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Fix Portal Particle Patch to Use Better Condition
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@@ -13,7 +13,7 @@ namespace ADOFAIRenderer.Patch.Game
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// ReSharper disable once InconsistentNaming
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public static void ForceScaledTime(scrPortalParticles __instance)
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{
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if (!RenderManager.IsActive) return;
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if (!RenderManager.Instance || !RenderManager.Instance.OverrideLoading) return;
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if (__instance == null) return;
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var particleSystems = __instance.GetComponentsInChildren<ParticleSystem>(true);
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