Files
ADOFAIRenderer/Component/PostRenderHook.cs
T
2026-05-28 12:03:44 +09:00

24 lines
612 B
C#

using System.Reflection;
using HarmonyLib;
using UnityEngine;
namespace ADOFAIRenderer.Component
{
[DefaultExecutionOrder(int.MaxValue)]
public class PostRenderHook : MonoBehaviour
{
private FieldInfo? _camQuadMeshField;
private void Awake()
{
_camQuadMeshField = AccessTools.Field(typeof(scrCamera), "camQuadMesh");
}
private void LateUpdate()
{
var val = (MeshRenderer)_camQuadMeshField!.GetValue(scrCamera.instance);
RenderMod.OnPostRender(val.material.mainTexture as RenderTexture);
}
}
}