Improve Code Consistency Between RenderMod and RenderManager

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copecone committed 2026-05-28 14:27:02 +09:00
1 parent d4b9e4b89c
commit ddd0cc1d39
18 files changed
+225 -269

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@@ -75,7 +75,7 @@ namespace ADOFAIRenderer.UI
private void Update()
{
// 렌더링이 더 이상 활성화되어 있지 않으면 자가 파괴
if (!RenderMod.IsRendering)
if (!RenderManager.IsActive)
{
Destroy(gameObject);
return;