SHA256
16 lines
430 B
C#
16 lines
430 B
C#
using HarmonyLib;
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using UnityEngine;
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namespace ADOFAIRenderer.Component
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{
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[DefaultExecutionOrder(int.MaxValue)]
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public class PostRenderHook : MonoBehaviour
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{
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private void LateUpdate()
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{
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var val = (MeshRenderer)AccessTools.Field(typeof(scrCamera), "camQuadMesh").GetValue(scrCamera.instance);
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RenderMod.OnPostRender(val.material.mainTexture as RenderTexture);
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}
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}
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}
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