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| Author | SHA256 | Date | |
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9e3941e3b5
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78ea42b368
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064bd816e8
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46fc00df9c
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769f368f66
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No files matched your search
@@ -95,6 +95,22 @@ public class AdvancedConfig
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/// </summary>
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public bool NonTile { get; set; } = false;
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/// <summary>
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/// When true, the game's bloom (<c>VideoBloom</c>) computes its blur size as if the frame were 720 pixels high, so the
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/// blur passes on the 198-pixel-high bloom buffer are the same as in a 720p frame at any render height
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/// (VideoBloomPatch). Default false.
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/// </summary>
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public bool HighResBloomCorrection { get; set; } = false;
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// === [MARKER: FIX_SET_FRAMERATE_BUG START] ===
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/// <summary>
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/// When true, fixes in-game and render bugs during SetFramerate events (where objects disappear on the first frame
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/// or parallax/tiles lag behind) by deferring manual camera rendering to the end of the frame after all LateUpdates.
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/// Default true.
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/// </summary>
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public bool FixCustomFrameRate { get; set; } = true;
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// === [MARKER: FIX_SET_FRAMERATE_BUG END] ===
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/// <summary>File extension of the default output file name, without the dot (e.g. "mkv", "mp4"); selects the container.</summary>
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public string FileExtension { get; set; } = "mkv";
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@@ -120,6 +136,10 @@ public class AdvancedConfig
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RandomSeed = source.RandomSeed;
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ProcessAudio = source.ProcessAudio;
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NonTile = source.NonTile;
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HighResBloomCorrection = source.HighResBloomCorrection;
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// === [MARKER: FIX_SET_FRAMERATE_BUG START] ===
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FixCustomFrameRate = source.FixCustomFrameRate;
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// === [MARKER: FIX_SET_FRAMERATE_BUG END] ===
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FileExtension = source.FileExtension;
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firePlanetColor = source.firePlanetColor;
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icePlanetColor = source.icePlanetColor;
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@@ -42,6 +42,8 @@
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"ui.render_config.file_extension": "File Extension",
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"ui.render_config.process_audio": "Process Audio",
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"ui.render_config.non_tile": "Non-Tile Mode",
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"ui.render_config.high_res_bloom_correction": "High-Resolution Bloom Correction",
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"ui.render_config.fix_custom_frame_rate": "Fix Custom FPS Render Timing",
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"ui.render_config.random_seed": "Random Seed (Optional)",
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"ui.render_config.validation_title": "Invalid Settings",
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"ui.render_config.validation_error": "Please check your input values:\n- Width and Height must be integers > 0\n- Render FPS and Video FPS must be > 0\n- Delay After End must be >= 0",
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@@ -42,6 +42,8 @@
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"ui.render_config.file_extension": "파일 확장자",
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"ui.render_config.process_audio": "오디오 처리",
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"ui.render_config.non_tile": "논타일 모드",
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"ui.render_config.high_res_bloom_correction": "고해상도 블룸 보정",
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"ui.render_config.fix_custom_frame_rate": "커스텀 FPS 렌더 타이밍 보정",
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"ui.render_config.random_seed": "랜덤 시드 (선택 사항)",
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"ui.render_config.validation_title": "설정 오류",
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"ui.render_config.validation_error": "입력값을 확인해 주세요:\n- 너비와 높이는 0보다 큰 정수여야 합니다.\n- 렌더 FPS와 영상 FPS는 0보다 커야 합니다.\n- 종료 후 대기 시간은 0 이상이어야 합니다.",
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@@ -0,0 +1,115 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using ADOFAIRenderer.Core;
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using HarmonyLib;
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using UnityEngine;
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namespace ADOFAIRenderer.Patch.Game;
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// === [MARKER: FIX_SET_FRAMERATE_BUG START] ===
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/// <summary>
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/// Fixes the in-game and render bug where objects (floors, decorations, planets) disappear on the first frame of
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/// a SetFramerate event (due to camera Z=0 near clip culling) and where parallax/tiles lag behind on subsequent frames.
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/// <para>
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/// Defers the manual camera rendering (<c>scrCamera.UpdateCustomFrameRateScreen</c>) to the very end of the frame
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/// (execution order <c>int.MaxValue - 1</c>), after all components (<c>scrCamera</c>, <c>scrFloor</c>,
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/// <c>scrDecorationManager</c>, <c>scrPlanet</c>, <c>scrParallax</c>, and <c>scrController</c>) have finished their
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/// <c>LateUpdate</c>.
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/// </para>
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/// </summary>
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[HarmonyPatch]
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public static class CustomFrameRateDeferPatch
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{
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private static bool _isExecutingDeferred;
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private static scrCamera? _pendingCamera;
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private static readonly Action<scrCamera>? UpdateCustomFrameRateScreenInvoker =
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AccessTools.MethodDelegate<Action<scrCamera>>(AccessTools.Method(typeof(scrCamera), "UpdateCustomFrameRateScreen"));
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/// <summary>
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/// Checks whether the SetFramerate render timing fix is enabled.
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/// Active if rendering session has the option enabled, or enabled by default during normal in-game play.
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/// </summary>
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public static bool IsEnabled
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{
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get
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{
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if (RenderManager.IsActive && RenderManager.Instance?.Configuration?.AdvancedConfig != null)
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{
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return RenderManager.Instance.Configuration.AdvancedConfig.FixCustomFrameRate;
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}
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return true;
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}
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}
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/// <summary>
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/// Intercepts manual camera render calls from SetCustomFrameRate (Update phase) or CheckUpdateFrameRateScreen
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/// (LateUpdate phase). If not currently executing the deferred render pass, records the camera instance and
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/// suppresses the premature render.
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/// </summary>
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[HarmonyPrefix]
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[HarmonyPatch(typeof(scrCamera), "UpdateCustomFrameRateScreen")]
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private static bool DeferManualRender(scrCamera __instance)
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{
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if (!IsEnabled) return true;
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if (_isExecutingDeferred) return true;
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_pendingCamera = __instance;
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return false;
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}
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/// <summary>
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/// Ensures that the runner component is attached to the camera when it starts.
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/// </summary>
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[HarmonyPostfix]
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[HarmonyPatch(typeof(scrCamera), "Start")]
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private static void AttachRunner(scrCamera __instance)
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{
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if (!__instance) return;
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if (!__instance.gameObject.GetComponent<CustomFrameRateDeferredRunner>())
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{
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__instance.gameObject.AddComponent<CustomFrameRateDeferredRunner>();
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||||
}
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}
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/// <summary>
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/// Invoked at the very end of LateUpdate (Order int.MaxValue - 1). If a manual render was requested during the frame,
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/// executes the camera's original UpdateCustomFrameRateScreen once with all objects fully prepared.
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/// </summary>
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internal static void ExecuteDeferredRender()
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{
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if (_pendingCamera == null) return;
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var cam = _pendingCamera;
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_pendingCamera = null;
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if (!cam) return;
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_isExecutingDeferred = true;
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try
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{
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UpdateCustomFrameRateScreenInvoker?.Invoke(cam);
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}
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finally
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||||
{
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_isExecutingDeferred = false;
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}
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}
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}
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/// <summary>
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/// Runner component attached to scrCamera that executes deferred custom frame rate renders at the end of LateUpdate.
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/// Execution order <c>int.MaxValue - 1</c> guarantees it runs after all normal game components (including
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/// scrController at 400), but right before PostRenderHook at <c>int.MaxValue</c>.
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/// </summary>
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[DefaultExecutionOrder(int.MaxValue - 1)]
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internal class CustomFrameRateDeferredRunner : MonoBehaviour
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{
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private void LateUpdate()
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{
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CustomFrameRateDeferPatch.ExecuteDeferredRender();
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}
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}
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// === [MARKER: FIX_SET_FRAMERATE_BUG END] ===
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@@ -0,0 +1,59 @@
|
||||
using ADOFAIRenderer.Core;
|
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using HarmonyLib;
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using UnityEngine;
|
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|
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namespace ADOFAIRenderer.Patch.Game;
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/// <summary>
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/// Makes the game's bloom compute its blur size as if the frame were 720 pixels high
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/// ("High-Resolution Bloom Correction" option).
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/// <para>
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/// Patched member: <c>VideoBloom.OnRenderImage(RenderTexture source, RenderTexture destination)</c>. The game scales the
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/// frame down to a bloom buffer 198 pixels high (<c>scale = 198 / source.height</c>) and sets the blur radius in bloom
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/// buffer pixels to <c>KernelSize * MediumKernelScale * scale</c> (and <c>KernelSize * LargeKernelScale * scale</c>).
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/// <c>BloomBlit</c> turns the radius into the number of 5-tap blur passes and the blend amount of the last pass.
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/// </para>
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/// <para>
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/// While the render is active (<see cref="RenderManager.IsActive"/>) and <c>AdvancedConfig.HighResBloomCorrection</c> is
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/// enabled, the prefix multiplies <c>KernelSize</c> by <c>source.height / 720</c> for the duration of the call, so the
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/// radius equals <c>KernelSize * MediumKernelScale * 198 / 720</c> and the blur passes on the bloom buffer are the same
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/// as in a 720p frame. The finalizer restores the original <c>KernelSize</c>. The bloom buffer size and the downscale
|
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/// from the source frame keep the game's behavior.
|
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/// </para>
|
||||
/// </summary>
|
||||
[HarmonyPatch(typeof(VideoBloom))]
|
||||
public class VideoBloomPatch
|
||||
{
|
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/// <summary>Frame height in pixels the blur size is computed for.</summary>
|
||||
private const float ReferenceHeight = 720f;
|
||||
|
||||
/// <summary>Prefix of <c>VideoBloom.OnRenderImage</c>.</summary>
|
||||
/// <param name="__instance">The bloom component on the game camera.</param>
|
||||
/// <param name="source">The camera frame; its height selects the multiplier.</param>
|
||||
/// <param name="__state">Original <c>KernelSize</c>, or null when it was not changed.</param>
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch("OnRenderImage")]
|
||||
// ReSharper disable InconsistentNaming
|
||||
public static void ScaleKernelSize(VideoBloom __instance, RenderTexture source, out float? __state)
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// ReSharper restore InconsistentNaming
|
||||
{
|
||||
__state = null;
|
||||
if (!source || !RenderManager.IsActive || !RenderManager.Instance.Configuration.AdvancedConfig.HighResBloomCorrection)
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||||
return;
|
||||
|
||||
__state = __instance.KernelSize;
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__instance.KernelSize *= source.height / ReferenceHeight;
|
||||
}
|
||||
|
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/// <summary>Finalizer of <c>VideoBloom.OnRenderImage</c>: restores <c>KernelSize</c> when the prefix changed it.</summary>
|
||||
/// <param name="__instance">The bloom component on the game camera.</param>
|
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/// <param name="__state">Original <c>KernelSize</c> stored by the prefix, or null.</param>
|
||||
[HarmonyFinalizer]
|
||||
[HarmonyPatch("OnRenderImage")]
|
||||
// ReSharper disable InconsistentNaming
|
||||
public static void RestoreKernelSize(VideoBloom __instance, float? __state)
|
||||
// ReSharper restore InconsistentNaming
|
||||
{
|
||||
if (__state.HasValue) __instance.KernelSize = __state.Value;
|
||||
}
|
||||
}
|
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+1
-1
@@ -9,7 +9,7 @@ using MelonLoader.Utils;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.3.1-INDEV", "ADOFAI Editor Forum")]
|
||||
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.3.2-INDEV", "ADOFAI Editor Forum")]
|
||||
[assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")]
|
||||
|
||||
namespace ADOFAIRenderer;
|
||||
|
||||
@@ -139,6 +139,10 @@ internal static class RenderConfigWindow
|
||||
private static O5InputField? _randomSeedInput;
|
||||
private static O5Toggle? _processAudioToggle;
|
||||
private static O5Toggle? _nonTileToggle;
|
||||
private static O5Toggle? _highResBloomCorrectionToggle;
|
||||
// === [MARKER: FIX_SET_FRAMERATE_BUG START] ===
|
||||
private static O5Toggle? _fixCustomFrameRateToggle;
|
||||
// === [MARKER: FIX_SET_FRAMERATE_BUG END] ===
|
||||
|
||||
// Planet color overrides: the toggle enables the override, the picker holds the color. A disabled toggle stores
|
||||
// null in AdvancedConfig (no override is applied by PersistencePatch) and blocks the picker.
|
||||
@@ -644,7 +648,7 @@ internal static class RenderConfigWindow
|
||||
{
|
||||
var trimmed = val?.Trim() ?? string.Empty;
|
||||
if (string.IsNullOrWhiteSpace(trimmed) ||
|
||||
string.Equals(trimmed, GlobalSettings.DefaultOutputDirectory, StringComparison.OrdinalIgnoreCase))
|
||||
string.Equals(trimmed, GlobalSettings.DefaultOutputDirectory, StringComparison.Ordinal))
|
||||
{
|
||||
GlobalSettings.Current.OutputDirectory = null;
|
||||
}
|
||||
@@ -698,6 +702,7 @@ internal static class RenderConfigWindow
|
||||
// Section 6: Advanced Settings card (RenderConfig.AdvancedConfig)
|
||||
// File Extension | Random Seed
|
||||
// Process Audio | Non-Tile Mode
|
||||
// High-Resolution Bloom Correction |
|
||||
// "Planet Colors" label, then three columns: Fire | Ice | Wind (toggle + color picker each)
|
||||
// ---------------------------------------------------------------------------------------------
|
||||
// 7. Advanced Settings (Collapsible Card)
|
||||
@@ -739,6 +744,23 @@ internal static class RenderConfigWindow
|
||||
generateLabel: false
|
||||
);
|
||||
|
||||
// High-Resolution Bloom Correction (AdvancedConfig.HighResBloomCorrection): the game's bloom computes its blur
|
||||
// size as if the frame were 720 pixels high (VideoBloomPatch)
|
||||
_highResBloomCorrectionToggle = CreateToggleField(
|
||||
ctx, CreateFieldSlot(advLeft),
|
||||
labelKey: "",
|
||||
defaultValue: false,
|
||||
value: config.AdvancedConfig.HighResBloomCorrection,
|
||||
toggleTextKey: "ui.render_config.high_res_bloom_correction",
|
||||
id: "toggle_high_res_bloom_correction",
|
||||
onChanged: val =>
|
||||
{
|
||||
config.AdvancedConfig.HighResBloomCorrection = val;
|
||||
MarkConfigModified();
|
||||
},
|
||||
generateLabel: false
|
||||
);
|
||||
|
||||
// Random Seed (AdvancedConfig.RandomSeed): integer passed to UnityEngine.Random.InitState before the game scene
|
||||
// loads; empty text stores null (no seeding). Text that is neither empty nor an integer keeps the previous value.
|
||||
_randomSeedInput = CreateInputField(
|
||||
@@ -772,6 +794,24 @@ internal static class RenderConfigWindow
|
||||
generateLabel: false
|
||||
);
|
||||
|
||||
// === [MARKER: FIX_SET_FRAMERATE_BUG START] ===
|
||||
// Fix SetFramerate Render Timing (AdvancedConfig.FixCustomFrameRate): defers manual camera rendering to frame end
|
||||
_fixCustomFrameRateToggle = CreateToggleField(
|
||||
ctx, CreateFieldSlot(advRight),
|
||||
labelKey: "",
|
||||
defaultValue: true,
|
||||
value: config.AdvancedConfig.FixCustomFrameRate,
|
||||
toggleTextKey: "ui.render_config.fix_custom_frame_rate",
|
||||
id: "toggle_fix_custom_frame_rate",
|
||||
onChanged: val =>
|
||||
{
|
||||
config.AdvancedConfig.FixCustomFrameRate = val;
|
||||
MarkConfigModified();
|
||||
},
|
||||
generateLabel: false
|
||||
);
|
||||
// === [MARKER: FIX_SET_FRAMERATE_BUG END] ===
|
||||
|
||||
// 7-1. Planet Color Settings (Optional).
|
||||
// For each planet: the toggle turns the override on/off (off stores null and blocks/collapses the picker);
|
||||
// the picker writes its color into the config only while the toggle is on.
|
||||
@@ -980,6 +1020,10 @@ internal static class RenderConfigWindow
|
||||
_randomSeedInput?.Set(config.AdvancedConfig.RandomSeed?.ToString() ?? "", false);
|
||||
_processAudioToggle?.Set(config.AdvancedConfig.ProcessAudio, false);
|
||||
_nonTileToggle?.Set(config.AdvancedConfig.NonTile, false);
|
||||
_highResBloomCorrectionToggle?.Set(config.AdvancedConfig.HighResBloomCorrection, false);
|
||||
// === [MARKER: FIX_SET_FRAMERATE_BUG START] ===
|
||||
_fixCustomFrameRateToggle?.Set(config.AdvancedConfig.FixCustomFrameRate, false);
|
||||
// === [MARKER: FIX_SET_FRAMERATE_BUG END] ===
|
||||
|
||||
// Planet colors: toggle on when an override is stored; the picker shows the stored color or the default and is
|
||||
// blocked without an override
|
||||
@@ -1074,7 +1118,7 @@ internal static class RenderConfigWindow
|
||||
{
|
||||
var path = _outputDirInput.Value.Trim();
|
||||
if (string.IsNullOrWhiteSpace(path) ||
|
||||
string.Equals(path, GlobalSettings.DefaultOutputDirectory, StringComparison.OrdinalIgnoreCase))
|
||||
string.Equals(path, GlobalSettings.DefaultOutputDirectory, StringComparison.Ordinal))
|
||||
{
|
||||
GlobalSettings.Current.OutputDirectory = null;
|
||||
}
|
||||
@@ -1161,6 +1205,10 @@ internal static class RenderConfigWindow
|
||||
}
|
||||
if (_processAudioToggle != null) target.AdvancedConfig.ProcessAudio = _processAudioToggle.Value;
|
||||
if (_nonTileToggle != null) target.AdvancedConfig.NonTile = _nonTileToggle.Value;
|
||||
if (_highResBloomCorrectionToggle != null) target.AdvancedConfig.HighResBloomCorrection = _highResBloomCorrectionToggle.Value;
|
||||
// === [MARKER: FIX_SET_FRAMERATE_BUG START] ===
|
||||
if (_fixCustomFrameRateToggle != null) target.AdvancedConfig.FixCustomFrameRate = _fixCustomFrameRateToggle.Value;
|
||||
// === [MARKER: FIX_SET_FRAMERATE_BUG END] ===
|
||||
|
||||
// Planet Colors
|
||||
target.AdvancedConfig.firePlanetColor = (_firePlanetToggle?.Value == true && _firePlanetPicker != null)
|
||||
|
||||
@@ -1080,6 +1080,14 @@ namespace ADOFAIRenderer.Util.FFmpeg
|
||||
{
|
||||
TrySetOption("x265-params", "hrd=1:strict-cbr=1");
|
||||
}
|
||||
// NVENC: without "rc", nvenc_setup_rate_control selects CONSTQP when "qp" is set and VBR otherwise;
|
||||
// bit_rate and rc_max_rate being equal does not select CBR. "rc=cbr" selects NV_ENC_PARAMS_RC_CBR.
|
||||
// Reference: https://github.com/FFmpeg/FFmpeg/blob/release/8.0/libavcodec/nvenc.c (nvenc_setup_rate_control),
|
||||
// https://github.com/FFmpeg/FFmpeg/blob/release/8.0/libavcodec/nvenc_h264.c ("rc" option, "cbr" constant)
|
||||
else if (encoder.Kind == EncoderKind.NVENC)
|
||||
{
|
||||
TrySetOption("rc", "cbr");
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
@@ -18,8 +18,8 @@ namespace ADOFAIRenderer.Util.OS;
|
||||
/// </para>
|
||||
/// <para>- <b>macOS</b>: <c>osascript</c> running AppleScript <c>choose folder</c>.</para>
|
||||
/// <para>
|
||||
/// - <b>Linux</b>: <c>zenity --file-selection --directory</c>; when zenity does not return an existing directory (not installed,
|
||||
/// cancelled or failed), <c>kdialog --getexistingdirectory</c>.
|
||||
/// - <b>Linux</b>: <c>zenity --file-selection --directory</c>; when zenity is not installed or fails (exit code other than 0
|
||||
/// or 1), <c>kdialog --getexistingdirectory</c>. A cancelled zenity dialog (exit code 1) ends the selection.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The dialog runs off the main Unity thread so the game keeps rendering frames while it is open. Only one dialog can be open
|
||||
@@ -688,13 +688,13 @@ internal static class FolderDialogUtil
|
||||
|
||||
/// <summary>
|
||||
/// Runs <c>zenity --file-selection --directory --title=... [--filename=initialDirectory]</c> and blocks until it exits.
|
||||
/// When zenity cannot be started, exits with a non-zero code (cancel or error) or prints a path that is not an existing
|
||||
/// directory, runs <c>kdialog --getexistingdirectory [initialDirectory] --title ...</c> instead. Both commands print the
|
||||
/// Exit code 0 returns the printed path when it is an existing directory, and exit code 1 (cancelled or closed) returns null
|
||||
/// without opening a second dialog. When zenity cannot be started or exits with any other code, runs <c>kdialog --getexistingdirectory [initialDirectory] --title ...</c> instead. Both commands print the
|
||||
/// selected path to standard output.
|
||||
/// </summary>
|
||||
/// <param name="initialDirectory">Folder shown first; used only when it is an existing directory.</param>
|
||||
/// <returns>
|
||||
/// The selected existing directory; null when both dialogs return nothing, when kdialog cannot be started, or on an
|
||||
/// The selected existing directory; null when the dialog is cancelled, when kdialog cannot be started, or on an
|
||||
/// exception (logged as a warning).
|
||||
/// </returns>
|
||||
private static string? OpenLinuxFolderBrowser(string initialDirectory)
|
||||
@@ -725,15 +725,19 @@ internal static class FolderDialogUtil
|
||||
var output = process.StandardOutput.ReadToEnd().Trim();
|
||||
process.WaitForExit();
|
||||
|
||||
if (process.ExitCode == 0 && !string.IsNullOrEmpty(output) && Directory.Exists(output))
|
||||
if (process.ExitCode == 0)
|
||||
{
|
||||
return output;
|
||||
return !string.IsNullOrEmpty(output) && Directory.Exists(output) ? output : null;
|
||||
}
|
||||
|
||||
// zenity exit code 1: the dialog was cancelled or closed.
|
||||
// Reference: https://gitlab.gnome.org/GNOME/zenity/-/raw/master/src/util.c (ZENITY_OK_DEFAULT 0, ZENITY_CANCEL_DEFAULT 1, ZENITY_ESC_DEFAULT 1, ZENITY_ERROR_DEFAULT -1).
|
||||
if (process.ExitCode == 1) return null;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Fallback to kdialog if zenity fails to start
|
||||
// Falls back to kdialog when zenity is not installed or cannot be started.
|
||||
}
|
||||
|
||||
var kdialogInfo = new ProcessStartInfo
|
||||
|
||||
Reference in new issue
Block a user