Files
ADOFAIRenderer/API/RenderSession.cs
T
2026-08-17 21:17:15 +09:00

56 lines
1.7 KiB
C#

using System;
using ADOFAIRenderer.Core;
using ADOFAIRenderer.Data;
namespace ADOFAIRenderer.API;
/// <summary>
/// Fluent builder for configuring and starting a render session.
/// </summary>
public class RenderSession
{
private bool _auto = true;
public enum PatchType { Time, Screen }
private bool _timePatch = true;
private bool _screenPatch = true;
/// <summary>
/// Sets whether automatic rendering is enabled.
/// </summary>
/// <param name="enabled"><c>true</c> to enable automatic rendering; otherwise, <c>false</c>. Default is <c>true</c>.</param>
/// <returns>The current <see cref="RenderSession"/> instance for method chaining.</returns>
public RenderSession WithAuto(bool enabled = true)
{
_auto = enabled;
return this;
}
public RenderSession WithPatch(PatchType patchType, bool enabled = true)
{
switch (patchType)
{
case PatchType.Time: _timePatch = enabled; break;
case PatchType.Screen: _screenPatch = enabled; break;
default: throw new ArgumentOutOfRangeException(nameof(patchType), patchType, null);
}
return this;
}
/// <summary>
/// Applies the configured flags and initiates the render session.
/// </summary>
public void Start(RenderConfig renderConfig, string levelPath)
{
RenderContext.Auto = _auto;
RenderContext.TimePatch = _timePatch;
RenderContext.ScreenPatch = _screenPatch;
RenderManager.Instance.levelPath = levelPath;
RenderManager.Instance.Configuration = renderConfig;
RenderManager.Instance.SetupCaptureDirectory();
RenderManager.Instance.SetupGameScene();
}
}