SHA256
Remove Redundant Render Status
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@@ -199,9 +199,6 @@ namespace ADOFAIRenderer.UI
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}
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}
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sb.AppendLine($"• Queued Buffers: <b>{queueCount}</b> / {RenderManager.MaxQueuedFrames} frames");
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sb.AppendLine($"• Queued Buffers: <b>{queueCount}</b> / {RenderManager.MaxQueuedFrames} frames");
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sb.AppendLine(RenderManager.Instance && RenderManager.Instance.isThrottling
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? "• Status: <b><color=yellow>THROTTLING (Safe Mode)</color></b>"
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: "• Status: <b><color=green>NORMAL (Encoding)</color></b>");
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sb.AppendLine();
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sb.AppendLine();
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sb.AppendLine($"• Throttling Controls: {(RenderManager.Instance ? RenderManager.Instance.throttleCount : 0)} times");
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sb.AppendLine($"• Throttling Controls: {(RenderManager.Instance ? RenderManager.Instance.throttleCount : 0)} times");
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sb.AppendLine($"• Readback Hard Failures: <color=#ff3333>{(RenderManager.Instance ? RenderManager.Instance.readbackFailureCount : 0)}</color> times");
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sb.AppendLine($"• Readback Hard Failures: <color=#ff3333>{(RenderManager.Instance ? RenderManager.Instance.readbackFailureCount : 0)}</color> times");
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