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using System;
using System.Diagnostics.CodeAnalysis;
using UnityEngine;
using UnityEngine.Rendering;
namespace ADOFAIRenderer.API;
/// <summary>
/// Execution context provided to frame modification hooks, managing GPU ping-pong double buffering.
/// </summary>
/// <remarks>
/// <para>
/// <b>Zero-Allocation Notice:</b> For maximum performance on the render hot path, the pipeline reuses context instances
/// across frames. Do not cache the context instance itself across frames.
/// </para>
/// <para>
/// <b>Execution Frequency Notice:</b> This hook is executed only when a frame is captured for video encoding.
/// When <c>RenderFPS</c> exceeds <c>VideoFPS</c>, intermediate game rendering frames are skipped and the hook
/// will <b>not</b> be invoked on every rendered game frame.
/// </para>
/// </remarks>
[SuppressMessage("ReSharper", "UnusedType.Global")]
[SuppressMessage("ReSharper", "UnusedMember.Global")]
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
[SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Global")]
public class FrameHookContext
{
private RenderTexture _originalSource = null!;
private RenderTexture _pingRT = null!;
private RenderTexture _pongRT = null!;
private RenderTexture _currentSource = null!;
private RenderTexture _currentDestination = null!;
private bool _hasModified;
/// <summary>
/// The input <see cref="RenderTexture"/> containing the rendered frame before the current pass.
/// </summary>
public RenderTexture Source => _currentSource;
/// <summary>
/// The writable destination <see cref="RenderTexture"/> for the current pass.
/// </summary>
public RenderTexture Destination => _currentDestination;
/// <summary>
/// The active <see cref="RenderTexture"/> representing the current state of the modified frame.
/// </summary>
public RenderTexture Current => _currentSource;
/// <summary>
/// The original unmodified render texture captured from the game for the current frame before any hooks were applied.
/// </summary>
public RenderTexture OriginalSource => _originalSource;
/// <summary>
/// Indicates whether any modifications or swaps have been applied to this frame.
/// </summary>
public bool HasModified => _hasModified;
/// <summary>
/// The sequential 0-based index of the video frame currently being encoded.
/// </summary>
public long FrameIndex { get; private set; }
/// <summary>
/// Alias for <see cref="FrameIndex"/>. The sequential 0-based index of the video frame.
/// </summary>
public long VideoFrameIndex => FrameIndex;
/// <summary>
/// The sequential 0-based index of the game render frame.
/// </summary>
public long RenderFrameIndex { get; private set; }
/// <summary>
/// The timestamp of the current frame in seconds relative to video start.
/// </summary>
public double VideoTime { get; private set; }
/// <summary>
/// The delta time duration in seconds of a single video frame (equivalent to 1.0 / VideoFPS).
/// </summary>
public double DeltaTime => VideoFPS > 0 ? 1.0 / VideoFPS : 0.0;
/// <summary>
/// The width of the frame in pixels.
/// </summary>
public int Width => _currentSource.width;
/// <summary>
/// The height of the frame in pixels.
/// </summary>
public int Height => _currentSource.height;
/// <summary>
/// The configured render frames per second.
/// </summary>
public double RenderFPS { get; private set; }
/// <summary>
/// The output video frames per second.
/// </summary>
public double VideoFPS { get; private set; }
/// <summary>
/// The number of successful modification passes completed for the current frame.
/// </summary>
public int PassCount { get; private set; }
internal FrameHookContext(
RenderTexture originalSource,
RenderTexture pingRT,
RenderTexture pongRT,
RenderTexture firstDestination,
long frameIndex,
long renderFrameIndex,
double videoTime,
double renderFps,
double videoFps)
{
Reset(originalSource, pingRT, pongRT, firstDestination, frameIndex, renderFrameIndex, videoTime, renderFps, videoFps);
}
internal void Reset(
RenderTexture originalSource,
RenderTexture pingRT,
RenderTexture pongRT,
RenderTexture firstDestination,
long frameIndex,
long renderFrameIndex,
double videoTime,
double renderFps,
double videoFps)
{
_originalSource = originalSource;
_pingRT = pingRT;
_pongRT = pongRT;
_currentSource = originalSource;
_currentDestination = firstDestination;
_hasModified = false;
PassCount = 0;
FrameIndex = frameIndex;
RenderFrameIndex = renderFrameIndex;
VideoTime = videoTime;
RenderFPS = renderFps;
VideoFPS = videoFps;
}
/// <summary>
/// Blits from <see cref="Source"/> to <see cref="Destination"/> using the specified <see cref="Material"/> and automatically swaps ping-pong buffers.
/// </summary>
/// <param name="material">The material containing the shader to apply, or <c>null</c> for a standard copy.</param>
/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
public void Blit(Material? material = null, int pass = -1)
{
if (material != null)
{
if (pass >= 0)
Graphics.Blit(_currentSource, _currentDestination, material, pass);
else
Graphics.Blit(_currentSource, _currentDestination, material);
}
else
{
Graphics.Blit(_currentSource, _currentDestination);
}
Swap();
}
/// <summary>
/// Blits from a custom source <see cref="Texture"/> to <see cref="Destination"/> using the specified <see cref="Material"/> and automatically swaps ping-pong buffers.
/// </summary>
/// <param name="customSource">The custom source texture to blit from.</param>
/// <param name="material">The material containing the shader to apply, or <c>null</c> for a standard copy.</param>
/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="customSource"/> is null.</exception>
public void Blit(Texture customSource, Material? material = null, int pass = -1)
{
if (customSource == null) throw new ArgumentNullException(nameof(customSource));
if (material != null)
{
if (pass >= 0)
Graphics.Blit(customSource, _currentDestination, material, pass);
else
Graphics.Blit(customSource, _currentDestination, material);
}
else
{
Graphics.Blit(customSource, _currentDestination);
}
Swap();
}
/// <summary>
/// Copies the contents of <see cref="Source"/> into <see cref="Destination"/> without swapping buffers.
/// Call this before drawing custom overlays into <see cref="Destination"/> if you wish to preserve the background.
/// </summary>
public void Copy()
{
Graphics.Blit(_currentSource, _currentDestination);
}
/// <summary>
/// Clears <see cref="Destination"/> with the specified color.
/// </summary>
/// <param name="clearColor">The color to clear with, or <c>null</c> for <see cref="Color.clear"/>.</param>
public void ClearDestination(Color? clearColor = null)
{
var prev = RenderTexture.active;
try
{
RenderTexture.active = _currentDestination;
GL.Clear(false, true, clearColor ?? Color.clear);
}
finally
{
RenderTexture.active = prev;
}
}
/// <summary>
/// Temporarily activates <see cref="Destination"/> as <see cref="RenderTexture.active"/> to perform custom draw calls,
/// safely restoring the previous active RenderTexture afterwards.
/// </summary>
/// <param name="drawAction">The action that performs custom draw operations.</param>
/// <param name="autoSwap">If <c>true</c> (default), automatically calls <see cref="Swap"/> after drawing.</param>
/// <param name="preserveBackground">If <c>true</c>, copies <see cref="Source"/> into <see cref="Destination"/> before executing <paramref name="drawAction"/>.</param>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="drawAction"/> is null.</exception>
public void DrawToDestination(Action drawAction, bool autoSwap = true, bool preserveBackground = false)
{
if (drawAction == null) throw new ArgumentNullException(nameof(drawAction));
if (preserveBackground)
{
Copy();
}
var prev = RenderTexture.active;
try
{
RenderTexture.active = _currentDestination;
drawAction();
}
finally
{
RenderTexture.active = prev;
}
if (autoSwap)
{
Swap();
}
}
/// <summary>
/// Executes a <see cref="CommandBuffer"/> against the GPU and optionally swaps buffers.
/// </summary>
/// <param name="commandBuffer">The command buffer to execute.</param>
/// <param name="autoSwap">If <c>true</c> (default), automatically calls <see cref="Swap"/> after execution.</param>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="commandBuffer"/> is null.</exception>
public void ExecuteCommandBuffer(CommandBuffer commandBuffer, bool autoSwap = true)
{
if (commandBuffer == null) throw new ArgumentNullException(nameof(commandBuffer));
Graphics.ExecuteCommandBuffer(commandBuffer);
if (autoSwap)
{
Swap();
}
}
/// <summary>
/// Swaps the active <see cref="Source"/> and <see cref="Destination"/> ping-pong buffers.
/// Call this after manually writing or rendering into <see cref="Destination"/> so that subsequent hooks or the video encoder read the updated frame.
/// </summary>
public void Swap()
{
_hasModified = true;
PassCount++;
var previousDestination = _currentDestination;
_currentSource = previousDestination;
_currentDestination = (previousDestination == _pingRT) ? _pongRT : _pingRT;
}
/// <summary>
/// Replaces the current modified frame texture with a custom <see cref="RenderTexture"/>.
/// </summary>
/// <param name="customTexture">The custom texture to set as the active frame.</param>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="customTexture"/> is null.</exception>
public void ReplaceCurrent(RenderTexture customTexture)
{
_currentSource = customTexture ?? throw new ArgumentNullException(nameof(customTexture));
_hasModified = true;
PassCount++;
}
}
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using System.Diagnostics.CodeAnalysis;
namespace ADOFAIRenderer.API;
/// <summary>
/// Represents a custom frame modification hook that can modify rendered frames using GPU ping-pong double buffering.
/// </summary>
/// <remarks>
/// <b>Execution Frequency Note:</b> Frame hooks are only invoked for frames that are actually encoded into the final video (<c>VideoFPS</c>).
/// When <c>RenderFPS</c> is higher than <c>VideoFPS</c>, intermediate game render frames are skipped and this hook
/// will <b>not</b> be called on every game frame.
/// </remarks>
[SuppressMessage("ReSharper", "UnusedType.Global")]
public interface IFrameHook
{
/// <summary>
/// Invoked for each captured video frame before it is encoded.
/// </summary>
/// <remarks>
/// This method is not called on every rendered game frame if <c>RenderFPS</c> exceeds <c>VideoFPS</c>.
/// </remarks>
/// <param name="context">The frame hook context providing access to ping-pong textures and frame metadata.</param>
void OnRenderFrame(FrameHookContext context);
}
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@@ -1,9 +1,11 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using ADOFAIRenderer.Core;
using ADOFAIRenderer.Data;
using ADOFAIRenderer.Util;
using UnityEngine;
namespace ADOFAIRenderer.API;
@@ -11,8 +13,47 @@ namespace ADOFAIRenderer.API;
/// Fluent builder for configuring and starting a render session.
/// </summary>
[SuppressMessage("ReSharper", "UnusedType.Global")]
[SuppressMessage("ReSharper", "UnusedMember.Global")]
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
public class RenderSession
{
private sealed class GlobalHookRegistration : IDisposable
{
public object Key { get; }
public Action<FrameHookContext> Action { get; }
private bool _isDisposed;
public GlobalHookRegistration(object key, Action<FrameHookContext> action)
{
Key = key;
Action = action;
}
public void Dispose()
{
if (_isDisposed) return;
_isDisposed = true;
RemoveGlobalRegistration(this);
}
}
private sealed class SessionHookEntry
{
public object Key { get; }
public Action<FrameHookContext> Action { get; }
public SessionHookEntry(object key, Action<FrameHookContext> action)
{
Key = key;
Action = action;
}
}
private static readonly List<GlobalHookRegistration> GlobalFrameHooks = new();
private static readonly object GlobalHooksLock = new();
private static int _globalHooksVersion;
private readonly List<SessionHookEntry> _frameHooks = new();
private bool _auto = true;
/// <summary>
@@ -126,6 +167,331 @@ public class RenderSession
return this;
}
/// <summary>
/// Adds a custom frame modification hook to be executed for each encoded video frame.
/// The hook can modify the rendered frame using GPU ping-pong double buffering.
/// </summary>
/// <remarks>
/// <b>Execution Frequency Note:</b> This hook is invoked only for frames that are captured for the output video.
/// When <c>RenderFPS</c> is higher than <c>VideoFPS</c>, intermediate game render frames are skipped,
/// so this hook will <b>not</b> be called on every game frame.
/// </remarks>
/// <param name="hook">The callback action that receives a <see cref="FrameHookContext"/>.</param>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="hook"/> is null.</exception>
public RenderSession AddFrameHook(Action<FrameHookContext> hook)
{
if (hook == null) throw new ArgumentNullException(nameof(hook));
_frameHooks.Add(new SessionHookEntry(hook, hook));
return this;
}
/// <summary>
/// Adds a material-based post-processing pass to be executed for each encoded video frame.
/// Automatically performs a GPU blit from source to destination and swaps buffers.
/// </summary>
/// <param name="material">The material containing the shader to apply.</param>
/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="material"/> is null.</exception>
public RenderSession AddFrameHook(Material material, int pass = -1)
{
if (material is null) throw new ArgumentNullException(nameof(material));
_frameHooks.Add(new SessionHookEntry(material, context => context.Blit(material, pass)));
return this;
}
/// <summary>
/// Adds a custom frame modification hook implementing <see cref="IFrameHook"/>.
/// </summary>
/// <param name="hook">The hook instance to execute.</param>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="hook"/> is null.</exception>
public RenderSession AddFrameHook(IFrameHook hook)
{
if (hook == null) throw new ArgumentNullException(nameof(hook));
_frameHooks.Add(new SessionHookEntry(hook, hook.OnRenderFrame));
return this;
}
/// <summary>
/// Alias for <see cref="AddFrameHook(Action{FrameHookContext})"/>.
/// </summary>
/// <param name="hook">The callback action that receives a <see cref="FrameHookContext"/>.</param>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
public RenderSession WithFrameHook(Action<FrameHookContext> hook) => AddFrameHook(hook);
/// <summary>
/// Alias for <see cref="AddFrameHook(Material, int)"/>.
/// </summary>
/// <param name="material">The material containing the shader to apply.</param>
/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
public RenderSession WithFrameHook(Material material, int pass = -1) => AddFrameHook(material, pass);
/// <summary>
/// Alias for <see cref="AddFrameHook(IFrameHook)"/>.
/// </summary>
/// <param name="hook">The hook instance to execute.</param>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
public RenderSession WithFrameHook(IFrameHook hook) => AddFrameHook(hook);
/// <summary>
/// Removes a previously added frame modification hook callback from this session.
/// </summary>
/// <param name="hook">The hook action to remove.</param>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
public RenderSession RemoveFrameHook(Action<FrameHookContext> hook)
{
var idx = _frameHooks.FindIndex(e => ReferenceEquals(e.Key, hook) || Equals(e.Action, hook));
if (idx >= 0) _frameHooks.RemoveAt(idx);
return this;
}
/// <summary>
/// Removes a previously added material-based post-processing pass from this session.
/// </summary>
/// <param name="material">The material to remove.</param>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
public RenderSession RemoveFrameHook(Material material)
{
if (material)
{
for (var i = _frameHooks.Count - 1; i >= 0; i--)
{
if (ReferenceEquals(_frameHooks[i].Key, material))
{
_frameHooks.RemoveAt(i);
}
}
}
return this;
}
/// <summary>
/// Removes a previously added <see cref="IFrameHook"/> from this session.
/// </summary>
/// <param name="hook">The hook instance to remove.</param>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
public RenderSession RemoveFrameHook(IFrameHook hook)
{
var idx = _frameHooks.FindIndex(e => ReferenceEquals(e.Key, hook));
if (idx >= 0) _frameHooks.RemoveAt(idx);
return this;
}
/// <summary>
/// Clears all frame modification hooks configured for this render session.
/// </summary>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
public RenderSession ClearFrameHooks()
{
_frameHooks.Clear();
return this;
}
/// <summary>
/// Registers a global frame modification hook that will execute on every render session.
/// </summary>
/// <remarks>
/// <b>Execution Frequency Note:</b> Global frame hooks are executed only for frames that are captured for the output video.
/// When <c>RenderFPS</c> is higher than <c>VideoFPS</c>, intermediate game render frames are skipped,
/// so this hook will <b>not</b> be called on every game frame.
/// </remarks>
/// <param name="hook">The callback action that receives a <see cref="FrameHookContext"/>.</param>
/// <returns>An <see cref="IDisposable"/> registration handle that unregisters the hook when disposed.</returns>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="hook"/> is null.</exception>
public static IDisposable AddGlobalFrameHook(Action<FrameHookContext> hook)
{
if (hook == null) throw new ArgumentNullException(nameof(hook));
var reg = new GlobalHookRegistration(hook, hook);
lock (GlobalHooksLock)
{
GlobalFrameHooks.Add(reg);
_globalHooksVersion++;
}
return reg;
}
/// <summary>
/// Registers a global material-based post-processing pass that will execute on every render session.
/// </summary>
/// <param name="material">The material containing the shader to apply.</param>
/// <param name="pass">The shader pass index to use, or -1 to execute all passes.</param>
/// <returns>An <see cref="IDisposable"/> registration handle that unregisters the hook when disposed.</returns>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="material"/> is null.</exception>
public static IDisposable AddGlobalFrameHook(Material material, int pass = -1)
{
if (material is null) throw new ArgumentNullException(nameof(material));
var reg = new GlobalHookRegistration(material, context => context.Blit(material, pass));
lock (GlobalHooksLock)
{
GlobalFrameHooks.Add(reg);
_globalHooksVersion++;
}
return reg;
}
/// <summary>
/// Registers a global frame modification hook implementing <see cref="IFrameHook"/>.
/// </summary>
/// <param name="hook">The hook instance to execute.</param>
/// <returns>An <see cref="IDisposable"/> registration handle that unregisters the hook when disposed.</returns>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="hook"/> is null.</exception>
public static IDisposable AddGlobalFrameHook(IFrameHook hook)
{
if (hook == null) throw new ArgumentNullException(nameof(hook));
var reg = new GlobalHookRegistration(hook, hook.OnRenderFrame);
lock (GlobalHooksLock)
{
GlobalFrameHooks.Add(reg);
_globalHooksVersion++;
}
return reg;
}
/// <summary>
/// Unregisters a previously registered global frame modification hook.
/// </summary>
/// <param name="hook">The hook action to remove.</param>
/// <returns><c>true</c> if the hook was successfully removed; otherwise, <c>false</c>.</returns>
public static bool RemoveGlobalFrameHook(Action<FrameHookContext> hook)
{
lock (GlobalHooksLock)
{
var idx = GlobalFrameHooks.FindIndex(r => ReferenceEquals(r.Key, hook) || Equals(r.Action, hook));
if (idx >= 0)
{
GlobalFrameHooks.RemoveAt(idx);
_globalHooksVersion++;
return true;
}
return false;
}
}
/// <summary>
/// Unregisters a previously registered global material-based post-processing pass.
/// </summary>
/// <param name="material">The material to remove.</param>
/// <returns><c>true</c> if any hooks matching <paramref name="material"/> were removed; otherwise, <c>false</c>.</returns>
public static bool RemoveGlobalFrameHook(Material material)
{
lock (GlobalHooksLock)
{
var removed = false;
for (var i = GlobalFrameHooks.Count - 1; i >= 0; i--)
{
if (ReferenceEquals(GlobalFrameHooks[i].Key, material))
{
GlobalFrameHooks.RemoveAt(i);
removed = true;
}
}
if (removed)
{
_globalHooksVersion++;
}
return removed;
}
}
/// <summary>
/// Unregisters a previously registered global frame modification hook implementing <see cref="IFrameHook"/>.
/// </summary>
/// <param name="hook">The hook instance to remove.</param>
/// <returns><c>true</c> if the hook was successfully removed; otherwise, <c>false</c>.</returns>
public static bool RemoveGlobalFrameHook(IFrameHook hook)
{
lock (GlobalHooksLock)
{
var idx = GlobalFrameHooks.FindIndex(r => ReferenceEquals(r.Key, hook));
if (idx >= 0)
{
GlobalFrameHooks.RemoveAt(idx);
_globalHooksVersion++;
return true;
}
return false;
}
}
private static void RemoveGlobalRegistration(GlobalHookRegistration registration)
{
lock (GlobalHooksLock)
{
if (GlobalFrameHooks.Remove(registration))
{
_globalHooksVersion++;
}
}
}
/// <summary>
/// Clears all registered global frame modification hooks.
/// </summary>
public static void ClearGlobalFrameHooks()
{
lock (GlobalHooksLock)
{
if (GlobalFrameHooks.Count > 0)
{
GlobalFrameHooks.Clear();
_globalHooksVersion++;
}
}
}
/// <summary>
/// Indicates whether any global frame modification hooks are currently registered.
/// </summary>
public static bool HasGlobalFrameHooks
{
get
{
lock (GlobalHooksLock)
{
return GlobalFrameHooks.Count > 0;
}
}
}
/// <summary>
/// The number of currently registered global frame modification hooks.
/// </summary>
public static int GlobalFrameHookCount
{
get
{
lock (GlobalHooksLock)
{
return GlobalFrameHooks.Count;
}
}
}
internal static int GlobalHooksVersion
{
get
{
lock (GlobalHooksLock)
{
return _globalHooksVersion;
}
}
}
internal static void CopyGlobalFrameHooksTo(List<Action<FrameHookContext>> destination)
{
lock (GlobalHooksLock)
{
for (var i = 0; i < GlobalFrameHooks.Count; i++)
{
destination.Add(GlobalFrameHooks[i].Action);
}
}
}
/// <summary>
/// Applies the configured flags and initiates the render session.
/// </summary>
@@ -144,6 +510,15 @@ public class RenderSession
if (_onComplete is not null) RenderContext.OnComplete = _onComplete;
if (_onLastUpdate is not null) RenderContext.OnLastUpdate = _onLastUpdate;
RenderContext.SessionFrameHooks.Clear();
if (_frameHooks.Count > 0)
{
foreach (var t in _frameHooks)
{
RenderContext.SessionFrameHooks.Add(t.Action);
}
}
RenderManager.Instance.levelPath = levelPath;
RenderManager.Instance.Configuration = renderConfig;
+14 -6
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@@ -6,20 +6,28 @@ using Newtonsoft.Json;
namespace ADOFAIRenderer.Core.Data;
public class GlobalConfig
internal class GlobalConfig
{
public string? OutputDirectory { get; set; }
public string? LastPresetName { get; set; }
public bool DefaultPresetsInitialized { get; set; }
}
public static class GlobalSettings
internal static class GlobalSettings
{
private static string SettingsFilePath =>
Path.Combine(MelonEnvironment.GameRootDirectory, "UserData", "ADOFAIRenderer", "global_settings.json");
private static string GetGameRootDir()
{
var root = MelonEnvironment.GameRootDirectory;
return string.IsNullOrEmpty(root) ? AppDomain.CurrentDomain.BaseDirectory : root;
}
public static GlobalConfig Current { get; set; } = new();
private static string SettingsFilePath =>
Path.Combine(GetGameRootDir(), "UserData", "ADOFAIRenderer", "global_settings.json");
public static GlobalConfig Current { get; private set; } = new();
public static string DefaultOutputDirectory =>
Path.Combine(MelonEnvironment.GameRootDirectory, "Render");
Path.Combine(GetGameRootDir(), "Render");
public static string EffectiveOutputDirectory
{
+189
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@@ -0,0 +1,189 @@
using System;
using System.Collections.Generic;
using ADOFAIRenderer.API;
using MelonLoader;
using UnityEngine;
namespace ADOFAIRenderer.Core;
internal class FrameHookPipeline : IDisposable
{
private RenderTexture? _pingRT;
private RenderTexture? _pongRT;
private RenderTexture? _lastOutputRT;
private FrameHookContext? _reusableContext;
private int _width;
private int _height;
private RenderTextureFormat _format;
public RenderTexture? Process(
RenderTexture sourceTexture,
long frameIndex,
long renderFrameIndex,
double videoTime,
double renderFps,
double videoFps,
IReadOnlyList<Action<FrameHookContext>> hooks)
{
if (hooks.Count == 0 || !sourceTexture || !sourceTexture.IsCreated())
return sourceTexture;
EnsureBuffers(sourceTexture);
if (!_pingRT || !_pongRT || !_pingRT.IsCreated() || !_pongRT.IsCreated())
return sourceTexture;
var prevActive = RenderTexture.active;
try
{
// Inter-frame ping-pong safety: start with the buffer that was NOT used as the output
// of the previous frame, ensuring the buffer currently being read back is not immediately overwritten.
var firstDestination = _lastOutputRT == _pingRT ? _pongRT : _pingRT;
if (_reusableContext == null)
{
_reusableContext = new FrameHookContext(
sourceTexture,
_pingRT,
_pongRT,
firstDestination,
frameIndex,
renderFrameIndex,
videoTime,
renderFps,
videoFps
);
}
else
{
_reusableContext.Reset(
sourceTexture,
_pingRT,
_pongRT,
firstDestination,
frameIndex,
renderFrameIndex,
videoTime,
renderFps,
videoFps
);
}
for (var i = 0; i < hooks.Count; i++)
{
try
{
hooks[i](_reusableContext);
}
catch (Exception ex)
{
Melon<RenderMod>.Logger.Error($"[FrameHook] Error executing frame hook #{i} on frame {frameIndex}: {ex}");
}
}
var result = _reusableContext.Current;
_lastOutputRT = _reusableContext.HasModified ? result : null;
return result;
}
finally
{
RenderTexture.active = prevActive;
}
}
private void EnsureBuffers(RenderTexture sourceTexture)
{
var width = sourceTexture.width;
var height = sourceTexture.height;
var format = sourceTexture.format;
if (_pingRT && _pongRT &&
_width == width && _height == height && _format == format &&
_pingRT.IsCreated() && _pongRT.IsCreated())
{
return;
}
ReleaseBuffers();
_width = width;
_height = height;
_format = format;
try
{
var desc = sourceTexture.descriptor;
desc.depthBufferBits = 0;
desc.msaaSamples = 1;
desc.useMipMap = false;
desc.autoGenerateMips = false;
var supportsUav = SystemInfo.supportsComputeShaders &&
SystemInfo.SupportsRandomWriteOnRenderTextureFormat(desc.colorFormat);
desc.enableRandomWrite = supportsUav;
_pingRT = new RenderTexture(desc)
{
name = "ADOFAIRenderer_PingBuffer",
filterMode = sourceTexture.filterMode,
wrapMode = sourceTexture.wrapMode
};
_pingRT.Create();
_pongRT = new RenderTexture(desc)
{
name = "ADOFAIRenderer_PongBuffer",
filterMode = sourceTexture.filterMode,
wrapMode = sourceTexture.wrapMode
};
_pongRT.Create();
}
catch (Exception ex)
{
ReleaseBuffers();
Melon<RenderMod>.Logger.Warning($"[FrameHook] Failed to create descriptor-based PingPong RTs: {ex.Message}. Falling back to standard ARGB32.");
_pingRT = new RenderTexture(width, height, 0, RenderTextureFormat.ARGB32)
{
name = "ADOFAIRenderer_PingBuffer",
filterMode = sourceTexture.filterMode,
wrapMode = sourceTexture.wrapMode
};
_pingRT.Create();
_pongRT = new RenderTexture(width, height, 0, RenderTextureFormat.ARGB32)
{
name = "ADOFAIRenderer_PongBuffer",
filterMode = sourceTexture.filterMode,
wrapMode = sourceTexture.wrapMode
};
_pongRT.Create();
}
}
public void ReleaseBuffers()
{
if (_pingRT)
{
if (_pingRT.IsCreated()) _pingRT.Release();
UnityEngine.Object.Destroy(_pingRT);
_pingRT = null;
}
if (_pongRT)
{
if (_pongRT.IsCreated()) _pongRT.Release();
UnityEngine.Object.Destroy(_pongRT);
_pongRT = null;
}
_width = 0;
_height = 0;
_lastOutputRT = null;
_reusableContext = null;
}
public void Dispose()
{
ReleaseBuffers();
}
}
+203 -10
View File
@@ -2,24 +2,118 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using ADOFAIRenderer.Core.Data;
using ADOFAIRenderer.Data;
using MelonLoader;
using MelonLoader.Utils;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace ADOFAIRenderer.Data;
namespace ADOFAIRenderer.Core;
internal class RenderPreset
public class RenderPreset
{
public string Name { get; set; } = string.Empty;
public RenderConfig Config { get; set; } = null!;
public RenderPreset Clone()
{
return new RenderPreset
{
Name = Name,
Config = Config.Clone()
};
}
}
internal static class PresetManager
public static class PresetManager
{
private static readonly List<RenderPreset> DefaultPresets = new()
{
new RenderPreset
{
Name = "FHD 60fps (1x)",
Config = new RenderConfig
{
RenderWidth = 1920,
RenderHeight = 1080,
RenderFPS = 60,
VideoFPS = 60,
DelayAfterEnd = 15,
ShowJudgementText = false,
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 20000, MaxBitrate = 35000, QP = 18, KeyframeInterval = 2.0 },
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
}
},
new RenderPreset
{
Name = "FHD 60fps (4x)",
Config = new RenderConfig
{
RenderWidth = 1920,
RenderHeight = 1080,
RenderFPS = 240,
VideoFPS = 60,
DelayAfterEnd = 15,
ShowJudgementText = false,
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 30000, MaxBitrate = 50000, QP = 18, KeyframeInterval = 2.0 },
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
}
},
new RenderPreset
{
Name = "QHD 60fps (4x)",
Config = new RenderConfig
{
RenderWidth = 2560,
RenderHeight = 1440,
RenderFPS = 240,
VideoFPS = 60,
DelayAfterEnd = 15,
ShowJudgementText = false,
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 35000, MaxBitrate = 60000, QP = 18, KeyframeInterval = 2.0 },
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
}
},
new RenderPreset
{
Name = "4K 60fps (4x)",
Config = new RenderConfig
{
RenderWidth = 3840,
RenderHeight = 2160,
RenderFPS = 240,
VideoFPS = 60,
DelayAfterEnd = 15,
ShowJudgementText = false,
VideoConfig = new VideoEncodingConfig { Codec = Codec.H264, RateControlMode = RateControlMode.CBR, Bitrate = 60000, MaxBitrate = 100000, QP = 18, KeyframeInterval = 2.0 },
AudioConfig = new AudioEncodingConfig { RenderAudio = true, AudioSampleRate = 48000, AudioChannels = 2, AudioBitrate = 256000 },
AdvancedConfig = new AdvancedConfig { ProcessAudio = true, NonTile = false, FileExtension = "mkv" }
}
}
};
private static string GetPresetsDirectory()
{
return Path.Combine(MelonEnvironment.GameRootDirectory, "UserData", "ADOFAIRenderer", "Presets");
string? root = null;
try
{
root = MelonEnvironment.GameRootDirectory;
}
catch
{
// Outside MelonLoader host environment (e.g. tests)
}
if (string.IsNullOrEmpty(root))
{
root = AppDomain.CurrentDomain.BaseDirectory;
}
return Path.Combine(root, "UserData", "ADOFAIRenderer", "Presets");
}
private static string GetSafeFileName(string name)
@@ -27,6 +121,45 @@ internal static class PresetManager
return Path.GetInvalidFileNameChars().Aggregate(name, (current, c) => current.Replace(c, '_'));
}
public static void EnsureDefaultPresetsCreated()
{
try
{
var dir = GetPresetsDirectory();
if (!Directory.Exists(dir))
{
Directory.CreateDirectory(dir);
}
if (!GlobalSettings.Current.DefaultPresetsInitialized)
{
var settings = new JsonSerializerSettings
{
Formatting = Formatting.Indented
};
settings.Converters.Add(new ColorJsonConverter());
foreach (var def in DefaultPresets)
{
var safeName = GetSafeFileName(def.Name);
var filePath = Path.Combine(dir, safeName + ".json");
if (!File.Exists(filePath))
{
var json = JsonConvert.SerializeObject(def, settings);
File.WriteAllText(filePath, json);
}
}
GlobalSettings.Current.DefaultPresetsInitialized = true;
GlobalSettings.Save();
}
}
catch (Exception ex)
{
MelonLogger.Warning($"Error initializing default presets: {ex.Message}");
}
}
public static void SavePreset(string name, RenderConfig config)
{
if (string.IsNullOrWhiteSpace(name))
@@ -43,10 +176,16 @@ internal static class PresetManager
var preset = new RenderPreset
{
Name = name,
Config = config
Config = config.Clone()
};
string json = JsonConvert.SerializeObject(preset, Formatting.Indented);
var settings = new JsonSerializerSettings
{
Formatting = Formatting.Indented
};
settings.Converters.Add(new ColorJsonConverter());
string json = JsonConvert.SerializeObject(preset, settings);
string safeName = GetSafeFileName(name);
string filePath = Path.Combine(dir, safeName + ".json");
File.WriteAllText(filePath, json);
@@ -54,14 +193,26 @@ internal static class PresetManager
public static List<RenderPreset> GetPresets()
{
EnsureDefaultPresetsCreated();
var presets = new List<RenderPreset>();
var dir = GetPresetsDirectory();
if (!Directory.Exists(dir)) return presets;
if (!Directory.Exists(dir))
{
foreach (var b in DefaultPresets)
{
presets.Add(b.Clone());
}
return presets;
}
try
{
var files = Directory.GetFiles(dir, "*.json");
var serializerSettings = new JsonSerializerSettings();
serializerSettings.Converters.Add(new ColorJsonConverter());
var serializer = JsonSerializer.Create(serializerSettings);
foreach (var file in files)
{
try
@@ -146,9 +297,20 @@ internal static class PresetManager
}
}
var preset = jObject.ToObject<RenderPreset>();
if (preset != null && !string.IsNullOrEmpty(preset.Name))
var preset = jObject.ToObject<RenderPreset>(serializer);
if (preset != null)
{
var fileBaseName = Path.GetFileNameWithoutExtension(file);
if (string.IsNullOrWhiteSpace(preset.Name))
{
preset.Name = fileBaseName;
}
if (presets.Any(p => string.Equals(p.Name, preset.Name, StringComparison.OrdinalIgnoreCase)))
{
continue;
}
presets.Add(preset);
}
}
@@ -177,13 +339,44 @@ internal static class PresetManager
public static void DeletePreset(string name)
{
if (string.IsNullOrWhiteSpace(name)) return;
var dir = GetPresetsDirectory();
if (!Directory.Exists(dir)) return;
var safeName = GetSafeFileName(name);
var filePath = Path.Combine(dir, safeName + ".json");
if (File.Exists(filePath))
{
File.Delete(filePath);
return;
}
foreach (var file in Directory.GetFiles(dir, "*.json"))
{
try
{
var fileBaseName = Path.GetFileNameWithoutExtension(file);
if (string.Equals(fileBaseName, name, StringComparison.OrdinalIgnoreCase))
{
File.Delete(file);
return;
}
var json = File.ReadAllText(file);
var jObject = JsonConvert.DeserializeObject<JObject>(json);
var pName = (string?)jObject?["Name"];
if (string.Equals(pName, name, StringComparison.OrdinalIgnoreCase))
{
File.Delete(file);
return;
}
}
catch
{
// Ignore read errors during cleanup search
}
}
}
}
+71 -1
View File
@@ -37,6 +37,7 @@ internal static class RenderContext
public static string? OutputPath;
public static bool Notification = true;
public static readonly List<Action<FrameHookContext>> SessionFrameHooks = new();
private static readonly Func<bool> EndConditionDefault = () => scrController.instance.state == States.Won;
public static Func<bool> EndCondition = EndConditionDefault;
@@ -64,6 +65,7 @@ internal static class RenderContext
OutputPath = null;
Notification = true;
SessionFrameHooks.Clear();
EndCondition = EndConditionDefault;
OnComplete = OnCompleteDefault;
@@ -103,6 +105,49 @@ internal class RenderManager : MonoBehaviour
private AudioSyncCalculator SyncCalculator { get; set; } = null!;
private FrameReader? _frameReader;
private FrameHookPipeline? _frameHookPipeline;
private readonly List<Action<FrameHookContext>> _activeHooksCache = new();
private int _cachedGlobalHooksVersion = -1;
private bool _hasActiveHooksCached;
public bool HasActiveFrameHooks
{
get
{
EnsureActiveHooksUpToDate();
return _hasActiveHooksCached;
}
}
private void EnsureActiveHooksUpToDate()
{
var globalVersion = RenderSession.GlobalHooksVersion;
if (_cachedGlobalHooksVersion == globalVersion) return;
_cachedGlobalHooksVersion = globalVersion;
_activeHooksCache.Clear();
if (RenderContext.SessionFrameHooks.Count > 0)
{
_activeHooksCache.AddRange(RenderContext.SessionFrameHooks);
}
RenderSession.CopyGlobalFrameHooksTo(_activeHooksCache);
_hasActiveHooksCached = _activeHooksCache.Count > 0;
}
private List<Action<FrameHookContext>> GetActiveFrameHooks()
{
EnsureActiveHooksUpToDate();
return _activeHooksCache;
}
private void ResetFrameHookState()
{
_frameHookPipeline?.Dispose();
_frameHookPipeline = null;
_activeHooksCache.Clear();
_cachedGlobalHooksVersion = -1;
_hasActiveHooksCached = false;
}
public long frameCountForVideo;
public long lastVideoFrameIndex = -1;
@@ -160,6 +205,8 @@ internal class RenderManager : MonoBehaviour
AudioSpectrumGenerator.Clear();
ResetFrameHookState();
if (_activeVideoFFmpeg != null)
{
Melon<RenderMod>.Logger.Msg("Game exit or RenderManager destruction detected: Disposing FFmpeg native encoder resources.");
@@ -316,7 +363,23 @@ internal class RenderManager : MonoBehaviour
{
lastVideoFrameIndex = videoFrameIndex;
lastRequestedVideoFrameIndex = videoFrameIndex;
_frameReader?.RequestFrameCapture(texture, videoFrameIndex);
var targetTexture = texture;
if (HasActiveFrameHooks && _frameHookPipeline != null)
{
var videoTime = effectiveVideoFps > 0 ? videoFrameIndex / effectiveVideoFps : 0.0;
targetTexture = _frameHookPipeline.Process(
texture,
videoFrameIndex,
currentFrame,
videoTime,
renderFPS,
effectiveVideoFps,
GetActiveFrameHooks()
) ?? texture;
}
_frameReader?.RequestFrameCapture(targetTexture, videoFrameIndex);
}
}
@@ -387,6 +450,10 @@ internal class RenderManager : MonoBehaviour
_frameReader?.Dispose();
_frameReader = null;
_frameHookPipeline?.Dispose();
_frameHookPipeline = new FrameHookPipeline();
_cachedGlobalHooksVersion = -1;
EnsureActiveHooksUpToDate();
try
{
StartFFmpegThread();
@@ -395,6 +462,7 @@ internal class RenderManager : MonoBehaviour
catch (Exception ex)
{
Melon<RenderMod>.Logger.Error($"Encoder initialization error: {ex}");
ResetFrameHookState();
CommonWarningDialogUI.ShowDialog(
"Encoder Error",
$"Failed to initialize video encoder.\nError: {ex.Message}",
@@ -687,6 +755,7 @@ internal class RenderManager : MonoBehaviour
}
_frameReader?.Dispose();
ResetFrameHookState();
// Clean up Debug Monitor UI
if (_debugMonitorObj)
@@ -776,6 +845,7 @@ internal class RenderManager : MonoBehaviour
}
_frameReader?.Dispose();
ResetFrameHookState();
AudioMixer?.Reset(); AudioMixer = null;
SyncCalculator.Reset();
+109
View File
@@ -0,0 +1,109 @@
using System;
using System.Globalization;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using UnityEngine;
namespace ADOFAIRenderer.Data;
/// <summary>
/// Converts Unity <see cref="Color"/> and nullable <see cref="Color"/> to and from hex string (#RRGGBBAA).
/// Pure C# implementation to completely avoid Unity internal native ECalls (such as Color.linear or ColorUtility.TryParseHtmlString).
/// </summary>
public class ColorJsonConverter : JsonConverter
{
public override bool CanConvert(Type objectType)
{
return objectType == typeof(Color) || objectType == typeof(Color?);
}
public override void WriteJson(JsonWriter writer, object? value, JsonSerializer serializer)
{
if (value == null)
{
writer.WriteNull();
return;
}
var color = (Color)value;
writer.WriteValue(ToHex(color));
}
public override object? ReadJson(JsonReader reader, Type objectType, object? existingValue, JsonSerializer serializer)
{
bool isNullable = Nullable.GetUnderlyingType(objectType) != null || !objectType.IsValueType;
if (reader.TokenType == JsonToken.Null)
{
return isNullable ? null : (object)default(Color);
}
if (reader.TokenType == JsonToken.String)
{
var str = (string?)reader.Value;
if (TryParseHex(str, out var parsedColor))
{
return parsedColor;
}
return isNullable ? null : (object)default(Color);
}
if (reader.TokenType == JsonToken.StartObject)
{
var obj = JObject.Load(reader);
float r = (float?)obj["r"] ?? 0f;
float g = (float?)obj["g"] ?? 0f;
float b = (float?)obj["b"] ?? 0f;
float a = (float?)obj["a"] ?? 1f;
return new Color(r, g, b, a);
}
return isNullable ? null : (object)default(Color);
}
public static string ToHex(Color color)
{
byte r = (byte)Math.Clamp((int)Math.Round(color.r * 255f), 0, 255);
byte g = (byte)Math.Clamp((int)Math.Round(color.g * 255f), 0, 255);
byte b = (byte)Math.Clamp((int)Math.Round(color.b * 255f), 0, 255);
byte a = (byte)Math.Clamp((int)Math.Round(color.a * 255f), 0, 255);
return $"#{r:X2}{g:X2}{b:X2}{a:X2}";
}
public static bool TryParseHex(string? hex, out Color color)
{
color = default;
if (string.IsNullOrWhiteSpace(hex)) return false;
var str = hex.Trim();
if (str.StartsWith("#"))
{
str = str.Substring(1);
}
if (str.Length == 6)
{
if (byte.TryParse(str.Substring(0, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var r) &&
byte.TryParse(str.Substring(2, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var g) &&
byte.TryParse(str.Substring(4, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var b))
{
color = new Color(r / 255f, g / 255f, b / 255f, 1f);
return true;
}
}
else if (str.Length == 8)
{
if (byte.TryParse(str.Substring(0, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var r) &&
byte.TryParse(str.Substring(2, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var g) &&
byte.TryParse(str.Substring(4, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var b) &&
byte.TryParse(str.Substring(6, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var a))
{
color = new Color(r / 255f, g / 255f, b / 255f, a / 255f);
return true;
}
}
return false;
}
}
+82
View File
@@ -1,4 +1,5 @@
using System.Diagnostics.CodeAnalysis;
using Newtonsoft.Json;
using UnityEngine;
namespace ADOFAIRenderer.Data;
@@ -18,6 +19,28 @@ public class RenderConfig
public double DelayAfterEnd { get; set; } = 15;
public bool ShowJudgementText { get; set; } = false;
public void CopyFrom(RenderConfig? source)
{
if (source == null) return;
RenderFPS = source.RenderFPS;
VideoFPS = source.VideoFPS;
RenderWidth = source.RenderWidth;
RenderHeight = source.RenderHeight;
DelayAfterEnd = source.DelayAfterEnd;
ShowJudgementText = source.ShowJudgementText;
VideoConfig.CopyFrom(source.VideoConfig);
AudioConfig.CopyFrom(source.AudioConfig);
AdvancedConfig.CopyFrom(source.AdvancedConfig);
}
public RenderConfig Clone()
{
var clone = new RenderConfig();
clone.CopyFrom(this);
return clone;
}
}
[SuppressMessage("ReSharper", "RedundantDefaultMemberInitializer")]
@@ -28,9 +51,33 @@ public class AdvancedConfig
public bool NonTile { get; set; } = false;
public string FileExtension { get; set; } = "mkv";
[JsonConverter(typeof(ColorJsonConverter))]
public Color? firePlanetColor = null;
[JsonConverter(typeof(ColorJsonConverter))]
public Color? icePlanetColor = null;
[JsonConverter(typeof(ColorJsonConverter))]
public Color? windPlanetColor = null;
public void CopyFrom(AdvancedConfig? source)
{
if (source == null) return;
RandomSeed = source.RandomSeed;
ProcessAudio = source.ProcessAudio;
NonTile = source.NonTile;
FileExtension = source.FileExtension;
firePlanetColor = source.firePlanetColor;
icePlanetColor = source.icePlanetColor;
windPlanetColor = source.windPlanetColor;
}
public AdvancedConfig Clone()
{
var clone = new AdvancedConfig();
clone.CopyFrom(this);
return clone;
}
}
public class VideoEncodingConfig
@@ -44,6 +91,25 @@ public class VideoEncodingConfig
public int QP { get; set; } = 18;
public double KeyframeInterval { get; set; } = 2.0;
public bool ForceSoftwareEncoder { get; set; }
public void CopyFrom(VideoEncodingConfig? source)
{
if (source == null) return;
Codec = source.Codec;
RateControlMode = source.RateControlMode;
Bitrate = source.Bitrate;
MaxBitrate = source.MaxBitrate;
QP = source.QP;
KeyframeInterval = source.KeyframeInterval;
ForceSoftwareEncoder = source.ForceSoftwareEncoder;
}
public VideoEncodingConfig Clone()
{
var clone = new VideoEncodingConfig();
clone.CopyFrom(this);
return clone;
}
}
public class AudioEncodingConfig
@@ -71,4 +137,20 @@ public class AudioEncodingConfig
get => _audioBitrate <= 0 ? 256000 : _audioBitrate;
set => _audioBitrate = value <= 0 ? 256000 : value;
}
public void CopyFrom(AudioEncodingConfig? source)
{
if (source == null) return;
RenderAudio = source.RenderAudio;
AudioSampleRate = source.AudioSampleRate;
AudioChannels = source.AudioChannels;
AudioBitrate = source.AudioBitrate;
}
public AudioEncodingConfig Clone()
{
var clone = new AudioEncodingConfig();
clone.CopyFrom(this);
return clone;
}
}␍
+13
View File
@@ -1,5 +1,18 @@
{
"ui.render_config.window_title": "Render Config",
"ui.render_config.presets": "Presets",
"ui.render_config.preset_select": "Preset",
"ui.render_config.preset_name_placeholder": "New preset name...",
"ui.render_config.preset_save": "Save",
"ui.render_config.preset_delete": "Delete",
"ui.render_config.preset_overwrite_title": "Overwrite Preset",
"ui.render_config.preset_overwrite_desc": "A preset named '{0}' already exists. Do you want to overwrite it?",
"ui.render_config.preset_delete_title": "Delete Preset",
"ui.render_config.preset_delete_desc": "Are you sure you want to delete preset '{0}'?",
"ui.render_config.preset_name_empty": "Please enter a preset name.",
"ui.render_config.preset_custom": "(Modified)",
"ui.render_config.confirm": "Confirm",
"ui.render_config.cancel": "Cancel",
"ui.render_config.render_fps": "Render FPS",
"ui.render_config.video_fps": "Video FPS",
"ui.render_config.render_width": "Render Width",
+17 -4
View File
@@ -1,15 +1,28 @@
{
"ui.render_config.window_title": "렌더 설정",
"ui.render_config.presets": "프리셋",
"ui.render_config.preset_select": "프리셋 선택",
"ui.render_config.preset_name_placeholder": "새 프리셋 이름...",
"ui.render_config.preset_save": "저장",
"ui.render_config.preset_delete": "삭제",
"ui.render_config.preset_overwrite_title": "프리셋 덮어쓰기",
"ui.render_config.preset_overwrite_desc": "'{0}' 프리셋이 이미 존재합니다. 덮어쓰시겠습니까?",
"ui.render_config.preset_delete_title": "프리셋 삭제",
"ui.render_config.preset_delete_desc": "'{0}' 프리셋을 정말 삭제하시겠습니까?",
"ui.render_config.preset_name_empty": "프리셋 이름을 입력해 주세요.",
"ui.render_config.preset_custom": "(수정됨)",
"ui.render_config.confirm": "확인",
"ui.render_config.cancel": "취소",
"ui.render_config.render_fps": "렌더링 FPS",
"ui.render_config.video_fps": "영상 FPS",
"ui.render_config.render_width": "렌더링 너비",
"ui.render_config.render_height": "렌더링 높이",
"ui.render_config.delay_after_end": "종료 후 대기 시간 (초)",
"ui.render_config.show_judgement": "판정 텍스트 표시",
"ui.render_config.video_encoding": "Video Encoding Config",
"ui.render_config.audio_encoding": "Audio Encoding Config",
"ui.render_config.global_settings": "Global Settings",
"ui.render_config.advanced_settings": "Advanced Settings",
"ui.render_config.video_encoding": "비디오 인코딩 설정",
"ui.render_config.audio_encoding": "오디오 인코딩 설정",
"ui.render_config.global_settings": "전역 설정",
"ui.render_config.advanced_settings": "고급 설정",
"ui.render_config.go_render": "렌더 시작",
"ui.render_config.codec": "코덱",
"ui.render_config.rate_control": "비트레이트 제어 모드",
+2
View File
@@ -13,6 +13,8 @@
By decoupling the game's simulation timestep from wall-clock time, ADOFAI Renderer enables creators to produce smooth, ultra-high-definition game videos with perfect audio sync, regardless of hardware limitations or level complexity.
> Generative AI technology was partially utilized in the development of this mod.
---
## ✨ Key Features
+1 -1
View File
@@ -9,7 +9,7 @@ using MelonLoader.Utils;
using UnityEngine;
using Object = UnityEngine.Object;
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.2.3-INDEV", "ADOFAI Editor Forum")]
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.2.4-INDEV", "ADOFAI Editor Forum")]
[assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")]
namespace ADOFAIRenderer;
+419 -57
View File
@@ -21,6 +21,13 @@ internal static class RenderConfigWindow
{
private static O5Window? _configWindow;
// Presets controls
private static O5Dropdown<string>? _presetDropdown;
private static O5InputField? _presetNameInput;
private static O5Button? _savePresetButton;
private static O5Button? _deletePresetButton;
private static string? _lastLoadedPresetName;
// Controls cache for validation & sync
private static O5Slider? _renderFpsSlider;
private static O5Slider? _videoFPSSlider;
@@ -89,6 +96,10 @@ internal static class RenderConfigWindow
BuildUI(_configWindow.Content);
}
else
{
ReloadPresetDropdown(GlobalSettings.Current.LastPresetName);
}
// ReSharper disable once NullCoalescingConditionIsAlwaysNotNullAccordingToAPIContract
var config = RenderManager.Instance.Configuration ??= new RenderConfig();
@@ -133,7 +144,117 @@ internal static class RenderConfigWindow
864, 960, 1536, 2048, 3072 // 4:3
};
// TODO: Presets
// Presets (Collapsible Card)
var (_, presetContent) = O5Factory.Card(
ctx, scrollContent,
LocalizationManager.Get("ui.render_config.presets"),
activeValue: true,
onActiveChanged: null,
onDeleteClick: null,
showDeleteButton: false,
showActiveToggle: false
);
var presets = PresetManager.GetPresets();
var presetNames = presets.Select(p => p.Name).ToList();
var initialPresetName = GlobalSettings.Current.LastPresetName;
if (string.IsNullOrEmpty(initialPresetName) || !presetNames.Contains(initialPresetName))
{
initialPresetName = presetNames.FirstOrDefault(n => n.StartsWith("QHD", StringComparison.OrdinalIgnoreCase))
?? (presetNames.Count > 0 ? presetNames[0] : "");
}
_lastLoadedPresetName = initialPresetName;
if (config.RenderFPS <= 0)
{
var initialPreset = presets.FirstOrDefault(p => string.Equals(p.Name, initialPresetName, StringComparison.OrdinalIgnoreCase)) ?? presets.FirstOrDefault();
if (initialPreset != null)
{
config.CopyFrom(initialPreset.Config);
}
}
EnsureDefaultConfig(config);
_presetDropdown = CreateDropdownField(
ctx, presetContent,
LocalizationManager.Get("ui.render_config.preset_select"),
initialPresetName, initialPresetName,
presetNames, p => p,
"dd_presets",
selectedName =>
{
OnPresetSelected(selectedName, config);
}
);
var actionsRowObj = new GameObject("PresetActionsRow");
actionsRowObj.transform.SetParent(presetContent, false);
var actionsRowRect = actionsRowObj.AddComponent<RectTransform>();
var actionsHLayout = actionsRowObj.AddComponent<HorizontalLayoutGroup>();
actionsHLayout.spacing = 8f;
actionsHLayout.childAlignment = TextAnchor.MiddleCenter;
actionsHLayout.childControlWidth = true;
actionsHLayout.childControlHeight = true;
actionsHLayout.childForceExpandWidth = false;
actionsHLayout.childForceExpandHeight = false;
// ReSharper disable once InconsistentNaming
var actionsRowLE = actionsRowObj.AddComponent<LayoutElement>();
actionsRowLE.preferredHeight = 40f;
actionsRowLE.flexibleWidth = 1f;
_presetNameInput = O5Factory.Input(
ctx: ctx,
parent: actionsRowRect,
defaultValue: "",
value: initialPresetName,
onChanged: null,
placeholder: LocalizationManager.Get("ui.render_config.preset_name_placeholder"),
icon: null,
id: "input_preset_name"
);
var inputLE = _presetNameInput.Rect.GetComponent<LayoutElement>() ?? _presetNameInput.Rect.gameObject.AddComponent<LayoutElement>();
inputLE.flexibleWidth = 1f;
inputLE.preferredHeight = 40f;
_savePresetButton = O5Factory.Button(
ctx: ctx,
parent: actionsRowRect,
onClick: () => OnSavePresetClicked(config),
text: LocalizationManager.Get("ui.render_config.preset_save"),
id: "btn_preset_save",
height: 40f
);
var saveLE = _savePresetButton.Rect.GetComponent<LayoutElement>() ?? _savePresetButton.Rect.gameObject.AddComponent<LayoutElement>();
saveLE.preferredWidth = 90f;
saveLE.flexibleWidth = 0f;
saveLE.preferredHeight = 40f;
var redTheme = ctx.Theme with
{
ObjectButton = ctx.Theme.SoftRed,
ButtonHover = ctx.Theme.SoftRed * 0.8f
};
var redCtx = new O5Context(
config: ctx.Config,
theme: redTheme,
fonts: ctx.Fonts,
tween: ctx.Tween
);
_deletePresetButton = O5Factory.Button(
ctx: redCtx,
parent: actionsRowRect,
onClick: () => OnDeletePresetClicked(config),
text: LocalizationManager.Get("ui.render_config.preset_delete"),
id: "btn_preset_delete",
height: 40f
);
var deleteLE = _deletePresetButton.Rect.GetComponent<LayoutElement>() ?? _deletePresetButton.Rect.gameObject.AddComponent<LayoutElement>();
deleteLE.preferredWidth = 90f;
deleteLE.flexibleWidth = 0f;
deleteLE.preferredHeight = 40f;
UpdateDeleteButtonState();
// 1-3. Top section: 좌/우 컨테이너 1개씩으로 3행을 쌓는다 (중앙선 1개)
var (topLeft, topRight) = CreateTwoColumnPanel(scrollContent, spacing: 8f, columnSpacing: 10f);
@@ -144,7 +265,7 @@ internal static class RenderConfigWindow
format: "F3", clampMode: ClampMode.All,
sliderFilter: value => Snap(renderFpsSnap, value),
inputFilter: null, onComplete: null, onChanged: val => { config.RenderFPS = val; },
inputFilter: null, onComplete: null, onChanged: val => { config.RenderFPS = val; MarkConfigModified(); },
text: LocalizationManager.Get("ui.render_config.render_fps"),
id: "slider_render_fps", showFill: true
);
@@ -155,7 +276,7 @@ internal static class RenderConfigWindow
format: "F3", clampMode: ClampMode.All,
sliderFilter: value => Snap(videoFpsSnap, value),
inputFilter: null, onComplete: null, onChanged: val => { config.VideoFPS = val; },
inputFilter: null, onComplete: null, onChanged: val => { config.VideoFPS = val; MarkConfigModified(); },
text: LocalizationManager.Get("ui.render_config.video_fps"),
id: "slider_video_fps", showFill: true
);
@@ -166,7 +287,7 @@ internal static class RenderConfigWindow
format: "F0", clampMode: ClampMode.All,
sliderFilter: value => Snap(renderWidthSnap, value), inputFilter: value => Math.Max(value, 2),
onComplete: null, onChanged: val => { config.RenderWidth = (int)Math.Round(val); },
onComplete: null, onChanged: val => { config.RenderWidth = (int)Math.Round(val); MarkConfigModified(); },
text: LocalizationManager.Get("ui.render_config.render_width"),
id: "slider_render_width", showFill: true
);
@@ -177,7 +298,7 @@ internal static class RenderConfigWindow
format: "F0", clampMode: ClampMode.All,
sliderFilter: value => Snap(renderHeightSnap, value), inputFilter: value => Math.Max(value, 2),
onComplete: null, onChanged: val => { config.RenderHeight = (int)Math.Round(val); },
onComplete: null, onChanged: val => { config.RenderHeight = (int)Math.Round(val); MarkConfigModified(); },
text: LocalizationManager.Get("ui.render_config.render_height"),
id: "slider_render_height", showFill: true
);
@@ -188,7 +309,7 @@ internal static class RenderConfigWindow
format: "F3", clampMode: ClampMode.All,
sliderFilter: null, inputFilter: null,
onComplete: null, onChanged: val => { config.DelayAfterEnd = val; },
onComplete: null, onChanged: val => { config.DelayAfterEnd = val; MarkConfigModified(); },
text: LocalizationManager.Get("ui.render_config.delay_after_end"),
id: "slider_delay_after_end", showFill: true
);
@@ -198,7 +319,7 @@ internal static class RenderConfigWindow
false, config.ShowJudgementText,
LocalizationManager.Get("ui.render_config.show_judgement"),
"toggle_show_judgement",
val => config.ShowJudgementText = val,
val => { config.ShowJudgementText = val; MarkConfigModified(); },
generateLabel: false
);
@@ -225,6 +346,7 @@ internal static class RenderConfigWindow
{
config.VideoConfig.Codec = c;
UpdateVideoCodecUI(c, config);
MarkConfigModified();
});
_bitrateInput = CreateInputField(
@@ -233,7 +355,7 @@ internal static class RenderConfigWindow
"30000", config.VideoConfig.Bitrate.ToString(),
"input_bitrate", out _bitrateLabel,
TMPro.TMP_InputField.CharacterValidation.Integer,
val => { if (int.TryParse(val, out var b) && b > 0) config.VideoConfig.Bitrate = b; }
val => { if (int.TryParse(val, out var b) && b > 0) config.VideoConfig.Bitrate = b; MarkConfigModified(); }
);
_qpInput = CreateInputField(
@@ -242,7 +364,7 @@ internal static class RenderConfigWindow
"18", config.VideoConfig.QP.ToString(),
"input_qp", out _qpLabel,
TMPro.TMP_InputField.CharacterValidation.Integer,
val => { if (int.TryParse(val, out var qp) && qp >= 0) config.VideoConfig.QP = qp; }
val => { if (int.TryParse(val, out var qp) && qp >= 0) config.VideoConfig.QP = qp; MarkConfigModified(); }
);
var rateModes = (RateControlMode[])Enum.GetValues(typeof(RateControlMode));
@@ -256,6 +378,7 @@ internal static class RenderConfigWindow
{
config.VideoConfig.RateControlMode = m;
UpdateRateControlUI(m);
MarkConfigModified();
}
);
@@ -265,7 +388,7 @@ internal static class RenderConfigWindow
"50000", config.VideoConfig.MaxBitrate.ToString(),
"input_max_bitrate", out _maxBitrateLabel,
TMPro.TMP_InputField.CharacterValidation.Integer,
val => { if (int.TryParse(val, out var mb) && mb > 0) config.VideoConfig.MaxBitrate = mb; }
val => { if (int.TryParse(val, out var mb) && mb > 0) config.VideoConfig.MaxBitrate = mb; MarkConfigModified(); }
);
_forceSoftwareToggle = CreateToggleField(
@@ -273,7 +396,7 @@ internal static class RenderConfigWindow
false, config.VideoConfig.ForceSoftwareEncoder,
LocalizationManager.Get("ui.render_config.force_software"),
"toggle_force_software",
val => config.VideoConfig.ForceSoftwareEncoder = val,
val => { config.VideoConfig.ForceSoftwareEncoder = val; MarkConfigModified(); },
generateLabel: true
);
@@ -283,7 +406,7 @@ internal static class RenderConfigWindow
format: "F1", clampMode: ClampMode.All,
sliderFilter: null, inputFilter: null,
onComplete: null, onChanged: val => { config.VideoConfig.KeyframeInterval = val; },
onComplete: null, onChanged: val => { config.VideoConfig.KeyframeInterval = val; MarkConfigModified(); },
text: LocalizationManager.Get("ui.render_config.keyframe_interval"),
id: "slider_keyframe_interval", showFill: true
);
@@ -305,7 +428,7 @@ internal static class RenderConfigWindow
true, config.AudioConfig.RenderAudio,
LocalizationManager.Get("ui.render_config.render_audio"),
"toggle_render_audio",
val => config.AudioConfig.RenderAudio = val,
val => { config.AudioConfig.RenderAudio = val; MarkConfigModified(); },
generateLabel: false
);
@@ -315,7 +438,7 @@ internal static class RenderConfigWindow
format: "F0", clampMode: ClampMode.All,
sliderFilter: value => Snap(audioBitrateSnap, value),
inputFilter: null, onComplete: null, onChanged: val => { config.AudioConfig.AudioBitrate = (int)Math.Round(val) * 1000; },
inputFilter: null, onComplete: null, onChanged: val => { config.AudioConfig.AudioBitrate = (int)Math.Round(val) * 1000; MarkConfigModified(); },
text: LocalizationManager.Get("ui.render_config.audio_bitrate"),
id: "slider_audio_bitrate", showFill: true
);
@@ -327,7 +450,7 @@ internal static class RenderConfigWindow
2, config.AudioConfig.AudioChannels,
channels, c => c == 1 ? "1 (Mono)" : "2 (Stereo)",
"dd_channels",
c => config.AudioConfig.AudioChannels = c
c => { config.AudioConfig.AudioChannels = c; MarkConfigModified(); }
);
_sampleRateDropdown = CreateDropdownField(
@@ -336,7 +459,7 @@ internal static class RenderConfigWindow
48000, config.AudioConfig.AudioSampleRate,
CodecUtil.AvailableSampleRate[CodecUtil.AudioCodecMatch[config.VideoConfig.Codec]], r => $"{r/1000.0} kHz",
"dd_sample_rate",
r => config.AudioConfig.AudioSampleRate = r
r => { config.AudioConfig.AudioSampleRate = r; MarkConfigModified(); }
);
// 6. Global Settings (Collapsible Card)
@@ -425,7 +548,11 @@ internal static class RenderConfigWindow
"mkv", config.AdvancedConfig.FileExtension,
extensions, e => e,
"dd_adv_file_extension",
e => { if (!string.IsNullOrEmpty(e)) config.AdvancedConfig.FileExtension = e; }
e =>
{
if (!string.IsNullOrEmpty(e)) config.AdvancedConfig.FileExtension = e;
MarkConfigModified();
}
);
_processAudioToggle = CreateToggleField(
@@ -433,7 +560,11 @@ internal static class RenderConfigWindow
true, config.AdvancedConfig.ProcessAudio,
LocalizationManager.Get("ui.render_config.process_audio"),
"toggle_process_audio",
val => config.AdvancedConfig.ProcessAudio = val,
val =>
{
config.AdvancedConfig.ProcessAudio = val;
MarkConfigModified();
},
generateLabel: false
);
@@ -447,6 +578,7 @@ internal static class RenderConfigWindow
{
if (int.TryParse(val, out var s)) config.AdvancedConfig.RandomSeed = s;
else if (string.IsNullOrWhiteSpace(val)) config.AdvancedConfig.RandomSeed = null;
MarkConfigModified();
}
);
@@ -455,7 +587,11 @@ internal static class RenderConfigWindow
false, config.AdvancedConfig.NonTile,
LocalizationManager.Get("ui.render_config.non_tile"),
"toggle_non_tile",
val => config.AdvancedConfig.NonTile = val,
val =>
{
config.AdvancedConfig.NonTile = val;
MarkConfigModified();
},
generateLabel: false
);
@@ -482,6 +618,7 @@ internal static class RenderConfigWindow
_firePlanetPicker?.SetBlocked(!val);
config.AdvancedConfig.firePlanetColor = val ? _firePlanetPicker?.Value : null;
if (!val) _firePlanetPicker?.SetExpanded(false);
MarkConfigModified();
},
generateLabel: false
);
@@ -493,7 +630,10 @@ internal static class RenderConfigWindow
val =>
{
if (_firePlanetToggle?.Value == true)
{
config.AdvancedConfig.firePlanetColor = val;
MarkConfigModified();
}
}
);
if (!config.AdvancedConfig.firePlanetColor.HasValue)
@@ -512,6 +652,7 @@ internal static class RenderConfigWindow
_icePlanetPicker?.SetBlocked(!val);
config.AdvancedConfig.icePlanetColor = val ? _icePlanetPicker?.Value : null;
if (!val) _icePlanetPicker?.SetExpanded(false);
MarkConfigModified();
},
generateLabel: false
);
@@ -523,7 +664,10 @@ internal static class RenderConfigWindow
val =>
{
if (_icePlanetToggle?.Value == true)
{
config.AdvancedConfig.icePlanetColor = val;
MarkConfigModified();
}
}
);
if (!config.AdvancedConfig.icePlanetColor.HasValue)
@@ -542,6 +686,7 @@ internal static class RenderConfigWindow
_windPlanetPicker?.SetBlocked(!val);
config.AdvancedConfig.windPlanetColor = val ? _windPlanetPicker?.Value : null;
if (!val) _windPlanetPicker?.SetExpanded(false);
MarkConfigModified();
},
generateLabel: false
);
@@ -553,7 +698,10 @@ internal static class RenderConfigWindow
val =>
{
if (_windPlanetToggle?.Value == true)
{
config.AdvancedConfig.windPlanetColor = val;
MarkConfigModified();
}
}
);
if (!config.AdvancedConfig.windPlanetColor.HasValue)
@@ -647,49 +795,19 @@ internal static class RenderConfigWindow
UpdateVideoCodecUI(config.VideoConfig.Codec, config);
UpdateRateControlUI(config.VideoConfig.RateControlMode, noAnimate: true);
if (!string.IsNullOrEmpty(GlobalSettings.Current.LastPresetName))
{
_presetDropdown?.Set(GlobalSettings.Current.LastPresetName, false);
_lastLoadedPresetName = GlobalSettings.Current.LastPresetName;
UpdateDeleteButtonState();
}
}
private static void TryGoRender()
{
var config = RenderManager.Instance.Configuration;
// Sync Video Config
if (_bitrateInput != null && int.TryParse(_bitrateInput.Value, out var bitrate) && bitrate > 0)
{
config.VideoConfig.Bitrate = bitrate;
}
if (_maxBitrateInput != null && int.TryParse(_maxBitrateInput.Value, out var maxBitrate) && maxBitrate > 0)
{
config.VideoConfig.MaxBitrate = maxBitrate;
}
if (_qpInput != null && int.TryParse(_qpInput.Value, out var qp) && qp >= 0)
{
config.VideoConfig.QP = qp;
}
// Sync Advanced Config
if (_randomSeedInput != null)
{
if (int.TryParse(_randomSeedInput.Value, out var seed))
{
config.AdvancedConfig.RandomSeed = seed;
}
else if (string.IsNullOrWhiteSpace(_randomSeedInput.Value))
{
config.AdvancedConfig.RandomSeed = null;
}
}
// Sync Planet Colors
config.AdvancedConfig.firePlanetColor = (_firePlanetToggle?.Value == true && _firePlanetPicker != null)
? _firePlanetPicker.Value
: null;
config.AdvancedConfig.icePlanetColor = (_icePlanetToggle?.Value == true && _icePlanetPicker != null)
? _icePlanetPicker.Value
: null;
config.AdvancedConfig.windPlanetColor = (_windPlanetToggle?.Value == true && _windPlanetPicker != null)
? _windPlanetPicker.Value
: null;
SyncUItoConfig(config);
// Sync Output Directory
if (_outputDirInput != null)
@@ -725,6 +843,250 @@ internal static class RenderConfigWindow
new RenderSession().Start(config, RenderManager.Instance.levelPath);
}
private static void SyncUItoConfig(RenderConfig target)
{
if (_renderFpsSlider != null) target.RenderFPS = _renderFpsSlider.Value;
if (_videoFPSSlider != null) target.VideoFPS = _videoFPSSlider.Value;
if (_renderWidthSlider != null) target.RenderWidth = (int)Math.Round(_renderWidthSlider.Value);
if (_renderHeightSlider != null) target.RenderHeight = (int)Math.Round(_renderHeightSlider.Value);
if (_delayAfterEndSlider != null) target.DelayAfterEnd = _delayAfterEndSlider.Value;
if (_showJudgementToggle != null) target.ShowJudgementText = _showJudgementToggle.Value;
if (_codecDropdown != null) target.VideoConfig.Codec = _codecDropdown.Value;
if (_rateControlDropdown != null) target.VideoConfig.RateControlMode = _rateControlDropdown.Value;
if (_bitrateInput != null && int.TryParse(_bitrateInput.Value, out var bitrate) && bitrate > 0)
{
target.VideoConfig.Bitrate = bitrate;
}
if (_maxBitrateInput != null && int.TryParse(_maxBitrateInput.Value, out var maxBitrate) && maxBitrate > 0)
{
target.VideoConfig.MaxBitrate = maxBitrate;
}
if (_qpInput != null && int.TryParse(_qpInput.Value, out var qp) && qp >= 0)
{
target.VideoConfig.QP = qp;
}
if (_keyframeIntervalSlider != null) target.VideoConfig.KeyframeInterval = _keyframeIntervalSlider.Value;
if (_forceSoftwareToggle != null) target.VideoConfig.ForceSoftwareEncoder = _forceSoftwareToggle.Value;
if (_renderAudioToggle != null) target.AudioConfig.RenderAudio = _renderAudioToggle.Value;
if (_sampleRateDropdown != null) target.AudioConfig.AudioSampleRate = _sampleRateDropdown.Value;
if (_channelsDropdown != null) target.AudioConfig.AudioChannels = _channelsDropdown.Value;
if (_audioBitrateSlider != null) target.AudioConfig.AudioBitrate = (int)Math.Round(_audioBitrateSlider.Value) * 1000;
if (_fileExtensionDropdown != null && !string.IsNullOrEmpty(_fileExtensionDropdown.Value))
target.AdvancedConfig.FileExtension = _fileExtensionDropdown.Value;
if (_randomSeedInput != null)
{
if (int.TryParse(_randomSeedInput.Value, out var seed))
{
target.AdvancedConfig.RandomSeed = seed;
}
else if (string.IsNullOrWhiteSpace(_randomSeedInput.Value))
{
target.AdvancedConfig.RandomSeed = null;
}
}
if (_processAudioToggle != null) target.AdvancedConfig.ProcessAudio = _processAudioToggle.Value;
if (_nonTileToggle != null) target.AdvancedConfig.NonTile = _nonTileToggle.Value;
// Planet Colors
target.AdvancedConfig.firePlanetColor = (_firePlanetToggle?.Value == true && _firePlanetPicker != null)
? _firePlanetPicker.Value
: null;
target.AdvancedConfig.icePlanetColor = (_icePlanetToggle?.Value == true && _icePlanetPicker != null)
? _icePlanetPicker.Value
: null;
target.AdvancedConfig.windPlanetColor = (_windPlanetToggle?.Value == true && _windPlanetPicker != null)
? _windPlanetPicker.Value
: null;
}
private static string CustomPresetLabel => LocalizationManager.Get("ui.render_config.preset_custom");
private static void MarkConfigModified()
{
if (_presetDropdown == null) return;
var customLabel = CustomPresetLabel;
if (_presetDropdown.Value == customLabel) return;
var currentValues = _presetDropdown.Values;
if (!currentValues.Contains(customLabel))
{
var list = new List<string>(currentValues);
list.Insert(0, customLabel);
_presetDropdown.SetValues(list);
}
_presetDropdown.Set(customLabel, false);
UpdateDeleteButtonState();
}
private static void OnPresetSelected(string? selectedName, RenderConfig config)
{
if (string.IsNullOrEmpty(selectedName) || selectedName == CustomPresetLabel) return;
var preset = PresetManager.GetPresets().FirstOrDefault(p => string.Equals(p.Name, selectedName, StringComparison.OrdinalIgnoreCase));
if (preset == null) return;
GlobalSettings.Current.LastPresetName = preset.Name;
GlobalSettings.Save();
_lastLoadedPresetName = preset.Name;
config.CopyFrom(preset.Config);
ApplyConfigToUI(config);
_presetNameInput?.Set(preset.Name, false);
if (_presetDropdown != null && _presetDropdown.Values.Contains(CustomPresetLabel))
{
var cleaned = _presetDropdown.Values.Where(v => v != CustomPresetLabel).ToList();
_presetDropdown.SetValues(cleaned);
_presetDropdown.Set(preset.Name, false);
}
UpdateDeleteButtonState();
}
private static void OnSavePresetClicked(RenderConfig config)
{
SyncUItoConfig(config);
var name = _presetNameInput?.Value?.Trim();
if (string.IsNullOrWhiteSpace(name) || name == CustomPresetLabel)
{
CommonWarningDialogUI.ShowDialog(
LocalizationManager.Get("ui.render_config.validation_title"),
LocalizationManager.Get("ui.render_config.preset_name_empty"),
new DialogButton(LocalizationManager.Get("ui.render_config.confirm"), () => { })
);
return;
}
bool isCurrentPreset = !string.IsNullOrEmpty(_lastLoadedPresetName) &&
string.Equals(_lastLoadedPresetName, name, StringComparison.OrdinalIgnoreCase);
var existing = PresetManager.GetPresets().FirstOrDefault(p => string.Equals(p.Name, name, StringComparison.OrdinalIgnoreCase));
if (existing != null && !isCurrentPreset)
{
CommonWarningDialogUI.ShowDialog(
LocalizationManager.Get("ui.render_config.preset_overwrite_title"),
LocalizationManager.Get("ui.render_config.preset_overwrite_desc", name),
new DialogButton(
LocalizationManager.Get("ui.render_config.confirm"),
() => DoSavePreset(name, config)
),
new DialogButton(
LocalizationManager.Get("ui.render_config.cancel"),
() => { }
)
);
}
else
{
DoSavePreset(name, config);
}
}
private static void DoSavePreset(string name, RenderConfig config)
{
PresetManager.SavePreset(name, config);
GlobalSettings.Current.LastPresetName = name;
GlobalSettings.Save();
_lastLoadedPresetName = name;
ReloadPresetDropdown(selectName: name);
}
private static void OnDeletePresetClicked(RenderConfig config)
{
var targetPresetName = _presetDropdown?.Value;
if (string.IsNullOrWhiteSpace(targetPresetName) || targetPresetName == CustomPresetLabel)
{
targetPresetName = _lastLoadedPresetName;
if (string.IsNullOrWhiteSpace(targetPresetName) || targetPresetName == CustomPresetLabel)
{
return;
}
}
var ctx = RendererUIManager.Context;
CommonWarningDialogUI.ShowDialog(
LocalizationManager.Get("ui.render_config.preset_delete_title"),
LocalizationManager.Get("ui.render_config.preset_delete_desc", targetPresetName),
new DialogButton(
LocalizationManager.Get("ui.render_config.confirm"),
() => DoDeletePreset(targetPresetName, config),
ctx.Theme.SoftRed
),
new DialogButton(
LocalizationManager.Get("ui.render_config.cancel"),
() => { }
)
);
}
private static void DoDeletePreset(string name, RenderConfig config)
{
PresetManager.DeletePreset(name);
var presets = PresetManager.GetPresets();
var fallbackName = presets.Count > 0 ? presets[0].Name : "";
GlobalSettings.Current.LastPresetName = fallbackName;
GlobalSettings.Save();
_lastLoadedPresetName = fallbackName;
ReloadPresetDropdown(selectName: fallbackName);
var fallbackPreset = presets.FirstOrDefault(p => string.Equals(p.Name, fallbackName, StringComparison.OrdinalIgnoreCase));
if (fallbackPreset != null)
{
config.CopyFrom(fallbackPreset.Config);
ApplyConfigToUI(config);
_presetNameInput?.Set(fallbackPreset.Name, false);
}
}
private static void ReloadPresetDropdown(string? selectName = null)
{
var presets = PresetManager.GetPresets();
var names = presets.Select(p => p.Name).ToList();
if (names.Count == 0)
{
_presetDropdown?.SetValues(new List<string> { CustomPresetLabel });
_presetDropdown?.Set(CustomPresetLabel, false);
_lastLoadedPresetName = null;
UpdateDeleteButtonState();
return;
}
_presetDropdown?.SetValues(names);
var targetName = selectName;
if (string.IsNullOrEmpty(targetName) || !names.Contains(targetName))
{
targetName = names[0];
}
_presetDropdown?.Set(targetName, false);
_lastLoadedPresetName = targetName;
UpdateDeleteButtonState();
}
private static void UpdateDeleteButtonState(string? presetName = null)
{
var targetName = presetName ?? _presetDropdown?.Value;
if (targetName == CustomPresetLabel)
{
targetName = _lastLoadedPresetName;
}
bool canDelete = !string.IsNullOrEmpty(targetName) &&
targetName != CustomPresetLabel &&
PresetManager.GetPresets().Any(p => string.Equals(p.Name, targetName, StringComparison.OrdinalIgnoreCase));
_deletePresetButton?.SetBlocked(!canDelete);
}
private static void ShowValidationError(string message)
{
Melon<RenderMod>.Logger.Error(message);
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+32 -30
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@@ -27,11 +27,33 @@ namespace ADOFAIRenderer.Util
private bool _isInitialized;
private volatile bool _isDisposed;
private readonly AVPixelFormat _targetFormat;
private readonly ComputeShader? _computeShader;
private readonly int _kernelIndex = -1;
private readonly bool _useGPUConversion;
private readonly AVPixelFormat _expectedFormat;
public FrameReader(AVPixelFormat targetFormat)
{
_targetFormat = targetFormat;
_computeShader = ModAssets.ColorConversionShader;
if (_computeShader)
{
var kernelName = targetFormat switch
{
AVPixelFormat.AV_PIX_FMT_NV12 => "CSMain_NV12",
AVPixelFormat.AV_PIX_FMT_YUV420P => "CSMain_YUV420P",
_ => null
};
if (kernelName != null)
{
try { _kernelIndex = _computeShader.FindKernel(kernelName); }
catch { _kernelIndex = -1; }
}
}
_useGPUConversion = _kernelIndex >= 0;
_expectedFormat = _useGPUConversion ? targetFormat : AVPixelFormat.AV_PIX_FMT_RGBA;
InitializePool();
}
@@ -71,42 +93,22 @@ namespace ADOFAIRenderer.Util
state.IsInFlight = true;
}
// Check if GPU color conversion is available
var expectedFmt = AVPixelFormat.AV_PIX_FMT_RGBA;
var kernelIndex = -1;
if (ModAssets.ColorConversionShader)
{
var kernalName = _targetFormat switch
{
AVPixelFormat.AV_PIX_FMT_NV12 => "CSMain_NV12",
AVPixelFormat.AV_PIX_FMT_YUV420P => "CSMain_YUV420P",
_ => null
};
if (kernalName != null)
kernelIndex = ModAssets.ColorConversionShader.FindKernel(kernalName);
}
var useGPUConversion = kernelIndex >= 0;
if (useGPUConversion) expectedFmt = _targetFormat;
var bufferSize = texture.width * texture.height * 4; // RGBA = 4 channel
state.Setup(currentFrame, bufferSize, useGPUConversion, expectedFmt, texture.width, texture.height);
state.Setup(currentFrame, bufferSize, _useGPUConversion, _expectedFormat, texture.width, texture.height);
if (useGPUConversion && state.GPUBuffer != null && ModAssets.ColorConversionShader)
if (_useGPUConversion && state.GPUBuffer != null && _computeShader)
{
ModAssets.ColorConversionShader.SetTexture(kernelIndex, SourceTexture, texture);
ModAssets.ColorConversionShader.SetBuffer(kernelIndex, DestinationBuffer, state.GPUBuffer);
ModAssets.ColorConversionShader.SetInt(Width, texture.width);
ModAssets.ColorConversionShader.SetInt(Height, texture.height);
_computeShader.SetTexture(_kernelIndex, SourceTexture, texture);
_computeShader.SetBuffer(_kernelIndex, DestinationBuffer, state.GPUBuffer);
_computeShader.SetInt(Width, texture.width);
_computeShader.SetInt(Height, texture.height);
var threadGroupsX = expectedFmt == AVPixelFormat.AV_PIX_FMT_NV12
var threadGroupsX = _expectedFormat == AVPixelFormat.AV_PIX_FMT_NV12
? (texture.width + 31) / 32
: (texture.width + 63) / 64;
var threadGroupsY = (texture.height + 15) / 16;
ModAssets.ColorConversionShader.Dispatch(kernelIndex, threadGroupsX, threadGroupsY, 1);
_computeShader.Dispatch(_kernelIndex, threadGroupsX, threadGroupsY, 1);
AsyncGPUReadback.RequestIntoNativeArray(
ref state.NativeBuffer, state.GPUBuffer, state.CachedCallback