SHA256
138 lines
4.9 KiB
C#
138 lines
4.9 KiB
C#
using System.IO;
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using ADOFAIRenderer.Core;
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using ADOFAIRenderer.Util;
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using HarmonyLib;
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using UnityEngine;
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namespace ADOFAIRenderer.Patch.Game;
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[HarmonyPatch(typeof(scnGame))]
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// ReSharper disable once InconsistentNaming
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public static class scnGamePatch
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{
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[HarmonyPostfix]
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[HarmonyPatch("Play")]
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public static void ProcessFloors()
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{
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var nonTile = RenderManager.Instance.stage >= RenderStage.Load &&
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RenderManager.Instance.Configuration.AdvancedConfig.NonTile;
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if (!nonTile) return;
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foreach (var floor in scrLevelMaker.instance.listFloors)
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{
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DisableRenderers(
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floor.floorRenderer.renderer, floor.legacyFloorSpriteRenderer,
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floor.iconsprite, floor.outlineSprite,
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floor.topGlow, floor.bottomGlow,
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floor.multiplanetLine
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);
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if (floor.holdRenderer) DisableRenderer(floor.holdRenderer.m_meshRenderer);
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if (floor.dummyPlanets == null) continue;
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foreach (var planet in floor.dummyPlanets)
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DisablePlanetRenderer(planet);
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}
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var players = scrPlayerManager.instance.players;
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if (players == null) return;
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foreach (var player in players)
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{
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var planets = player.planetarySystem?.planetList;
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if (planets == null) continue;
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foreach (var planet in planets)
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DisablePlanetRenderer(planet.planetRenderer);
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}
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return;
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void DisablePlanetRenderer(PlanetRenderer planet)
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{
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if (planet.sprite) DisableRenderer(planet.sprite.meshRenderer);
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DisableRenderers(
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planet.coreParticles.GetRenderer(), planet.tailParticles.GetRenderer(),
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planet.tailParticlesCoop.GetRenderer(), planet.sparks.GetRenderer(), planet.ring, planet.glow,
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planet.faceSprite, planet.faceDetails, planet.samuraiSprite
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);
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}
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void DisableRenderers(params Renderer?[] renderers)
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{
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foreach (var renderer in renderers) DisableRenderer(renderer);
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}
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void DisableRenderer(Renderer? renderer)
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{
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if (renderer) renderer.enabled = false;
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch("UpdateVideo")]
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// ReSharper disable once InconsistentNaming
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public static bool ReplaceVideo(scnGame __instance)
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{
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// Only replace when rendering is active
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if (!RenderManager.IsActive)
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{
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// Remove FFmpeg player if it was attached previously
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var oldPlayer = __instance.videoBG.gameObject.GetComponent<FFmpegVideoBGPlayer>();
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if (oldPlayer) Object.Destroy(oldPlayer);
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// Re-enable native player component
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__instance.videoBG.enabled = true;
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return true; // Execute original
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}
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string text = __instance.levelData.miscSettings.GetString("bgVideo");
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if (string.IsNullOrEmpty(text))
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{
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__instance.videoBG.gameObject.SetActive(false);
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return false; // Skip original
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}
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__instance.videoBG.gameObject.SetActive(true);
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// We can only play external video files via FFmpegNativeDecoder.
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// Internal/Bundle level background videos are built-in VideoClips, so we fall back to native Unity VideoPlayer.
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if (ADOBase.isInternalLevel || ADOBase.isBundleLevel)
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{
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__instance.videoBG.enabled = true;
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return true; // Execute original
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}
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// Custom level video path
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var videoPath = Path.Combine(Path.GetDirectoryName(ADOBase.levelPath) ?? "", text);
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if (!File.Exists(videoPath))
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{
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return true; // Let the original print error
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}
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// Disable native VideoPlayer component (to prevent it from attempting real-time playback and sync errors)
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var targetCamera = __instance.videoBG.targetCamera;
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if (!targetCamera)
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{
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var camGo = GameObject.Find("BGStaticCam");
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if (camGo != null)
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{
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targetCamera = camGo.GetComponent<Camera>();
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}
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}
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__instance.videoBG.enabled = false;
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// Add or retrieve our custom FFmpeg video background player
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if (!__instance.videoBG.gameObject.TryGetComponent<FFmpegVideoBGPlayer>(out var player))
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{
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player = __instance.videoBG.gameObject.AddComponent<FFmpegVideoBGPlayer>();
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}
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var isLooping = __instance.levelData.miscSettings.GetBool("loopVideo");
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// Initialize player. If targetTexture is null (CameraFarPlane mode), it will build a quad in front of targetCamera.
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player.Init(videoPath, __instance.videoBG.targetTexture, isLooping, targetCamera, __instance.videoBG.gameObject);
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return false; // Skip original UpdateVideo
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}
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} |