Improve Code Consistency Between RenderMod and RenderManager

This commit is contained in:
copecone committed 2026-05-28 14:27:02 +09:00
1 parent d4b9e4b89c
commit ddd0cc1d39
18 files changed
+225 -269

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+4 -1
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@@ -7,7 +7,10 @@ namespace ADOFAIRenderer.Component
{
private void Update()
{
RenderMod.OnFirstUpdate();
if (RenderManager.Instance)
{
RenderManager.Instance.OnPreRenderUpdate();
}
}
}
}
+4 -1
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@@ -17,7 +17,10 @@ namespace ADOFAIRenderer.Component
private void LateUpdate()
{
var val = (MeshRenderer)_camQuadMeshField!.GetValue(scrCamera.instance);
RenderMod.OnPostRender(val.material.mainTexture as RenderTexture);
if (RenderManager.Instance)
{
RenderManager.Instance.OnPostRender(val.material.mainTexture as RenderTexture);
}
}
}
}
+165 -27
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@@ -17,8 +17,10 @@ namespace ADOFAIRenderer.Component
{
// Singleton Accessors
public static RenderManager Instance { get; private set; } = null!;
public static bool IsActive => Instance && Instance.isRendering;
public static bool IsCapturingActive => Instance && Instance.isCapturing;
// Core Render Configuration and Path (OOP Instance Fields)
// Core Render Configuration and Path
public int countdown;
public long frameCount;
public bool skipPressToStart;
@@ -26,6 +28,25 @@ namespace ADOFAIRenderer.Component
public bool isRenderCancelled;
public RenderSettings Configuration;
// Render Sessions State (OOP Instance Fields)
public bool isRendering;
public bool isCapturing;
public double timeBase;
public double unscaledTimeBase;
public double dspTimeBase;
public int frameCountBase;
private FrameReader? _frameReader;
public bool renderCheck = true;
public int skipCount;
public long frameCountForVideo;
public long lastVideoFrameIndex = -1;
public long lastRequestedVideoFrameIndex = -1;
public int readbackFailureCount;
public int throttleCount;
public bool isThrottling;
public struct RenderSettings
{
public double TargetFPS;
@@ -54,7 +75,7 @@ namespace ADOFAIRenderer.Component
}
}
// Thread and Queue State (OOP Instance Fields)
// Thread and Queue State
public SortedList<long, byte[]> ImageQueue = new SortedList<long, byte[]>();
public Thread? RenderThread;
public long passCount;
@@ -100,12 +121,12 @@ namespace ADOFAIRenderer.Component
scrController.instance.noFailInfiniteMargin = true;
}
RenderMod.TimeBase = Time.timeAsDouble;
RenderMod.UnscaledTimeBase = Time.unscaledTimeAsDouble;
RenderMod.DspTimeBase = AudioSettings.dspTime;
RenderMod.FrameCountBase = Time.frameCount;
timeBase = Time.timeAsDouble;
unscaledTimeBase = Time.unscaledTimeAsDouble;
dspTimeBase = AudioSettings.dspTime;
frameCountBase = Time.frameCount;
RenderMod.IsRendering = true;
isRendering = true;
countdown = 3;
wonFrame = -1;
@@ -120,10 +141,10 @@ namespace ADOFAIRenderer.Component
scrController.instance!.StartCoroutine(SetupPlay());
}
if (!RenderMod.IsRendering) return;
if (!isRendering) return;
if (!scrController.instance || scrController.instance.state == States.Fail || scrController.instance.state == States.Fail2)
{
RenderMod.IsRendering = RenderMod.IsCapturing = false;
isRendering = isCapturing = false;
StopFFmpeg(false);
EndRender();
}
@@ -137,11 +158,131 @@ namespace ADOFAIRenderer.Component
var extraFrames = (long)Math.Ceiling(Configuration.EndWaitTime * Configuration.TargetFPS);
if (frameCount - wonFrame < extraFrames) return;
RenderMod.IsRendering = RenderMod.IsCapturing = false;
isRendering = isCapturing = false;
StopFFmpeg(true);
}
}
public void OnPreRenderUpdate()
{
if (!isRendering) return;
// [렉으로 인한 프레임 렌더링 스킵 시 재시도 로직 (원본 모드 이식)]
if (renderCheck && isCapturing)
{
if (skipCount < 60)
{
Melon<RenderMod>.Logger.Warning($"[Render Skipped] Frame {frameCount} rendering missed. Retrying... (Attempt {skipCount + 1}/60)");
skipCount++;
Time.timeScale = 0f; // 진행 시간 멈추기 (재시도)
return; // 업데이트 진행하지 않고 대기
}
// 60회 초과 시 최후의 블랙 프레임 삽입하여 전체 파이프라인 마비 방지
Melon<RenderMod>.Logger.Error($"[Render Skipped] Frame {frameCount} rendering failed after 60 retries. Supplying black frame.");
var currentFrame = frameCountForVideo++;
var targetFps = Configuration.TargetFPS;
var videoFps = Configuration.VideoFPS;
var effectiveVideoFps = Math.Min(videoFps, targetFps);
var videoFrameIndex = (long)(currentFrame * effectiveVideoFps / targetFps);
if (videoFrameIndex > lastVideoFrameIndex)
{
lastVideoFrameIndex = videoFrameIndex;
lastRequestedVideoFrameIndex = videoFrameIndex;
var byteSize = Configuration.RenderWidth * Configuration.RenderHeight * 4;
var blackFrame = System.Buffers.ArrayPool<byte>.Shared.Rent(byteSize);
Array.Clear(blackFrame, 0, byteSize);
lock (ImageQueue)
{
ImageQueue[videoFrameIndex] = blackFrame;
}
}
renderCheck = false; // 진행 허용
}
skipCount = 0;
renderCheck = true; // 다음 프레임 검사용으로 초기화
frameCount++;
}
// ReSharper disable once Unity.IncorrectMethodSignature
public void OnPostRender(RenderTexture? texture)
{
if (!isCapturing || !texture) return;
renderCheck = false; // 이번 프레임 정상 렌더링 완료
// [Backpressure Throttling (2번 작업)]
const int maxQueuedFrames = 60;
isThrottling = false;
while (isCapturing && isRendering)
{
int count;
lock (ImageQueue)
{
count = ImageQueue.Count;
}
if (count <= maxQueuedFrames) break;
if (!isThrottling)
{
isThrottling = true;
throttleCount++;
}
Thread.Sleep(1);
}
isThrottling = false;
var currentFrame = frameCountForVideo++;
var targetFps = Configuration.TargetFPS;
var videoFps = Configuration.VideoFPS;
var effectiveVideoFps = Math.Min(videoFps, targetFps);
var videoFrameIndex = (long)(currentFrame * effectiveVideoFps / targetFps);
if (videoFrameIndex > lastVideoFrameIndex)
{
lastVideoFrameIndex = videoFrameIndex;
lastRequestedVideoFrameIndex = videoFrameIndex;
_frameReader?.RequestFrameCapture(texture, videoFrameIndex);
}
}
public static void StartRender()
{
var targetMethod = typeof(scnEditor).GetMethod("TryApplicationQuit",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public);
if (targetMethod == null || scnEditor.instance == null) return;
if (ADOBase.levelPath.IsNullOrEmpty())
{
scnEditor.instance.TryQuitToMenu();
return;
}
if (Instance != null)
{
Instance.levelPath = ADOBase.levelPath;
}
scnEditor.instance.CheckUnsavedChanges(() =>
{
var quitDelegate =
(Func<bool>)Delegate.CreateDelegate(typeof(Func<bool>), scnEditor.instance, targetMethod);
Application.wantsToQuit -= quitDelegate;
ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "Assets/Scenes/RenderSettingsScene.unity");
});
}
public void SetupCaptureDirectory()
{
var renderDir = Path.Combine(MelonEnvironment.GameRootDirectory, "Render");
@@ -173,11 +314,11 @@ namespace ADOFAIRenderer.Component
frameCount = 0;
RenderMod.FrameReader?.Dispose();
RenderMod.FrameReader = new FrameReader();
_frameReader?.Dispose();
_frameReader = new FrameReader();
StartFFmpegThread();
RenderMod.IsCapturing = true;
isCapturing = true;
scrController.instance.paused = scrController.instance.audioPaused = false;
scrController.instance.levelWasSkipped = true;
@@ -226,12 +367,11 @@ namespace ADOFAIRenderer.Component
}
passCount = 0;
isRenderCancelled = false;
RenderMod.IsRenderCancelled = false;
RenderMod.FrameCountForVideo = 0;
RenderMod.LastVideoFrameIndex = -1;
RenderMod.LastRequestedVideoFrameIndex = -1;
RenderMod.RenderCheck = true;
RenderMod.SkipCount = 0;
frameCountForVideo = 0;
lastVideoFrameIndex = -1;
lastRequestedVideoFrameIndex = -1;
renderCheck = true;
skipCount = 0;
endRequested = false;
endSuccessful = false;
@@ -280,7 +420,7 @@ namespace ADOFAIRenderer.Component
{
var firstKey = ImageQueue.Keys[0];
if (firstKey > passCount && !RenderMod.IsCapturing)
if (firstKey > passCount && !isCapturing)
{
passCount = firstKey;
}
@@ -305,14 +445,14 @@ namespace ADOFAIRenderer.Component
continue;
}
if (isRenderCancelled || RenderMod.IsRenderCancelled)
if (isRenderCancelled)
{
break;
}
if (endRequested)
{
if (passCount > RenderMod.LastRequestedVideoFrameIndex)
if (passCount > lastRequestedVideoFrameIndex)
{
break;
}
@@ -335,9 +475,8 @@ namespace ADOFAIRenderer.Component
public void CancelRender()
{
RenderMod.IsRendering = RenderMod.IsCapturing = false;
isRendering = isCapturing = false;
isRenderCancelled = true;
RenderMod.IsRenderCancelled = true;
StopFFmpeg(false);
EndRender();
@@ -349,7 +488,6 @@ namespace ADOFAIRenderer.Component
if (!success)
{
isRenderCancelled = true;
RenderMod.IsRenderCancelled = true;
}
skipPressToStart = false;
_renderSetup = false;
@@ -379,7 +517,7 @@ namespace ADOFAIRenderer.Component
ImageQueue.Clear();
}
RenderMod.FrameReader?.Dispose();
_frameReader?.Dispose();
// 디버그 모니터 UI 정리
if (_debugMonitorObj)
@@ -450,7 +588,7 @@ namespace ADOFAIRenderer.Component
GCS.customLevelPaths = null;
GCS.customLevelId = null;
RenderMod.FrameReader?.Dispose();
_frameReader?.Dispose();
ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "scnEditor");
}
}