SHA256
Compare commits
5
Commits
| Author | SHA256 | Date | |
|---|---|---|---|
|
|
9e3941e3b5
|
||
|
|
78ea42b368
|
||
|
|
064bd816e8
|
||
|
|
46fc00df9c
|
||
|
|
769f368f66
|
No files matched your search
@@ -95,6 +95,22 @@ public class AdvancedConfig
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool NonTile { get; set; } = false;
|
public bool NonTile { get; set; } = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// When true, the game's bloom (<c>VideoBloom</c>) computes its blur size as if the frame were 720 pixels high, so the
|
||||||
|
/// blur passes on the 198-pixel-high bloom buffer are the same as in a 720p frame at any render height
|
||||||
|
/// (VideoBloomPatch). Default false.
|
||||||
|
/// </summary>
|
||||||
|
public bool HighResBloomCorrection { get; set; } = false;
|
||||||
|
|
||||||
|
// === [MARKER: FIX_SET_FRAMERATE_BUG START] ===
|
||||||
|
/// <summary>
|
||||||
|
/// When true, fixes in-game and render bugs during SetFramerate events (where objects disappear on the first frame
|
||||||
|
/// or parallax/tiles lag behind) by deferring manual camera rendering to the end of the frame after all LateUpdates.
|
||||||
|
/// Default true.
|
||||||
|
/// </summary>
|
||||||
|
public bool FixCustomFrameRate { get; set; } = true;
|
||||||
|
// === [MARKER: FIX_SET_FRAMERATE_BUG END] ===
|
||||||
|
|
||||||
/// <summary>File extension of the default output file name, without the dot (e.g. "mkv", "mp4"); selects the container.</summary>
|
/// <summary>File extension of the default output file name, without the dot (e.g. "mkv", "mp4"); selects the container.</summary>
|
||||||
public string FileExtension { get; set; } = "mkv";
|
public string FileExtension { get; set; } = "mkv";
|
||||||
|
|
||||||
@@ -120,6 +136,10 @@ public class AdvancedConfig
|
|||||||
RandomSeed = source.RandomSeed;
|
RandomSeed = source.RandomSeed;
|
||||||
ProcessAudio = source.ProcessAudio;
|
ProcessAudio = source.ProcessAudio;
|
||||||
NonTile = source.NonTile;
|
NonTile = source.NonTile;
|
||||||
|
HighResBloomCorrection = source.HighResBloomCorrection;
|
||||||
|
// === [MARKER: FIX_SET_FRAMERATE_BUG START] ===
|
||||||
|
FixCustomFrameRate = source.FixCustomFrameRate;
|
||||||
|
// === [MARKER: FIX_SET_FRAMERATE_BUG END] ===
|
||||||
FileExtension = source.FileExtension;
|
FileExtension = source.FileExtension;
|
||||||
firePlanetColor = source.firePlanetColor;
|
firePlanetColor = source.firePlanetColor;
|
||||||
icePlanetColor = source.icePlanetColor;
|
icePlanetColor = source.icePlanetColor;
|
||||||
|
|||||||
@@ -42,6 +42,8 @@
|
|||||||
"ui.render_config.file_extension": "File Extension",
|
"ui.render_config.file_extension": "File Extension",
|
||||||
"ui.render_config.process_audio": "Process Audio",
|
"ui.render_config.process_audio": "Process Audio",
|
||||||
"ui.render_config.non_tile": "Non-Tile Mode",
|
"ui.render_config.non_tile": "Non-Tile Mode",
|
||||||
|
"ui.render_config.high_res_bloom_correction": "High-Resolution Bloom Correction",
|
||||||
|
"ui.render_config.fix_custom_frame_rate": "Fix Custom FPS Render Timing",
|
||||||
"ui.render_config.random_seed": "Random Seed (Optional)",
|
"ui.render_config.random_seed": "Random Seed (Optional)",
|
||||||
"ui.render_config.validation_title": "Invalid Settings",
|
"ui.render_config.validation_title": "Invalid Settings",
|
||||||
"ui.render_config.validation_error": "Please check your input values:\n- Width and Height must be integers > 0\n- Render FPS and Video FPS must be > 0\n- Delay After End must be >= 0",
|
"ui.render_config.validation_error": "Please check your input values:\n- Width and Height must be integers > 0\n- Render FPS and Video FPS must be > 0\n- Delay After End must be >= 0",
|
||||||
|
|||||||
@@ -42,6 +42,8 @@
|
|||||||
"ui.render_config.file_extension": "파일 확장자",
|
"ui.render_config.file_extension": "파일 확장자",
|
||||||
"ui.render_config.process_audio": "오디오 처리",
|
"ui.render_config.process_audio": "오디오 처리",
|
||||||
"ui.render_config.non_tile": "논타일 모드",
|
"ui.render_config.non_tile": "논타일 모드",
|
||||||
|
"ui.render_config.high_res_bloom_correction": "고해상도 블룸 보정",
|
||||||
|
"ui.render_config.fix_custom_frame_rate": "커스텀 FPS 렌더 타이밍 보정",
|
||||||
"ui.render_config.random_seed": "랜덤 시드 (선택 사항)",
|
"ui.render_config.random_seed": "랜덤 시드 (선택 사항)",
|
||||||
"ui.render_config.validation_title": "설정 오류",
|
"ui.render_config.validation_title": "설정 오류",
|
||||||
"ui.render_config.validation_error": "입력값을 확인해 주세요:\n- 너비와 높이는 0보다 큰 정수여야 합니다.\n- 렌더 FPS와 영상 FPS는 0보다 커야 합니다.\n- 종료 후 대기 시간은 0 이상이어야 합니다.",
|
"ui.render_config.validation_error": "입력값을 확인해 주세요:\n- 너비와 높이는 0보다 큰 정수여야 합니다.\n- 렌더 FPS와 영상 FPS는 0보다 커야 합니다.\n- 종료 후 대기 시간은 0 이상이어야 합니다.",
|
||||||
|
|||||||
@@ -0,0 +1,115 @@
|
|||||||
|
using System;
|
||||||
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
using ADOFAIRenderer.Core;
|
||||||
|
using HarmonyLib;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ADOFAIRenderer.Patch.Game;
|
||||||
|
|
||||||
|
// === [MARKER: FIX_SET_FRAMERATE_BUG START] ===
|
||||||
|
/// <summary>
|
||||||
|
/// Fixes the in-game and render bug where objects (floors, decorations, planets) disappear on the first frame of
|
||||||
|
/// a SetFramerate event (due to camera Z=0 near clip culling) and where parallax/tiles lag behind on subsequent frames.
|
||||||
|
/// <para>
|
||||||
|
/// Defers the manual camera rendering (<c>scrCamera.UpdateCustomFrameRateScreen</c>) to the very end of the frame
|
||||||
|
/// (execution order <c>int.MaxValue - 1</c>), after all components (<c>scrCamera</c>, <c>scrFloor</c>,
|
||||||
|
/// <c>scrDecorationManager</c>, <c>scrPlanet</c>, <c>scrParallax</c>, and <c>scrController</c>) have finished their
|
||||||
|
/// <c>LateUpdate</c>.
|
||||||
|
/// </para>
|
||||||
|
/// </summary>
|
||||||
|
[HarmonyPatch]
|
||||||
|
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||||
|
public static class CustomFrameRateDeferPatch
|
||||||
|
{
|
||||||
|
private static bool _isExecutingDeferred;
|
||||||
|
private static scrCamera? _pendingCamera;
|
||||||
|
|
||||||
|
private static readonly Action<scrCamera>? UpdateCustomFrameRateScreenInvoker =
|
||||||
|
AccessTools.MethodDelegate<Action<scrCamera>>(AccessTools.Method(typeof(scrCamera), "UpdateCustomFrameRateScreen"));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks whether the SetFramerate render timing fix is enabled.
|
||||||
|
/// Active if rendering session has the option enabled, or enabled by default during normal in-game play.
|
||||||
|
/// </summary>
|
||||||
|
public static bool IsEnabled
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (RenderManager.IsActive && RenderManager.Instance?.Configuration?.AdvancedConfig != null)
|
||||||
|
{
|
||||||
|
return RenderManager.Instance.Configuration.AdvancedConfig.FixCustomFrameRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Intercepts manual camera render calls from SetCustomFrameRate (Update phase) or CheckUpdateFrameRateScreen
|
||||||
|
/// (LateUpdate phase). If not currently executing the deferred render pass, records the camera instance and
|
||||||
|
/// suppresses the premature render.
|
||||||
|
/// </summary>
|
||||||
|
[HarmonyPrefix]
|
||||||
|
[HarmonyPatch(typeof(scrCamera), "UpdateCustomFrameRateScreen")]
|
||||||
|
private static bool DeferManualRender(scrCamera __instance)
|
||||||
|
{
|
||||||
|
if (!IsEnabled) return true;
|
||||||
|
if (_isExecutingDeferred) return true;
|
||||||
|
|
||||||
|
_pendingCamera = __instance;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ensures that the runner component is attached to the camera when it starts.
|
||||||
|
/// </summary>
|
||||||
|
[HarmonyPostfix]
|
||||||
|
[HarmonyPatch(typeof(scrCamera), "Start")]
|
||||||
|
private static void AttachRunner(scrCamera __instance)
|
||||||
|
{
|
||||||
|
if (!__instance) return;
|
||||||
|
if (!__instance.gameObject.GetComponent<CustomFrameRateDeferredRunner>())
|
||||||
|
{
|
||||||
|
__instance.gameObject.AddComponent<CustomFrameRateDeferredRunner>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked at the very end of LateUpdate (Order int.MaxValue - 1). If a manual render was requested during the frame,
|
||||||
|
/// executes the camera's original UpdateCustomFrameRateScreen once with all objects fully prepared.
|
||||||
|
/// </summary>
|
||||||
|
internal static void ExecuteDeferredRender()
|
||||||
|
{
|
||||||
|
if (_pendingCamera == null) return;
|
||||||
|
|
||||||
|
var cam = _pendingCamera;
|
||||||
|
_pendingCamera = null;
|
||||||
|
|
||||||
|
if (!cam) return;
|
||||||
|
|
||||||
|
_isExecutingDeferred = true;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
UpdateCustomFrameRateScreenInvoker?.Invoke(cam);
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
_isExecutingDeferred = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Runner component attached to scrCamera that executes deferred custom frame rate renders at the end of LateUpdate.
|
||||||
|
/// Execution order <c>int.MaxValue - 1</c> guarantees it runs after all normal game components (including
|
||||||
|
/// scrController at 400), but right before PostRenderHook at <c>int.MaxValue</c>.
|
||||||
|
/// </summary>
|
||||||
|
[DefaultExecutionOrder(int.MaxValue - 1)]
|
||||||
|
internal class CustomFrameRateDeferredRunner : MonoBehaviour
|
||||||
|
{
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
CustomFrameRateDeferPatch.ExecuteDeferredRender();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// === [MARKER: FIX_SET_FRAMERATE_BUG END] ===
|
||||||
@@ -0,0 +1,59 @@
|
|||||||
|
using ADOFAIRenderer.Core;
|
||||||
|
using HarmonyLib;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ADOFAIRenderer.Patch.Game;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Makes the game's bloom compute its blur size as if the frame were 720 pixels high
|
||||||
|
/// ("High-Resolution Bloom Correction" option).
|
||||||
|
/// <para>
|
||||||
|
/// Patched member: <c>VideoBloom.OnRenderImage(RenderTexture source, RenderTexture destination)</c>. The game scales the
|
||||||
|
/// frame down to a bloom buffer 198 pixels high (<c>scale = 198 / source.height</c>) and sets the blur radius in bloom
|
||||||
|
/// buffer pixels to <c>KernelSize * MediumKernelScale * scale</c> (and <c>KernelSize * LargeKernelScale * scale</c>).
|
||||||
|
/// <c>BloomBlit</c> turns the radius into the number of 5-tap blur passes and the blend amount of the last pass.
|
||||||
|
/// </para>
|
||||||
|
/// <para>
|
||||||
|
/// While the render is active (<see cref="RenderManager.IsActive"/>) and <c>AdvancedConfig.HighResBloomCorrection</c> is
|
||||||
|
/// enabled, the prefix multiplies <c>KernelSize</c> by <c>source.height / 720</c> for the duration of the call, so the
|
||||||
|
/// radius equals <c>KernelSize * MediumKernelScale * 198 / 720</c> and the blur passes on the bloom buffer are the same
|
||||||
|
/// as in a 720p frame. The finalizer restores the original <c>KernelSize</c>. The bloom buffer size and the downscale
|
||||||
|
/// from the source frame keep the game's behavior.
|
||||||
|
/// </para>
|
||||||
|
/// </summary>
|
||||||
|
[HarmonyPatch(typeof(VideoBloom))]
|
||||||
|
public class VideoBloomPatch
|
||||||
|
{
|
||||||
|
/// <summary>Frame height in pixels the blur size is computed for.</summary>
|
||||||
|
private const float ReferenceHeight = 720f;
|
||||||
|
|
||||||
|
/// <summary>Prefix of <c>VideoBloom.OnRenderImage</c>.</summary>
|
||||||
|
/// <param name="__instance">The bloom component on the game camera.</param>
|
||||||
|
/// <param name="source">The camera frame; its height selects the multiplier.</param>
|
||||||
|
/// <param name="__state">Original <c>KernelSize</c>, or null when it was not changed.</param>
|
||||||
|
[HarmonyPrefix]
|
||||||
|
[HarmonyPatch("OnRenderImage")]
|
||||||
|
// ReSharper disable InconsistentNaming
|
||||||
|
public static void ScaleKernelSize(VideoBloom __instance, RenderTexture source, out float? __state)
|
||||||
|
// ReSharper restore InconsistentNaming
|
||||||
|
{
|
||||||
|
__state = null;
|
||||||
|
if (!source || !RenderManager.IsActive || !RenderManager.Instance.Configuration.AdvancedConfig.HighResBloomCorrection)
|
||||||
|
return;
|
||||||
|
|
||||||
|
__state = __instance.KernelSize;
|
||||||
|
__instance.KernelSize *= source.height / ReferenceHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Finalizer of <c>VideoBloom.OnRenderImage</c>: restores <c>KernelSize</c> when the prefix changed it.</summary>
|
||||||
|
/// <param name="__instance">The bloom component on the game camera.</param>
|
||||||
|
/// <param name="__state">Original <c>KernelSize</c> stored by the prefix, or null.</param>
|
||||||
|
[HarmonyFinalizer]
|
||||||
|
[HarmonyPatch("OnRenderImage")]
|
||||||
|
// ReSharper disable InconsistentNaming
|
||||||
|
public static void RestoreKernelSize(VideoBloom __instance, float? __state)
|
||||||
|
// ReSharper restore InconsistentNaming
|
||||||
|
{
|
||||||
|
if (__state.HasValue) __instance.KernelSize = __state.Value;
|
||||||
|
}
|
||||||
|
}
|
||||||
+1
-1
@@ -9,7 +9,7 @@ using MelonLoader.Utils;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Object = UnityEngine.Object;
|
using Object = UnityEngine.Object;
|
||||||
|
|
||||||
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.3.1-INDEV", "ADOFAI Editor Forum")]
|
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.3.2-INDEV", "ADOFAI Editor Forum")]
|
||||||
[assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")]
|
[assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")]
|
||||||
|
|
||||||
namespace ADOFAIRenderer;
|
namespace ADOFAIRenderer;
|
||||||
|
|||||||
@@ -139,6 +139,10 @@ internal static class RenderConfigWindow
|
|||||||
private static O5InputField? _randomSeedInput;
|
private static O5InputField? _randomSeedInput;
|
||||||
private static O5Toggle? _processAudioToggle;
|
private static O5Toggle? _processAudioToggle;
|
||||||
private static O5Toggle? _nonTileToggle;
|
private static O5Toggle? _nonTileToggle;
|
||||||
|
private static O5Toggle? _highResBloomCorrectionToggle;
|
||||||
|
// === [MARKER: FIX_SET_FRAMERATE_BUG START] ===
|
||||||
|
private static O5Toggle? _fixCustomFrameRateToggle;
|
||||||
|
// === [MARKER: FIX_SET_FRAMERATE_BUG END] ===
|
||||||
|
|
||||||
// Planet color overrides: the toggle enables the override, the picker holds the color. A disabled toggle stores
|
// Planet color overrides: the toggle enables the override, the picker holds the color. A disabled toggle stores
|
||||||
// null in AdvancedConfig (no override is applied by PersistencePatch) and blocks the picker.
|
// null in AdvancedConfig (no override is applied by PersistencePatch) and blocks the picker.
|
||||||
@@ -644,7 +648,7 @@ internal static class RenderConfigWindow
|
|||||||
{
|
{
|
||||||
var trimmed = val?.Trim() ?? string.Empty;
|
var trimmed = val?.Trim() ?? string.Empty;
|
||||||
if (string.IsNullOrWhiteSpace(trimmed) ||
|
if (string.IsNullOrWhiteSpace(trimmed) ||
|
||||||
string.Equals(trimmed, GlobalSettings.DefaultOutputDirectory, StringComparison.OrdinalIgnoreCase))
|
string.Equals(trimmed, GlobalSettings.DefaultOutputDirectory, StringComparison.Ordinal))
|
||||||
{
|
{
|
||||||
GlobalSettings.Current.OutputDirectory = null;
|
GlobalSettings.Current.OutputDirectory = null;
|
||||||
}
|
}
|
||||||
@@ -698,6 +702,7 @@ internal static class RenderConfigWindow
|
|||||||
// Section 6: Advanced Settings card (RenderConfig.AdvancedConfig)
|
// Section 6: Advanced Settings card (RenderConfig.AdvancedConfig)
|
||||||
// File Extension | Random Seed
|
// File Extension | Random Seed
|
||||||
// Process Audio | Non-Tile Mode
|
// Process Audio | Non-Tile Mode
|
||||||
|
// High-Resolution Bloom Correction |
|
||||||
// "Planet Colors" label, then three columns: Fire | Ice | Wind (toggle + color picker each)
|
// "Planet Colors" label, then three columns: Fire | Ice | Wind (toggle + color picker each)
|
||||||
// ---------------------------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------------------------
|
||||||
// 7. Advanced Settings (Collapsible Card)
|
// 7. Advanced Settings (Collapsible Card)
|
||||||
@@ -739,6 +744,23 @@ internal static class RenderConfigWindow
|
|||||||
generateLabel: false
|
generateLabel: false
|
||||||
);
|
);
|
||||||
|
|
||||||
|
// High-Resolution Bloom Correction (AdvancedConfig.HighResBloomCorrection): the game's bloom computes its blur
|
||||||
|
// size as if the frame were 720 pixels high (VideoBloomPatch)
|
||||||
|
_highResBloomCorrectionToggle = CreateToggleField(
|
||||||
|
ctx, CreateFieldSlot(advLeft),
|
||||||
|
labelKey: "",
|
||||||
|
defaultValue: false,
|
||||||
|
value: config.AdvancedConfig.HighResBloomCorrection,
|
||||||
|
toggleTextKey: "ui.render_config.high_res_bloom_correction",
|
||||||
|
id: "toggle_high_res_bloom_correction",
|
||||||
|
onChanged: val =>
|
||||||
|
{
|
||||||
|
config.AdvancedConfig.HighResBloomCorrection = val;
|
||||||
|
MarkConfigModified();
|
||||||
|
},
|
||||||
|
generateLabel: false
|
||||||
|
);
|
||||||
|
|
||||||
// Random Seed (AdvancedConfig.RandomSeed): integer passed to UnityEngine.Random.InitState before the game scene
|
// Random Seed (AdvancedConfig.RandomSeed): integer passed to UnityEngine.Random.InitState before the game scene
|
||||||
// loads; empty text stores null (no seeding). Text that is neither empty nor an integer keeps the previous value.
|
// loads; empty text stores null (no seeding). Text that is neither empty nor an integer keeps the previous value.
|
||||||
_randomSeedInput = CreateInputField(
|
_randomSeedInput = CreateInputField(
|
||||||
@@ -772,6 +794,24 @@ internal static class RenderConfigWindow
|
|||||||
generateLabel: false
|
generateLabel: false
|
||||||
);
|
);
|
||||||
|
|
||||||
|
// === [MARKER: FIX_SET_FRAMERATE_BUG START] ===
|
||||||
|
// Fix SetFramerate Render Timing (AdvancedConfig.FixCustomFrameRate): defers manual camera rendering to frame end
|
||||||
|
_fixCustomFrameRateToggle = CreateToggleField(
|
||||||
|
ctx, CreateFieldSlot(advRight),
|
||||||
|
labelKey: "",
|
||||||
|
defaultValue: true,
|
||||||
|
value: config.AdvancedConfig.FixCustomFrameRate,
|
||||||
|
toggleTextKey: "ui.render_config.fix_custom_frame_rate",
|
||||||
|
id: "toggle_fix_custom_frame_rate",
|
||||||
|
onChanged: val =>
|
||||||
|
{
|
||||||
|
config.AdvancedConfig.FixCustomFrameRate = val;
|
||||||
|
MarkConfigModified();
|
||||||
|
},
|
||||||
|
generateLabel: false
|
||||||
|
);
|
||||||
|
// === [MARKER: FIX_SET_FRAMERATE_BUG END] ===
|
||||||
|
|
||||||
// 7-1. Planet Color Settings (Optional).
|
// 7-1. Planet Color Settings (Optional).
|
||||||
// For each planet: the toggle turns the override on/off (off stores null and blocks/collapses the picker);
|
// For each planet: the toggle turns the override on/off (off stores null and blocks/collapses the picker);
|
||||||
// the picker writes its color into the config only while the toggle is on.
|
// the picker writes its color into the config only while the toggle is on.
|
||||||
@@ -980,6 +1020,10 @@ internal static class RenderConfigWindow
|
|||||||
_randomSeedInput?.Set(config.AdvancedConfig.RandomSeed?.ToString() ?? "", false);
|
_randomSeedInput?.Set(config.AdvancedConfig.RandomSeed?.ToString() ?? "", false);
|
||||||
_processAudioToggle?.Set(config.AdvancedConfig.ProcessAudio, false);
|
_processAudioToggle?.Set(config.AdvancedConfig.ProcessAudio, false);
|
||||||
_nonTileToggle?.Set(config.AdvancedConfig.NonTile, false);
|
_nonTileToggle?.Set(config.AdvancedConfig.NonTile, false);
|
||||||
|
_highResBloomCorrectionToggle?.Set(config.AdvancedConfig.HighResBloomCorrection, false);
|
||||||
|
// === [MARKER: FIX_SET_FRAMERATE_BUG START] ===
|
||||||
|
_fixCustomFrameRateToggle?.Set(config.AdvancedConfig.FixCustomFrameRate, false);
|
||||||
|
// === [MARKER: FIX_SET_FRAMERATE_BUG END] ===
|
||||||
|
|
||||||
// Planet colors: toggle on when an override is stored; the picker shows the stored color or the default and is
|
// Planet colors: toggle on when an override is stored; the picker shows the stored color or the default and is
|
||||||
// blocked without an override
|
// blocked without an override
|
||||||
@@ -1074,7 +1118,7 @@ internal static class RenderConfigWindow
|
|||||||
{
|
{
|
||||||
var path = _outputDirInput.Value.Trim();
|
var path = _outputDirInput.Value.Trim();
|
||||||
if (string.IsNullOrWhiteSpace(path) ||
|
if (string.IsNullOrWhiteSpace(path) ||
|
||||||
string.Equals(path, GlobalSettings.DefaultOutputDirectory, StringComparison.OrdinalIgnoreCase))
|
string.Equals(path, GlobalSettings.DefaultOutputDirectory, StringComparison.Ordinal))
|
||||||
{
|
{
|
||||||
GlobalSettings.Current.OutputDirectory = null;
|
GlobalSettings.Current.OutputDirectory = null;
|
||||||
}
|
}
|
||||||
@@ -1161,6 +1205,10 @@ internal static class RenderConfigWindow
|
|||||||
}
|
}
|
||||||
if (_processAudioToggle != null) target.AdvancedConfig.ProcessAudio = _processAudioToggle.Value;
|
if (_processAudioToggle != null) target.AdvancedConfig.ProcessAudio = _processAudioToggle.Value;
|
||||||
if (_nonTileToggle != null) target.AdvancedConfig.NonTile = _nonTileToggle.Value;
|
if (_nonTileToggle != null) target.AdvancedConfig.NonTile = _nonTileToggle.Value;
|
||||||
|
if (_highResBloomCorrectionToggle != null) target.AdvancedConfig.HighResBloomCorrection = _highResBloomCorrectionToggle.Value;
|
||||||
|
// === [MARKER: FIX_SET_FRAMERATE_BUG START] ===
|
||||||
|
if (_fixCustomFrameRateToggle != null) target.AdvancedConfig.FixCustomFrameRate = _fixCustomFrameRateToggle.Value;
|
||||||
|
// === [MARKER: FIX_SET_FRAMERATE_BUG END] ===
|
||||||
|
|
||||||
// Planet Colors
|
// Planet Colors
|
||||||
target.AdvancedConfig.firePlanetColor = (_firePlanetToggle?.Value == true && _firePlanetPicker != null)
|
target.AdvancedConfig.firePlanetColor = (_firePlanetToggle?.Value == true && _firePlanetPicker != null)
|
||||||
|
|||||||
@@ -1080,6 +1080,14 @@ namespace ADOFAIRenderer.Util.FFmpeg
|
|||||||
{
|
{
|
||||||
TrySetOption("x265-params", "hrd=1:strict-cbr=1");
|
TrySetOption("x265-params", "hrd=1:strict-cbr=1");
|
||||||
}
|
}
|
||||||
|
// NVENC: without "rc", nvenc_setup_rate_control selects CONSTQP when "qp" is set and VBR otherwise;
|
||||||
|
// bit_rate and rc_max_rate being equal does not select CBR. "rc=cbr" selects NV_ENC_PARAMS_RC_CBR.
|
||||||
|
// Reference: https://github.com/FFmpeg/FFmpeg/blob/release/8.0/libavcodec/nvenc.c (nvenc_setup_rate_control),
|
||||||
|
// https://github.com/FFmpeg/FFmpeg/blob/release/8.0/libavcodec/nvenc_h264.c ("rc" option, "cbr" constant)
|
||||||
|
else if (encoder.Kind == EncoderKind.NVENC)
|
||||||
|
{
|
||||||
|
TrySetOption("rc", "cbr");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|||||||
@@ -18,8 +18,8 @@ namespace ADOFAIRenderer.Util.OS;
|
|||||||
/// </para>
|
/// </para>
|
||||||
/// <para>- <b>macOS</b>: <c>osascript</c> running AppleScript <c>choose folder</c>.</para>
|
/// <para>- <b>macOS</b>: <c>osascript</c> running AppleScript <c>choose folder</c>.</para>
|
||||||
/// <para>
|
/// <para>
|
||||||
/// - <b>Linux</b>: <c>zenity --file-selection --directory</c>; when zenity does not return an existing directory (not installed,
|
/// - <b>Linux</b>: <c>zenity --file-selection --directory</c>; when zenity is not installed or fails (exit code other than 0
|
||||||
/// cancelled or failed), <c>kdialog --getexistingdirectory</c>.
|
/// or 1), <c>kdialog --getexistingdirectory</c>. A cancelled zenity dialog (exit code 1) ends the selection.
|
||||||
/// </para>
|
/// </para>
|
||||||
/// <para>
|
/// <para>
|
||||||
/// The dialog runs off the main Unity thread so the game keeps rendering frames while it is open. Only one dialog can be open
|
/// The dialog runs off the main Unity thread so the game keeps rendering frames while it is open. Only one dialog can be open
|
||||||
@@ -688,13 +688,13 @@ internal static class FolderDialogUtil
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Runs <c>zenity --file-selection --directory --title=... [--filename=initialDirectory]</c> and blocks until it exits.
|
/// Runs <c>zenity --file-selection --directory --title=... [--filename=initialDirectory]</c> and blocks until it exits.
|
||||||
/// When zenity cannot be started, exits with a non-zero code (cancel or error) or prints a path that is not an existing
|
/// Exit code 0 returns the printed path when it is an existing directory, and exit code 1 (cancelled or closed) returns null
|
||||||
/// directory, runs <c>kdialog --getexistingdirectory [initialDirectory] --title ...</c> instead. Both commands print the
|
/// without opening a second dialog. When zenity cannot be started or exits with any other code, runs <c>kdialog --getexistingdirectory [initialDirectory] --title ...</c> instead. Both commands print the
|
||||||
/// selected path to standard output.
|
/// selected path to standard output.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="initialDirectory">Folder shown first; used only when it is an existing directory.</param>
|
/// <param name="initialDirectory">Folder shown first; used only when it is an existing directory.</param>
|
||||||
/// <returns>
|
/// <returns>
|
||||||
/// The selected existing directory; null when both dialogs return nothing, when kdialog cannot be started, or on an
|
/// The selected existing directory; null when the dialog is cancelled, when kdialog cannot be started, or on an
|
||||||
/// exception (logged as a warning).
|
/// exception (logged as a warning).
|
||||||
/// </returns>
|
/// </returns>
|
||||||
private static string? OpenLinuxFolderBrowser(string initialDirectory)
|
private static string? OpenLinuxFolderBrowser(string initialDirectory)
|
||||||
@@ -725,15 +725,19 @@ internal static class FolderDialogUtil
|
|||||||
var output = process.StandardOutput.ReadToEnd().Trim();
|
var output = process.StandardOutput.ReadToEnd().Trim();
|
||||||
process.WaitForExit();
|
process.WaitForExit();
|
||||||
|
|
||||||
if (process.ExitCode == 0 && !string.IsNullOrEmpty(output) && Directory.Exists(output))
|
if (process.ExitCode == 0)
|
||||||
{
|
{
|
||||||
return output;
|
return !string.IsNullOrEmpty(output) && Directory.Exists(output) ? output : null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// zenity exit code 1: the dialog was cancelled or closed.
|
||||||
|
// Reference: https://gitlab.gnome.org/GNOME/zenity/-/raw/master/src/util.c (ZENITY_OK_DEFAULT 0, ZENITY_CANCEL_DEFAULT 1, ZENITY_ESC_DEFAULT 1, ZENITY_ERROR_DEFAULT -1).
|
||||||
|
if (process.ExitCode == 1) return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
// Fallback to kdialog if zenity fails to start
|
// Falls back to kdialog when zenity is not installed or cannot be started.
|
||||||
}
|
}
|
||||||
|
|
||||||
var kdialogInfo = new ProcessStartInfo
|
var kdialogInfo = new ProcessStartInfo
|
||||||
|
|||||||
Reference in new issue
Block a user