Improve RenderManager Object Structure

This commit is contained in:
copecone committed 2026-05-28 13:12:42 +09:00
1 parent 0a798de45c
commit d4b9e4b89c
10 files changed
+119 -97

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+52 -46
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@@ -9,23 +9,22 @@ using ADOFAIRenderer.Util.FFmpeg;
using MelonLoader;
using MelonLoader.Utils;
using UnityEngine;
using UnityEngine.Serialization;
namespace ADOFAIRenderer.Component
{
public class RenderManager : MonoBehaviour
{
public static int Countdown;
public static long FrameCount;
public static bool SkipPressToStart;
public static string LevelPath = "";
public static RenderManager Instance = null!;
private static int _originalInputOffset;
private static GameObject? _debugMonitorObj;
private static GameObject? _escapeHandlerObj;
private static string? _currentOutPath;
// Singleton Accessors
public static RenderManager Instance { get; private set; } = null!;
public static bool IsRenderCancelled = false;
public static RenderSettings Configuration;
// Core Render Configuration and Path (OOP Instance Fields)
public int countdown;
public long frameCount;
public bool skipPressToStart;
public string levelPath = "";
public bool isRenderCancelled;
public RenderSettings Configuration;
public struct RenderSettings
{
@@ -55,14 +54,20 @@ namespace ADOFAIRenderer.Component
}
}
public static SortedList<long, byte[]> ImageQueue = new SortedList<long, byte[]>();
public static Thread? RenderThread;
public static long PassCount;
public static bool EndRequested;
public static bool EndSuccessful;
public static long WonFrame = -1;
// Thread and Queue State (OOP Instance Fields)
public SortedList<long, byte[]> ImageQueue = new SortedList<long, byte[]>();
public Thread? RenderThread;
public long passCount;
public bool endRequested;
public bool endSuccessful;
public long wonFrame = -1;
private static bool _renderSetup;
// Private Instance Fields
private int _originalInputOffset;
private GameObject? _debugMonitorObj;
private GameObject? _escapeHandlerObj;
private string? _currentOutPath;
private bool _renderSetup;
private void Awake()
{
@@ -101,7 +106,8 @@ namespace ADOFAIRenderer.Component
RenderMod.FrameCountBase = Time.frameCount;
RenderMod.IsRendering = true;
Countdown = 3; WonFrame = -1;
countdown = 3;
wonFrame = -1;
if (!_escapeHandlerObj)
{
@@ -123,14 +129,14 @@ namespace ADOFAIRenderer.Component
}
else if (scrController.instance.state == States.Won)
{
if (WonFrame == -1)
if (wonFrame == -1)
{
WonFrame = FrameCount;
wonFrame = frameCount;
}
var extraFrames = (long)Math.Ceiling(Configuration.EndWaitTime * Configuration.TargetFPS);
if (FrameCount - WonFrame < extraFrames) return;
if (frameCount - wonFrame < extraFrames) return;
RenderMod.IsRendering = RenderMod.IsCapturing = false;
StopFFmpeg(true);
}
@@ -147,25 +153,25 @@ namespace ADOFAIRenderer.Component
public void SetupGameScene()
{
GCS.customLevelPaths = new[] { LevelPath };
GCS.customLevelPaths = new[] { levelPath };
GCS.checkpointNum = 0;
GCS.customLevelId = "";
GCS.nextSpeedRun = 1;
GCS.customLevelIndex = 0;
ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "scnGame");
SkipPressToStart = true;
skipPressToStart = true;
_renderSetup = true;
}
private IEnumerator SetupPlay()
{
for (; Countdown > 0; Countdown--)
for (; countdown > 0; countdown--)
{
yield return new WaitForSecondsRealtime(1);
}
FrameCount = 0;
frameCount = 0;
RenderMod.FrameReader?.Dispose();
RenderMod.FrameReader = new FrameReader();
@@ -179,7 +185,7 @@ namespace ADOFAIRenderer.Component
scrConductor.instance.song.time = -1000;
}
private static string FindFFmpegPath()
private string FindFFmpegPath()
{
var isWindows = Application.platform == RuntimePlatform.WindowsPlayer;
var ffmpegName = isWindows ? "ffmpeg.exe" : "ffmpeg";
@@ -218,16 +224,16 @@ namespace ADOFAIRenderer.Component
{
ImageQueue.Clear();
}
PassCount = 0;
IsRenderCancelled = false;
passCount = 0;
isRenderCancelled = false;
RenderMod.IsRenderCancelled = false;
RenderMod.FrameCountForVideo = 0;
RenderMod.LastVideoFrameIndex = -1;
RenderMod.LastRequestedVideoFrameIndex = -1;
RenderMod.RenderCheck = true;
RenderMod.SkipCount = 0;
EndRequested = false;
EndSuccessful = false;
endRequested = false;
endSuccessful = false;
var targetFps = Configuration.TargetFPS;
var videoFps = Configuration.VideoFPS;
@@ -274,16 +280,16 @@ namespace ADOFAIRenderer.Component
{
var firstKey = ImageQueue.Keys[0];
if (firstKey > PassCount && !RenderMod.IsCapturing)
if (firstKey > passCount && !RenderMod.IsCapturing)
{
PassCount = firstKey;
passCount = firstKey;
}
if (firstKey == PassCount)
if (firstKey == passCount)
{
buffer = ImageQueue[firstKey];
ImageQueue.RemoveAt(0);
PassCount++;
passCount++;
}
}
}
@@ -299,14 +305,14 @@ namespace ADOFAIRenderer.Component
continue;
}
if (IsRenderCancelled || RenderMod.IsRenderCancelled)
if (isRenderCancelled || RenderMod.IsRenderCancelled)
{
break;
}
if (EndRequested)
if (endRequested)
{
if (PassCount > RenderMod.LastRequestedVideoFrameIndex)
if (passCount > RenderMod.LastRequestedVideoFrameIndex)
{
break;
}
@@ -316,7 +322,7 @@ namespace ADOFAIRenderer.Component
}
videoFFmpeg.Close();
EndSuccessful = true;
endSuccessful = true;
}
catch (Exception ex)
{
@@ -330,7 +336,7 @@ namespace ADOFAIRenderer.Component
public void CancelRender()
{
RenderMod.IsRendering = RenderMod.IsCapturing = false;
IsRenderCancelled = true;
isRenderCancelled = true;
RenderMod.IsRenderCancelled = true;
StopFFmpeg(false);
@@ -339,13 +345,13 @@ namespace ADOFAIRenderer.Component
private void StopFFmpeg(bool success)
{
EndRequested = true;
endRequested = true;
if (!success)
{
IsRenderCancelled = true;
isRenderCancelled = true;
RenderMod.IsRenderCancelled = true;
}
SkipPressToStart = false;
skipPressToStart = false;
_renderSetup = false;
if (_escapeHandlerObj)
{
@@ -422,13 +428,13 @@ namespace ADOFAIRenderer.Component
}
}
private static IEnumerator StopRenderCoroutine()
private IEnumerator StopRenderCoroutine()
{
yield return new WaitUntil(() => EndSuccessful);
yield return new WaitUntil(() => endSuccessful);
EndRender();
}
private static void EndRender()
private void EndRender()
{
Time.timeScale = 1f;
Time.captureDeltaTime = 0f;
+1 -1
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@@ -14,7 +14,7 @@ namespace ADOFAIRenderer.Patch.ClassPatch
{
if (!RenderMod.IsRendering) return true;
__result = RenderManager.FrameCount == 0 && RenderManager.Countdown == 0;
__result = RenderManager.Instance && RenderManager.Instance.frameCount == 0 && RenderManager.Instance.countdown == 0;
return false;
}
}
+2 -2
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@@ -11,9 +11,9 @@ namespace ADOFAIRenderer.Patch.ClassPatch
[HarmonyPatch("ShowText")]
private static bool PreventShowText()
{
if (!RenderManager.SkipPressToStart) return true;
if (!RenderManager.Instance || !RenderManager.Instance.skipPressToStart) return true;
RenderManager.SkipPressToStart = false;
RenderManager.Instance.skipPressToStart = false;
return false;
}
}
+8 -5
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@@ -18,15 +18,18 @@ namespace ADOFAIRenderer.Patch.ClassPatch
if (!RenderMod.IsRendering) return;
___txt.text = "Render";
if (RenderManager.Countdown > 0) ___txt.text = $"Render in {RenderManager.Countdown}s..";
if (RenderManager.WonFrame != -1)
if (RenderManager.Instance)
{
var elapsedFrames = RenderManager.FrameCount - RenderManager.WonFrame;
var remainingTime = RenderManager.Configuration.EndWaitTime - elapsedFrames / RenderManager.Configuration.TargetFPS;
if (RenderManager.Instance.countdown > 0) ___txt.text = $"Render in {RenderManager.Instance.countdown}s..";
if (RenderManager.Instance.wonFrame != -1)
{
var elapsedFrames = RenderManager.Instance.frameCount - RenderManager.Instance.wonFrame;
var remainingTime = RenderManager.Instance.Configuration.EndWaitTime - elapsedFrames / RenderManager.Instance.Configuration.TargetFPS;
if (remainingTime < 0) remainingTime = 0;
___txt.text += $"\nWaiting for {remainingTime:F1}s..";
}
}
___txt.color = ___defaultColor;
}
+20 -20
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@@ -15,8 +15,8 @@ namespace ADOFAIRenderer.Patch
[SuppressMessage("ReSharper", "InconsistentNaming")]
public static bool Prefix(ref float __result)
{
if (!RenderMod.IsCapturing || !RenderPatch) return true;
__result = (float)(RenderManager.FrameCount / RenderManager.Configuration.TargetFPS + RenderMod.TimeBase);
if (!RenderMod.IsCapturing || !RenderPatch || !RenderManager.Instance) return true;
__result = (float)(RenderManager.Instance.frameCount / RenderManager.Instance.Configuration.TargetFPS + RenderMod.TimeBase);
return false;
}
}
@@ -27,8 +27,8 @@ namespace ADOFAIRenderer.Patch
[SuppressMessage("ReSharper", "InconsistentNaming")]
public static bool Prefix(ref double __result)
{
if (!RenderMod.IsCapturing || !RenderPatch) return true;
__result = RenderManager.FrameCount / RenderManager.Configuration.TargetFPS + RenderMod.TimeBase;
if (!RenderMod.IsCapturing || !RenderPatch || !RenderManager.Instance) return true;
__result = RenderManager.Instance.frameCount / RenderManager.Instance.Configuration.TargetFPS + RenderMod.TimeBase;
return false;
}
}
@@ -39,8 +39,8 @@ namespace ADOFAIRenderer.Patch
[SuppressMessage("ReSharper", "InconsistentNaming")]
public static bool Prefix(ref float __result)
{
if (!RenderMod.IsCapturing || !RenderPatch) return true;
__result = (float)(RenderManager.FrameCount / RenderManager.Configuration.TargetFPS + RenderMod.UnscaledTimeBase);
if (!RenderMod.IsCapturing || !RenderPatch || !RenderManager.Instance) return true;
__result = (float)(RenderManager.Instance.frameCount / RenderManager.Instance.Configuration.TargetFPS + RenderMod.UnscaledTimeBase);
return false;
}
}
@@ -51,8 +51,8 @@ namespace ADOFAIRenderer.Patch
[SuppressMessage("ReSharper", "InconsistentNaming")]
public static bool Prefix(ref double __result)
{
if (!RenderMod.IsCapturing || !RenderPatch) return true;
__result = RenderManager.FrameCount / RenderManager.Configuration.TargetFPS + RenderMod.UnscaledTimeBase;
if (!RenderMod.IsCapturing || !RenderPatch || !RenderManager.Instance) return true;
__result = RenderManager.Instance.frameCount / RenderManager.Instance.Configuration.TargetFPS + RenderMod.UnscaledTimeBase;
return false;
}
}
@@ -63,8 +63,8 @@ namespace ADOFAIRenderer.Patch
[SuppressMessage("ReSharper", "InconsistentNaming")]
public static bool Prefix(ref double __result)
{
if (!RenderMod.IsCapturing || !RenderPatch) return true;
__result = RenderManager.FrameCount / RenderManager.Configuration.TargetFPS + RenderMod.DspTimeBase;
if (!RenderMod.IsCapturing || !RenderPatch || !RenderManager.Instance) return true;
__result = RenderManager.Instance.frameCount / RenderManager.Instance.Configuration.TargetFPS + RenderMod.DspTimeBase;
return false;
}
@@ -86,8 +86,8 @@ namespace ADOFAIRenderer.Patch
[SuppressMessage("ReSharper", "InconsistentNaming")]
public static bool Prefix(ref int __result)
{
if (!RenderMod.IsCapturing || !RenderPatch) return true;
__result = (int)(RenderManager.FrameCount + RenderMod.FrameCountBase);
if (!RenderMod.IsCapturing || !RenderPatch || !RenderManager.Instance) return true;
__result = (int)(RenderManager.Instance.frameCount + RenderMod.FrameCountBase);
return false;
}
}
@@ -98,8 +98,8 @@ namespace ADOFAIRenderer.Patch
[SuppressMessage("ReSharper", "InconsistentNaming")]
public static bool Prefix(ref float __result)
{
if (!RenderMod.IsCapturing || !RenderPatch) return true;
__result = (float)(1 / RenderManager.Configuration.TargetFPS);
if (!RenderMod.IsCapturing || !RenderPatch || !RenderManager.Instance) return true;
__result = (float)(1 / RenderManager.Instance.Configuration.TargetFPS);
return false;
}
}
@@ -110,8 +110,8 @@ namespace ADOFAIRenderer.Patch
[SuppressMessage("ReSharper", "InconsistentNaming")]
public static bool Prefix(ref float __result)
{
if (!RenderMod.IsCapturing || !RenderPatch) return true;
__result = (float)(1 / RenderManager.Configuration.TargetFPS);
if (!RenderMod.IsCapturing || !RenderPatch || !RenderManager.Instance) return true;
__result = (float)(1 / RenderManager.Instance.Configuration.TargetFPS);
return false;
}
}
@@ -122,8 +122,8 @@ namespace ADOFAIRenderer.Patch
[SuppressMessage("ReSharper", "InconsistentNaming")]
public static bool Prefix(ref int __result)
{
if (!RenderMod.IsRendering || !RenderPatch) return true;
__result = RenderManager.Configuration.RenderWidth;
if (!RenderMod.IsRendering || !RenderPatch || !RenderManager.Instance) return true;
__result = RenderManager.Instance.Configuration.RenderWidth;
return false;
}
}
@@ -134,8 +134,8 @@ namespace ADOFAIRenderer.Patch
[SuppressMessage("ReSharper", "InconsistentNaming")]
public static bool Prefix(ref int __result)
{
if (!RenderMod.IsRendering || !RenderPatch) return true;
__result = RenderManager.Configuration.RenderHeight;
if (!RenderMod.IsRendering || !RenderPatch || !RenderManager.Instance) return true;
__result = RenderManager.Instance.Configuration.RenderHeight;
return false;
}
}
+1 -1
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@@ -8,7 +8,7 @@ namespace ADOFAIRenderer.Patch
{
public static bool Prefix()
{
return !RenderMod.IsRendering || RenderManager.Configuration.ShowHitText;
return !RenderMod.IsRendering || (RenderManager.Instance && RenderManager.Instance.Configuration.ShowHitText);
}
}
}
+16 -13
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@@ -86,18 +86,18 @@ namespace ADOFAIRenderer
{
if (SkipCount < 60)
{
Melon<RenderMod>.Logger.Warning($"[Render Skipped] Frame {RenderManager.FrameCount} rendering missed. Retrying... (Attempt {SkipCount + 1}/60)");
Melon<RenderMod>.Logger.Warning($"[Render Skipped] Frame {RenderManager.Instance.frameCount} rendering missed. Retrying... (Attempt {SkipCount + 1}/60)");
SkipCount++;
Time.timeScale = 0f; // 진행 시간 멈추기 (재시도)
return; // 업데이트 진행하지 않고 대기
}
// 60회 초과 시 최후의 블랙 프레임 삽입하여 전체 파이프라인 마비 방지
Melon<RenderMod>.Logger.Error($"[Render Skipped] Frame {RenderManager.FrameCount} rendering failed after 60 retries. Supplying black frame.");
Melon<RenderMod>.Logger.Error($"[Render Skipped] Frame {RenderManager.Instance.frameCount} rendering failed after 60 retries. Supplying black frame.");
var currentFrame = FrameCountForVideo++;
var targetFps = RenderManager.Configuration.TargetFPS;
var videoFps = RenderManager.Configuration.VideoFPS;
var targetFps = RenderManager.Instance.Configuration.TargetFPS;
var videoFps = RenderManager.Instance.Configuration.VideoFPS;
var effectiveVideoFps = Math.Min(videoFps, targetFps);
var videoFrameIndex = (long)(currentFrame * effectiveVideoFps / targetFps);
@@ -106,13 +106,13 @@ namespace ADOFAIRenderer
LastVideoFrameIndex = videoFrameIndex;
LastRequestedVideoFrameIndex = videoFrameIndex;
var byteSize = RenderManager.Configuration.RenderWidth * RenderManager.Configuration.RenderHeight * 4;
var byteSize = RenderManager.Instance.Configuration.RenderWidth * RenderManager.Instance.Configuration.RenderHeight * 4;
var blackFrame = System.Buffers.ArrayPool<byte>.Shared.Rent(byteSize);
Array.Clear(blackFrame, 0, byteSize);
lock (RenderManager.ImageQueue)
lock (RenderManager.Instance.ImageQueue)
{
RenderManager.ImageQueue[videoFrameIndex] = blackFrame;
RenderManager.Instance.ImageQueue[videoFrameIndex] = blackFrame;
}
}
@@ -121,7 +121,7 @@ namespace ADOFAIRenderer
SkipCount = 0;
RenderCheck = true; // 다음 프레임 검사용으로 초기화
RenderManager.FrameCount++;
RenderManager.Instance.frameCount++;
if (realDeltaTime > 0)
{
@@ -150,9 +150,9 @@ namespace ADOFAIRenderer
while (IsCapturing && IsRendering)
{
int count;
lock (RenderManager.ImageQueue)
lock (RenderManager.Instance.ImageQueue)
{
count = RenderManager.ImageQueue.Count;
count = RenderManager.Instance.ImageQueue.Count;
}
if (count <= maxQueuedFrames) break;
@@ -168,8 +168,8 @@ namespace ADOFAIRenderer
var currentFrame = FrameCountForVideo++;
var targetFps = RenderManager.Configuration.TargetFPS;
var videoFps = RenderManager.Configuration.VideoFPS;
var targetFps = RenderManager.Instance.Configuration.TargetFPS;
var videoFps = RenderManager.Instance.Configuration.VideoFPS;
var effectiveVideoFps = Math.Min(videoFps, targetFps);
var videoFrameIndex = (long)(currentFrame * effectiveVideoFps / targetFps);
@@ -227,7 +227,10 @@ namespace ADOFAIRenderer
return;
}
RenderManager.LevelPath = ADOBase.levelPath;
if (RenderManager.Instance)
{
RenderManager.Instance.levelPath = ADOBase.levelPath;
}
scnEditor.instance.CheckUnsavedChanges(() =>
{
+7 -4
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@@ -187,12 +187,15 @@ namespace ADOFAIRenderer.UI
var sb = new StringBuilder();
sb.AppendLine("<b><color=#00ccff>ADOFAI Renderer Realtime Monitor</color></b>");
sb.AppendLine();
sb.AppendLine($"• Rendered Progress: <b>{RenderManager.FrameCount}</b> frames");
sb.AppendLine($"• Rendered Progress: <b>{(RenderManager.Instance ? RenderManager.Instance.frameCount : 0)}</b> frames");
int queueCount;
lock (RenderManager.ImageQueue)
var queueCount = 0;
if (RenderManager.Instance)
{
queueCount = RenderManager.ImageQueue.Count;
lock (RenderManager.Instance.ImageQueue)
{
queueCount = RenderManager.Instance.ImageQueue.Count;
}
}
sb.AppendLine($"• Queued Buffers: <b>{queueCount}</b> / 60 frames");
+9 -3
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@@ -84,14 +84,19 @@ namespace ADOFAIRenderer.UI
return;
}
Melon<RenderMod>.Logger.Msg($"레벨 로드: {RenderManager.LevelPath}");
if (RenderManager.Instance)
{
Melon<RenderMod>.Logger.Msg($"레벨 로드: {RenderManager.Instance.levelPath}");
}
var selectedCodecIndex = codecDropdown.value;
var selectedCodecName = codecDropdown.options[selectedCodecIndex].text;
var showHitText = showHitTextToggle != null && showHitTextToggle.isOn;
RenderManager.Configuration = new RenderManager.RenderSettings
if (RenderManager.Instance)
{
RenderManager.Instance.Configuration = new RenderManager.RenderSettings
{
TargetFPS = targetFPS,
VideoFPS = videoFPS,
@@ -102,8 +107,9 @@ namespace ADOFAIRenderer.UI
EndWaitTime = waitAfterEnd,
ShowHitText = showHitText
};
}
RenderManager.Instance.SetupCaptureDirectory();
RenderManager.Instance!.SetupCaptureDirectory();
RenderManager.Instance.SetupGameScene();
}
+3 -2
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@@ -126,9 +126,10 @@ namespace ADOFAIRenderer.Util
private static void PushToQueue(long frame, byte[] rawBytes)
{
lock (RenderManager.ImageQueue)
if (!RenderManager.Instance) return;
lock (RenderManager.Instance.ImageQueue)
{
RenderManager.ImageQueue[frame] = rawBytes;
RenderManager.Instance.ImageQueue[frame] = rawBytes;
}
}