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Add Planet Color Config
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using ADOFAIRenderer.Core;
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using HarmonyLib;
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namespace ADOFAIRenderer.Patch.Game;
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[HarmonyPatch(typeof(PlanetarySystem))]
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public static class PlanetarySystemPatch
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{
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[HarmonyPostfix]
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[HarmonyPatch("Init")]
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// ReSharper disable once InconsistentNaming
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public static void OnInit(PlanetarySystem __instance)
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{
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ApplyWindPlanetColor(__instance);
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}
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[HarmonyPostfix]
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[HarmonyPatch("ApplyMultiplanetColors")]
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// ReSharper disable once InconsistentNaming
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public static void OnApplyMultiplanetColors(PlanetarySystem __instance)
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{
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ApplyWindPlanetColor(__instance);
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}
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private static void ApplyWindPlanetColor(PlanetarySystem planetarySystem)
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{
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if (RenderManager.Instance == null || RenderManager.Instance.stage == RenderStage.None) return;
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var advConf = RenderManager.Instance.Configuration.AdvancedConfig;
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if (advConf.windPlanetColor.HasValue && planetarySystem.planetGreen)
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{
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planetarySystem.planetGreen.planetRenderer.SetColor(new PlanetColor(advConf.windPlanetColor.Value));
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}
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}
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}
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