SHA256
Document Harmony Patches
This commit is contained in:
1 parent
8deb64fd4d
commit
d2bd655118
19 files changed
+499
-4
No files matched your search
@@ -6,10 +6,26 @@ using UnityEngine;
|
||||
|
||||
namespace ADOFAIRenderer.Patch.Game;
|
||||
|
||||
/// <summary>
|
||||
/// Patches of <c>scnGame</c> (custom level scene controller, also used by the editor's play mode): hides tiles and planets
|
||||
/// for the "non-tile" render option and replaces the background video player during a render.
|
||||
/// </summary>
|
||||
[HarmonyPatch(typeof(scnGame))]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public static class scnGamePatch
|
||||
{
|
||||
/// <summary>
|
||||
/// Postfix of <c>scnGame.Play(int seqID, bool remakeFloors)</c>, which starts (or restarts) play of the custom level:
|
||||
/// it resets the conductor, camera and controller state for the given start tile.
|
||||
/// <para>
|
||||
/// Active from stage Load when <c>AdvancedConfig.NonTile</c> is enabled. Disables the renderers of every floor in
|
||||
/// <c>scrLevelMaker.listFloors</c> (floor mesh, legacy sprite, icon, outline, top/bottom glow, multi-planet line,
|
||||
/// hold mesh, dummy planets) and of every planet of every player (sprite mesh, core/tail/sparks particles, ring, glow,
|
||||
/// face, samurai sprite), so only the background and decorations remain in the rendered video. The renderers are only
|
||||
/// disabled; the objects keep running. Hold meshes re-enable themselves, so <c>RenderManager.OnLastUpdate</c> disables
|
||||
/// them again every frame.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch("Play")]
|
||||
public static void ProcessFloors()
|
||||
@@ -47,6 +63,7 @@ public static class scnGamePatch
|
||||
}
|
||||
return;
|
||||
|
||||
// Disables every renderer that draws one planet (fire, ice, extra planets and floor dummy planets).
|
||||
void DisablePlanetRenderer(PlanetRenderer planet)
|
||||
{
|
||||
if (planet.sprite) DisableRenderer(planet.sprite.meshRenderer);
|
||||
@@ -62,12 +79,29 @@ public static class scnGamePatch
|
||||
foreach (var renderer in renderers) DisableRenderer(renderer);
|
||||
}
|
||||
|
||||
// Sets Renderer.enabled = false; null or destroyed renderers are skipped (Unity null check).
|
||||
void DisableRenderer(Renderer? renderer)
|
||||
{
|
||||
if (renderer) renderer.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prefix of <c>scnGame.UpdateVideo()</c>, which sets up the level's background video on the native Unity
|
||||
/// <c>VideoPlayer</c> (<c>scnGame.videoBG</c>): it reads <c>miscSettings.bgVideo</c>, loads a <c>VideoClip</c> for internal
|
||||
/// (Resources / Addressables) and bundle levels or sets <c>videoBG.url</c> to the file next to the custom level, then calls
|
||||
/// <c>Stop()</c>, <c>Prepare()</c> and sets <c>isLooping</c> from <c>loopVideo</c>. The game calls it from
|
||||
/// <c>scnGame.FinishCustomLevelLoading</c> and from <c>scnGame.ReloadAssets</c> when <c>force</c> is true.
|
||||
/// <para>
|
||||
/// While <see cref="RenderManager.IsActive"/> (stage >= OnScene), an external video file of a custom level is played by
|
||||
/// <see cref="VideoBGPlayer"/> (FFmpeg decoder), which shows the frame for the render time of each frame. The native
|
||||
/// <c>VideoPlayer</c> plays in real time and would drift from the offline render clock, so it is disabled for that case.
|
||||
/// Internal and bundle levels (built-in <c>VideoClip</c> assets, not files) and a missing file use the original method.
|
||||
/// </para>
|
||||
/// <para>Outside a render, any <see cref="VideoBGPlayer"/> left on the video object is destroyed and the native player re-enabled.</para>
|
||||
/// </summary>
|
||||
/// <param name="__instance">The scene controller.</param>
|
||||
/// <returns>True to run the original UpdateVideo; false when the mod handled the video (or there is none).</returns>
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("UpdateVideo")]
|
||||
// ReSharper disable once InconsistentNaming
|
||||
@@ -109,7 +143,8 @@ public static class scnGamePatch
|
||||
return true; // Let the original print error
|
||||
}
|
||||
|
||||
// Disable native VideoPlayer component (to prevent it from attempting real-time playback and sync errors)
|
||||
// Camera for the CameraFarPlane render mode: the VideoPlayer's target camera, or the "BGStaticCam" scene object
|
||||
// when none is assigned.
|
||||
var targetCamera = __instance.videoBG.targetCamera;
|
||||
if (!targetCamera)
|
||||
{
|
||||
@@ -120,6 +155,7 @@ public static class scnGamePatch
|
||||
}
|
||||
}
|
||||
|
||||
// Disable the native VideoPlayer so it does not play the video in real time alongside VideoBGPlayer.
|
||||
__instance.videoBG.enabled = false;
|
||||
|
||||
// Add or retrieve our custom FFmpeg video background player
|
||||
|
||||
Reference in new issue
Block a user