Files
ADOFAIRenderer/UI/CommonWarningDialogUI.cs
T

324 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
namespace ADOFAIRenderer.UI
{
public class DialogButton
{
public string Text;
public Action OnClick;
public Color? BackgroundColor;
public DialogButton(string text, Action onClick, Color? backgroundColor = null)
{
Text = text;
OnClick = onClick;
BackgroundColor = backgroundColor;
}
}
public class CommonWarningDialogUI : MonoBehaviour
{
public static CommonWarningDialogUI? Instance { get; private set; }
private readonly List<VisualElement> _disabledElements = new();
private void Awake()
{
Instance = this;
}
private void OnDestroy()
{
foreach (var elem in _disabledElements)
{
if (elem != null)
{
elem.SetEnabled(true);
}
}
_disabledElements.Clear();
if (Instance == this)
{
Instance = null;
}
}
private static TMP_FontAsset GetNanumSquareNeoBdFontAsset()
{
TMP_FontAsset? font = null;
if (RenderMod.FontBundle)
{
try
{
font = RenderMod.FontBundle.LoadAsset<TMP_FontAsset>("NanumSquareNeoOTF-Bd SDF");
}
catch
{
// 로딩 실패
}
}
// 폴백 처리
if (!font)
{
try
{
font = RDString.fontData.fontTMP;
}
catch
{
// ignored
}
}
if (!font)
{
// ReSharper disable once Unity.UnknownResource
font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
}
if (font) return font;
var fonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
if (fonts.Length > 0) font = fonts[0];
return font!;
}
public static void ShowDialog(string title, string description, params DialogButton[] buttons)
{
if (buttons.Length == 0) return;
var obj = new GameObject("CommonWarningDialogUI");
DontDestroyOnLoad(obj);
var dialog = obj.AddComponent<CommonWarningDialogUI>();
dialog.Initialize(title, description, buttons);
}
private void Initialize(string title, string description, DialogButton[] buttons)
{
if (!UnityEngine.EventSystems.EventSystem.current)
{
var eventSystemObj = new GameObject("EventSystem");
eventSystemObj.transform.SetParent(transform);
eventSystemObj.AddComponent<UnityEngine.EventSystems.EventSystem>();
eventSystemObj.AddComponent<UnityEngine.EventSystems.StandaloneInputModule>();
}
foreach (var doc in FindObjectsByType<UIDocument>(FindObjectsSortMode.None))
{
if (doc && doc.rootVisualElement != null && doc.rootVisualElement.enabledSelf)
{
doc.rootVisualElement.SetEnabled(false);
_disabledElements.Add(doc.rootVisualElement);
}
}
// UI 레이어(5) 설정
gameObject.layer = 5;
// Canvas 설정
var canvas = gameObject.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
canvas.sortingOrder = 32766; // FFmpegDownloadUI(32767) 바로 아래
// 해상도 대응 캔버스 스케일러 설정
var scaler = gameObject.AddComponent<CanvasScaler>();
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
scaler.referenceResolution = new Vector2(1920, 1080);
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
scaler.matchWidthOrHeight = 0.5f;
gameObject.AddComponent<GraphicRaycaster>();
// 1. 전체 화면 오버레이 배경 생성
var bgPanelObj = new GameObject("BackgroundPanel");
bgPanelObj.transform.SetParent(transform, false);
bgPanelObj.layer = 5;
var bgImage = bgPanelObj.AddComponent<Image>();
bgImage.color = new Color(0f, 0f, 0f, 0.65f); // 어두운 투명 오버레이
bgImage.raycastTarget = true;
var bgRect = bgPanelObj.GetComponent<RectTransform>();
bgRect.anchorMin = Vector2.zero;
bgRect.anchorMax = Vector2.one;
bgRect.offsetMin = Vector2.zero;
bgRect.offsetMax = Vector2.zero;
var font = GetNanumSquareNeoBdFontAsset();
// 2. 모달 컨테이너 생성
var modalContainerObj = new GameObject("ModalContainer");
modalContainerObj.transform.SetParent(bgPanelObj.transform, false);
modalContainerObj.layer = 5;
var modalImage = modalContainerObj.AddComponent<Image>();
modalImage.color = new Color(0.08f, 0.08f, 0.1f, 0.88f); // 기존 UI의 배경 톤과 동일
var modalOutline = modalContainerObj.AddComponent<Outline>();
modalOutline.effectColor = Color.white;
modalOutline.effectDistance = new Vector2(3.0f, -3.0f); // 기존 UI 외곽선 스타일 일관성
var modalRect = modalContainerObj.GetComponent<RectTransform>();
modalRect.anchorMin = new Vector2(0.5f, 0.5f);
modalRect.anchorMax = new Vector2(0.5f, 0.5f);
modalRect.pivot = new Vector2(0.5f, 0.5f);
modalRect.sizeDelta = new Vector2(650, 360);
// 3. 타이틀 텍스트 생성
var titleObj = new GameObject("TitleText");
titleObj.transform.SetParent(modalContainerObj.transform, false);
titleObj.layer = 5;
var titleText = titleObj.AddComponent<TextMeshProUGUI>();
titleText.text = title;
titleText.fontSize = 24;
titleText.font = font;
titleText.color = new Color(1.0f, 0.8f, 0.2f, 1.0f); // 경고 테마에 맞는 주황/황색 계열
titleText.alignment = TextAlignmentOptions.Center;
var titleRect = titleObj.GetComponent<RectTransform>();
titleRect.anchorMin = new Vector2(0, 1);
titleRect.anchorMax = new Vector2(1, 1);
titleRect.pivot = new Vector2(0.5f, 1);
titleRect.anchoredPosition = new Vector2(0, -35);
titleRect.sizeDelta = new Vector2(0, 40);
// 4. 본문 설명 텍스트 생성
var descObj = new GameObject("DescriptionText");
descObj.transform.SetParent(modalContainerObj.transform, false);
descObj.layer = 5;
var descText = descObj.AddComponent<TextMeshProUGUI>();
descText.text = description;
descText.fontSize = 15;
descText.font = font;
descText.color = new Color(0.85f, 0.85f, 0.85f, 1f);
descText.alignment = TextAlignmentOptions.Center;
descText.lineSpacing = 8;
var descRect = descObj.GetComponent<RectTransform>();
descRect.anchorMin = new Vector2(0, 0.5f);
descRect.anchorMax = new Vector2(1, 1);
descRect.pivot = new Vector2(0.5f, 0.5f);
descRect.anchoredPosition = new Vector2(0, -65);
descRect.sizeDelta = new Vector2(-40, 120);
// 5. 버튼 컨테이너 생성
var buttonContainerObj = new GameObject("ButtonContainer", typeof(RectTransform));
buttonContainerObj.transform.SetParent(modalContainerObj.transform, false);
buttonContainerObj.layer = 5;
var btnContainerRect = buttonContainerObj.GetComponent<RectTransform>();
btnContainerRect.anchorMin = new Vector2(0, 0);
btnContainerRect.anchorMax = new Vector2(1, 0);
btnContainerRect.pivot = new Vector2(0.5f, 0);
btnContainerRect.anchoredPosition = new Vector2(0, 35);
btnContainerRect.sizeDelta = new Vector2(0, 50);
// 6. 가변 버튼 동적 배치 및 스타일링
float totalWidth = 560f;
float spacing = 15f;
float buttonHeight = 45f;
int numButtons = buttons.Length;
float buttonWidth = numButtons == 1
? 200f
: (totalWidth - (spacing * (numButtons - 1))) / numButtons;
float startX = numButtons == 1
? 0
: (-totalWidth / 2f) + (buttonWidth / 2f);
for (int i = 0; i < numButtons; i++)
{
var btnData = buttons[i];
var btnObj = new GameObject($"Button_{i}");
btnObj.transform.SetParent(buttonContainerObj.transform, false);
btnObj.layer = 5;
// 기본 색상 정의
Color baseColor = btnData.BackgroundColor ?? new Color(0.2f, 0.2f, 0.23f, 1f); // 커스텀 색상 또는 회색톤 기본값
Color hoverColor = ApplyColorBrightness(baseColor, 1.2f);
Color pressedColor = ApplyColorBrightness(baseColor, 0.8f);
var btnImage = btnObj.AddComponent<Image>();
btnImage.color = baseColor;
btnImage.raycastTarget = true;
var btn = btnObj.AddComponent<Button>();
SetupButtonStyle(btn, baseColor, hoverColor, pressedColor);
// 클릭 콜백 등록
btn.onClick.AddListener(() =>
{
try
{
btnData.OnClick();
}
catch (Exception ex)
{
MelonLoader.Melon<RenderMod>.Logger.Error($"Dialog Button Click Event Error: {ex}");
}
Destroy(gameObject);
});
var btnRect = btnObj.GetComponent<RectTransform>();
btnRect.anchorMin = new Vector2(0.5f, 0.5f);
btnRect.anchorMax = new Vector2(0.5f, 0.5f);
btnRect.pivot = new Vector2(0.5f, 0.5f);
float posX = numButtons == 1
? 0
: startX + i * (buttonWidth + spacing);
btnRect.anchoredPosition = new Vector2(posX, 0);
btnRect.sizeDelta = new Vector2(buttonWidth, buttonHeight);
// 텍스트 라벨 추가
var txtObj = new GameObject("Text");
txtObj.transform.SetParent(btnObj.transform, false);
txtObj.layer = 5;
var text = txtObj.AddComponent<TextMeshProUGUI>();
text.text = btnData.Text;
text.fontSize = 14;
text.font = font;
text.color = Color.white;
text.alignment = TextAlignmentOptions.Center;
var txtRect = txtObj.GetComponent<RectTransform>();
txtRect.anchorMin = Vector2.zero;
txtRect.anchorMax = Vector2.one;
txtRect.offsetMin = Vector2.zero;
txtRect.offsetMax = Vector2.zero;
}
}
private void SetupButtonStyle(Button button, Color normalColor, Color hoverColor, Color pressedColor)
{
button.transition = Selectable.Transition.ColorTint;
var colors = button.colors;
colors.normalColor = normalColor;
colors.highlightedColor = hoverColor;
colors.pressedColor = pressedColor;
colors.disabledColor = new Color(0.3f, 0.3f, 0.3f, 1f);
button.colors = colors;
}
private Color ApplyColorBrightness(Color color, float factor)
{
float r = Mathf.Clamp01(color.r * factor);
float g = Mathf.Clamp01(color.g * factor);
float b = Mathf.Clamp01(color.b * factor);
return new Color(r, g, b, color.a);
}
}
}