Fix Invalid Frame Skip Detection

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copecone committed 2026-05-22 22:32:01 +09:00
1 parent f807eae382
commit f40738a4e6
3 files changed
+9 -6

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@@ -17,15 +17,15 @@ namespace ADOFAIRenderer.Patch.ClassPatch
{
if (!RenderMod.IsRendering) return;
___txt.text = "Rendering...";
if (RenderManager.Countdown > 0) ___txt.text = $"Rendering in {RenderManager.Countdown}..";
___txt.text = "Render";
if (RenderManager.Countdown > 0) ___txt.text = $"Render in {RenderManager.Countdown}s..";
if (RenderManager.WonFrame != -1)
{
var elapsedFrames = RenderManager.FrameCount - RenderManager.WonFrame;
var remainingTime = RenderManager.Configuration.EndWaitTime - elapsedFrames / RenderManager.Configuration.TargetFPS;
if (remainingTime < 0) remainingTime = 0;
___txt.text += $"\nWaiting for {remainingTime:F1}s...";
___txt.text += $"\nWaiting for {remainingTime:F1}s..";
}
___txt.color = ___defaultColor;