateToggleField(
ctx, CreateFieldSlot(advRight),
labelKey: "",
defaultValue: true,
value: config.AdvancedConfig.DisableTileCulling,
toggleTextKey: "ui.render_config.disable_tile_culling",
id: "toggle_disable_tile_culling",
onChanged: val =>
{
config.AdvancedConfig.DisableTileCulling = val;
MarkConfigModified();
},
generateLabel: false
);
// 7-1. Planet Color Settings (Optional). // 7-1. Planet Color Settings (Optional).
// For each planet: the toggle turns the override on/off (off stores null and blocks/collapses the picker); // For each planet: the toggle turns the override on/off (off stores null and blocks/collapses the picker);
@@ -1018,6 +1035,7 @@ internal static class RenderConfigWindow
_nonTileToggle?.Set(config.AdvancedConfig.NonTile, false); _nonTileToggle?.Set(config.AdvancedConfig.NonTile, false);
_highResBloomCorrectionToggle?.Set(config.AdvancedConfig.HighResBloomCorrection, false); _highResBloomCorrectionToggle?.Set(config.AdvancedConfig.HighResBloomCorrection, false);
_fixCustomFrameRateToggle?.Set(config.AdvancedConfig.FixCustomFrameRate, false); _fixCustomFrameRateToggle?.Set(config.AdvancedConfig.FixCustomFrameRate, false);
_disableTileCullingToggle?.Set(config.AdvancedConfig.DisableTileCulling, false);
// Planet colors: toggle on when an override is stored; the picker shows the stored color or the default and is // Planet colors: toggle on when an override is stored; the picker shows the stored color or the default and is
// blocked without an override // blocked without an override
@@ -1201,6 +1219,7 @@ internal static class RenderConfigWindow
if (_nonTileToggle != null) target.AdvancedConfig.NonTile = _nonTileToggle.Value; if (_nonTileToggle != null) target.AdvancedConfig.NonTile = _nonTileToggle.Value;
if (_highResBloomCorrectionToggle != null) target.AdvancedConfig.HighResBloomCorrection = _highResBloomCorrectionToggle.Value; if (_highResBloomCorrectionToggle != null) target.AdvancedConfig.HighResBloomCorrection = _highResBloomCorrectionToggle.Value;
if (_fixCustomFrameRateToggle != null) target.AdvancedConfig.FixCustomFrameRate = _fixCustomFrameRateToggle.Value; if (_fixCustomFrameRateToggle != null) target.AdvancedConfig.FixCustomFrameRate = _fixCustomFrameRateToggle.Value;
if (_disableTileCullingToggle != null) target.AdvancedConfig.DisableTileCulling = _disableTileCullingToggle.Value;
// Planet Colors // Planet Colors
target.AdvancedConfig.firePlanetColor = (_firePlanetToggle?.Value == true && _firePlanetPicker != null) target.AdvancedConfig.firePlanetColor = (_firePlanetToggle?.Value == true && _firePlanetPicker != null)