SHA256
128 lines
5.0 KiB
C#
128 lines
5.0 KiB
C#
using System;
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using System.Globalization;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using UnityEngine;
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namespace ADOFAIRenderer.Data;
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/// <summary>
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/// Converts Unity <see cref="Color"/> and nullable <see cref="Color"/> to and from hex string (#RRGGBBAA).
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/// Pure C# implementation to completely avoid Unity internal native ECalls (such as Color.linear or ColorUtility.TryParseHtmlString).
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/// </summary>
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/// <remarks>
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/// Reading accepts "#RRGGBB" (alpha 1), "#RRGGBBAA" (the '#' is optional), an object {"r","g","b","a"} with 0–1 floats
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/// (missing r/g/b = 0, missing a = 1), or null. Invalid or unsupported input reads as null for Color? and as
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/// default(Color) (all components 0) for Color; no exception is thrown for an unparsable string.
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/// </remarks>
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public class ColorJsonConverter : JsonConverter
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{
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/// <summary>True for <see cref="Color"/> and <see cref="Nullable{Color}"/>.</summary>
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public override bool CanConvert(Type objectType)
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{
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return objectType == typeof(Color) || objectType == typeof(Color?);
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}
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/// <summary>Writes the color as "#RRGGBBAA" (see <see cref="ToHex"/>), or a JSON null for a null value.</summary>
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public override void WriteJson(JsonWriter writer, object? value, JsonSerializer serializer)
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{
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if (value == null)
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{
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writer.WriteNull();
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return;
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}
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var color = (Color)value;
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writer.WriteValue(ToHex(color));
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}
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/// <summary>Reads a color in one of the accepted forms (see the class remarks).</summary>
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public override object? ReadJson(JsonReader reader, Type objectType, object? existingValue, JsonSerializer serializer)
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{
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bool isNullable = Nullable.GetUnderlyingType(objectType) != null || !objectType.IsValueType;
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if (reader.TokenType == JsonToken.Null)
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{
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return isNullable ? null : (object)default(Color);
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}
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if (reader.TokenType == JsonToken.String)
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{
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var str = (string?)reader.Value;
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if (TryParseHex(str, out var parsedColor))
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{
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return parsedColor;
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}
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return isNullable ? null : (object)default(Color);
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}
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if (reader.TokenType == JsonToken.StartObject)
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{
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var obj = JObject.Load(reader);
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float r = (float?)obj["r"] ?? 0f;
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float g = (float?)obj["g"] ?? 0f;
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float b = (float?)obj["b"] ?? 0f;
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float a = (float?)obj["a"] ?? 1f;
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return new Color(r, g, b, a);
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}
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return isNullable ? null : (object)default(Color);
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}
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/// <summary>
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/// Formats the color as "#RRGGBBAA" with uppercase hex digits. Each component is scaled to 0–255, rounded and clamped.
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/// The components are written as stored (no gamma conversion).
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/// </summary>
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public static string ToHex(Color color)
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{
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byte r = (byte)Math.Clamp((int)Math.Round(color.r * 255f), 0, 255);
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byte g = (byte)Math.Clamp((int)Math.Round(color.g * 255f), 0, 255);
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byte b = (byte)Math.Clamp((int)Math.Round(color.b * 255f), 0, 255);
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byte a = (byte)Math.Clamp((int)Math.Round(color.a * 255f), 0, 255);
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return $"#{r:X2}{g:X2}{b:X2}{a:X2}";
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}
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/// <summary>
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/// Parses "RRGGBB" or "RRGGBBAA" (optional leading '#', surrounding white space ignored, case-insensitive).
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/// </summary>
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/// <param name="hex">Text to parse.</param>
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/// <param name="color">Parsed color (components / 255; alpha 1 for the 6-digit form), or default when parsing fails.</param>
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/// <returns>True when the text was parsed.</returns>
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public static bool TryParseHex(string? hex, out Color color)
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{
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color = default;
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if (string.IsNullOrWhiteSpace(hex)) return false;
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var str = hex.Trim();
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if (str.StartsWith("#"))
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{
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str = str.Substring(1);
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}
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if (str.Length == 6)
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{
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if (byte.TryParse(str.Substring(0, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var r) &&
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byte.TryParse(str.Substring(2, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var g) &&
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byte.TryParse(str.Substring(4, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var b))
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{
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color = new Color(r / 255f, g / 255f, b / 255f, 1f);
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return true;
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}
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}
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else if (str.Length == 8)
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{
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if (byte.TryParse(str.Substring(0, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var r) &&
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byte.TryParse(str.Substring(2, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var g) &&
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byte.TryParse(str.Substring(4, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var b) &&
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byte.TryParse(str.Substring(6, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var a))
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{
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color = new Color(r / 255f, g / 255f, b / 255f, a / 255f);
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return true;
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}
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}
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return false;
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}
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}
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