Files
ADOFAIRenderer/Patch/Game/scrDecorationPatch.cs
T

42 lines
1.3 KiB
C#

using HarmonyLib;
namespace ADOFAIRenderer.Patch.Game
{
[HarmonyPatch(typeof(scrDecoration))]
// ReSharper disable once InconsistentNaming
public static class scrDecorationPatch
{
[HarmonyPrefix]
[HarmonyPatch("SetRotation")]
// ReSharper disable once InconsistentNaming
public static bool SetRotationPrefix(scrDecoration __instance)
{
return __instance != null && __instance && __instance.pivotTrans != null;
}
[HarmonyPrefix]
[HarmonyPatch("SetScale")]
// ReSharper disable once InconsistentNaming
public static bool SetScalePrefix(scrDecoration __instance)
{
return __instance != null && __instance && __instance.pivotTrans != null;
}
[HarmonyPrefix]
[HarmonyPatch("SetOpacity")]
// ReSharper disable once InconsistentNaming
public static bool SetOpacityPrefix(scrDecoration __instance)
{
return __instance != null && __instance;
}
[HarmonyPrefix]
[HarmonyPatch("UpdatePosition")]
// ReSharper disable once InconsistentNaming
public static bool UpdatePositionPrefix(scrDecoration __instance)
{
return __instance != null && __instance && __instance.pivotTrans != null;
}
}
}