Document Harmony Patches

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copecone committed 2026-10-15 16:17:13 +09:00
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@@ -6,10 +6,28 @@ using UnityEngine.UI;
namespace ADOFAIRenderer.Patch.Game;
/// <summary>
/// Adds the "Render" button to the level editor toolbar.
/// <para>
/// Patched member: <c>scnEditor.Start()</c>, the editor scene setup (it wires the toolbar buttons, including
/// <c>buttonExit</c>). The postfix clones the exit button next to it and makes the clone start a render.
/// </para>
/// <para>
/// Always active except when the mod features are disabled (<see cref="RenderMod.IsFeatureDisabled"/>, set from the
/// driver warning dialog). Runs on the Unity main thread each time the editor scene starts.
/// </para>
/// </summary>
[HarmonyPatch(typeof(scnEditor))]
// ReSharper disable once InconsistentNaming
public static class scnEditorPatch
{
/// <summary>
/// Postfix of <c>scnEditor.Start</c>: instantiates a copy of <c>buttonExit</c> under the same parent, named
/// <c>buttonRender</c>, whose click handler is <see cref="RenderManager.StartRender"/>, and replaces its icon with the
/// editor's MoveCamera event sprite (24 x 24 units). Logs a message and adds nothing when the editor or exit button is missing.
/// When the icon child or the sprite is not found, the button keeps the exit icon.
/// </summary>
/// <param name="__instance">The editor scene component.</param>
[HarmonyPostfix]
[HarmonyPatch("Start")]
// ReSharper disable once InconsistentNaming
@@ -38,8 +56,9 @@ public static class scnEditorPatch
var images = buttonObj.GetComponentsInChildren<Image>();
if (images.Length <= 1) return;
// images[0] is the background on the root, images[1] is the icon on the child.
// Sprite path: the icon of the editor's MoveCamera level event, loaded from the game's Resources.
// ReSharper disable once Unity.UnknownResource
// images[0] is the background on the root, images[1] is the icon on the child
var sprite = Resources.Load<Sprite>("LevelEditor/LevelEvents/MoveCamera");
if (sprite == null) return;