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No files matched your search
@@ -42,3 +42,4 @@ GEMINI.md
|
|||||||
# Developer Description Files
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# Developer Description Files
|
||||||
/AsyncInputAutoplayFix.md
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/AsyncInputAutoplayFix.md
|
||||||
/AudioMixerExplanation.md
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/AudioMixerExplanation.md
|
||||||
|
/O5Theme.md
|
||||||
+15
-27
@@ -9,12 +9,16 @@
|
|||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||||
<LangVersion>11</LangVersion>
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<LangVersion>11</LangVersion>
|
||||||
|
<PackageLicenseExpression>GPL-3.0-or-later</PackageLicenseExpression>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="0Harmony">
|
<Reference Include="0Harmony">
|
||||||
<HintPath>$(ADOFAI_PATH)\MelonLoader\net35\0Harmony.dll</HintPath>
|
<HintPath>$(ADOFAI_PATH)\MelonLoader\net35\0Harmony.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="O5Kit">
|
||||||
|
<HintPath>$(ADOFAI_PATH)\UserLibs\O5Kit.dll</HintPath>
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||||||
|
</Reference>
|
||||||
<Reference Include="Assembly-CSharp">
|
<Reference Include="Assembly-CSharp">
|
||||||
<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\Assembly-CSharp.dll</HintPath>
|
<HintPath>$(ADOFAI_PATH)\A Dance of Fire and Ice_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
@@ -80,37 +84,21 @@
|
|||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<None Remove="Bundle\Win64\fonts" />
|
|
||||||
<EmbeddedResource Include="Bundle\Win64\fonts" />
|
|
||||||
<None Remove="Bundle\Win64\scenes" />
|
|
||||||
<EmbeddedResource Include="Bundle\Win64\scenes" />
|
|
||||||
<None Remove="Bundle\Win64\shaders" />
|
|
||||||
<EmbeddedResource Include="Bundle\Win64\shaders" />
|
|
||||||
</ItemGroup>
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|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<None Remove="Bundle\Linux\fonts" />
|
|
||||||
<EmbeddedResource Include="Bundle\Linux\fonts" />
|
|
||||||
<None Remove="Bundle\Linux\scenes" />
|
|
||||||
<EmbeddedResource Include="Bundle\Linux\scenes" />
|
|
||||||
<None Remove="Bundle\Linux\shaders" />
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|
||||||
<EmbeddedResource Include="Bundle\Linux\shaders" />
|
|
||||||
</ItemGroup>
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|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<None Remove="Bundle\OSX\fonts" />
|
|
||||||
<EmbeddedResource Include="Bundle\OSX\fonts" />
|
|
||||||
<None Remove="Bundle\OSX\scenes" />
|
|
||||||
<EmbeddedResource Include="Bundle\OSX\scenes" />
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|
||||||
<None Remove="Bundle\OSX\shaders" />
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|
||||||
<EmbeddedResource Include="Bundle\OSX\shaders" />
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|
||||||
</ItemGroup>
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|
||||||
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||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="FFmpeg.AutoGen" Version="8.1.0" />
|
<PackageReference Include="FFmpeg.AutoGen" Version="8.1.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Include="Localization/Locale/*.json" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Folder Include="Bundle/" />
|
||||||
|
<EmbeddedResource Include="Bundle/Linux/*" />
|
||||||
|
<EmbeddedResource Include="Bundle/Win64/*" />
|
||||||
|
<EmbeddedResource Include="Bundle/OSX/*" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
<!-- Build 후 XML 문서에서 ADOFAIRenderer.API 네임스페이스만 남기고 나머지 제거 -->
|
<!-- Build 후 XML 문서에서 ADOFAIRenderer.API 네임스페이스만 남기고 나머지 제거 -->
|
||||||
<UsingTask TaskName="FilterXmlDoc" TaskFactory="RoslynCodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.Core.dll">
|
<UsingTask TaskName="FilterXmlDoc" TaskFactory="RoslynCodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.Core.dll">
|
||||||
<ParameterGroup>
|
<ParameterGroup>
|
||||||
|
|||||||
@@ -147,7 +147,7 @@ public class RenderSession
|
|||||||
RenderManager.Instance.levelPath = levelPath;
|
RenderManager.Instance.levelPath = levelPath;
|
||||||
RenderManager.Instance.Configuration = renderConfig;
|
RenderManager.Instance.Configuration = renderConfig;
|
||||||
|
|
||||||
RenderManager.Instance.StartLoadingOverride();
|
RenderManager.Instance.stage = RenderStage.Load;
|
||||||
|
|
||||||
if (_outputPath is null) RenderManager.Instance.SetupCaptureDirectory();
|
if (_outputPath is null) RenderManager.Instance.SetupCaptureDirectory();
|
||||||
else FileUtil.CreateDirectory(Path.GetDirectoryName(_outputPath) ?? throw new InvalidOperationException());
|
else FileUtil.CreateDirectory(Path.GetDirectoryName(_outputPath) ?? throw new InvalidOperationException());
|
||||||
|
|||||||
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+24
-93
@@ -9,13 +9,13 @@ using System.Linq;
|
|||||||
using ADOFAIRenderer.API;
|
using ADOFAIRenderer.API;
|
||||||
using ADOFAIRenderer.Data;
|
using ADOFAIRenderer.Data;
|
||||||
using ADOFAIRenderer.UI;
|
using ADOFAIRenderer.UI;
|
||||||
|
using ADOFAIRenderer.UI.Window;
|
||||||
using ADOFAIRenderer.Util;
|
using ADOFAIRenderer.Util;
|
||||||
using ADOFAIRenderer.Util.Audio;
|
using ADOFAIRenderer.Util.Audio;
|
||||||
using ADOFAIRenderer.Util.FFmpeg;
|
using ADOFAIRenderer.Util.FFmpeg;
|
||||||
using FFmpeg.AutoGen;
|
using FFmpeg.AutoGen;
|
||||||
using HarmonyLib;
|
using HarmonyLib;
|
||||||
using MelonLoader;
|
using MelonLoader;
|
||||||
using MelonLoader.Utils;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
using Random = UnityEngine.Random;
|
using Random = UnityEngine.Random;
|
||||||
@@ -23,6 +23,11 @@ using ThreadPriority = System.Threading.ThreadPriority;
|
|||||||
|
|
||||||
namespace ADOFAIRenderer.Core;
|
namespace ADOFAIRenderer.Core;
|
||||||
|
|
||||||
|
internal enum RenderStage
|
||||||
|
{
|
||||||
|
None, Load, OnScene, Render
|
||||||
|
}
|
||||||
|
|
||||||
internal static class RenderContext
|
internal static class RenderContext
|
||||||
{
|
{
|
||||||
public static bool Auto = true;
|
public static bool Auto = true;
|
||||||
@@ -69,11 +74,10 @@ internal class RenderManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
// Singleton Accessors
|
// Singleton Accessors
|
||||||
public static RenderManager Instance { get; private set; } = null!;
|
public static RenderManager Instance { get; private set; } = null!;
|
||||||
public static bool IsActive => Instance && Instance.IsRendering;
|
public static bool IsActive => Instance && Instance.stage >= RenderStage.OnScene;
|
||||||
public static bool IsCapturingActive => Instance && Instance.IsCapturing;
|
public static bool IsCapturingActive => Instance && Instance.stage >= RenderStage.Render;
|
||||||
|
|
||||||
public const int MaxQueuedFrames = 64;
|
public const int MaxQueuedFrames = 64;
|
||||||
public const int MaxRenderRetry = 64;
|
|
||||||
|
|
||||||
// Statistics
|
// Statistics
|
||||||
public long framesSent;
|
public long framesSent;
|
||||||
@@ -88,9 +92,7 @@ internal class RenderManager : MonoBehaviour
|
|||||||
public RenderConfig Configuration = null!;
|
public RenderConfig Configuration = null!;
|
||||||
|
|
||||||
// Render Sessions State (OOP Instance Fields)
|
// Render Sessions State (OOP Instance Fields)
|
||||||
public bool OverrideLoading { get; private set; }
|
public RenderStage stage = RenderStage.None;
|
||||||
private bool IsRendering { get; set; }
|
|
||||||
private bool IsCapturing { get; set; }
|
|
||||||
public double timeBase;
|
public double timeBase;
|
||||||
public double unscaledTimeBase;
|
public double unscaledTimeBase;
|
||||||
public double dspTimeBase;
|
public double dspTimeBase;
|
||||||
@@ -100,8 +102,6 @@ internal class RenderManager : MonoBehaviour
|
|||||||
private AudioSyncCalculator SyncCalculator { get; set; } = null!;
|
private AudioSyncCalculator SyncCalculator { get; set; } = null!;
|
||||||
|
|
||||||
private FrameReader? _frameReader;
|
private FrameReader? _frameReader;
|
||||||
public bool renderCheck = true;
|
|
||||||
public int skipCount;
|
|
||||||
|
|
||||||
public long frameCountForVideo;
|
public long frameCountForVideo;
|
||||||
public long lastVideoFrameIndex = -1;
|
public long lastVideoFrameIndex = -1;
|
||||||
@@ -146,28 +146,10 @@ internal class RenderManager : MonoBehaviour
|
|||||||
CleanUpActiveRender();
|
CleanUpActiveRender();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartLoadingOverride()
|
|
||||||
{
|
|
||||||
OverrideLoading = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void StartRendering()
|
|
||||||
{
|
|
||||||
IsRendering = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void StartCapturing()
|
|
||||||
{
|
|
||||||
IsCapturing = true;
|
|
||||||
IsRenderCancelled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ResetRenderState(bool success)
|
public void ResetRenderState(bool success)
|
||||||
{
|
{
|
||||||
IsRendering = false;
|
|
||||||
IsCapturing = false;
|
|
||||||
OverrideLoading = false;
|
|
||||||
IsRenderCancelled = !success;
|
IsRenderCancelled = !success;
|
||||||
|
stage = RenderStage.None;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CleanUpActiveRender()
|
public void CleanUpActiveRender()
|
||||||
@@ -237,9 +219,8 @@ internal class RenderManager : MonoBehaviour
|
|||||||
scrController.instance.noFailInfiniteMargin = true;
|
scrController.instance.noFailInfiniteMargin = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
StartRendering();
|
stage = RenderStage.OnScene;
|
||||||
countdown = 3;
|
countdown = 3; endFrame = -1;
|
||||||
endFrame = -1;
|
|
||||||
|
|
||||||
if (!_escapeHandlerObj)
|
if (!_escapeHandlerObj)
|
||||||
{
|
{
|
||||||
@@ -252,7 +233,7 @@ internal class RenderManager : MonoBehaviour
|
|||||||
scrController.instance!.StartCoroutine(SetupPlay());
|
scrController.instance!.StartCoroutine(SetupPlay());
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!IsRendering) return;
|
if (Instance.stage < RenderStage.OnScene) return;
|
||||||
if (!scrController.instance || scrController.instance.state == States.Fail || scrController.instance.state == States.Fail2)
|
if (!scrController.instance || scrController.instance.state == States.Fail || scrController.instance.state == States.Fail2)
|
||||||
{
|
{
|
||||||
ResetRenderState(success: false);
|
ResetRenderState(success: false);
|
||||||
@@ -276,59 +257,13 @@ internal class RenderManager : MonoBehaviour
|
|||||||
|
|
||||||
public void OnPreUpdate()
|
public void OnPreUpdate()
|
||||||
{
|
{
|
||||||
if (!IsRendering) return;
|
if (Instance.stage < RenderStage.OnScene) return;
|
||||||
|
|
||||||
// [Retry logic when frame rendering is skipped due to lag (ported from original mod)]
|
|
||||||
if (renderCheck && IsCapturing)
|
|
||||||
{
|
|
||||||
if (skipCount < MaxRenderRetry)
|
|
||||||
{
|
|
||||||
Melon<RenderMod>.Logger.Warning($"[Render Skipped] Frame {frameCount} rendering missed. Retrying... (Attempt {skipCount + 1}/{MaxRenderRetry})");
|
|
||||||
skipCount++;
|
|
||||||
Time.timeScale = 0f; // Pause progress time (retry)
|
|
||||||
return; // Wait without advancing update
|
|
||||||
}
|
|
||||||
|
|
||||||
// If retries exceed limit, supply a fallback black frame to prevent freezing the pipeline
|
|
||||||
Melon<RenderMod>.Logger.Error($"[Render Skipped] Frame {frameCount} rendering failed after 60 retries. Supplying black frame.");
|
|
||||||
|
|
||||||
var currentFrame = frameCountForVideo++;
|
|
||||||
var renderFPS = Configuration.RenderFPS;
|
|
||||||
var videoFPS = Configuration.VideoFPS;
|
|
||||||
var effectiveVideoFps = Math.Min(videoFPS, renderFPS);
|
|
||||||
var videoFrameIndex = (long)(currentFrame * effectiveVideoFps / renderFPS);
|
|
||||||
|
|
||||||
if (videoFrameIndex > lastVideoFrameIndex)
|
|
||||||
{
|
|
||||||
lastVideoFrameIndex = videoFrameIndex;
|
|
||||||
lastRequestedVideoFrameIndex = videoFrameIndex;
|
|
||||||
|
|
||||||
var byteSize = Configuration.RenderWidth * Configuration.RenderHeight * 4;
|
|
||||||
var blackFrame = ArrayPool<byte>.Shared.Rent(byteSize);
|
|
||||||
Array.Clear(blackFrame, 0, byteSize);
|
|
||||||
|
|
||||||
lock (ImageQueue)
|
|
||||||
{
|
|
||||||
ImageQueue[videoFrameIndex] = new CapturedFrame
|
|
||||||
{
|
|
||||||
ManagedBuffer = blackFrame,
|
|
||||||
Length = byteSize
|
|
||||||
};
|
|
||||||
}
|
|
||||||
FrameAvailableEvent.Set();
|
|
||||||
}
|
|
||||||
|
|
||||||
renderCheck = false; // Allow progress
|
|
||||||
}
|
|
||||||
|
|
||||||
skipCount = 0;
|
|
||||||
renderCheck = true; // Reset for next frame check
|
|
||||||
frameCount++;
|
frameCount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnLastUpdate()
|
public void OnLastUpdate()
|
||||||
{
|
{
|
||||||
if (!OverrideLoading) return;
|
if (Instance.stage < RenderStage.Load) return;
|
||||||
if (!Configuration.AdvancedConfig.NonTile) return;
|
if (!Configuration.AdvancedConfig.NonTile) return;
|
||||||
foreach (var floor in scrLevelMaker.instance.listFloors
|
foreach (var floor in scrLevelMaker.instance.listFloors
|
||||||
.Where(floor => floor.holdRenderer && floor.holdRenderer.m_meshRenderer.enabled))
|
.Where(floor => floor.holdRenderer && floor.holdRenderer.m_meshRenderer.enabled))
|
||||||
@@ -342,14 +277,12 @@ internal class RenderManager : MonoBehaviour
|
|||||||
// ReSharper disable once Unity.IncorrectMethodSignature
|
// ReSharper disable once Unity.IncorrectMethodSignature
|
||||||
public void OnPostFrame(RenderTexture? texture)
|
public void OnPostFrame(RenderTexture? texture)
|
||||||
{
|
{
|
||||||
if (!IsCapturing || !texture) return;
|
if (Instance.stage < RenderStage.Render || !texture) return;
|
||||||
|
|
||||||
renderCheck = false; // Normal rendering complete for this frame
|
|
||||||
|
|
||||||
// [Backpressure Throttling]
|
// [Backpressure Throttling]
|
||||||
isThrottling = false;
|
isThrottling = false;
|
||||||
|
|
||||||
while (IsCapturing && IsRendering)
|
while (Instance.stage >= RenderStage.Render)
|
||||||
{
|
{
|
||||||
int count;
|
int count;
|
||||||
lock (ImageQueue)
|
lock (ImageQueue)
|
||||||
@@ -403,15 +336,15 @@ internal class RenderManager : MonoBehaviour
|
|||||||
var quitDelegate =
|
var quitDelegate =
|
||||||
(Func<bool>)Delegate.CreateDelegate(typeof(Func<bool>), scnEditor.instance, targetMethod);
|
(Func<bool>)Delegate.CreateDelegate(typeof(Func<bool>), scnEditor.instance, targetMethod);
|
||||||
|
|
||||||
if (Instance) Instance.StartLoadingOverride();
|
|
||||||
Application.wantsToQuit -= quitDelegate;
|
Application.wantsToQuit -= quitDelegate;
|
||||||
ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "Assets/Scenes/RenderSettingsScene.unity");
|
RenderConfigWindow.CreateWindow();
|
||||||
|
// ADOBase.loader.LoadSceneWithTransition(WipeDirection.StartsFromRight, "Assets/Scenes/RenderSettingsScene.unity");
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetupCaptureDirectory()
|
public void SetupCaptureDirectory()
|
||||||
{
|
{
|
||||||
var renderDir = Path.Combine(MelonEnvironment.GameRootDirectory, "Render");
|
var renderDir = GlobalSettings.EffectiveOutputDirectory;
|
||||||
FileUtil.CreateDirectory(renderDir);
|
FileUtil.CreateDirectory(renderDir);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -433,7 +366,7 @@ internal class RenderManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (Configuration.AudioConfig.RenderAudio && Configuration.VideoConfig.Codec is Codec.VP9 or Codec.AV1 or Codec.VVC)
|
if (Configuration.AudioConfig.RenderAudio && Configuration.VideoConfig.Codec is Codec.VP9 or Codec.AV1 or Codec.VVC)
|
||||||
{
|
{
|
||||||
Configuration.AudioConfig.AudioSampleRate = 48000;
|
if (Configuration.AudioConfig.AudioSampleRate == 44100) Configuration.AudioConfig.AudioSampleRate = 48000;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (; countdown > 0; countdown--)
|
for (; countdown > 0; countdown--)
|
||||||
@@ -470,7 +403,7 @@ internal class RenderManager : MonoBehaviour
|
|||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
|
|
||||||
StartCapturing();
|
Instance.stage = RenderStage.Render;
|
||||||
scrController.instance.paused = scrController.instance.audioPaused = false;
|
scrController.instance.paused = scrController.instance.audioPaused = false;
|
||||||
scrController.instance.levelWasSkipped = true;
|
scrController.instance.levelWasSkipped = true;
|
||||||
|
|
||||||
@@ -511,8 +444,6 @@ internal class RenderManager : MonoBehaviour
|
|||||||
frameCountForVideo = 0;
|
frameCountForVideo = 0;
|
||||||
lastVideoFrameIndex = -1;
|
lastVideoFrameIndex = -1;
|
||||||
lastRequestedVideoFrameIndex = -1;
|
lastRequestedVideoFrameIndex = -1;
|
||||||
renderCheck = true;
|
|
||||||
skipCount = 0;
|
|
||||||
endRequested = false;
|
endRequested = false;
|
||||||
endSuccessful = false;
|
endSuccessful = false;
|
||||||
FrameAvailableEvent.Reset();
|
FrameAvailableEvent.Reset();
|
||||||
@@ -525,7 +456,7 @@ internal class RenderManager : MonoBehaviour
|
|||||||
else {
|
else {
|
||||||
var fileName = startTime.ToString("yyyy-MM-dd HH-mm-ss") +
|
var fileName = startTime.ToString("yyyy-MM-dd HH-mm-ss") +
|
||||||
$".{Configuration.AdvancedConfig.FileExtension.TrimStart('.').ToLower()}";
|
$".{Configuration.AdvancedConfig.FileExtension.TrimStart('.').ToLower()}";
|
||||||
CurrentOutPath = Path.Combine(MelonEnvironment.GameRootDirectory, "Render", fileName);
|
CurrentOutPath = Path.Combine(GlobalSettings.EffectiveOutputDirectory, fileName);
|
||||||
}
|
}
|
||||||
|
|
||||||
FFmpegNativeEncoder? videoFFmpeg = null;
|
FFmpegNativeEncoder? videoFFmpeg = null;
|
||||||
@@ -592,7 +523,7 @@ internal class RenderManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
var firstKey = ImageQueue.Keys[0];
|
var firstKey = ImageQueue.Keys[0];
|
||||||
|
|
||||||
if (firstKey > passCount && !IsCapturing)
|
if (firstKey > passCount && Instance.stage < RenderStage.Render)
|
||||||
{
|
{
|
||||||
passCount = firstKey;
|
passCount = firstKey;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,79 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using MelonLoader;
|
||||||
|
using MelonLoader.Utils;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace ADOFAIRenderer.Data;
|
||||||
|
|
||||||
|
public class GlobalConfig
|
||||||
|
{
|
||||||
|
public string? OutputDirectory { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class GlobalSettings
|
||||||
|
{
|
||||||
|
private static string SettingsFilePath =>
|
||||||
|
Path.Combine(MelonEnvironment.GameRootDirectory, "UserData", "ADOFAIRenderer", "global_settings.json");
|
||||||
|
|
||||||
|
public static GlobalConfig Current { get; set; } = new();
|
||||||
|
|
||||||
|
public static string DefaultOutputDirectory =>
|
||||||
|
Path.Combine(MelonEnvironment.GameRootDirectory, "Render");
|
||||||
|
|
||||||
|
public static string EffectiveOutputDirectory
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrWhiteSpace(Current.OutputDirectory) && Directory.Exists(Current.OutputDirectory))
|
||||||
|
{
|
||||||
|
return Current.OutputDirectory;
|
||||||
|
}
|
||||||
|
|
||||||
|
return DefaultOutputDirectory;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static GlobalSettings()
|
||||||
|
{
|
||||||
|
Load();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Load()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (File.Exists(SettingsFilePath))
|
||||||
|
{
|
||||||
|
var json = File.ReadAllText(SettingsFilePath);
|
||||||
|
Current = JsonConvert.DeserializeObject<GlobalConfig>(json) ?? new GlobalConfig();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
MelonLogger.Warning($"[GlobalSettings] Failed to load global settings: {ex.Message}");
|
||||||
|
}
|
||||||
|
|
||||||
|
Current = new GlobalConfig();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Save()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var dir = Path.GetDirectoryName(SettingsFilePath);
|
||||||
|
if (!string.IsNullOrEmpty(dir) && !Directory.Exists(dir))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(dir);
|
||||||
|
}
|
||||||
|
|
||||||
|
var json = JsonConvert.SerializeObject(Current, Formatting.Indented);
|
||||||
|
File.WriteAllText(SettingsFilePath, json);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
MelonLogger.Warning($"[GlobalSettings] Failed to save global settings: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
using ADOFAIRenderer.Util.FFmpeg;
|
using ADOFAIRenderer.Util.FFmpeg;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace ADOFAIRenderer.Data;
|
namespace ADOFAIRenderer.Data;
|
||||||
|
|
||||||
@@ -27,6 +28,10 @@ public class AdvancedConfig
|
|||||||
public bool ProcessAudio { get; set; } = true;
|
public bool ProcessAudio { get; set; } = true;
|
||||||
public bool NonTile { get; set; } = false;
|
public bool NonTile { get; set; } = false;
|
||||||
public string FileExtension { get; set; } = "mkv";
|
public string FileExtension { get; set; } = "mkv";
|
||||||
|
|
||||||
|
public Color? firePlanetColor = null;
|
||||||
|
public Color? icePlanetColor = null;
|
||||||
|
public Color? windPlanetColor = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public class VideoEncodingConfig
|
public class VideoEncodingConfig
|
||||||
@@ -44,7 +49,7 @@ public class VideoEncodingConfig
|
|||||||
|
|
||||||
public class AudioEncodingConfig
|
public class AudioEncodingConfig
|
||||||
{
|
{
|
||||||
private int _audioSampleRate = 44100;
|
private int _audioSampleRate = 48000;
|
||||||
private int _audioChannels = 2;
|
private int _audioChannels = 2;
|
||||||
private int _audioBitrate = 256000;
|
private int _audioBitrate = 256000;
|
||||||
|
|
||||||
|
|||||||
@@ -1,21 +1,674 @@
|
|||||||
MIT License
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
Copyright (c) 2026 ADOFAI Editor Forum
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Preamble
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
The GNU General Public License is a free, copyleft license for
|
||||||
copies or substantial portions of the Software.
|
software and other kinds of works.
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
The licenses for most software and other practical works are designed
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
to take away your freedom to share and change the works. By contrast,
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
share and change all versions of a program--to make sure it remains free
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
GNU General Public License for most of our software; it applies also to
|
||||||
SOFTWARE.
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
{
|
||||||
|
"ui.render_config.window_title": "Render Config",
|
||||||
|
"ui.render_config.render_fps": "Render FPS",
|
||||||
|
"ui.render_config.video_fps": "Video FPS",
|
||||||
|
"ui.render_config.render_width": "Render Width",
|
||||||
|
"ui.render_config.render_height": "Render Height",
|
||||||
|
"ui.render_config.delay_after_end": "Delay After End (s)",
|
||||||
|
"ui.render_config.show_judgement": "Show Judgement Text",
|
||||||
|
"ui.render_config.video_encoding": "Video Encoding Config",
|
||||||
|
"ui.render_config.audio_encoding": "Audio Encoding Config",
|
||||||
|
"ui.render_config.global_settings": "Global Settings",
|
||||||
|
"ui.render_config.advanced_settings": "Advanced Settings",
|
||||||
|
"ui.render_config.go_render": "Go Render",
|
||||||
|
"ui.render_config.codec": "Codec",
|
||||||
|
"ui.render_config.rate_control": "Rate Control Mode",
|
||||||
|
"ui.render_config.bitrate": "Bitrate (kbps)",
|
||||||
|
"ui.render_config.max_bitrate": "Max Bitrate (kbps)",
|
||||||
|
"ui.render_config.qp": "Quality (QP)",
|
||||||
|
"ui.render_config.keyframe_interval": "Keyframe Interval (s)",
|
||||||
|
"ui.render_config.force_software": "Force Software Encoder",
|
||||||
|
"ui.render_config.render_audio": "Render Audio",
|
||||||
|
"ui.render_config.sample_rate": "Sample Rate (Hz)",
|
||||||
|
"ui.render_config.channels": "Audio Channels",
|
||||||
|
"ui.render_config.audio_bitrate": "Audio Bitrate (kbps)",
|
||||||
|
"ui.render_config.output_dir": "Output Directory",
|
||||||
|
"ui.render_config.browse": "Browse...",
|
||||||
|
"ui.render_config.reset_default": "Reset to Default",
|
||||||
|
"ui.render_config.file_extension": "File Extension",
|
||||||
|
"ui.render_config.process_audio": "Process Audio",
|
||||||
|
"ui.render_config.non_tile": "Non-Tile Mode",
|
||||||
|
"ui.render_config.random_seed": "Random Seed (Optional)",
|
||||||
|
"ui.render_config.validation_title": "Invalid Settings",
|
||||||
|
"ui.render_config.validation_error": "Please check your input values:\n- Width and Height must be integers > 0\n- Render FPS and Video FPS must be > 0\n- Delay After End must be >= 0",
|
||||||
|
"ui.render_config.invalid_path": "Output directory path is invalid:\n{0}"
|
||||||
|
}
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
{
|
||||||
|
"ui.render_config.window_title": "렌더 설정",
|
||||||
|
"ui.render_config.render_fps": "렌더링 FPS",
|
||||||
|
"ui.render_config.video_fps": "영상 FPS",
|
||||||
|
"ui.render_config.render_width": "렌더링 너비",
|
||||||
|
"ui.render_config.render_height": "렌더링 높이",
|
||||||
|
"ui.render_config.delay_after_end": "종료 후 대기 시간 (초)",
|
||||||
|
"ui.render_config.show_judgement": "판정 텍스트 표시",
|
||||||
|
"ui.render_config.video_encoding": "Video Encoding Config",
|
||||||
|
"ui.render_config.audio_encoding": "Audio Encoding Config",
|
||||||
|
"ui.render_config.global_settings": "Global Settings",
|
||||||
|
"ui.render_config.advanced_settings": "Advanced Settings",
|
||||||
|
"ui.render_config.go_render": "렌더 시작",
|
||||||
|
"ui.render_config.codec": "코덱",
|
||||||
|
"ui.render_config.rate_control": "비트레이트 제어 모드",
|
||||||
|
"ui.render_config.bitrate": "비트레이트 (kbps)",
|
||||||
|
"ui.render_config.max_bitrate": "최대 비트레이트 (kbps)",
|
||||||
|
"ui.render_config.qp": "품질 (QP)",
|
||||||
|
"ui.render_config.keyframe_interval": "키프레임 간격 (초)",
|
||||||
|
"ui.render_config.force_software": "강제 소프트웨어 인코더",
|
||||||
|
"ui.render_config.render_audio": "오디오 렌더링",
|
||||||
|
"ui.render_config.sample_rate": "샘플레이트 (Hz)",
|
||||||
|
"ui.render_config.channels": "오디오 채널",
|
||||||
|
"ui.render_config.audio_bitrate": "오디오 비트레이트 (kbps)",
|
||||||
|
"ui.render_config.output_dir": "출력 디렉토리",
|
||||||
|
"ui.render_config.browse": "찾아보기...",
|
||||||
|
"ui.render_config.reset_default": "기본값으로 초기화",
|
||||||
|
"ui.render_config.file_extension": "파일 확장자",
|
||||||
|
"ui.render_config.process_audio": "오디오 처리",
|
||||||
|
"ui.render_config.non_tile": "논타일 모드",
|
||||||
|
"ui.render_config.random_seed": "랜덤 시드 (선택 사항)",
|
||||||
|
"ui.render_config.validation_title": "설정 오류",
|
||||||
|
"ui.render_config.validation_error": "입력값을 확인해 주세요:\n- 너비와 높이는 0보다 큰 정수여야 합니다.\n- 렌더 FPS와 영상 FPS는 0보다 커야 합니다.\n- 종료 후 대기 시간은 0 이상이어야 합니다.",
|
||||||
|
"ui.render_config.invalid_path": "출력 디렉토리 경로가 올바르지 않습니다:\n{0}"
|
||||||
|
}
|
||||||
@@ -0,0 +1,246 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using MelonLoader;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ADOFAIRenderer.Localization;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to localized strings and handles language synchronization with the game.
|
||||||
|
/// </summary>
|
||||||
|
internal static class LocalizationManager
|
||||||
|
{
|
||||||
|
private static readonly Dictionary<string, Dictionary<string, string>> Locales = new(StringComparer.OrdinalIgnoreCase);
|
||||||
|
private static readonly string FallbackLocaleCode = "en";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Event triggered when the active language changes.
|
||||||
|
/// </summary>
|
||||||
|
public static event Action<SystemLanguage>? OnLanguageChanged;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Currently active SystemLanguage.
|
||||||
|
/// </summary>
|
||||||
|
public static SystemLanguage CurrentLanguage { get; private set; } = SystemLanguage.English;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Currently active locale code (e.g. "en", "ko").
|
||||||
|
/// </summary>
|
||||||
|
public static string CurrentLocaleCode { get; private set; } = "en";
|
||||||
|
|
||||||
|
private static bool _initialized;
|
||||||
|
|
||||||
|
static LocalizationManager()
|
||||||
|
{
|
||||||
|
Initialize();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes the localization system and loads embedded language dictionaries.
|
||||||
|
/// </summary>
|
||||||
|
public static void Initialize()
|
||||||
|
{
|
||||||
|
if (_initialized) return;
|
||||||
|
_initialized = true;
|
||||||
|
|
||||||
|
LoadEmbeddedLocales();
|
||||||
|
|
||||||
|
// Detect initial language from game settings
|
||||||
|
var initialLang = DetectGameLanguage();
|
||||||
|
SetLanguage(initialLang, notify: false);
|
||||||
|
|
||||||
|
LogMsg($"[Localization] Initialized. Active language: {CurrentLanguage} ({CurrentLocaleCode})");
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void LogMsg(string msg)
|
||||||
|
{
|
||||||
|
try { Melon<RenderMod>.Logger.Msg(msg); }
|
||||||
|
catch { Console.WriteLine(msg); }
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void LogError(string msg)
|
||||||
|
{
|
||||||
|
try { Melon<RenderMod>.Logger.Error(msg); }
|
||||||
|
catch { Console.Error.WriteLine(msg); }
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Loads all *.json locale files embedded in this assembly.
|
||||||
|
/// </summary>
|
||||||
|
private static void LoadEmbeddedLocales()
|
||||||
|
{
|
||||||
|
var assembly = typeof(LocalizationManager).Assembly;
|
||||||
|
var resourceNames = assembly.GetManifestResourceNames();
|
||||||
|
|
||||||
|
foreach (var resourceName in resourceNames)
|
||||||
|
{
|
||||||
|
if (!resourceName.EndsWith(".json", StringComparison.OrdinalIgnoreCase)) continue;
|
||||||
|
if (!resourceName.Contains("Localization.Locale")) continue;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using var stream = assembly.GetManifestResourceStream(resourceName);
|
||||||
|
if (stream == null) continue;
|
||||||
|
|
||||||
|
using var reader = new StreamReader(stream);
|
||||||
|
var json = reader.ReadToEnd();
|
||||||
|
var dict = JsonConvert.DeserializeObject<Dictionary<string, string>>(json);
|
||||||
|
|
||||||
|
if (dict != null)
|
||||||
|
{
|
||||||
|
// Extract locale code from resource name: e.g. "ADOFAIRenderer.Localization.Locale.ko.json" -> "ko"
|
||||||
|
var parts = resourceName.Split('.');
|
||||||
|
if (parts.Length >= 2)
|
||||||
|
{
|
||||||
|
var code = parts[^2].ToLowerInvariant();
|
||||||
|
Locales[code] = dict;
|
||||||
|
LogMsg($"[Localization] Loaded locale '{code}' ({dict.Count} keys).");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
LogError($"[Localization] Failed to load locale resource '{resourceName}': {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sets the active language and notifies subscribers if changed.
|
||||||
|
/// </summary>
|
||||||
|
public static void SetLanguage(SystemLanguage language, bool notify = true)
|
||||||
|
{
|
||||||
|
var localeCode = LanguageToLocaleCode(language);
|
||||||
|
if (!Locales.ContainsKey(localeCode))
|
||||||
|
{
|
||||||
|
// Fallback to English if translation for this language does not exist
|
||||||
|
localeCode = FallbackLocaleCode;
|
||||||
|
}
|
||||||
|
|
||||||
|
var isChanged = language != CurrentLanguage || localeCode != CurrentLocaleCode;
|
||||||
|
|
||||||
|
CurrentLanguage = language;
|
||||||
|
CurrentLocaleCode = localeCode;
|
||||||
|
|
||||||
|
if (isChanged && notify)
|
||||||
|
{
|
||||||
|
LogMsg($"[Localization] Language changed to: {CurrentLanguage} ({CurrentLocaleCode})");
|
||||||
|
try
|
||||||
|
{
|
||||||
|
OnLanguageChanged?.Invoke(CurrentLanguage);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
LogError($"[Localization] Error during OnLanguageChanged notification: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves a localized string for the specified key.
|
||||||
|
/// </summary>
|
||||||
|
public static string Get(string key)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(key)) return string.Empty;
|
||||||
|
if (!_initialized) Initialize();
|
||||||
|
|
||||||
|
// 1. Try currently active locale
|
||||||
|
if (Locales.TryGetValue(CurrentLocaleCode, out var activeDict) && activeDict.TryGetValue(key, out var val))
|
||||||
|
{
|
||||||
|
return val;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2. Fallback to English locale
|
||||||
|
if (CurrentLocaleCode != FallbackLocaleCode &&
|
||||||
|
Locales.TryGetValue(FallbackLocaleCode, out var fallbackDict) &&
|
||||||
|
fallbackDict.TryGetValue(key, out var fallbackVal))
|
||||||
|
{
|
||||||
|
return fallbackVal;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. Fallback to raw key if missing
|
||||||
|
return key;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves a formatted localized string.
|
||||||
|
/// </summary>
|
||||||
|
public static string Get(string key, params object[] args)
|
||||||
|
{
|
||||||
|
var template = Get(key);
|
||||||
|
if (args.Length == 0) return template;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return string.Format(template, args);
|
||||||
|
}
|
||||||
|
catch (FormatException)
|
||||||
|
{
|
||||||
|
return template;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Maps Unity's SystemLanguage enum to an internal locale code.
|
||||||
|
/// </summary>
|
||||||
|
private static string LanguageToLocaleCode(SystemLanguage language)
|
||||||
|
{
|
||||||
|
return language switch
|
||||||
|
{
|
||||||
|
SystemLanguage.Korean => "ko",
|
||||||
|
_ => "en"
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attempts to read the game's current language from RDString or Persistence.
|
||||||
|
/// </summary>
|
||||||
|
private static SystemLanguage DetectGameLanguage()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// First attempt: RDString.language
|
||||||
|
return RDString.language;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// Fallback attempt: Persistence.language
|
||||||
|
return Persistence.language;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return SystemLanguage.English;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Convenient shorthand alias for <see cref="LocalizationManager"/>.
|
||||||
|
/// </summary>
|
||||||
|
// ReSharper disable once InconsistentNaming
|
||||||
|
internal static class I18n
|
||||||
|
{
|
||||||
|
/// <inheritdoc cref="LocalizationManager.Get(string)"/>
|
||||||
|
public static string Get(string key) => LocalizationManager.Get(key);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="LocalizationManager.Get(string, object[])"/>
|
||||||
|
public static string Get(string key, params object[] args) => LocalizationManager.Get(key, args);
|
||||||
|
|
||||||
|
/// <inheritdoc cref="LocalizationManager.CurrentLanguage"/>
|
||||||
|
public static SystemLanguage CurrentLanguage => LocalizationManager.CurrentLanguage;
|
||||||
|
|
||||||
|
/// <inheritdoc cref="LocalizationManager.CurrentLocaleCode"/>
|
||||||
|
public static string CurrentLocaleCode => LocalizationManager.CurrentLocaleCode;
|
||||||
|
|
||||||
|
/// <inheritdoc cref="LocalizationManager.OnLanguageChanged"/>
|
||||||
|
public static event Action<SystemLanguage>? OnLanguageChanged
|
||||||
|
{
|
||||||
|
add => LocalizationManager.OnLanguageChanged += value;
|
||||||
|
remove => LocalizationManager.OnLanguageChanged -= value;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -13,7 +13,7 @@ public static class AsyncInputPatches
|
|||||||
{
|
{
|
||||||
if (!RenderManager.IsActive) return true;
|
if (!RenderManager.IsActive) return true;
|
||||||
// Force offsetTick to match instantly without 1/100 damping division when rendering
|
// Force offsetTick to match instantly without 1/100 damping division when rendering
|
||||||
AsyncInputManager.offsetTick = AsyncInputManager.currFrameTick - (ulong)(scrConductor.instance.dspTime * 10000000.0);
|
AsyncInputManager.offsetTick = AsyncInputManager.currFrameTick - (long)(scrConductor.instance.dspTime * 10000000.0);
|
||||||
AsyncInputManager.offsetTickUpdated = true;
|
AsyncInputManager.offsetTickUpdated = true;
|
||||||
return false; // Skip the original damped offset calculation
|
return false; // Skip the original damped offset calculation
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -158,7 +158,7 @@ public static class RenderEnvironmentPatches
|
|||||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||||
public static void Prefix(ref bool stream)
|
public static void Prefix(ref bool stream)
|
||||||
{
|
{
|
||||||
if (RenderManager.Instance && RenderManager.Instance.OverrideLoading && RenderManager.Instance.Configuration.AdvancedConfig.ProcessAudio)
|
if (RenderManager.Instance && RenderManager.Instance.stage >= RenderStage.Load && RenderManager.Instance.Configuration.AdvancedConfig.ProcessAudio)
|
||||||
stream = false;
|
stream = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,26 @@
|
|||||||
|
using ADOFAIRenderer.Localization;
|
||||||
|
using HarmonyLib;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ADOFAIRenderer.Patch.Game;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Synchronizes mod localization with ADOFAI's in-game language settings.
|
||||||
|
/// </summary>
|
||||||
|
[HarmonyPatch(typeof(RDString))]
|
||||||
|
internal static class LanguageSyncPatch
|
||||||
|
{
|
||||||
|
[HarmonyPatch(nameof(RDString.ChangeLanguage))]
|
||||||
|
[HarmonyPostfix]
|
||||||
|
public static void OnChangeLanguage(SystemLanguage language)
|
||||||
|
{
|
||||||
|
LocalizationManager.SetLanguage(language);
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(nameof(RDString.Setup))]
|
||||||
|
[HarmonyPostfix]
|
||||||
|
public static void OnSetup()
|
||||||
|
{
|
||||||
|
LocalizationManager.SetLanguage(RDString.language);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
using ADOFAIRenderer.Core;
|
||||||
|
using HarmonyLib;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ADOFAIRenderer.Patch.Game;
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(PlanetRenderer))]
|
||||||
|
public static class PlanetRendererPatch
|
||||||
|
{
|
||||||
|
[HarmonyPrefix]
|
||||||
|
[HarmonyPatch("SetColor")]
|
||||||
|
// ReSharper disable once InconsistentNaming
|
||||||
|
private static void OverrideColor(PlanetRenderer __instance, ref PlanetColor planetColor)
|
||||||
|
{
|
||||||
|
if (RenderManager.Instance.stage == RenderStage.None) return;
|
||||||
|
|
||||||
|
var advConf = RenderManager.Instance.Configuration.AdvancedConfig;
|
||||||
|
ApplyColor(ref planetColor, scrController.instance.planetRed, advConf.firePlanetColor);
|
||||||
|
ApplyColor(ref planetColor, scrController.instance.planetBlue, advConf.icePlanetColor);
|
||||||
|
ApplyColor(ref planetColor, scrController.instance.planetGreen, advConf.windPlanetColor);
|
||||||
|
|
||||||
|
return;
|
||||||
|
|
||||||
|
void ApplyColor(ref PlanetColor planetColor, scrPlanet targetPlanet, Color? customColor)
|
||||||
|
{
|
||||||
|
if (__instance == targetPlanet.planetRenderer && customColor != null)
|
||||||
|
planetColor = new PlanetColor(customColor.Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -14,7 +14,7 @@ public static class scnGamePatch
|
|||||||
[HarmonyPatch("Play")]
|
[HarmonyPatch("Play")]
|
||||||
public static void ProcessFloors()
|
public static void ProcessFloors()
|
||||||
{
|
{
|
||||||
var nonTile = RenderManager.Instance.OverrideLoading &&
|
var nonTile = RenderManager.Instance.stage >= RenderStage.Load &&
|
||||||
RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
|
RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
|
||||||
|
|
||||||
if (!nonTile) return;
|
if (!nonTile) return;
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ public class scrFloorPatch
|
|||||||
{
|
{
|
||||||
if (!scrLevelMaker.instance.listFloors.Contains(__instance)) return true;
|
if (!scrLevelMaker.instance.listFloors.Contains(__instance)) return true;
|
||||||
|
|
||||||
var nonTile = RenderManager.Instance.OverrideLoading &&
|
var nonTile = RenderManager.Instance.stage >= RenderStage.Load &&
|
||||||
RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
|
RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
|
||||||
return !nonTile;
|
return !nonTile;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ public static class scrPortalParticlesPatch
|
|||||||
// ReSharper disable once InconsistentNaming
|
// ReSharper disable once InconsistentNaming
|
||||||
public static void ForceScaledTime(scrPortalParticles __instance)
|
public static void ForceScaledTime(scrPortalParticles __instance)
|
||||||
{
|
{
|
||||||
if (!RenderManager.Instance || !RenderManager.Instance.OverrideLoading) return;
|
if (!RenderManager.Instance || RenderManager.Instance.stage < RenderStage.Load) return;
|
||||||
if (__instance == null) return;
|
if (__instance == null) return;
|
||||||
|
|
||||||
var particleSystems = __instance.GetComponentsInChildren<ParticleSystem>(true);
|
var particleSystems = __instance.GetComponentsInChildren<ParticleSystem>(true);
|
||||||
|
|||||||
@@ -0,0 +1,93 @@
|
|||||||
|
# ADOFAI Renderer
|
||||||
|
|
||||||
|
> **Lossless, stutter-free, and high-quality video rendering for *A Dance of Fire and Ice* — even on low-end PCs.**
|
||||||
|
|
||||||
|
> [!NOTE]
|
||||||
|
> This project is currently in active development. Features, APIs, and documentation are subject to change at any time.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📖 About The Project
|
||||||
|
|
||||||
|
**ADOFAIRenderer** was originally initiated by **square3ang** in 2024 and officially saw its first alpha release in 2025. Today, it is actively maintained under the **ADOFAI Editor Forum** as a support project dedicated to level creators.
|
||||||
|
|
||||||
|
By decoupling the game's simulation timestep from wall-clock time, ADOFAI Renderer enables creators to produce smooth, ultra-high-definition game videos with perfect audio sync, regardless of hardware limitations or level complexity.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ✨ Key Features
|
||||||
|
|
||||||
|
- **🎮 Low-Spec Friendly Offline Rendering**
|
||||||
|
- Eliminates lag, frame drops, and stuttering caused by complex visual effects and heavy custom levels from the final video.
|
||||||
|
- Guarantees deterministic, frame-perfect video capture.
|
||||||
|
|
||||||
|
- **🌐 Cross-Platform Support**
|
||||||
|
- Fully supports **Windows**, **macOS**, and **Linux** environments.
|
||||||
|
|
||||||
|
- **🎥 Fully Customizable Video Output**
|
||||||
|
- **Independent Frame Rates**: Configure `Render FPS` and `Video FPS` independently.
|
||||||
|
- **Arbitrary Resolutions**: Render in standard HD/4K or any custom resolution.
|
||||||
|
- **Encoding Options**: Supports modern codecs (AV1, etc.) with configurable Bitrate Control (CBR, VBR, QP/Lossless) and hardware acceleration (with software fallback).
|
||||||
|
|
||||||
|
- **🎵 Sample-Accurate Audio Rendering**
|
||||||
|
- Captures and synchronizes in-game music and sound effects directly with rendered video frames.
|
||||||
|
- Custom audio sample rate, channels (mono/stereo), and bitrate settings.
|
||||||
|
|
||||||
|
- **⚙️ Creator-Focused Workflow & UI**
|
||||||
|
- **In-Game Configuration**: Easily tune video, audio, and advanced rendering parameters directly inside ADOFAI.
|
||||||
|
- **Preset System**: Save and load custom render configurations for different use cases.
|
||||||
|
- **Real-Time Monitor**: Live HUD tracking render queue, sent frames, memory usage, and throttling.
|
||||||
|
- **Advanced Controls**: Toggle judgement texts, adjust post-level delay, configure random seeds, or enable Non-Tile mode.
|
||||||
|
|
||||||
|
- **📦 Built-in FFmpeg Integration**
|
||||||
|
- Integrated one-click in-game FFmpeg downloader and setup for seamless installation.
|
||||||
|
|
||||||
|
- **🔌 Developer API**
|
||||||
|
- Offers a fluent API (`RenderSession`) allowing other mods to programmatically configure, trigger, and control rendering sessions.
|
||||||
|
- Full API reference and usage details are documented directly in the codebase via XML documentation comments.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🛠️ Requirements
|
||||||
|
|
||||||
|
- **Operating System**: Windows, macOS, or Linux
|
||||||
|
- **A Dance of Fire and Ice**
|
||||||
|
- **[MelonLoader](https://melonwiki.xyz/)**
|
||||||
|
- **FFmpeg** (Can be downloaded automatically via the in-game popup)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🏗️ Building from Source
|
||||||
|
|
||||||
|
> [!WARNING]
|
||||||
|
> The build configuration (`ADOFAIRenderer.csproj`) is currently tailored specifically for **Windows**. Building on other operating systems (macOS, Linux) may fail or require manual adjustments to MSBuild tasks and assembly reference paths.
|
||||||
|
|
||||||
|
### Prerequisites
|
||||||
|
|
||||||
|
- **.NET SDK** (supporting .NET Standard 2.1, e.g., .NET 8.0 SDK or newer)
|
||||||
|
- **A Dance of Fire and Ice** with **[MelonLoader](https://melonwiki.xyz/)** (Mono runtime) installed.
|
||||||
|
- **Environment Variable**: Set `ADOFAI_PATH` to your game directory (e.g., `C:/Program Files (x86)/Steam/steamapps/common/A Dance of Fire and Ice`).
|
||||||
|
|
||||||
|
### Compile ADOFAIRenderer
|
||||||
|
|
||||||
|
Once `ADOFAI_PATH` is configured in your environment:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
dotnet build ADOFAIRenderer.csproj -c Release
|
||||||
|
```
|
||||||
|
|
||||||
|
The compiled mod will be output to `bin/Release/netstandard2.1/ADOFAIRenderer.dll`.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 👥 Credits & History
|
||||||
|
|
||||||
|
- **Original Author**: [square3ang](https://github.com/square3ang) (2024-2025)
|
||||||
|
- **Current Maintainer**: [ADOFAI Editor Forum](https://git.yunizun.org/ADOFAIEditorForum) (2026)
|
||||||
|
- A community-driven initiative supporting custom level designers and video creators.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📄 License
|
||||||
|
|
||||||
|
This project is licensed under the GNU General Public License v3.0 (GPLv3). See `LICENSE` for details.
|
||||||
+12
-42
@@ -1,71 +1,42 @@
|
|||||||
using System;
|
using System;
|
||||||
using ADOFAIRenderer;
|
using ADOFAIRenderer;
|
||||||
using ADOFAIRenderer.Core;
|
using ADOFAIRenderer.Core;
|
||||||
using ADOFAIRenderer.Util;
|
using ADOFAIRenderer.Data;
|
||||||
|
using ADOFAIRenderer.UI;
|
||||||
using FFmpeg.AutoGen;
|
using FFmpeg.AutoGen;
|
||||||
using MelonLoader;
|
using MelonLoader;
|
||||||
using MelonLoader.Utils;
|
using MelonLoader.Utils;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
|
||||||
using Object = UnityEngine.Object;
|
using Object = UnityEngine.Object;
|
||||||
|
|
||||||
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.3.2-BETA", "ADOFAI Editor Forum")]
|
[assembly: MelonInfo(typeof(RenderMod), "ADOFAI Renderer", "0.2.0-INDEV", "ADOFAI Editor Forum")]
|
||||||
[assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")]
|
[assembly: MelonGame("7th Beat Games", "A Dance of Fire and Ice")]
|
||||||
|
|
||||||
namespace ADOFAIRenderer
|
namespace ADOFAIRenderer;
|
||||||
{
|
|
||||||
internal class RenderMod : MelonMod
|
internal class RenderMod : MelonMod
|
||||||
{
|
{
|
||||||
public static AssetBundle FontBundle = null!;
|
|
||||||
// ReSharper disable once MemberCanBePrivate.Global
|
// ReSharper disable once MemberCanBePrivate.Global
|
||||||
public static AssetBundle SceneBundle = null!;
|
|
||||||
// ReSharper disable once MemberCanBePrivate.Global
|
|
||||||
public static AssetBundle ShaderBundle = null!;
|
|
||||||
public static ComputeShader ColorConversionShader = null!;
|
|
||||||
public static bool IsFeatureDisabled = false;
|
public static bool IsFeatureDisabled = false;
|
||||||
public static DateTime ExpirationTime = new(2026, 09, 21, 0, 0, 0, DateTimeKind.Utc);
|
public static DateTime ExpirationTime = new(2026, 11, 21, 0, 0, 0, DateTimeKind.Utc);
|
||||||
|
|
||||||
public override void OnInitializeMelon()
|
public override void OnInitializeMelon()
|
||||||
{
|
{
|
||||||
|
GlobalSettings.Load();
|
||||||
|
Localization.LocalizationManager.Initialize();
|
||||||
ffmpeg.RootPath = MelonEnvironment.UserLibsDirectory;
|
ffmpeg.RootPath = MelonEnvironment.UserLibsDirectory;
|
||||||
|
|
||||||
var renderManagerObj = new GameObject("Render Manager");
|
var renderManagerObj = new GameObject("Render Manager");
|
||||||
var updateHookerObj = new GameObject("Update Hooker");
|
var updateHookerObj = new GameObject("Update Hooker");
|
||||||
|
var uiManagerObj = new GameObject("Renderer UI Manager");
|
||||||
Object.DontDestroyOnLoad(renderManagerObj);
|
Object.DontDestroyOnLoad(renderManagerObj);
|
||||||
Object.DontDestroyOnLoad(updateHookerObj);
|
Object.DontDestroyOnLoad(updateHookerObj);
|
||||||
|
Object.DontDestroyOnLoad(uiManagerObj);
|
||||||
|
|
||||||
renderManagerObj.AddComponent<RenderManager>();
|
renderManagerObj.AddComponent<RenderManager>();
|
||||||
updateHookerObj.AddComponent<FirstUpdateHook>();
|
updateHookerObj.AddComponent<FirstUpdateHook>();
|
||||||
LoadBundles();
|
uiManagerObj.AddComponent<RendererUIManager>();
|
||||||
}
|
ModAssets.Load();
|
||||||
|
|
||||||
private static void LoadBundles()
|
|
||||||
{
|
|
||||||
FontBundle = BundleLoader.GetBundle("fonts");
|
|
||||||
SceneBundle = BundleLoader.GetBundle("scenes");
|
|
||||||
SceneBundle.GetAllScenePaths();
|
|
||||||
try
|
|
||||||
{
|
|
||||||
ShaderBundle = BundleLoader.GetBundle("shaders");
|
|
||||||
ColorConversionShader = ShaderBundle.LoadAsset<ComputeShader>("ColorConversion");
|
|
||||||
Melon<RenderMod>.Logger.Msg("Color conversion Compute Shader loaded successfully.");
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Melon<RenderMod>.Logger.Warning($"Failed to load Shader AssetBundle. GPU color conversion will be disabled and fallback to CPU. Error: {ex.Message}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void FixEventSystem()
|
|
||||||
{
|
|
||||||
if (EventSystem.current == null) return;
|
|
||||||
var currentModule = EventSystem.current.currentInputModule;
|
|
||||||
|
|
||||||
if (currentModule) return;
|
|
||||||
Melon<RenderMod>.Logger.Msg("Ported Unity 6 Input Module.");
|
|
||||||
|
|
||||||
var newModule = EventSystem.current.gameObject.AddComponent<StandaloneInputModule>();
|
|
||||||
newModule.enabled = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnApplicationQuit()
|
public override void OnApplicationQuit()
|
||||||
@@ -75,4 +46,3 @@ namespace ADOFAIRenderer
|
|||||||
RenderManager.Instance.CleanUpActiveRender();
|
RenderManager.Instance.CleanUpActiveRender();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
@@ -52,46 +52,6 @@ internal class CommonWarningDialogUI : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
|
|
||||||
{
|
|
||||||
TMP_FontAsset? font = null;
|
|
||||||
if (RenderMod.FontBundle)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
font = RenderMod.FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
// Loading failed
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Fallback processing
|
|
||||||
if (!font)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
font = RDString.fontData.fontTMP;
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
// ignored
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!font)
|
|
||||||
{
|
|
||||||
// ReSharper disable once Unity.UnknownResource
|
|
||||||
font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (font) return font;
|
|
||||||
var fonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
|
|
||||||
if (fonts.Length > 0) font = fonts[0];
|
|
||||||
|
|
||||||
return font!;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void ShowDialog(string title, string description, params DialogButton[] buttons)
|
public static void ShowDialog(string title, string description, params DialogButton[] buttons)
|
||||||
{
|
{
|
||||||
if (buttons.Length == 0) return;
|
if (buttons.Length == 0) return;
|
||||||
@@ -153,7 +113,7 @@ internal class CommonWarningDialogUI : MonoBehaviour
|
|||||||
bgRect.offsetMin = Vector2.zero;
|
bgRect.offsetMin = Vector2.zero;
|
||||||
bgRect.offsetMax = Vector2.zero;
|
bgRect.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
var font = GetNanumSquareNeoBdFontAsset();
|
var font = ModAssets.NanumSquareNeoNormal;
|
||||||
|
|
||||||
// 2. Create modal container
|
// 2. Create modal container
|
||||||
var modalContainerObj = new GameObject("ModalContainer");
|
var modalContainerObj = new GameObject("ModalContainer");
|
||||||
|
|||||||
+2
-37
@@ -30,39 +30,6 @@ internal class DebugMonitorUI : MonoBehaviour
|
|||||||
private RectTransform _fillRect = null!;
|
private RectTransform _fillRect = null!;
|
||||||
private TextMeshProUGUI _progressText = null!;
|
private TextMeshProUGUI _progressText = null!;
|
||||||
|
|
||||||
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
|
|
||||||
{
|
|
||||||
TMP_FontAsset? font = null;
|
|
||||||
if (RenderMod.FontBundle != null)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
font = RenderMod.FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
// Loading failed
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Fallback: Use game's own font or built-in TMP SDF font if AssetBundle loading fails
|
|
||||||
if (font == null)
|
|
||||||
{
|
|
||||||
font = RDString.fontData.fontTMP;
|
|
||||||
}
|
|
||||||
if (font == null)
|
|
||||||
{
|
|
||||||
// ReSharper disable once Unity.UnknownResource
|
|
||||||
font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (font != null) return font;
|
|
||||||
var fonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
|
|
||||||
if (fonts.Length > 0) font = fonts[0];
|
|
||||||
|
|
||||||
return font!;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
// Set UI layer (5)
|
// Set UI layer (5)
|
||||||
@@ -112,8 +79,7 @@ internal class DebugMonitorUI : MonoBehaviour
|
|||||||
_text.overflowMode = TextOverflowModes.Overflow;
|
_text.overflowMode = TextOverflowModes.Overflow;
|
||||||
|
|
||||||
// Load and apply font
|
// Load and apply font
|
||||||
var font = GetNanumSquareNeoBdFontAsset();
|
_text.font = ModAssets.NanumSquareNeoNormal;
|
||||||
_text.font = font;
|
|
||||||
|
|
||||||
var textRect = textObj.GetComponent<RectTransform>();
|
var textRect = textObj.GetComponent<RectTransform>();
|
||||||
textRect.anchorMin = Vector2.zero;
|
textRect.anchorMin = Vector2.zero;
|
||||||
@@ -166,7 +132,7 @@ internal class DebugMonitorUI : MonoBehaviour
|
|||||||
_progressText.richText = true;
|
_progressText.richText = true;
|
||||||
_progressText.fontSize = BarTextFontSize;
|
_progressText.fontSize = BarTextFontSize;
|
||||||
_progressText.alignment = TextAlignmentOptions.Center;
|
_progressText.alignment = TextAlignmentOptions.Center;
|
||||||
_progressText.font = font;
|
_progressText.font = ModAssets.NanumSquareNeoNormal;
|
||||||
_progressText.color = BarTextColor;
|
_progressText.color = BarTextColor;
|
||||||
|
|
||||||
// Add progress bar text outline for readability
|
// Add progress bar text outline for readability
|
||||||
@@ -205,7 +171,6 @@ internal class DebugMonitorUI : MonoBehaviour
|
|||||||
sb.AppendLine();
|
sb.AppendLine();
|
||||||
sb.AppendLine($"• Throttling Controls: {(RenderManager.Instance ? RenderManager.Instance.throttleCount : 0)} times");
|
sb.AppendLine($"• Throttling Controls: {(RenderManager.Instance ? RenderManager.Instance.throttleCount : 0)} times");
|
||||||
sb.AppendLine($"• Readback Hard Failures: <color=#ff3333>{(RenderManager.Instance ? RenderManager.Instance.readbackFailureCount : 0)}</color> times");
|
sb.AppendLine($"• Readback Hard Failures: <color=#ff3333>{(RenderManager.Instance ? RenderManager.Instance.readbackFailureCount : 0)}</color> times");
|
||||||
sb.AppendLine($"• Render Skip-Retry: {(RenderManager.Instance ? RenderManager.Instance.skipCount : 0)} / {RenderManager.MaxRenderRetry}");
|
|
||||||
|
|
||||||
var memoryMb = GC.GetTotalMemory(false) / (1024.0 * 1024.0);
|
var memoryMb = GC.GetTotalMemory(false) / (1024.0 * 1024.0);
|
||||||
sb.AppendLine($"• Mono Heap Memory: {memoryMb:F2} MB");
|
sb.AppendLine($"• Mono Heap Memory: {memoryMb:F2} MB");
|
||||||
|
|||||||
@@ -88,11 +88,11 @@ internal class FFmpegDownloadUI : MonoBehaviour
|
|||||||
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
|
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
|
||||||
{
|
{
|
||||||
TMP_FontAsset? font = null;
|
TMP_FontAsset? font = null;
|
||||||
if (RenderMod.FontBundle)
|
if (ModAssets.FontBundle)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
font = RenderMod.FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
|
font = ModAssets.FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
|
|||||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,124 @@
|
|||||||
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
using ADOFAIRenderer.Util;
|
||||||
|
using MelonLoader;
|
||||||
|
using O5Kit.Core;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
namespace ADOFAIRenderer.UI;
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
|
||||||
|
internal static class ModAssets
|
||||||
|
{
|
||||||
|
public static void Load()
|
||||||
|
{
|
||||||
|
FontBundle = BundleLoader.GetBundle("fonts");
|
||||||
|
NanumSquareNeoNormal = FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
|
||||||
|
NanumSquareNeoBold = FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Eb SDF");
|
||||||
|
Melon<RenderMod>.Logger.Msg("Fonts loaded successfully.");
|
||||||
|
|
||||||
|
ShaderBundle = BundleLoader.GetBundle("shaders");
|
||||||
|
ColorConversionShader = ShaderBundle.LoadAsset<ComputeShader>("ColorConversion");
|
||||||
|
Melon<RenderMod>.Logger.Msg("Shader loaded successfully.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static AssetBundle FontBundle = null!;
|
||||||
|
public static AssetBundle ShaderBundle = null!;
|
||||||
|
|
||||||
|
public static TMP_FontAsset NanumSquareNeoNormal = null!;
|
||||||
|
public static TMP_FontAsset NanumSquareNeoBold = null!;
|
||||||
|
|
||||||
|
public static ComputeShader ColorConversionShader = null!;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class RendererFontProvider : IFontProvider
|
||||||
|
{
|
||||||
|
private static readonly DefaultFontProvider DefaultFontProvider = new();
|
||||||
|
private bool _disposed;
|
||||||
|
|
||||||
|
public TMP_FontAsset Regular => ModAssets.NanumSquareNeoNormal;
|
||||||
|
public TMP_FontAsset Medium => ModAssets.NanumSquareNeoBold;
|
||||||
|
public TMP_FontAsset Monospace => DefaultFontProvider.Monospace;
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
if (_disposed) return;
|
||||||
|
_disposed = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class RendererUIManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
private static RendererUIManager? _instance;
|
||||||
|
public static RendererUIManager Instance
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_instance != null) return _instance;
|
||||||
|
|
||||||
|
var go = new GameObject("RendererUIManager");
|
||||||
|
DontDestroyOnLoad(go);
|
||||||
|
|
||||||
|
_instance = go.AddComponent<RendererUIManager>();
|
||||||
|
return _instance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static O5Context Context => Instance._context;
|
||||||
|
public O5WindowManager WindowManager => _windowManager;
|
||||||
|
|
||||||
|
private O5Context _context = null!;
|
||||||
|
private O5WindowManager _windowManager = null!;
|
||||||
|
|
||||||
|
private void Awake() {
|
||||||
|
_instance = this;
|
||||||
|
|
||||||
|
_context = new O5Context(
|
||||||
|
config: new O5Config {
|
||||||
|
UIScale = 1.0f,
|
||||||
|
MiddleClickToDefault = true,
|
||||||
|
SliderSensitivity = 1.0f
|
||||||
|
},
|
||||||
|
theme: O5Theme.Dark with
|
||||||
|
{
|
||||||
|
PanelBG = new Color(0.067f, 0.067f, 0.067f, 1f),
|
||||||
|
TopBar = new Color(0f, 0f, 0f, 0.6f),
|
||||||
|
MenuBG = new Color(0f, 0f, 0f, 0.6f),
|
||||||
|
MenuHover = new Color(1.000f, 0.294f, 0.079f, .6f),
|
||||||
|
ObjectBG = new Color(0f, 0f, 0f, 1f),
|
||||||
|
ObjectButton = new Color(0f, 0f, 0f, 1f),
|
||||||
|
ObjectActive = new Color(1.000f, 0.294f, 0.079f, 1f),
|
||||||
|
ObjectActiveBright = new Color(0.812f, 0.827f, 1.000f, 1f),
|
||||||
|
ControlOutlineIdle = new Color(1f, 1f, 1f, 0.4f),
|
||||||
|
ButtonHover = new Color(0.133f, 0.133f, 0.133f, 1.0f),
|
||||||
|
ControlOutlineHover = new Color(1f, 1f, 1f, 0.4f),
|
||||||
|
CardHeader = new Color(0.157f, 0f, 0f, 1f),
|
||||||
|
CardPanel = new Color(0, 0, 0, 0f),
|
||||||
|
SoftRed = new Color(1.000f, 0.576f, 0.590f, 1f),
|
||||||
|
MathOk = new Color(0.408f, 0.827f, 0.569f, 1f),
|
||||||
|
MathWarn = new Color(0.964f, 0.647f, 0.315f, 1f),
|
||||||
|
MathErr = new Color(1.000f, 0.576f, 0.590f, 1f),
|
||||||
|
CornerRadius = 12, OutlineWidth = 2, ControlHeight = 40, FontSizeBody = 18, FontSizeH1 = 48,
|
||||||
|
Outline = new Color(1f, 1f, 1f, 0.2f),
|
||||||
|
TextDimAlpha = 1f
|
||||||
|
},
|
||||||
|
fonts: new RendererFontProvider()
|
||||||
|
);
|
||||||
|
|
||||||
|
_windowManager = O5WindowManager.Create(_context, transform, "RendererMod_Canvas");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
O5Object.TickAll();
|
||||||
|
Context.Tooltip.Tick();
|
||||||
|
O5Kit.Input.O5ShortcutManager.HandleUpdate();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy() {
|
||||||
|
_windowManager.Dispose();
|
||||||
|
_context.Dispose();
|
||||||
|
|
||||||
|
if (_instance == this) _instance = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,778 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using ADOFAIRenderer.API;
|
||||||
|
using ADOFAIRenderer.Core;
|
||||||
|
using ADOFAIRenderer.Data;
|
||||||
|
using ADOFAIRenderer.Localization;
|
||||||
|
using ADOFAIRenderer.Util;
|
||||||
|
using ADOFAIRenderer.Util.FFmpeg;
|
||||||
|
using MelonLoader;
|
||||||
|
using O5Kit.Control;
|
||||||
|
using O5Kit.Core;
|
||||||
|
using O5Kit.Factory;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace ADOFAIRenderer.UI.Window;
|
||||||
|
|
||||||
|
internal static class RenderConfigWindow
|
||||||
|
{
|
||||||
|
private static O5Window? _configWindow;
|
||||||
|
|
||||||
|
// Controls cache for validation & sync
|
||||||
|
private static O5Slider? _renderFpsSlider;
|
||||||
|
private static O5Slider? _videoFPSSlider;
|
||||||
|
private static O5Slider? _renderWidthSlider;
|
||||||
|
private static O5Slider? _renderHeightSlider;
|
||||||
|
private static O5Slider? _delayAfterEndSlider;
|
||||||
|
private static O5Toggle? _showJudgementToggle;
|
||||||
|
|
||||||
|
private static O5Dropdown<Codec>? _codecDropdown;
|
||||||
|
private static O5Dropdown<RateControlMode>? _rateControlDropdown;
|
||||||
|
private static O5InputField? _bitrateInput;
|
||||||
|
private static O5InputField? _maxBitrateInput;
|
||||||
|
private static O5InputField? _qpInput;
|
||||||
|
private static O5Slider? _keyframeIntervalSlider;
|
||||||
|
private static O5Toggle? _forceSoftwareToggle;
|
||||||
|
|
||||||
|
private static O5Toggle? _renderAudioToggle;
|
||||||
|
private static O5Dropdown<int>? _sampleRateDropdown;
|
||||||
|
private static O5Dropdown<int>? _channelsDropdown;
|
||||||
|
private static O5Slider? _audioBitrateSlider;
|
||||||
|
|
||||||
|
private static O5InputField? _outputDirInput;
|
||||||
|
|
||||||
|
private static O5Dropdown<string>? _fileExtensionDropdown;
|
||||||
|
private static O5InputField? _randomSeedInput;
|
||||||
|
private static O5Toggle? _processAudioToggle;
|
||||||
|
private static O5Toggle? _nonTileToggle;
|
||||||
|
|
||||||
|
public static void CreateWindow()
|
||||||
|
{
|
||||||
|
if (_configWindow == null)
|
||||||
|
{
|
||||||
|
_configWindow = RendererUIManager.Instance.WindowManager.Create(new O5WindowOptions
|
||||||
|
{
|
||||||
|
Id = "RendererMod_RenderConfig",
|
||||||
|
Title = LocalizationManager.Get("ui.render_config.window_title"),
|
||||||
|
Size = new Vector2(580f, 480f),
|
||||||
|
Draggable = true,
|
||||||
|
Resizable = true,
|
||||||
|
ShowCloseButton = true
|
||||||
|
});
|
||||||
|
|
||||||
|
_configWindow.CloseRequested += win =>
|
||||||
|
{
|
||||||
|
win.Rect.gameObject.SetActive(false);
|
||||||
|
};
|
||||||
|
|
||||||
|
BuildUI(_configWindow.Content);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ReSharper disable once NullCoalescingConditionIsAlwaysNotNullAccordingToAPIContract
|
||||||
|
var config = RenderManager.Instance.Configuration ??= new RenderConfig();
|
||||||
|
ApplyConfigToUI(config);
|
||||||
|
|
||||||
|
SetWindowActive(true);
|
||||||
|
_configWindow.BringToFront();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void BuildUI(RectTransform content)
|
||||||
|
{
|
||||||
|
var ctx = RendererUIManager.Context;
|
||||||
|
var (viewport, scrollContent, scroller) =
|
||||||
|
O5Factory.ScrollView(ctx, content, spacing: 10f, padding: 8f);
|
||||||
|
|
||||||
|
// ReSharper disable once NullCoalescingConditionIsAlwaysNotNullAccordingToAPIContract
|
||||||
|
var config = RenderManager.Instance.Configuration ??= new RenderConfig();
|
||||||
|
EnsureDefaultConfig(config);
|
||||||
|
|
||||||
|
double[] renderFpsSnap = { 23.976, 24, 29.97, 30, 59.94, 60, 144,
|
||||||
|
120, 240, 360, 480, 600, 720, // +120
|
||||||
|
288, 576, 864, 1152, 1440, 1728, // +288
|
||||||
|
3000 // MAX
|
||||||
|
};
|
||||||
|
double[] videoFpsSnap = { 23.976, 24, 29.97, 30, 59.94, 60, 72,
|
||||||
|
120, 180, 240, 300, 360, 420, 480, 540, // +60
|
||||||
|
144, 216, 288, 432, 504, 576, // +72
|
||||||
|
600 // MAX
|
||||||
|
};
|
||||||
|
|
||||||
|
double[] audioBitrateSnap = { 64, 96, 128, 192, 256, 320, 384 };
|
||||||
|
|
||||||
|
// 1-3. Top section: 좌/우 컨테이너 1개씩으로 3행을 쌓는다 (중앙선 1개)
|
||||||
|
var (topLeft, topRight) = CreateTwoColumnPanel(scrollContent, spacing: 8f, columnSpacing: 10f);
|
||||||
|
|
||||||
|
_renderFpsSlider = O5Factory.Slider(
|
||||||
|
ctx: ctx, parent: CreateFieldSlot(topLeft),
|
||||||
|
defaultValue: 60, min: 0.01, max: 3000, value: 60,
|
||||||
|
format: "F3", clampMode: ClampMode.All,
|
||||||
|
|
||||||
|
sliderFilter: value => renderFpsSnap.OrderBy(n => Math.Abs(n - value)).First(),
|
||||||
|
inputFilter: null, onComplete: null, onChanged: val => { config.RenderFPS = val; },
|
||||||
|
text: LocalizationManager.Get("ui.render_config.render_fps"),
|
||||||
|
id: "slider_render_fps", showFill: true
|
||||||
|
);
|
||||||
|
|
||||||
|
_videoFPSSlider = O5Factory.Slider(
|
||||||
|
ctx: ctx, parent: CreateFieldSlot(topRight),
|
||||||
|
defaultValue: 60, min: 0.01, max: 600, value: 60,
|
||||||
|
format: "F3", clampMode: ClampMode.All,
|
||||||
|
|
||||||
|
sliderFilter: value => videoFpsSnap.OrderBy(n => Math.Abs(n - value)).First(),
|
||||||
|
inputFilter: null, onComplete: null, onChanged: val => { config.VideoFPS = val; },
|
||||||
|
text: LocalizationManager.Get("ui.render_config.video_fps"),
|
||||||
|
id: "slider_video_fps", showFill: true
|
||||||
|
);
|
||||||
|
|
||||||
|
_renderWidthSlider = O5Factory.Slider(
|
||||||
|
ctx: ctx, parent: CreateFieldSlot(topLeft),
|
||||||
|
defaultValue: 2560, min: 0, max: 15360, value: 2560,
|
||||||
|
format: "F0", clampMode: ClampMode.All,
|
||||||
|
|
||||||
|
sliderFilter: value => Math.Max(value, 2), inputFilter: value => Math.Max(value, 2),
|
||||||
|
onComplete: null, onChanged: val => { config.RenderWidth = (int)Math.Round(val); },
|
||||||
|
text: LocalizationManager.Get("ui.render_config.render_width"),
|
||||||
|
id: "slider_render_width", showFill: true
|
||||||
|
);
|
||||||
|
|
||||||
|
_renderHeightSlider = O5Factory.Slider(
|
||||||
|
ctx: ctx, parent: CreateFieldSlot(topRight),
|
||||||
|
defaultValue: 1440, min: 0, max: 8640, value: 1440,
|
||||||
|
format: "F0", clampMode: ClampMode.All,
|
||||||
|
|
||||||
|
sliderFilter: value => Math.Max(value, 2), inputFilter: value => Math.Max(value, 2),
|
||||||
|
onComplete: null, onChanged: val => { config.RenderWidth = (int)Math.Round(val); },
|
||||||
|
text: LocalizationManager.Get("ui.render_config.render_height"),
|
||||||
|
id: "slider_render_height", showFill: true
|
||||||
|
);
|
||||||
|
|
||||||
|
_delayAfterEndSlider = O5Factory.Slider(
|
||||||
|
ctx: ctx, parent: CreateFieldSlot(topLeft),
|
||||||
|
defaultValue: 15, min: 0, max: 9999.999, value: 15,
|
||||||
|
format: "F3", clampMode: ClampMode.All,
|
||||||
|
|
||||||
|
sliderFilter: null, inputFilter: null,
|
||||||
|
onComplete: null, onChanged: val => { config.DelayAfterEnd = val; },
|
||||||
|
text: LocalizationManager.Get("ui.render_config.delay_after_end"),
|
||||||
|
id: "slider_delay_after_end", showFill: true
|
||||||
|
);
|
||||||
|
|
||||||
|
_showJudgementToggle = CreateToggleField(
|
||||||
|
ctx, CreateFieldSlot(topRight), "",
|
||||||
|
false, config.ShowJudgementText,
|
||||||
|
LocalizationManager.Get("ui.render_config.show_judgement"),
|
||||||
|
"toggle_show_judgement",
|
||||||
|
val => config.ShowJudgementText = val,
|
||||||
|
generateLabel: false
|
||||||
|
);
|
||||||
|
|
||||||
|
// 4. Video Encoding Config (Collapsible Card)
|
||||||
|
var (_, videoContent) = O5Factory.Card(
|
||||||
|
ctx, scrollContent,
|
||||||
|
LocalizationManager.Get("ui.render_config.video_encoding"),
|
||||||
|
activeValue: true,
|
||||||
|
onActiveChanged: null,
|
||||||
|
onDeleteClick: null,
|
||||||
|
showDeleteButton: false,
|
||||||
|
showActiveToggle: false
|
||||||
|
);
|
||||||
|
|
||||||
|
var (videoLeft, videoRight) = CreateTwoColumnPanel(videoContent);
|
||||||
|
var codecs = (Codec[])Enum.GetValues(typeof(Codec));
|
||||||
|
_codecDropdown = CreateDropdownField(
|
||||||
|
ctx, CreateFieldSlot(videoLeft),
|
||||||
|
LocalizationManager.Get("ui.render_config.codec"),
|
||||||
|
Codec.H264, config.VideoConfig.Codec,
|
||||||
|
codecs, c => c.ToString(),
|
||||||
|
"dd_video_codec",
|
||||||
|
c => config.VideoConfig.Codec = c
|
||||||
|
);
|
||||||
|
_bitrateInput = CreateInputField(
|
||||||
|
ctx, CreateFieldSlot(videoLeft),
|
||||||
|
LocalizationManager.Get("ui.render_config.bitrate"),
|
||||||
|
"30000", config.VideoConfig.Bitrate.ToString(),
|
||||||
|
"input_bitrate",
|
||||||
|
TMPro.TMP_InputField.CharacterValidation.Integer,
|
||||||
|
val => { if (int.TryParse(val, out var b) && b > 0) config.VideoConfig.Bitrate = b; }
|
||||||
|
);
|
||||||
|
_qpInput = CreateInputField(
|
||||||
|
ctx, CreateFieldSlot(videoLeft),
|
||||||
|
LocalizationManager.Get("ui.render_config.qp"),
|
||||||
|
"18", config.VideoConfig.QP.ToString(),
|
||||||
|
"input_qp",
|
||||||
|
TMPro.TMP_InputField.CharacterValidation.Integer,
|
||||||
|
val => { if (int.TryParse(val, out var qp) && qp >= 0) config.VideoConfig.QP = qp; }
|
||||||
|
);
|
||||||
|
|
||||||
|
var rateModes = (RateControlMode[])Enum.GetValues(typeof(RateControlMode));
|
||||||
|
_rateControlDropdown = CreateDropdownField(
|
||||||
|
ctx, CreateFieldSlot(videoRight),
|
||||||
|
LocalizationManager.Get("ui.render_config.rate_control"),
|
||||||
|
RateControlMode.CBR, config.VideoConfig.RateControlMode,
|
||||||
|
rateModes, m => m.ToString(),
|
||||||
|
"dd_rate_control",
|
||||||
|
m => config.VideoConfig.RateControlMode = m
|
||||||
|
);
|
||||||
|
_maxBitrateInput = CreateInputField(
|
||||||
|
ctx, CreateFieldSlot(videoRight),
|
||||||
|
LocalizationManager.Get("ui.render_config.max_bitrate"),
|
||||||
|
"50000", config.VideoConfig.MaxBitrate.ToString(),
|
||||||
|
"input_max_bitrate",
|
||||||
|
TMPro.TMP_InputField.CharacterValidation.Integer,
|
||||||
|
val => { if (int.TryParse(val, out var mb) && mb > 0) config.VideoConfig.MaxBitrate = mb; }
|
||||||
|
);
|
||||||
|
|
||||||
|
_forceSoftwareToggle = CreateToggleField(
|
||||||
|
ctx, CreateFieldSlot(videoRight), "",
|
||||||
|
true, config.VideoConfig.ForceSoftwareEncoder,
|
||||||
|
LocalizationManager.Get("ui.render_config.force_software"),
|
||||||
|
"toggle_force_software",
|
||||||
|
val => config.AudioConfig.RenderAudio = val,
|
||||||
|
generateLabel: true
|
||||||
|
);
|
||||||
|
|
||||||
|
_keyframeIntervalSlider = O5Factory.Slider(
|
||||||
|
ctx: ctx, parent: videoContent,
|
||||||
|
defaultValue: 2, min: 0.1, max: 10, value: 2,
|
||||||
|
format: "F1", clampMode: ClampMode.All,
|
||||||
|
|
||||||
|
sliderFilter: null, inputFilter: null,
|
||||||
|
onComplete: null, onChanged: val => { config.VideoConfig.KeyframeInterval = val; },
|
||||||
|
text: LocalizationManager.Get("ui.render_config.keyframe_interval"),
|
||||||
|
id: "slider_keyframe_interval", showFill: true
|
||||||
|
);
|
||||||
|
|
||||||
|
// 5. Audio Encoding Config (Collapsible Card)
|
||||||
|
var (_, audioContent) = O5Factory.Card(
|
||||||
|
ctx, scrollContent,
|
||||||
|
LocalizationManager.Get("ui.render_config.audio_encoding"),
|
||||||
|
activeValue: true,
|
||||||
|
onActiveChanged: null,
|
||||||
|
onDeleteClick: null,
|
||||||
|
showDeleteButton: false,
|
||||||
|
showActiveToggle: false
|
||||||
|
);
|
||||||
|
|
||||||
|
var (audioLeft, audioRight) = CreateTwoColumnPanel(audioContent);
|
||||||
|
_renderAudioToggle = CreateToggleField(
|
||||||
|
ctx, CreateFieldSlot(audioLeft), "",
|
||||||
|
true, config.AudioConfig.RenderAudio,
|
||||||
|
LocalizationManager.Get("ui.render_config.render_audio"),
|
||||||
|
"toggle_render_audio",
|
||||||
|
val => config.AudioConfig.RenderAudio = val,
|
||||||
|
generateLabel: false
|
||||||
|
);
|
||||||
|
|
||||||
|
_audioBitrateSlider = O5Factory.Slider(
|
||||||
|
ctx: ctx, parent: CreateFieldSlot(audioRight),
|
||||||
|
defaultValue: 256, min: 64, max: 384, value: 256,
|
||||||
|
format: "F0", clampMode: ClampMode.All,
|
||||||
|
|
||||||
|
sliderFilter: value => audioBitrateSnap.OrderBy(n => Math.Abs(n - value)).First(),
|
||||||
|
inputFilter: null, onComplete: null, onChanged: val => { config.AudioConfig.AudioBitrate = (int)Math.Round(val) * 1000; },
|
||||||
|
text: LocalizationManager.Get("ui.render_config.audio_bitrate"),
|
||||||
|
id: "slider_audio_bitrate", showFill: true
|
||||||
|
);
|
||||||
|
|
||||||
|
var channels = new[] { 1, 2 };
|
||||||
|
_channelsDropdown = CreateDropdownField(
|
||||||
|
ctx, CreateFieldSlot(audioLeft),
|
||||||
|
LocalizationManager.Get("ui.render_config.channels"),
|
||||||
|
2, config.AudioConfig.AudioChannels,
|
||||||
|
channels, c => c == 1 ? "1 (Mono)" : "2 (Stereo)",
|
||||||
|
"dd_channels",
|
||||||
|
c => config.AudioConfig.AudioChannels = c
|
||||||
|
);
|
||||||
|
|
||||||
|
var sampleRates = new[] { 44100, 48000, 96000 };
|
||||||
|
_sampleRateDropdown = CreateDropdownField(
|
||||||
|
ctx, CreateFieldSlot(audioRight),
|
||||||
|
LocalizationManager.Get("ui.render_config.sample_rate"),
|
||||||
|
48000, config.AudioConfig.AudioSampleRate,
|
||||||
|
sampleRates, r => $"{r/1000.0} kHz",
|
||||||
|
"dd_sample_rate",
|
||||||
|
r => config.AudioConfig.AudioSampleRate = r
|
||||||
|
);
|
||||||
|
|
||||||
|
// 6. Global Settings (Collapsible Card)
|
||||||
|
var (_, globalContent) = O5Factory.Card(
|
||||||
|
ctx, scrollContent,
|
||||||
|
LocalizationManager.Get("ui.render_config.global_settings"),
|
||||||
|
activeValue: true,
|
||||||
|
onActiveChanged: null,
|
||||||
|
onDeleteClick: null,
|
||||||
|
showDeleteButton: false,
|
||||||
|
showActiveToggle: false
|
||||||
|
);
|
||||||
|
|
||||||
|
_outputDirInput = CreateFullWidthInputField(
|
||||||
|
ctx, globalContent,
|
||||||
|
LocalizationManager.Get("ui.render_config.output_dir"),
|
||||||
|
GlobalSettings.DefaultOutputDirectory,
|
||||||
|
GlobalSettings.EffectiveOutputDirectory,
|
||||||
|
"input_output_dir",
|
||||||
|
val =>
|
||||||
|
{
|
||||||
|
var trimmed = val?.Trim() ?? string.Empty;
|
||||||
|
if (string.IsNullOrWhiteSpace(trimmed) ||
|
||||||
|
string.Equals(trimmed, GlobalSettings.DefaultOutputDirectory, StringComparison.OrdinalIgnoreCase))
|
||||||
|
{
|
||||||
|
GlobalSettings.Current.OutputDirectory = null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GlobalSettings.Current.OutputDirectory = trimmed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
var (globalLeft, globalRight) = CreateTwoColumnPanel(globalContent);
|
||||||
|
O5Factory.Button(
|
||||||
|
ctx, globalLeft,
|
||||||
|
() =>
|
||||||
|
{
|
||||||
|
var initial = string.IsNullOrWhiteSpace(_outputDirInput.Value)
|
||||||
|
? GlobalSettings.DefaultOutputDirectory
|
||||||
|
: _outputDirInput.Value;
|
||||||
|
FolderDialogUtil.OpenFolderBrowser(initial, selected =>
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrWhiteSpace(selected))
|
||||||
|
{
|
||||||
|
_outputDirInput.Set(selected);
|
||||||
|
GlobalSettings.Current.OutputDirectory = selected;
|
||||||
|
GlobalSettings.Save();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
},
|
||||||
|
LocalizationManager.Get("ui.render_config.browse"),
|
||||||
|
"btn_browse_output"
|
||||||
|
);
|
||||||
|
|
||||||
|
O5Factory.Button(
|
||||||
|
ctx, globalRight,
|
||||||
|
() =>
|
||||||
|
{
|
||||||
|
_outputDirInput.Set(GlobalSettings.DefaultOutputDirectory);
|
||||||
|
GlobalSettings.Current.OutputDirectory = null;
|
||||||
|
GlobalSettings.Save();
|
||||||
|
},
|
||||||
|
LocalizationManager.Get("ui.render_config.reset_default"),
|
||||||
|
"btn_reset_output"
|
||||||
|
);
|
||||||
|
|
||||||
|
// 7. Advanced Settings (Collapsible Card)
|
||||||
|
var (_, advContent) = O5Factory.Card(
|
||||||
|
ctx, scrollContent,
|
||||||
|
LocalizationManager.Get("ui.render_config.advanced_settings"),
|
||||||
|
activeValue: true,
|
||||||
|
onActiveChanged: null,
|
||||||
|
onDeleteClick: null,
|
||||||
|
showDeleteButton: false,
|
||||||
|
showActiveToggle: false
|
||||||
|
);
|
||||||
|
|
||||||
|
var (advLeft, advRight) = CreateTwoColumnPanel(advContent);
|
||||||
|
var extensions = new[] { "mkv", "mp4", "mov", "webm", "avi" };
|
||||||
|
_fileExtensionDropdown = CreateDropdownField(
|
||||||
|
ctx, CreateFieldSlot(advLeft),
|
||||||
|
LocalizationManager.Get("ui.render_config.file_extension"),
|
||||||
|
"mkv", config.AdvancedConfig.FileExtension,
|
||||||
|
extensions, e => e,
|
||||||
|
"dd_adv_file_extension",
|
||||||
|
e => { if (!string.IsNullOrEmpty(e)) config.AdvancedConfig.FileExtension = e; }
|
||||||
|
);
|
||||||
|
_processAudioToggle = CreateToggleField(
|
||||||
|
ctx, CreateFieldSlot(advLeft), "",
|
||||||
|
true, config.AdvancedConfig.ProcessAudio,
|
||||||
|
LocalizationManager.Get("ui.render_config.process_audio"),
|
||||||
|
"toggle_process_audio",
|
||||||
|
val => config.AdvancedConfig.ProcessAudio = val,
|
||||||
|
generateLabel: false
|
||||||
|
);
|
||||||
|
|
||||||
|
_randomSeedInput = CreateInputField(
|
||||||
|
ctx, CreateFieldSlot(advRight),
|
||||||
|
LocalizationManager.Get("ui.render_config.random_seed"),
|
||||||
|
"", config.AdvancedConfig.RandomSeed?.ToString() ?? "",
|
||||||
|
"input_random_seed",
|
||||||
|
TMPro.TMP_InputField.CharacterValidation.Integer,
|
||||||
|
val =>
|
||||||
|
{
|
||||||
|
if (int.TryParse(val, out var s)) config.AdvancedConfig.RandomSeed = s;
|
||||||
|
else if (string.IsNullOrWhiteSpace(val)) config.AdvancedConfig.RandomSeed = null;
|
||||||
|
}
|
||||||
|
);
|
||||||
|
_nonTileToggle = CreateToggleField(
|
||||||
|
ctx, CreateFieldSlot(advRight), "",
|
||||||
|
false, config.AdvancedConfig.NonTile,
|
||||||
|
LocalizationManager.Get("ui.render_config.non_tile"),
|
||||||
|
"toggle_non_tile",
|
||||||
|
val => config.AdvancedConfig.NonTile = val,
|
||||||
|
generateLabel: false
|
||||||
|
);
|
||||||
|
|
||||||
|
// 8. Go Render Button
|
||||||
|
O5Factory.Button(
|
||||||
|
ctx, scrollContent,
|
||||||
|
TryGoRender,
|
||||||
|
LocalizationManager.Get("ui.render_config.go_render"),
|
||||||
|
"btn_go_render",
|
||||||
|
height: 48f
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureDefaultConfig(RenderConfig config)
|
||||||
|
{
|
||||||
|
if (config.RenderWidth <= 0) config.RenderWidth = Screen.width > 0 ? Screen.width : 2560;
|
||||||
|
if (config.RenderHeight <= 0) config.RenderHeight = Screen.height > 0 ? Screen.height : 1440;
|
||||||
|
if (config.RenderFPS <= 0) config.RenderFPS = 60.0;
|
||||||
|
if (config.VideoFPS <= 0) config.VideoFPS = 60.0;
|
||||||
|
if (config.DelayAfterEnd < 0) config.DelayAfterEnd = 15.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ApplyConfigToUI(RenderConfig config)
|
||||||
|
{
|
||||||
|
EnsureDefaultConfig(config);
|
||||||
|
|
||||||
|
_renderFpsSlider?.Set((float) config.RenderFPS, false);
|
||||||
|
_videoFPSSlider?.Set((float) config.VideoFPS, false);
|
||||||
|
_renderWidthSlider?.Set(config.RenderWidth, false);
|
||||||
|
_renderHeightSlider?.Set(config.RenderHeight, false);
|
||||||
|
_delayAfterEndSlider?.Set((float) config.DelayAfterEnd, false);
|
||||||
|
_showJudgementToggle?.Set(config.ShowJudgementText, false);
|
||||||
|
|
||||||
|
_codecDropdown?.Set(config.VideoConfig.Codec, false);
|
||||||
|
_rateControlDropdown?.Set(config.VideoConfig.RateControlMode, false);
|
||||||
|
_bitrateInput?.Set(config.VideoConfig.Bitrate.ToString(), false);
|
||||||
|
_maxBitrateInput?.Set(config.VideoConfig.MaxBitrate.ToString(), false);
|
||||||
|
_qpInput?.Set(config.VideoConfig.QP.ToString(), false);
|
||||||
|
_keyframeIntervalSlider?.Set(config.VideoConfig.KeyframeInterval, false);
|
||||||
|
_forceSoftwareToggle?.Set(config.VideoConfig.ForceSoftwareEncoder, false);
|
||||||
|
|
||||||
|
_renderAudioToggle?.Set(config.AudioConfig.RenderAudio, false);
|
||||||
|
_sampleRateDropdown?.Set(config.AudioConfig.AudioSampleRate, false);
|
||||||
|
_channelsDropdown?.Set(config.AudioConfig.AudioChannels, false);
|
||||||
|
_audioBitrateSlider?.Set(config.AudioConfig.AudioBitrate / 1000.0, false);
|
||||||
|
|
||||||
|
_outputDirInput?.Set(GlobalSettings.EffectiveOutputDirectory, false);
|
||||||
|
|
||||||
|
_fileExtensionDropdown?.Set(config.AdvancedConfig.FileExtension, false);
|
||||||
|
_randomSeedInput?.Set(config.AdvancedConfig.RandomSeed?.ToString() ?? "", false);
|
||||||
|
_processAudioToggle?.Set(config.AdvancedConfig.ProcessAudio, false);
|
||||||
|
_nonTileToggle?.Set(config.AdvancedConfig.NonTile, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void TryGoRender()
|
||||||
|
{
|
||||||
|
var config = RenderManager.Instance.Configuration;
|
||||||
|
|
||||||
|
// Sync Video Config
|
||||||
|
if (_bitrateInput != null && int.TryParse(_bitrateInput.Value, out var bitrate) && bitrate > 0)
|
||||||
|
{
|
||||||
|
config.VideoConfig.Bitrate = bitrate;
|
||||||
|
}
|
||||||
|
if (_maxBitrateInput != null && int.TryParse(_maxBitrateInput.Value, out var maxBitrate) && maxBitrate > 0)
|
||||||
|
{
|
||||||
|
config.VideoConfig.MaxBitrate = maxBitrate;
|
||||||
|
}
|
||||||
|
if (_qpInput != null && int.TryParse(_qpInput.Value, out var qp) && qp >= 0)
|
||||||
|
{
|
||||||
|
config.VideoConfig.QP = qp;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sync Advanced Config
|
||||||
|
if (_randomSeedInput != null)
|
||||||
|
{
|
||||||
|
if (int.TryParse(_randomSeedInput.Value, out var seed))
|
||||||
|
{
|
||||||
|
config.AdvancedConfig.RandomSeed = seed;
|
||||||
|
}
|
||||||
|
else if (string.IsNullOrWhiteSpace(_randomSeedInput.Value))
|
||||||
|
{
|
||||||
|
config.AdvancedConfig.RandomSeed = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sync Output Directory
|
||||||
|
if (_outputDirInput != null)
|
||||||
|
{
|
||||||
|
var path = _outputDirInput.Value.Trim();
|
||||||
|
if (string.IsNullOrWhiteSpace(path) ||
|
||||||
|
string.Equals(path, GlobalSettings.DefaultOutputDirectory, StringComparison.OrdinalIgnoreCase))
|
||||||
|
{
|
||||||
|
GlobalSettings.Current.OutputDirectory = null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var fullPath = Path.GetFullPath(path);
|
||||||
|
if (!Directory.Exists(fullPath))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(fullPath);
|
||||||
|
}
|
||||||
|
GlobalSettings.Current.OutputDirectory = fullPath;
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
ShowValidationError($"Output directory path is invalid:\n{ex.Message}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GlobalSettings.Save();
|
||||||
|
SetWindowActive(false);
|
||||||
|
|
||||||
|
new RenderSession().Start(config, RenderManager.Instance.levelPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ShowValidationError(string message)
|
||||||
|
{
|
||||||
|
Melon<RenderMod>.Logger.Error(message);
|
||||||
|
CommonWarningDialogUI.ShowDialog(
|
||||||
|
LocalizationManager.Get("ui.render_config.validation_title"),
|
||||||
|
message,
|
||||||
|
new DialogButton("OK", () => { })
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 카드(또는 상단 섹션)당 하나의 좌/우 컨테이너를 만들어
|
||||||
|
// 가로 한 줄 두 필드 사이 중앙이 행마다 어긋나지 않도록 한다.
|
||||||
|
// - 패널 1개 = 중앙선 1개 (행마다 HLG를 만들던 기존 방식의 P1-P2 어긋남 방지)
|
||||||
|
// - 좌/우 컬럼은 preferredWidth=0 + flexibleWidth=1 로 항상 50:50
|
||||||
|
// - 각 필드는 Field 슬롯(label 18 + 간격 3 + 컨트롤 50)으로 높이를 고정해
|
||||||
|
// 좌/우 스택을 써도 행 단위 Y 정렬이 유지되도록 한다.
|
||||||
|
private static (RectTransform left, RectTransform right) CreateTwoColumnPanel(
|
||||||
|
Transform parent, float spacing = 8f, float columnSpacing = 8f)
|
||||||
|
{
|
||||||
|
var panelObj = new GameObject("TwoColPanel");
|
||||||
|
panelObj.transform.SetParent(parent, false);
|
||||||
|
|
||||||
|
panelObj.AddComponent<RectTransform>();
|
||||||
|
|
||||||
|
var hLayout = panelObj.AddComponent<HorizontalLayoutGroup>();
|
||||||
|
hLayout.spacing = spacing;
|
||||||
|
hLayout.padding = new RectOffset(0, 0, 0, 0);
|
||||||
|
hLayout.childAlignment = TextAnchor.UpperCenter;
|
||||||
|
hLayout.childControlWidth = true;
|
||||||
|
hLayout.childControlHeight = true;
|
||||||
|
hLayout.childForceExpandWidth = true;
|
||||||
|
hLayout.childForceExpandHeight = false;
|
||||||
|
|
||||||
|
// ReSharper disable once InconsistentNaming
|
||||||
|
var panelLE = panelObj.AddComponent<LayoutElement>();
|
||||||
|
panelLE.flexibleWidth = 1f;
|
||||||
|
|
||||||
|
var left = CreateColumn(panelObj.transform, "LeftCol", columnSpacing);
|
||||||
|
var right = CreateColumn(panelObj.transform, "RightCol", columnSpacing);
|
||||||
|
|
||||||
|
return (left, right);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static RectTransform CreateColumn(Transform parent, string name, float spacing)
|
||||||
|
{
|
||||||
|
var colObj = new GameObject(name);
|
||||||
|
colObj.transform.SetParent(parent, false);
|
||||||
|
var colRect = colObj.AddComponent<RectTransform>();
|
||||||
|
|
||||||
|
var colLayout = colObj.AddComponent<VerticalLayoutGroup>();
|
||||||
|
colLayout.spacing = spacing;
|
||||||
|
colLayout.padding = new RectOffset(0, 0, 0, 0);
|
||||||
|
colLayout.childControlWidth = true;
|
||||||
|
colLayout.childControlHeight = true;
|
||||||
|
colLayout.childForceExpandWidth = true;
|
||||||
|
colLayout.childForceExpandHeight = false;
|
||||||
|
|
||||||
|
// ReSharper disable once InconsistentNaming
|
||||||
|
// 핵심: 좌/우 선호 너비를 0으로 강제해 항상 정확히 절반씩 나누도록 한다.
|
||||||
|
// (기존 행마다 HLG 방식은 라벨/값 텍스트 길이에 따라 preferred가 달라져
|
||||||
|
// 중앙이 (W + P1 - P2) / 2 로 행마다 틀어졌음)
|
||||||
|
var colLE = colObj.AddComponent<LayoutElement>();
|
||||||
|
colLE.minWidth = 0f;
|
||||||
|
colLE.preferredWidth = 0f;
|
||||||
|
colLE.flexibleWidth = 1f;
|
||||||
|
|
||||||
|
return colRect;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static RectTransform CreateFieldSlot(Transform column)
|
||||||
|
{
|
||||||
|
var slotObj = new GameObject("Field");
|
||||||
|
slotObj.transform.SetParent(column, false);
|
||||||
|
var slotRect = slotObj.AddComponent<RectTransform>();
|
||||||
|
|
||||||
|
var slotLayout = slotObj.AddComponent<VerticalLayoutGroup>();
|
||||||
|
slotLayout.spacing = 3f;
|
||||||
|
slotLayout.padding = new RectOffset(0, 0, 0, 0);
|
||||||
|
slotLayout.childControlWidth = true;
|
||||||
|
slotLayout.childControlHeight = true;
|
||||||
|
slotLayout.childForceExpandWidth = true;
|
||||||
|
slotLayout.childForceExpandHeight = false;
|
||||||
|
|
||||||
|
// ReSharper disable once InconsistentNaming
|
||||||
|
var slotLE = slotObj.AddComponent<LayoutElement>();
|
||||||
|
slotLE.flexibleWidth = 1f;
|
||||||
|
|
||||||
|
return slotRect;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static O5InputField CreateInputField(
|
||||||
|
O5Context ctx,
|
||||||
|
Transform colParent,
|
||||||
|
string labelText,
|
||||||
|
string? defaultValue,
|
||||||
|
string value,
|
||||||
|
string id,
|
||||||
|
TMPro.TMP_InputField.CharacterValidation characterValidation = TMPro.TMP_InputField.CharacterValidation.None,
|
||||||
|
Action<string>? onChanged = null)
|
||||||
|
{
|
||||||
|
var label = O5Factory.ControlText(ctx, colParent, 13f, noPad: true);
|
||||||
|
label.text = labelText;
|
||||||
|
label.color = ctx.Theme.TextDim;
|
||||||
|
|
||||||
|
// ReSharper disable once InconsistentNaming
|
||||||
|
var labelLE = label.gameObject.AddComponent<LayoutElement>();
|
||||||
|
labelLE.preferredHeight = 18f;
|
||||||
|
labelLE.minHeight = 18f;
|
||||||
|
|
||||||
|
var inputField = O5Factory.Input(
|
||||||
|
ctx: ctx,
|
||||||
|
parent: colParent,
|
||||||
|
defaultValue: defaultValue,
|
||||||
|
value: value,
|
||||||
|
onChanged: onChanged,
|
||||||
|
placeholder: labelText,
|
||||||
|
icon: null,
|
||||||
|
id: id
|
||||||
|
);
|
||||||
|
|
||||||
|
inputField.InputField.characterValidation = characterValidation;
|
||||||
|
return inputField;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static O5InputField CreateFullWidthInputField(
|
||||||
|
O5Context ctx,
|
||||||
|
Transform parent,
|
||||||
|
string labelText,
|
||||||
|
string? defaultValue,
|
||||||
|
string value,
|
||||||
|
string id,
|
||||||
|
Action<string>? onChanged = null)
|
||||||
|
{
|
||||||
|
var container = new GameObject($"FullWidth_{id}");
|
||||||
|
container.transform.SetParent(parent, false);
|
||||||
|
|
||||||
|
var containerRect = container.AddComponent<RectTransform>();
|
||||||
|
var layout = container.AddComponent<VerticalLayoutGroup>();
|
||||||
|
layout.spacing = 3f;
|
||||||
|
layout.childControlWidth = true;
|
||||||
|
layout.childControlHeight = true;
|
||||||
|
layout.childForceExpandWidth = true;
|
||||||
|
layout.childForceExpandHeight = false;
|
||||||
|
|
||||||
|
var label = O5Factory.ControlText(ctx, containerRect, 13f, noPad: true);
|
||||||
|
label.text = labelText;
|
||||||
|
label.color = ctx.Theme.TextDim;
|
||||||
|
|
||||||
|
// ReSharper disable once InconsistentNaming
|
||||||
|
var labelLE = label.gameObject.AddComponent<LayoutElement>();
|
||||||
|
labelLE.preferredHeight = 18f;
|
||||||
|
labelLE.minHeight = 18f;
|
||||||
|
|
||||||
|
var input = O5Factory.Input(
|
||||||
|
ctx: ctx,
|
||||||
|
parent: containerRect,
|
||||||
|
defaultValue: defaultValue,
|
||||||
|
value: value,
|
||||||
|
onChanged: onChanged,
|
||||||
|
placeholder: labelText,
|
||||||
|
icon: null,
|
||||||
|
id: id
|
||||||
|
);
|
||||||
|
|
||||||
|
return input;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static O5Toggle CreateToggleField(
|
||||||
|
O5Context ctx,
|
||||||
|
Transform colParent,
|
||||||
|
string labelText,
|
||||||
|
bool? defaultValue,
|
||||||
|
bool value,
|
||||||
|
string toggleText,
|
||||||
|
string id,
|
||||||
|
Action<bool>? onChanged = null,
|
||||||
|
bool generateLabel = true)
|
||||||
|
{
|
||||||
|
if (generateLabel)
|
||||||
|
{
|
||||||
|
var label = O5Factory.ControlText(ctx, colParent, 13f, noPad: true);
|
||||||
|
label.text = labelText;
|
||||||
|
label.color = ctx.Theme.TextDim;
|
||||||
|
|
||||||
|
// ReSharper disable once InconsistentNaming
|
||||||
|
var labelLE = label.gameObject.AddComponent<LayoutElement>();
|
||||||
|
labelLE.preferredHeight = 18f;
|
||||||
|
labelLE.minHeight = 18f;
|
||||||
|
}
|
||||||
|
|
||||||
|
return O5Factory.Toggle(
|
||||||
|
ctx: ctx,
|
||||||
|
parent: colParent,
|
||||||
|
defaultValue: defaultValue,
|
||||||
|
value: value,
|
||||||
|
onChanged: onChanged,
|
||||||
|
text: toggleText,
|
||||||
|
id: id
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static O5Dropdown<T> CreateDropdownField<T>(
|
||||||
|
O5Context ctx,
|
||||||
|
Transform colParent,
|
||||||
|
string labelText,
|
||||||
|
T defaultValue,
|
||||||
|
T value,
|
||||||
|
IReadOnlyList<T> values,
|
||||||
|
Func<T, string> display,
|
||||||
|
string id,
|
||||||
|
Action<T>? onChanged = null)
|
||||||
|
{
|
||||||
|
var label = O5Factory.ControlText(ctx, colParent, 13f, noPad: true);
|
||||||
|
label.text = labelText;
|
||||||
|
label.color = ctx.Theme.TextDim;
|
||||||
|
|
||||||
|
// ReSharper disable once InconsistentNaming
|
||||||
|
var labelLE = label.gameObject.AddComponent<LayoutElement>();
|
||||||
|
labelLE.preferredHeight = 18f;
|
||||||
|
labelLE.minHeight = 18f;
|
||||||
|
|
||||||
|
var ddContainer = new GameObject($"DD_{id}");
|
||||||
|
ddContainer.transform.SetParent(colParent, false);
|
||||||
|
|
||||||
|
// ReSharper disable once InconsistentNaming
|
||||||
|
var ddLE = ddContainer.AddComponent<LayoutElement>();
|
||||||
|
ddLE.preferredHeight = 50f;
|
||||||
|
ddLE.minHeight = 0f;
|
||||||
|
|
||||||
|
return O5Factory.DropDown(
|
||||||
|
ctx: ctx,
|
||||||
|
parent: ddContainer.transform,
|
||||||
|
defaultValue: defaultValue,
|
||||||
|
value: value,
|
||||||
|
values: values,
|
||||||
|
display: display,
|
||||||
|
onChanged: val => { if (val != null) onChanged?.Invoke(val); },
|
||||||
|
id: id
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetWindowActive(bool enabled)
|
||||||
|
{
|
||||||
|
_configWindow?.Rect.gameObject.SetActive(enabled);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -4,8 +4,8 @@ using System.Resources;
|
|||||||
using MelonLoader;
|
using MelonLoader;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace ADOFAIRenderer.Util
|
namespace ADOFAIRenderer.Util;
|
||||||
{
|
|
||||||
internal static class BundleLoader
|
internal static class BundleLoader
|
||||||
{
|
{
|
||||||
private static readonly string BundlePlatform;
|
private static readonly string BundlePlatform;
|
||||||
@@ -41,4 +41,3 @@ namespace ADOFAIRenderer.Util
|
|||||||
throw new InvalidOperationException("ExecutingAssembly has not been set.");
|
throw new InvalidOperationException("ExecutingAssembly has not been set.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
@@ -372,7 +372,11 @@ namespace ADOFAIRenderer.Util.FFmpeg
|
|||||||
// Returns null if the encoder is not included in the build.
|
// Returns null if the encoder is not included in the build.
|
||||||
// Reference: https://ffmpeg.org/doxygen/trunk/group__lavc__encoding.html
|
// Reference: https://ffmpeg.org/doxygen/trunk/group__lavc__encoding.html
|
||||||
var pCodec = ffmpeg.avcodec_find_encoder_by_name(encoder.Name);
|
var pCodec = ffmpeg.avcodec_find_encoder_by_name(encoder.Name);
|
||||||
if (pCodec == null) continue;
|
if (pCodec == null)
|
||||||
|
{
|
||||||
|
Melon<RenderMod>.Logger.Warning($"Encoder '{encoder.Name}' not found in FFmpeg library. Testing next candidate codec.");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
// avcodec_alloc_context3: Allocates a codec context for the selected encoder.
|
// avcodec_alloc_context3: Allocates a codec context for the selected encoder.
|
||||||
// All encoding parameters such as resolution, framerate, quality, etc., are set on this context.
|
// All encoding parameters such as resolution, framerate, quality, etc., are set on this context.
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using ADOFAIRenderer.UI;
|
||||||
using ADOFAIRenderer.Util.FFmpeg;
|
using ADOFAIRenderer.Util.FFmpeg;
|
||||||
using MelonLoader;
|
using MelonLoader;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -77,7 +78,7 @@ namespace ADOFAIRenderer.Util
|
|||||||
try
|
try
|
||||||
{
|
{
|
||||||
_decoder = new FFmpegNativeDecoder(videoPath);
|
_decoder = new FFmpegNativeDecoder(videoPath);
|
||||||
_computeShader = RenderMod.ColorConversionShader;
|
_computeShader = ModAssets.ColorConversionShader;
|
||||||
|
|
||||||
var w = _decoder.Width;
|
var w = _decoder.Width;
|
||||||
var h = _decoder.Height;
|
var h = _decoder.Height;
|
||||||
|
|||||||
@@ -0,0 +1,161 @@
|
|||||||
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using MelonLoader;
|
||||||
|
|
||||||
|
namespace ADOFAIRenderer.Util;
|
||||||
|
|
||||||
|
internal static class FolderDialogUtil
|
||||||
|
{
|
||||||
|
public static void OpenFolderBrowser(string initialDirectory, Action<string?> onSelected)
|
||||||
|
{
|
||||||
|
var syncContext = SynchronizationContext.Current;
|
||||||
|
|
||||||
|
Task.Run(() =>
|
||||||
|
{
|
||||||
|
string? selected = null;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||||
|
{
|
||||||
|
selected = OpenWindowsFolderBrowser(initialDirectory);
|
||||||
|
}
|
||||||
|
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||||
|
{
|
||||||
|
selected = OpenMacFolderBrowser(initialDirectory);
|
||||||
|
}
|
||||||
|
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||||
|
{
|
||||||
|
selected = OpenLinuxFolderBrowser(initialDirectory);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
MelonLogger.Warning($"[FolderDialogUtil] Failed to open folder browser: {ex.Message}");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (syncContext != null)
|
||||||
|
{
|
||||||
|
syncContext.Post(_ => onSelected(selected), null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
onSelected(selected);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string? OpenWindowsFolderBrowser(string initialDirectory)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var escapedDir = initialDirectory.Replace("'", "''");
|
||||||
|
var script = $@"
|
||||||
|
[System.Reflection.Assembly]::LoadWithPartialName('System.Windows.Forms') | Out-Null
|
||||||
|
$f = New-Object System.Windows.Forms.FolderBrowserDialog
|
||||||
|
$f.Description = 'Select Output Directory'
|
||||||
|
if ([System.IO.Directory]::Exists('{escapedDir}')) {{
|
||||||
|
$f.SelectedPath = '{escapedDir}'
|
||||||
|
}}
|
||||||
|
$f.ShowNewFolderButton = $true
|
||||||
|
if ($f.ShowDialog() -eq [System.Windows.Forms.DialogResult]::OK) {{
|
||||||
|
[Console]::Write($f.SelectedPath)
|
||||||
|
}}";
|
||||||
|
|
||||||
|
var bytes = System.Text.Encoding.Unicode.GetBytes(script);
|
||||||
|
var base64 = Convert.ToBase64String(bytes);
|
||||||
|
|
||||||
|
var startInfo = new ProcessStartInfo
|
||||||
|
{
|
||||||
|
FileName = "powershell.exe",
|
||||||
|
Arguments = $"-NoProfile -NonInteractive -ExecutionPolicy Bypass -EncodedCommand {base64}",
|
||||||
|
CreateNoWindow = true,
|
||||||
|
UseShellExecute = false,
|
||||||
|
RedirectStandardOutput = true,
|
||||||
|
WindowStyle = ProcessWindowStyle.Hidden
|
||||||
|
};
|
||||||
|
|
||||||
|
using var process = Process.Start(startInfo);
|
||||||
|
if (process == null) return null;
|
||||||
|
|
||||||
|
var output = process.StandardOutput.ReadToEnd().Trim();
|
||||||
|
process.WaitForExit();
|
||||||
|
|
||||||
|
return !string.IsNullOrEmpty(output) && Directory.Exists(output) ? output : null;
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
MelonLogger.Warning($"[FolderDialogUtil] Windows folder dialog error: {ex.Message}");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string? OpenMacFolderBrowser(string initialDirectory)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var escaped = initialDirectory.Replace("\"", "\\\"");
|
||||||
|
var script = $"POSIX path of (choose folder with prompt \"Select Output Directory\" default location \"{escaped}\")";
|
||||||
|
|
||||||
|
var startInfo = new ProcessStartInfo
|
||||||
|
{
|
||||||
|
FileName = "osascript",
|
||||||
|
CreateNoWindow = true,
|
||||||
|
UseShellExecute = false,
|
||||||
|
RedirectStandardOutput = true,
|
||||||
|
WindowStyle = ProcessWindowStyle.Hidden
|
||||||
|
};
|
||||||
|
startInfo.ArgumentList.Add("-e");
|
||||||
|
startInfo.ArgumentList.Add(script);
|
||||||
|
|
||||||
|
using var process = Process.Start(startInfo);
|
||||||
|
if (process == null) return null;
|
||||||
|
|
||||||
|
var output = process.StandardOutput.ReadToEnd().Trim();
|
||||||
|
process.WaitForExit();
|
||||||
|
|
||||||
|
return !string.IsNullOrEmpty(output) && Directory.Exists(output) ? output : null;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string? OpenLinuxFolderBrowser(string initialDirectory)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var startInfo = new ProcessStartInfo
|
||||||
|
{
|
||||||
|
FileName = "zenity",
|
||||||
|
CreateNoWindow = true,
|
||||||
|
UseShellExecute = false,
|
||||||
|
RedirectStandardOutput = true,
|
||||||
|
WindowStyle = ProcessWindowStyle.Hidden
|
||||||
|
};
|
||||||
|
startInfo.ArgumentList.Add("--file-selection");
|
||||||
|
startInfo.ArgumentList.Add("--directory");
|
||||||
|
startInfo.ArgumentList.Add("--title=Select Output Directory");
|
||||||
|
if (!string.IsNullOrEmpty(initialDirectory) && Directory.Exists(initialDirectory))
|
||||||
|
{
|
||||||
|
startInfo.ArgumentList.Add($"--filename={initialDirectory}");
|
||||||
|
}
|
||||||
|
|
||||||
|
using var process = Process.Start(startInfo);
|
||||||
|
if (process == null) return null;
|
||||||
|
|
||||||
|
var output = process.StandardOutput.ReadToEnd().Trim();
|
||||||
|
process.WaitForExit();
|
||||||
|
|
||||||
|
return !string.IsNullOrEmpty(output) && Directory.Exists(output) ? output : null;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+10
-9
@@ -3,6 +3,7 @@ using System.Buffers;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using ADOFAIRenderer.Core;
|
using ADOFAIRenderer.Core;
|
||||||
|
using ADOFAIRenderer.UI;
|
||||||
using FFmpeg.AutoGen;
|
using FFmpeg.AutoGen;
|
||||||
using MelonLoader;
|
using MelonLoader;
|
||||||
using Unity.Collections;
|
using Unity.Collections;
|
||||||
@@ -71,7 +72,7 @@ namespace ADOFAIRenderer.Util
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Check if GPU color conversion is enabled
|
// Check if GPU color conversion is enabled
|
||||||
bool useGPUConversion = RenderMod.ColorConversionShader;
|
bool useGPUConversion = ModAssets.ColorConversionShader;
|
||||||
AVPixelFormat expectedFmt = AVPixelFormat.AV_PIX_FMT_RGBA;
|
AVPixelFormat expectedFmt = AVPixelFormat.AV_PIX_FMT_RGBA;
|
||||||
|
|
||||||
if (useGPUConversion)
|
if (useGPUConversion)
|
||||||
@@ -87,31 +88,31 @@ namespace ADOFAIRenderer.Util
|
|||||||
var bufferSize = texture.width * texture.height * 4; // RGBA = 4 channel
|
var bufferSize = texture.width * texture.height * 4; // RGBA = 4 channel
|
||||||
state.Setup(currentFrame, bufferSize, useGPUConversion, expectedFmt, texture.width, texture.height);
|
state.Setup(currentFrame, bufferSize, useGPUConversion, expectedFmt, texture.width, texture.height);
|
||||||
|
|
||||||
if (useGPUConversion && state.GPUBuffer != null && RenderMod.ColorConversionShader)
|
if (useGPUConversion && state.GPUBuffer != null && ModAssets.ColorConversionShader)
|
||||||
{
|
{
|
||||||
int kernelIndex = -1;
|
int kernelIndex = -1;
|
||||||
if (expectedFmt == AVPixelFormat.AV_PIX_FMT_NV12)
|
if (expectedFmt == AVPixelFormat.AV_PIX_FMT_NV12)
|
||||||
{
|
{
|
||||||
kernelIndex = RenderMod.ColorConversionShader.FindKernel("CSMain_NV12");
|
kernelIndex = ModAssets.ColorConversionShader.FindKernel("CSMain_NV12");
|
||||||
}
|
}
|
||||||
else if (expectedFmt == AVPixelFormat.AV_PIX_FMT_YUV420P)
|
else if (expectedFmt == AVPixelFormat.AV_PIX_FMT_YUV420P)
|
||||||
{
|
{
|
||||||
kernelIndex = RenderMod.ColorConversionShader.FindKernel("CSMain_YUV420P");
|
kernelIndex = ModAssets.ColorConversionShader.FindKernel("CSMain_YUV420P");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (kernelIndex >= 0)
|
if (kernelIndex >= 0)
|
||||||
{
|
{
|
||||||
RenderMod.ColorConversionShader.SetTexture(kernelIndex, SourceTexture, texture);
|
ModAssets.ColorConversionShader.SetTexture(kernelIndex, SourceTexture, texture);
|
||||||
RenderMod.ColorConversionShader.SetBuffer(kernelIndex, DestinationBuffer, state.GPUBuffer);
|
ModAssets.ColorConversionShader.SetBuffer(kernelIndex, DestinationBuffer, state.GPUBuffer);
|
||||||
RenderMod.ColorConversionShader.SetInt(Width, texture.width);
|
ModAssets.ColorConversionShader.SetInt(Width, texture.width);
|
||||||
RenderMod.ColorConversionShader.SetInt(Height, texture.height);
|
ModAssets.ColorConversionShader.SetInt(Height, texture.height);
|
||||||
|
|
||||||
var threadGroupsX = expectedFmt == AVPixelFormat.AV_PIX_FMT_NV12
|
var threadGroupsX = expectedFmt == AVPixelFormat.AV_PIX_FMT_NV12
|
||||||
? (texture.width + 31) / 32
|
? (texture.width + 31) / 32
|
||||||
: (texture.width + 63) / 64;
|
: (texture.width + 63) / 64;
|
||||||
var threadGroupsY = (texture.height + 15) / 16;
|
var threadGroupsY = (texture.height + 15) / 16;
|
||||||
|
|
||||||
RenderMod.ColorConversionShader.Dispatch(kernelIndex, threadGroupsX, threadGroupsY, 1);
|
ModAssets.ColorConversionShader.Dispatch(kernelIndex, threadGroupsX, threadGroupsY, 1);
|
||||||
|
|
||||||
AsyncGPUReadback.Request(
|
AsyncGPUReadback.Request(
|
||||||
state.GPUBuffer,
|
state.GPUBuffer,
|
||||||
|
|||||||
+1
-1
@@ -20,7 +20,7 @@ namespace ADOFAIRenderer.Util
|
|||||||
@"^NVIDIA GeForce [RG]TX [0-9]+(?> SUPER| Ti(?> SUPER)?)?(?> [0-9]+GB)?(?> Laptop GPU)?(?>/PCIe/SSE2)?$";
|
@"^NVIDIA GeForce [RG]TX [0-9]+(?> SUPER| Ti(?> SUPER)?)?(?> [0-9]+GB)?(?> Laptop GPU)?(?>/PCIe/SSE2)?$";
|
||||||
|
|
||||||
private const string IntelPattern =
|
private const string IntelPattern =
|
||||||
@"^Intel(?>\(R\))? (?>U?HD Graphics [0-9]+$|Arc\(TM\) [A-C][0-9]+ Graphics)$";
|
@"^Intel(?>\(R\))? (?>U?HD Graphics [0-9]+|Arc\(TM\) [A-C][0-9]+ Graphics)(?> \([^)]+\))?$";
|
||||||
|
|
||||||
// ReSharper disable once InconsistentNaming
|
// ReSharper disable once InconsistentNaming
|
||||||
private const string AMDPattern =
|
private const string AMDPattern =
|
||||||
|
|||||||
@@ -1,29 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using MelonLoader;
|
|
||||||
|
|
||||||
namespace ADOFAIRenderer.Util
|
|
||||||
{
|
|
||||||
internal static class StreamUtil
|
|
||||||
{
|
|
||||||
public static void WriteNativePtrToStream(IntPtr nativePtr, int length, Stream destinationStream)
|
|
||||||
{
|
|
||||||
if (nativePtr == IntPtr.Zero)
|
|
||||||
throw new ArgumentNullException(nameof(nativePtr));
|
|
||||||
if (length <= 0) return;
|
|
||||||
|
|
||||||
unsafe
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var span = new ReadOnlySpan<byte>((void*)nativePtr, length);
|
|
||||||
destinationStream.Write(span);
|
|
||||||
}
|
|
||||||
catch (IOException err)
|
|
||||||
{
|
|
||||||
Melon<RenderMod>.Logger.Error($"FFmpeg pipe closed unexpectedly: {err.Message}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Reference in new issue
Block a user