Files
ADOFAIRenderer/Patch/ClassPatch/scrShowIfDebugPatch.cs
T

34 lines
1.2 KiB
C#

using System.Diagnostics.CodeAnalysis;
using ADOFAIRenderer.Component;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
namespace ADOFAIRenderer.Patch.ClassPatch
{
[HarmonyPatch(typeof(scrShowIfDebug))]
// ReSharper disable once InconsistentNaming
public static class scrShowIfDebugPatch
{
[HarmonyPostfix]
[HarmonyPatch("Update")]
[SuppressMessage("ReSharper", "InconsistentNaming")]
private static void IgnoreInput(Text ___txt, Color ___defaultColor)
{
if (!RenderMod.IsRendering) return;
___txt.text = "Render";
if (RenderManager.Countdown > 0) ___txt.text = $"Render in {RenderManager.Countdown}s..";
if (RenderManager.WonFrame != -1)
{
var elapsedFrames = RenderManager.FrameCount - RenderManager.WonFrame;
var remainingTime = RenderManager.Configuration.EndWaitTime - elapsedFrames / RenderManager.Configuration.TargetFPS;
if (remainingTime < 0) remainingTime = 0;
___txt.text += $"\nWaiting for {remainingTime:F1}s..";
}
___txt.color = ___defaultColor;
}
}
}