Files
ADOFAIRenderer/Patch/Game/PlanetRendererPatch.cs
T

30 lines
1.1 KiB
C#

using ADOFAIRenderer.Core;
using HarmonyLib;
using UnityEngine;
namespace ADOFAIRenderer.Patch.Game;
[HarmonyPatch(typeof(PlanetRenderer))]
public static class PlanetRendererPatch
{
[HarmonyPrefix]
[HarmonyPatch("SetColor")]
// ReSharper disable once InconsistentNaming
private static void OverrideColor(PlanetRenderer __instance, ref PlanetColor planetColor)
{
if (RenderManager.Instance.stage == RenderStage.None) return;
var advConf = RenderManager.Instance.Configuration.AdvancedConfig;
ApplyColor(ref planetColor, scrController.instance.planetRed, advConf.firePlanetColor);
ApplyColor(ref planetColor, scrController.instance.planetBlue, advConf.icePlanetColor);
ApplyColor(ref planetColor, scrController.instance.planetGreen, advConf.windPlanetColor);
return;
void ApplyColor(ref PlanetColor planetColor, scrPlanet? targetPlanet, Color? customColor)
{
if (targetPlanet != null && __instance == targetPlanet.planetRenderer && customColor != null)
planetColor = new PlanetColor(customColor.Value);
}
}
}