Files
ADOFAIRenderer/Patch/Game/scnEditorPatch.cs
T

50 lines
1.8 KiB
C#

using ADOFAIRenderer.Core;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
using UnityEngine.UI;
namespace ADOFAIRenderer.Patch.Game;
[HarmonyPatch(typeof(scnEditor))]
// ReSharper disable once InconsistentNaming
public static class scnEditorPatch
{
[HarmonyPostfix]
[HarmonyPatch("Start")]
// ReSharper disable once InconsistentNaming
public static void AddButtonRender(scnEditor __instance)
{
if (RenderMod.IsFeatureDisabled) return;
if (!__instance || !__instance.buttonExit)
{
Melon<RenderMod>.Logger.Msg("Cannot create render button in scnEditor.");
return;
}
var cloneTarget = __instance.buttonExit!.gameObject;
var buttonContainer = cloneTarget.transform.parent!;
var buttonObj = Object.Instantiate(cloneTarget, buttonContainer)!;
buttonObj.name = "buttonRender";
var button = buttonObj.GetComponent<Button>()!;
// Clear persistent and non-persistent listeners from the original button
button.onClick = new Button.ButtonClickedEvent();
button.onClick.AddListener(RenderManager.StartRender);
// The button root has an Image component for the background (rounded box).
// We want to change the icon sprite, which is on a child GameObject.
var images = buttonObj.GetComponentsInChildren<Image>();
if (images.Length <= 1) return;
// ReSharper disable once Unity.UnknownResource
// images[0] is the background on the root, images[1] is the icon on the child
var sprite = Resources.Load<Sprite>("LevelEditor/LevelEvents/MoveCamera");
if (sprite == null) return;
var iconImage = images[1];
iconImage.sprite = sprite;
iconImage.rectTransform.sizeDelta = new Vector2(24, 24);
}
}