Files
ADOFAIRenderer/Component/PostRenderHook.cs
T
2026-05-22 19:31:44 +09:00

16 lines
430 B
C#

using HarmonyLib;
using UnityEngine;
namespace ADOFAIRenderer.Component
{
[DefaultExecutionOrder(int.MaxValue)]
public class PostRenderHook : MonoBehaviour
{
private void LateUpdate()
{
var val = (MeshRenderer)AccessTools.Field(typeof(scrCamera), "camQuadMesh").GetValue(scrCamera.instance);
RenderMod.OnPostRender(val.material.mainTexture as RenderTexture);
}
}
}