SHA256
196 lines
8.4 KiB
C#
196 lines
8.4 KiB
C#
using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Text.RegularExpressions;
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using ADOFAIRenderer.Data;
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using ADOFAIRenderer.Util.FFmpeg;
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using ADOFAIRenderer.Util.OS;
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using MelonLoader;
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using UnityEngine;
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namespace ADOFAIRenderer.Util;
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/// <summary>
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/// GPU vendor, used to try the hardware encoders of the active GPU first (VideoEncoder.Vendor). <c>Unknown</c> is
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/// also the vendor of the software encoders.
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/// </summary>
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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internal enum GPUVendor
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{
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Unknown, NVIDIA, AMD, Intel, Apple
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}
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/// <summary>
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/// Detection of the active GPU vendor and the NVIDIA driver version, and the encoder try order derived from the vendor.
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/// Results are cached for the game session. Main thread (SystemInfo is read on first use).
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/// </summary>
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internal static class GPUUtil
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{
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// Device name patterns (SystemInfo.graphicsDeviceName) of the GPU families recognized per vendor. A name that matches
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// none of them gives GPUVendor.Unknown (Apple on macOS), which only affects the encoder try order.
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// NVIDIA: "NVIDIA GeForce RTX/GTX <number>" with optional SUPER / Ti / Ti SUPER, memory size, "Laptop GPU" and a
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// "/PCIe/SSE2" suffix.
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private const string NvidiaPattern =
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@"^NVIDIA GeForce [RG]TX [0-9]+(?> SUPER| Ti(?> SUPER)?)?(?> [0-9]+GB)?(?> Laptop GPU)?(?>/PCIe/SSE2)?$";
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// Intel: "Intel(R) UHD/HD Graphics <number>" or "Intel(R) Arc(TM) <A-C><number> Graphics", with an optional
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// parenthesized suffix.
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private const string IntelPattern =
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@"^Intel(?>\(R\))? (?>U?HD Graphics [0-9]+|Arc\(TM\) [A-C][0-9]+ Graphics)(?> \([^)]+\))?$";
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// AMD: "AMD Radeon RX <number>" with an optional " XT".
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// ReSharper disable once InconsistentNaming
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private const string AMDPattern =
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@"^AMD Radeon RX [0-9]+(?> XT)?$";
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/// <summary>Vendor found by the first GetActiveGPUVendor call.</summary>
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private static GPUVendor _cachedVendor = GPUVendor.Unknown;
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/// <summary>True once _cachedVendor is set.</summary>
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private static bool _hasCachedVendor;
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/// <summary>
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/// Vendor of the GPU Unity renders with: the device name is matched against the NVIDIA, Intel and AMD patterns in
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/// that order; on macOS an unmatched name gives Apple; otherwise Unknown. Logs the device name once.
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/// </summary>
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private static GPUVendor GetActiveGPUVendor()
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{
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if (_hasCachedVendor) return _cachedVendor;
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var gpuName = SystemInfo.graphicsDeviceName;
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Melon<RenderMod>.Logger.Msg($"Active GPU: {gpuName}");
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_cachedVendor = GPUVendor.Unknown;
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foreach (Match unused in Regex.Matches(gpuName, NvidiaPattern))
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{
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_cachedVendor = GPUVendor.NVIDIA;
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break;
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}
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if (_cachedVendor == GPUVendor.Unknown)
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{
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foreach (Match unused in Regex.Matches(gpuName, IntelPattern))
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{
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_cachedVendor = GPUVendor.Intel;
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break;
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}
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}
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if (_cachedVendor == GPUVendor.Unknown)
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{
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foreach (Match unused in Regex.Matches(gpuName, AMDPattern))
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{
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_cachedVendor = GPUVendor.AMD;
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break;
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}
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}
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if (_cachedVendor == GPUVendor.Unknown && Application.platform == RuntimePlatform.OSXPlayer)
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{
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_cachedVendor = GPUVendor.Apple;
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}
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_hasCachedVendor = true;
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return _cachedVendor;
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}
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/// <summary>Result of the first GetNvidiaDriverVersion call (null when not available).</summary>
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private static double? _cachedNvidiaVersion;
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/// <summary>True once _cachedNvidiaVersion is set.</summary>
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private static bool _hasCachedNvidiaVersion;
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/// <summary>
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/// NVIDIA driver version in NVIDIA's numbering (for example 561.09), or null when the active GPU is not detected as
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/// NVIDIA or no version can be found. The result is cached.
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/// <para>
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/// The version is derived from a four-part Windows driver version a.b.c.d as ((c mod 10) x 10000 + d) / 100,
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/// for example 31.0.15.6109 gives 561.09. It is read from SystemInfo.graphicsDeviceVersion when that string contains a
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/// four-part number, otherwise (Windows only) from the DriverVersion value of the first display adapter entry whose
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/// ProviderName contains "NVIDIA" under the display adapter class key of the registry.
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/// </para>
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/// </summary>
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public static double? GetNvidiaDriverVersion()
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{
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if (_hasCachedNvidiaVersion) return _cachedNvidiaVersion;
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_hasCachedNvidiaVersion = true;
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_cachedNvidiaVersion = null;
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if (GetActiveGPUVendor() != GPUVendor.NVIDIA) return null;
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// 1. Try parsing from UnityEngine.SystemInfo.graphicsDeviceVersion
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var deviceVersion = SystemInfo.graphicsDeviceVersion;
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if (!string.IsNullOrEmpty(deviceVersion))
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{
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var match = Regex.Match(deviceVersion, @"\b(\d+)\.(\d+)\.(\d+)\.(\d+)\b");
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if (match.Success)
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{
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if (int.TryParse(match.Groups[3].Value, out var sub) && int.TryParse(match.Groups[4].Value, out int build))
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{
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var nvidiaVerInt = sub % 10 * 10000 + build;
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_cachedNvidiaVersion = nvidiaVerInt / 100.0;
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Melon<RenderMod>.Logger.Msg($"Parsed NVIDIA Driver Version from SystemInfo: {_cachedNvidiaVersion:F2}");
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return _cachedNvidiaVersion;
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}
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}
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}
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// 2. Fallback to Windows Registry (only on Windows NT platforms via RegistryUtil)
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if (System.Environment.OSVersion.Platform != System.PlatformID.Win32NT) return null;
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// Device class key of display adapters (class GUID {4d36e968-e325-11ce-bfc1-08002be10318}); each numbered subkey is
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// one installed adapter driver.
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// Reference: https://learn.microsoft.com/en-us/windows-hardware/drivers/install/system-defined-device-setup-classes-available-to-vendors
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const string classKey = @"SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}";
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var subkeys = RegistryUtil.GetHKLMSubKeyNames(classKey);
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if (subkeys == null) return null;
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foreach (var subkey in subkeys)
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{
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var subkeyPath = classKey + "\\" + subkey;
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var provider = RegistryUtil.GetHKLMValue(subkeyPath, "ProviderName");
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if (provider == null || !provider.Contains("NVIDIA")) continue;
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var driverVersionStr = RegistryUtil.GetHKLMValue(subkeyPath, "DriverVersion");
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if (string.IsNullOrEmpty(driverVersionStr)) continue;
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var regMatch = Regex.Match(driverVersionStr, @"\b(\d+)\.(\d+)\.(\d+)\.(\d+)\b");
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if (!regMatch.Success) continue;
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if (!int.TryParse(regMatch.Groups[3].Value, out var sub) ||
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!int.TryParse(regMatch.Groups[4].Value, out var build)) continue;
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var nvidiaVerInt = sub % 10 * 10000 + build;
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_cachedNvidiaVersion = nvidiaVerInt / 100.0;
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Melon<RenderMod>.Logger.Msg($"Parsed NVIDIA Driver Version from Registry (RegistryUtil): {_cachedNvidiaVersion:F2}");
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return _cachedNvidiaVersion;
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}
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return null;
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}
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/// <summary>
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/// Encoders for <paramref name="codec"/> in the order they are tried: the encoders of the active GPU vendor first,
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/// then all others in VideoEncoder.All order (hardware encoders of other vendors and the software encoders).
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/// </summary>
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/// <param name="codec">Video codec.</param>
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/// <param name="forceSoftware">When true, only the software encoders of the codec are returned.</param>
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public static List<VideoEncoder> GetPrioritizedEncoders(Codec codec, bool forceSoftware = false)
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{
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var encoders = VideoEncoder.All.Where(e => e.Codec == codec).ToList();
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if (forceSoftware)
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{
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return encoders.Where(e => !e.IsHardware).ToList();
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}
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var vendor = GetActiveGPUVendor();
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var prioritized = new List<VideoEncoder>();
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var others = new List<VideoEncoder>();
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foreach (var item in encoders)
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{
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if (item.Vendor == vendor) prioritized.Add(item);
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else others.Add(item);
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}
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prioritized.AddRange(others);
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return prioritized;
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}
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} |