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Improve RenderManager Object Structure
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10 files changed
+130
-108
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+52
-46
@@ -9,23 +9,22 @@ using ADOFAIRenderer.Util.FFmpeg;
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using MelonLoader;
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using MelonLoader.Utils;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace ADOFAIRenderer.Component
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{
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public class RenderManager : MonoBehaviour
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{
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public static int Countdown;
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public static long FrameCount;
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public static bool SkipPressToStart;
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public static string LevelPath = "";
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public static RenderManager Instance = null!;
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private static int _originalInputOffset;
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private static GameObject? _debugMonitorObj;
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private static GameObject? _escapeHandlerObj;
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private static string? _currentOutPath;
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// Singleton Accessors
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public static RenderManager Instance { get; private set; } = null!;
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public static bool IsRenderCancelled = false;
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public static RenderSettings Configuration;
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// Core Render Configuration and Path (OOP Instance Fields)
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public int countdown;
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public long frameCount;
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public bool skipPressToStart;
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public string levelPath = "";
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public bool isRenderCancelled;
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public RenderSettings Configuration;
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public struct RenderSettings
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{
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@@ -55,14 +54,20 @@ namespace ADOFAIRenderer.Component
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}
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}
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public static SortedList<long, byte[]> ImageQueue = new SortedList<long, byte[]>();
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public static Thread? RenderThread;
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public static long PassCount;
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public static bool EndRequested;
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public static bool EndSuccessful;
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public static long WonFrame = -1;
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// Thread and Queue State (OOP Instance Fields)
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public SortedList<long, byte[]> ImageQueue = new SortedList<long, byte[]>();
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public Thread? RenderThread;
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public long passCount;
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public bool endRequested;
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public bool endSuccessful;
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public long wonFrame = -1;
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private static bool _renderSetup;
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// Private Instance Fields
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private int _originalInputOffset;
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private GameObject? _debugMonitorObj;
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private GameObject? _escapeHandlerObj;
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private string? _currentOutPath;
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private bool _renderSetup;
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private void Awake()
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{
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@@ -101,7 +106,8 @@ namespace ADOFAIRenderer.Component
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RenderMod.FrameCountBase = Time.frameCount;
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RenderMod.IsRendering = true;
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Countdown = 3; WonFrame = -1;
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countdown = 3;
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wonFrame = -1;
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if (!_escapeHandlerObj)
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{
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@@ -123,14 +129,14 @@ namespace ADOFAIRenderer.Component
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}
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else if (scrController.instance.state == States.Won)
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{
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if (WonFrame == -1)
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if (wonFrame == -1)
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{
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WonFrame = FrameCount;
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wonFrame = frameCount;
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}
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var extraFrames = (long)Math.Ceiling(Configuration.EndWaitTime * Configuration.TargetFPS);
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if (FrameCount - WonFrame < extraFrames) return;
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if (frameCount - wonFrame < extraFrames) return;
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RenderMod.IsRendering = RenderMod.IsCapturing = false;
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StopFFmpeg(true);
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}
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@@ -147,25 +153,25 @@ namespace ADOFAIRenderer.Component
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public void SetupGameScene()
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{
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GCS.customLevelPaths = new[] { LevelPath };
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GCS.customLevelPaths = new[] { levelPath };
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GCS.checkpointNum = 0;
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GCS.customLevelId = "";
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GCS.nextSpeedRun = 1;
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GCS.customLevelIndex = 0;
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ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "scnGame");
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SkipPressToStart = true;
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skipPressToStart = true;
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_renderSetup = true;
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}
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private IEnumerator SetupPlay()
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{
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for (; Countdown > 0; Countdown--)
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for (; countdown > 0; countdown--)
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{
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yield return new WaitForSecondsRealtime(1);
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}
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FrameCount = 0;
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frameCount = 0;
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RenderMod.FrameReader?.Dispose();
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RenderMod.FrameReader = new FrameReader();
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@@ -179,7 +185,7 @@ namespace ADOFAIRenderer.Component
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scrConductor.instance.song.time = -1000;
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}
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private static string FindFFmpegPath()
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private string FindFFmpegPath()
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{
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var isWindows = Application.platform == RuntimePlatform.WindowsPlayer;
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var ffmpegName = isWindows ? "ffmpeg.exe" : "ffmpeg";
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@@ -218,16 +224,16 @@ namespace ADOFAIRenderer.Component
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{
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ImageQueue.Clear();
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}
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PassCount = 0;
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IsRenderCancelled = false;
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passCount = 0;
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isRenderCancelled = false;
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RenderMod.IsRenderCancelled = false;
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RenderMod.FrameCountForVideo = 0;
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RenderMod.LastVideoFrameIndex = -1;
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RenderMod.LastRequestedVideoFrameIndex = -1;
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RenderMod.RenderCheck = true;
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RenderMod.SkipCount = 0;
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EndRequested = false;
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EndSuccessful = false;
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endRequested = false;
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endSuccessful = false;
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var targetFps = Configuration.TargetFPS;
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var videoFps = Configuration.VideoFPS;
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@@ -274,16 +280,16 @@ namespace ADOFAIRenderer.Component
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{
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var firstKey = ImageQueue.Keys[0];
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if (firstKey > PassCount && !RenderMod.IsCapturing)
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if (firstKey > passCount && !RenderMod.IsCapturing)
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{
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PassCount = firstKey;
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passCount = firstKey;
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}
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if (firstKey == PassCount)
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if (firstKey == passCount)
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{
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buffer = ImageQueue[firstKey];
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ImageQueue.RemoveAt(0);
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PassCount++;
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passCount++;
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}
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}
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}
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@@ -299,14 +305,14 @@ namespace ADOFAIRenderer.Component
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continue;
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}
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if (IsRenderCancelled || RenderMod.IsRenderCancelled)
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if (isRenderCancelled || RenderMod.IsRenderCancelled)
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{
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break;
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}
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if (EndRequested)
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if (endRequested)
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{
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if (PassCount > RenderMod.LastRequestedVideoFrameIndex)
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if (passCount > RenderMod.LastRequestedVideoFrameIndex)
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{
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break;
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}
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@@ -316,7 +322,7 @@ namespace ADOFAIRenderer.Component
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}
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videoFFmpeg.Close();
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EndSuccessful = true;
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endSuccessful = true;
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}
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catch (Exception ex)
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{
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@@ -330,7 +336,7 @@ namespace ADOFAIRenderer.Component
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public void CancelRender()
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{
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RenderMod.IsRendering = RenderMod.IsCapturing = false;
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IsRenderCancelled = true;
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isRenderCancelled = true;
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RenderMod.IsRenderCancelled = true;
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StopFFmpeg(false);
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@@ -339,13 +345,13 @@ namespace ADOFAIRenderer.Component
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private void StopFFmpeg(bool success)
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{
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EndRequested = true;
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endRequested = true;
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if (!success)
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{
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IsRenderCancelled = true;
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isRenderCancelled = true;
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RenderMod.IsRenderCancelled = true;
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}
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SkipPressToStart = false;
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skipPressToStart = false;
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_renderSetup = false;
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if (_escapeHandlerObj)
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{
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@@ -422,13 +428,13 @@ namespace ADOFAIRenderer.Component
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}
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}
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private static IEnumerator StopRenderCoroutine()
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private IEnumerator StopRenderCoroutine()
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{
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yield return new WaitUntil(() => EndSuccessful);
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yield return new WaitUntil(() => endSuccessful);
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EndRender();
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}
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private static void EndRender()
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private void EndRender()
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{
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Time.timeScale = 1f;
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Time.captureDeltaTime = 0f;
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@@ -14,7 +14,7 @@ namespace ADOFAIRenderer.Patch.ClassPatch
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{
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if (!RenderMod.IsRendering) return true;
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__result = RenderManager.FrameCount == 0 && RenderManager.Countdown == 0;
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__result = RenderManager.Instance && RenderManager.Instance.frameCount == 0 && RenderManager.Instance.countdown == 0;
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return false;
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}
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}
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@@ -11,9 +11,9 @@ namespace ADOFAIRenderer.Patch.ClassPatch
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[HarmonyPatch("ShowText")]
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private static bool PreventShowText()
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{
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if (!RenderManager.SkipPressToStart) return true;
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if (!RenderManager.Instance || !RenderManager.Instance.skipPressToStart) return true;
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RenderManager.SkipPressToStart = false;
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RenderManager.Instance.skipPressToStart = false;
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return false;
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}
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}
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@@ -18,14 +18,17 @@ namespace ADOFAIRenderer.Patch.ClassPatch
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if (!RenderMod.IsRendering) return;
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___txt.text = "Render";
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if (RenderManager.Countdown > 0) ___txt.text = $"Render in {RenderManager.Countdown}s..";
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if (RenderManager.WonFrame != -1)
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if (RenderManager.Instance)
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{
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var elapsedFrames = RenderManager.FrameCount - RenderManager.WonFrame;
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var remainingTime = RenderManager.Configuration.EndWaitTime - elapsedFrames / RenderManager.Configuration.TargetFPS;
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if (remainingTime < 0) remainingTime = 0;
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___txt.text += $"\nWaiting for {remainingTime:F1}s..";
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if (RenderManager.Instance.countdown > 0) ___txt.text = $"Render in {RenderManager.Instance.countdown}s..";
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if (RenderManager.Instance.wonFrame != -1)
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{
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var elapsedFrames = RenderManager.Instance.frameCount - RenderManager.Instance.wonFrame;
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var remainingTime = RenderManager.Instance.Configuration.EndWaitTime - elapsedFrames / RenderManager.Instance.Configuration.TargetFPS;
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if (remainingTime < 0) remainingTime = 0;
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___txt.text += $"\nWaiting for {remainingTime:F1}s..";
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}
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}
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___txt.color = ___defaultColor;
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@@ -15,8 +15,8 @@ namespace ADOFAIRenderer.Patch
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public static bool Prefix(ref float __result)
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{
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if (!RenderMod.IsCapturing || !RenderPatch) return true;
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__result = (float)(RenderManager.FrameCount / RenderManager.Configuration.TargetFPS + RenderMod.TimeBase);
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if (!RenderMod.IsCapturing || !RenderPatch || !RenderManager.Instance) return true;
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__result = (float)(RenderManager.Instance.frameCount / RenderManager.Instance.Configuration.TargetFPS + RenderMod.TimeBase);
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return false;
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}
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}
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@@ -27,8 +27,8 @@ namespace ADOFAIRenderer.Patch
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public static bool Prefix(ref double __result)
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{
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if (!RenderMod.IsCapturing || !RenderPatch) return true;
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__result = RenderManager.FrameCount / RenderManager.Configuration.TargetFPS + RenderMod.TimeBase;
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if (!RenderMod.IsCapturing || !RenderPatch || !RenderManager.Instance) return true;
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__result = RenderManager.Instance.frameCount / RenderManager.Instance.Configuration.TargetFPS + RenderMod.TimeBase;
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return false;
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}
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}
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@@ -39,8 +39,8 @@ namespace ADOFAIRenderer.Patch
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public static bool Prefix(ref float __result)
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{
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if (!RenderMod.IsCapturing || !RenderPatch) return true;
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__result = (float)(RenderManager.FrameCount / RenderManager.Configuration.TargetFPS + RenderMod.UnscaledTimeBase);
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if (!RenderMod.IsCapturing || !RenderPatch || !RenderManager.Instance) return true;
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__result = (float)(RenderManager.Instance.frameCount / RenderManager.Instance.Configuration.TargetFPS + RenderMod.UnscaledTimeBase);
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return false;
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}
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}
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@@ -51,8 +51,8 @@ namespace ADOFAIRenderer.Patch
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public static bool Prefix(ref double __result)
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{
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if (!RenderMod.IsCapturing || !RenderPatch) return true;
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__result = RenderManager.FrameCount / RenderManager.Configuration.TargetFPS + RenderMod.UnscaledTimeBase;
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if (!RenderMod.IsCapturing || !RenderPatch || !RenderManager.Instance) return true;
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__result = RenderManager.Instance.frameCount / RenderManager.Instance.Configuration.TargetFPS + RenderMod.UnscaledTimeBase;
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return false;
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}
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}
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@@ -63,8 +63,8 @@ namespace ADOFAIRenderer.Patch
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public static bool Prefix(ref double __result)
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{
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if (!RenderMod.IsCapturing || !RenderPatch) return true;
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__result = RenderManager.FrameCount / RenderManager.Configuration.TargetFPS + RenderMod.DspTimeBase;
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if (!RenderMod.IsCapturing || !RenderPatch || !RenderManager.Instance) return true;
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__result = RenderManager.Instance.frameCount / RenderManager.Instance.Configuration.TargetFPS + RenderMod.DspTimeBase;
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return false;
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}
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@@ -86,8 +86,8 @@ namespace ADOFAIRenderer.Patch
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public static bool Prefix(ref int __result)
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{
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if (!RenderMod.IsCapturing || !RenderPatch) return true;
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__result = (int)(RenderManager.FrameCount + RenderMod.FrameCountBase);
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if (!RenderMod.IsCapturing || !RenderPatch || !RenderManager.Instance) return true;
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__result = (int)(RenderManager.Instance.frameCount + RenderMod.FrameCountBase);
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return false;
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}
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}
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@@ -98,8 +98,8 @@ namespace ADOFAIRenderer.Patch
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public static bool Prefix(ref float __result)
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{
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if (!RenderMod.IsCapturing || !RenderPatch) return true;
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__result = (float)(1 / RenderManager.Configuration.TargetFPS);
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if (!RenderMod.IsCapturing || !RenderPatch || !RenderManager.Instance) return true;
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__result = (float)(1 / RenderManager.Instance.Configuration.TargetFPS);
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return false;
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}
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}
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@@ -110,8 +110,8 @@ namespace ADOFAIRenderer.Patch
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public static bool Prefix(ref float __result)
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{
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if (!RenderMod.IsCapturing || !RenderPatch) return true;
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__result = (float)(1 / RenderManager.Configuration.TargetFPS);
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if (!RenderMod.IsCapturing || !RenderPatch || !RenderManager.Instance) return true;
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__result = (float)(1 / RenderManager.Instance.Configuration.TargetFPS);
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return false;
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}
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}
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@@ -122,8 +122,8 @@ namespace ADOFAIRenderer.Patch
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public static bool Prefix(ref int __result)
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{
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if (!RenderMod.IsRendering || !RenderPatch) return true;
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__result = RenderManager.Configuration.RenderWidth;
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if (!RenderMod.IsRendering || !RenderPatch || !RenderManager.Instance) return true;
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__result = RenderManager.Instance.Configuration.RenderWidth;
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return false;
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}
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}
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@@ -134,8 +134,8 @@ namespace ADOFAIRenderer.Patch
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public static bool Prefix(ref int __result)
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{
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if (!RenderMod.IsRendering || !RenderPatch) return true;
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__result = RenderManager.Configuration.RenderHeight;
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if (!RenderMod.IsRendering || !RenderPatch || !RenderManager.Instance) return true;
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__result = RenderManager.Instance.Configuration.RenderHeight;
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return false;
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}
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}
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@@ -8,7 +8,7 @@ namespace ADOFAIRenderer.Patch
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{
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public static bool Prefix()
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{
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return !RenderMod.IsRendering || RenderManager.Configuration.ShowHitText;
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return !RenderMod.IsRendering || (RenderManager.Instance && RenderManager.Instance.Configuration.ShowHitText);
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}
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}
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}
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+16
-13
@@ -86,18 +86,18 @@ namespace ADOFAIRenderer
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{
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if (SkipCount < 60)
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{
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Melon<RenderMod>.Logger.Warning($"[Render Skipped] Frame {RenderManager.FrameCount} rendering missed. Retrying... (Attempt {SkipCount + 1}/60)");
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Melon<RenderMod>.Logger.Warning($"[Render Skipped] Frame {RenderManager.Instance.frameCount} rendering missed. Retrying... (Attempt {SkipCount + 1}/60)");
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SkipCount++;
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Time.timeScale = 0f; // 진행 시간 멈추기 (재시도)
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return; // 업데이트 진행하지 않고 대기
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}
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// 60회 초과 시 최후의 블랙 프레임 삽입하여 전체 파이프라인 마비 방지
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Melon<RenderMod>.Logger.Error($"[Render Skipped] Frame {RenderManager.FrameCount} rendering failed after 60 retries. Supplying black frame.");
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Melon<RenderMod>.Logger.Error($"[Render Skipped] Frame {RenderManager.Instance.frameCount} rendering failed after 60 retries. Supplying black frame.");
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var currentFrame = FrameCountForVideo++;
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var targetFps = RenderManager.Configuration.TargetFPS;
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var videoFps = RenderManager.Configuration.VideoFPS;
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var targetFps = RenderManager.Instance.Configuration.TargetFPS;
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var videoFps = RenderManager.Instance.Configuration.VideoFPS;
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var effectiveVideoFps = Math.Min(videoFps, targetFps);
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var videoFrameIndex = (long)(currentFrame * effectiveVideoFps / targetFps);
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@@ -106,13 +106,13 @@ namespace ADOFAIRenderer
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LastVideoFrameIndex = videoFrameIndex;
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LastRequestedVideoFrameIndex = videoFrameIndex;
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var byteSize = RenderManager.Configuration.RenderWidth * RenderManager.Configuration.RenderHeight * 4;
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var byteSize = RenderManager.Instance.Configuration.RenderWidth * RenderManager.Instance.Configuration.RenderHeight * 4;
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var blackFrame = System.Buffers.ArrayPool<byte>.Shared.Rent(byteSize);
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Array.Clear(blackFrame, 0, byteSize);
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lock (RenderManager.ImageQueue)
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lock (RenderManager.Instance.ImageQueue)
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{
|
||||
RenderManager.ImageQueue[videoFrameIndex] = blackFrame;
|
||||
RenderManager.Instance.ImageQueue[videoFrameIndex] = blackFrame;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -121,7 +121,7 @@ namespace ADOFAIRenderer
|
||||
|
||||
SkipCount = 0;
|
||||
RenderCheck = true; // 다음 프레임 검사용으로 초기화
|
||||
RenderManager.FrameCount++;
|
||||
RenderManager.Instance.frameCount++;
|
||||
|
||||
if (realDeltaTime > 0)
|
||||
{
|
||||
@@ -150,9 +150,9 @@ namespace ADOFAIRenderer
|
||||
while (IsCapturing && IsRendering)
|
||||
{
|
||||
int count;
|
||||
lock (RenderManager.ImageQueue)
|
||||
lock (RenderManager.Instance.ImageQueue)
|
||||
{
|
||||
count = RenderManager.ImageQueue.Count;
|
||||
count = RenderManager.Instance.ImageQueue.Count;
|
||||
}
|
||||
|
||||
if (count <= maxQueuedFrames) break;
|
||||
@@ -168,8 +168,8 @@ namespace ADOFAIRenderer
|
||||
|
||||
var currentFrame = FrameCountForVideo++;
|
||||
|
||||
var targetFps = RenderManager.Configuration.TargetFPS;
|
||||
var videoFps = RenderManager.Configuration.VideoFPS;
|
||||
var targetFps = RenderManager.Instance.Configuration.TargetFPS;
|
||||
var videoFps = RenderManager.Instance.Configuration.VideoFPS;
|
||||
var effectiveVideoFps = Math.Min(videoFps, targetFps);
|
||||
|
||||
var videoFrameIndex = (long)(currentFrame * effectiveVideoFps / targetFps);
|
||||
@@ -227,7 +227,10 @@ namespace ADOFAIRenderer
|
||||
return;
|
||||
}
|
||||
|
||||
RenderManager.LevelPath = ADOBase.levelPath;
|
||||
if (RenderManager.Instance)
|
||||
{
|
||||
RenderManager.Instance.levelPath = ADOBase.levelPath;
|
||||
}
|
||||
|
||||
scnEditor.instance.CheckUnsavedChanges(() =>
|
||||
{
|
||||
|
||||
@@ -187,12 +187,15 @@ namespace ADOFAIRenderer.UI
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("<b><color=#00ccff>ADOFAI Renderer Realtime Monitor</color></b>");
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"• Rendered Progress: <b>{RenderManager.FrameCount}</b> frames");
|
||||
sb.AppendLine($"• Rendered Progress: <b>{(RenderManager.Instance ? RenderManager.Instance.frameCount : 0)}</b> frames");
|
||||
|
||||
int queueCount;
|
||||
lock (RenderManager.ImageQueue)
|
||||
var queueCount = 0;
|
||||
if (RenderManager.Instance)
|
||||
{
|
||||
queueCount = RenderManager.ImageQueue.Count;
|
||||
lock (RenderManager.Instance.ImageQueue)
|
||||
{
|
||||
queueCount = RenderManager.Instance.ImageQueue.Count;
|
||||
}
|
||||
}
|
||||
sb.AppendLine($"• Queued Buffers: <b>{queueCount}</b> / 60 frames");
|
||||
|
||||
|
||||
+18
-12
@@ -84,26 +84,32 @@ namespace ADOFAIRenderer.UI
|
||||
return;
|
||||
}
|
||||
|
||||
Melon<RenderMod>.Logger.Msg($"레벨 로드: {RenderManager.LevelPath}");
|
||||
if (RenderManager.Instance)
|
||||
{
|
||||
Melon<RenderMod>.Logger.Msg($"레벨 로드: {RenderManager.Instance.levelPath}");
|
||||
}
|
||||
|
||||
var selectedCodecIndex = codecDropdown.value;
|
||||
var selectedCodecName = codecDropdown.options[selectedCodecIndex].text;
|
||||
|
||||
var showHitText = showHitTextToggle != null && showHitTextToggle.isOn;
|
||||
|
||||
RenderManager.Configuration = new RenderManager.RenderSettings
|
||||
if (RenderManager.Instance)
|
||||
{
|
||||
TargetFPS = targetFPS,
|
||||
VideoFPS = videoFPS,
|
||||
RenderWidth = renderWidth,
|
||||
RenderHeight = renderHeight,
|
||||
Bitrate = bitrate,
|
||||
Codec = selectedCodecName,
|
||||
EndWaitTime = waitAfterEnd,
|
||||
ShowHitText = showHitText
|
||||
};
|
||||
RenderManager.Instance.Configuration = new RenderManager.RenderSettings
|
||||
{
|
||||
TargetFPS = targetFPS,
|
||||
VideoFPS = videoFPS,
|
||||
RenderWidth = renderWidth,
|
||||
RenderHeight = renderHeight,
|
||||
Bitrate = bitrate,
|
||||
Codec = selectedCodecName,
|
||||
EndWaitTime = waitAfterEnd,
|
||||
ShowHitText = showHitText
|
||||
};
|
||||
}
|
||||
|
||||
RenderManager.Instance.SetupCaptureDirectory();
|
||||
RenderManager.Instance!.SetupCaptureDirectory();
|
||||
RenderManager.Instance.SetupGameScene();
|
||||
}
|
||||
|
||||
|
||||
+3
-2
@@ -126,9 +126,10 @@ namespace ADOFAIRenderer.Util
|
||||
|
||||
private static void PushToQueue(long frame, byte[] rawBytes)
|
||||
{
|
||||
lock (RenderManager.ImageQueue)
|
||||
if (!RenderManager.Instance) return;
|
||||
lock (RenderManager.Instance.ImageQueue)
|
||||
{
|
||||
RenderManager.ImageQueue[frame] = rawBytes;
|
||||
RenderManager.Instance.ImageQueue[frame] = rawBytes;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in new issue
Block a user