Fix NonTile Mode Skip Decoration Portal Behavior

This commit is contained in:
copecone committed 2026-08-10 20:52:02 +09:00
1 parent 5d1ce441cb
commit da8fcd0190
1 file changed
+4 -1
+4 -1
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@@ -9,8 +9,11 @@ namespace ADOFAIRenderer.Patch.Game
{
[HarmonyPrefix]
[HarmonyPatch("SpawnPortalParticles")]
public static bool SkipPortalSpawn()
// ReSharper disable once InconsistentNaming
public static bool SkipPortalSpawn(scrFloor __instance)
{
if (!scrLevelMaker.instance.listFloors.Contains(__instance)) return true;
var nonTile = RenderManager.Instance.OverrideLoading &&
RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
return !nonTile;