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Fix NonTile Mode Skip Decoration Portal Behavior
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+4
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@@ -9,8 +9,11 @@ namespace ADOFAIRenderer.Patch.Game
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{
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[HarmonyPrefix]
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[HarmonyPatch("SpawnPortalParticles")]
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public static bool SkipPortalSpawn()
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// ReSharper disable once InconsistentNaming
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public static bool SkipPortalSpawn(scrFloor __instance)
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{
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if (!scrLevelMaker.instance.listFloors.Contains(__instance)) return true;
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var nonTile = RenderManager.Instance.OverrideLoading &&
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RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
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return !nonTile;
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