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Fix Invalid Frame Skip Detection
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f807eae382
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f40738a4e6
3 files changed
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-6
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@@ -236,7 +236,7 @@ namespace ADOFAIRenderer.Component
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}
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var startTime = DateTime.Now;
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var fileName = startTime.ToString("yyyy-MM-dd HH_mm_ss") + ext;
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var fileName = startTime.ToString("yyyy-MM-dd HH:mm:ss") + ext;
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RenderThread = new Thread(() =>
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{
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@@ -17,15 +17,15 @@ namespace ADOFAIRenderer.Patch.ClassPatch
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{
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if (!RenderMod.IsRendering) return;
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___txt.text = "Rendering...";
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if (RenderManager.Countdown > 0) ___txt.text = $"Rendering in {RenderManager.Countdown}..";
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___txt.text = "Render";
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if (RenderManager.Countdown > 0) ___txt.text = $"Render in {RenderManager.Countdown}s..";
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if (RenderManager.WonFrame != -1)
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{
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var elapsedFrames = RenderManager.FrameCount - RenderManager.WonFrame;
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var remainingTime = RenderManager.Configuration.EndWaitTime - elapsedFrames / RenderManager.Configuration.TargetFPS;
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if (remainingTime < 0) remainingTime = 0;
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___txt.text += $"\nWaiting for {remainingTime:F1}s...";
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___txt.text += $"\nWaiting for {remainingTime:F1}s..";
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}
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___txt.color = ___defaultColor;
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+5
-2
@@ -77,7 +77,7 @@ namespace ADOFAIRenderer
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if (!IsRendering) return;
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// [렉으로 인한 프레임 렌더링 스킵 시 재시도 로직 (원본 모드 이식)]
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if (RenderCheck)
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if (RenderCheck && IsCapturing)
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{
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if (SkipCount < 60)
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{
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@@ -114,7 +114,10 @@ namespace ADOFAIRenderer
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RenderCheck = true; // 다음 프레임 검사용으로 초기화
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RenderManager.FrameCount++;
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Time.timeScale = (float)(Time.deltaTime / realDeltaTime);
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if (realDeltaTime > 0)
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{
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Time.timeScale = (float)(Time.deltaTime / realDeltaTime);
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}
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}
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public static int FrameCountForVideo = 0;
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