Files
ADOFAIRenderer/UI/RendererUIManager.cs
T
2026-10-05 14:28:18 +09:00

58 lines
1.5 KiB
C#

using O5Kit.Core;
namespace ADOFAIRenderer.UI;
using UnityEngine;
public class RendererUIManager : MonoBehaviour
{
private static RendererUIManager? _instance;
public static RendererUIManager Instance
{
get
{
if (_instance == null)
{
var go = new GameObject("RendererUIManager");
DontDestroyOnLoad(go);
_instance = go.AddComponent<RendererUIManager>();
}
return _instance;
}
private set => _instance = value;
}
public static O5Context Context => Instance._context;
public O5WindowManager WindowManager => _windowManager;
private O5Context _context = null!;
private O5WindowManager _windowManager = null!;
private void Awake() {
_instance = this;
_context = new O5Context(
config: new O5Config {
UIScale = 1.0f,
MiddleClickToDefault = true,
SliderSensitivity = 1.0f
},
theme: O5Theme.Dark
);
_windowManager = O5WindowManager.Create(_context, transform, "RendererMod_Canvas");
}
private void Update() {
O5Object.TickAll();
Context.Tooltip.Tick();
O5Kit.Input.O5ShortcutManager.HandleUpdate();
}
private void OnDestroy() {
_windowManager.Dispose();
_context.Dispose();
if (_instance == this) _instance = null;
}
}