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Improve Code Consistency Between RenderMod and RenderManager
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@@ -75,7 +75,7 @@ namespace ADOFAIRenderer.UI
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private void Update()
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{
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// 렌더링이 더 이상 활성화되어 있지 않으면 자가 파괴
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if (!RenderMod.IsRendering)
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if (!RenderManager.IsActive)
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{
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Destroy(gameObject);
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return;
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