SHA256
594 lines
22 KiB
C#
594 lines
22 KiB
C#
using System;
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using System.IO;
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using System.IO.Compression;
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using System.Net.Http;
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using System.Text;
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using System.Threading.Tasks;
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using MelonLoader;
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using MelonLoader.Utils;
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using O5Kit.Core;
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using O5Kit.Factory;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace ADOFAIRenderer.UI;
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internal class FFmpegDownloadUI : MonoBehaviour
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{
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private GameObject _buttonContainerObj = null!;
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private GameObject _progressBarObj = null!;
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private GameObject _progressBarFillObj = null!;
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private RectTransform _fillRect = null!;
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private TextMeshProUGUI _progressText = null!;
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private GameObject _statusTextObj = null!;
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private TextMeshProUGUI _statusText = null!;
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private O5Window? _window;
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private bool _isDownloading;
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private string DownloadUrl => Application.platform switch
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{
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RuntimePlatform.WindowsPlayer => "https://github.com/BtbN/FFmpeg-Builds/releases/download/autobuild-2026-05-31-13-22/ffmpeg-N-124714-g49a77d37be-win64-gpl-shared.zip",
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_ => "https://github.com/BtbN/FFmpeg-Builds/releases/download/autobuild-2026-05-31-13-22/ffmpeg-N-124714-g49a77d37be-linux64-gpl-shared.tar.xz"
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};
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private System.Threading.CancellationTokenSource? _cts;
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private readonly System.Collections.Concurrent.ConcurrentQueue<Action> _mainThreadQueue = new();
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public static bool CheckFFmpegExists()
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{
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var userLibs = MelonEnvironment.UserLibsDirectory;
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if (!Directory.Exists(userLibs)) return false;
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string[] searchPatterns = Application.platform switch
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{
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RuntimePlatform.WindowsPlayer => new[]
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{
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"avcodec-*.dll", "avformat-*.dll", "avutil-*.dll", "swscale-*.dll", "swresample-*.dll"
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},
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RuntimePlatform.OSXPlayer => new[]
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{
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"libavcodec.*.dylib", "libavformat.*.dylib", "libavutil.*.dylib", "libswscale.*.dylib", "libswresample.*.dylib"
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},
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_ => new[]
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{
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"libavcodec.so*", "libavformat.so*", "libavutil.so*", "libswscale.so*", "libswresample.so*"
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}
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};
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foreach (var pattern in searchPatterns)
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{
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if (Directory.GetFiles(userLibs, pattern).Length == 0)
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{
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return false;
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}
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}
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return true;
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}
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public static void ShowDownloadUI()
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{
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if (CheckFFmpegExists()) return;
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var obj = new GameObject("FFmpegDownloadUI");
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DontDestroyOnLoad(obj);
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obj.AddComponent<FFmpegDownloadUI>();
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}
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public static FFmpegDownloadUI? Instance { get; private set; }
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private void Awake()
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{
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Instance = this;
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if (CheckFFmpegExists())
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{
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Destroy(gameObject);
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}
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}
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private void Start()
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{
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// Set UI layer (5)
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gameObject.layer = 5;
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// Canvas setup
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var canvas = gameObject.AddComponent<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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canvas.sortingOrder = 32767; // Topmost
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// Responsive Canvas Scaler setup
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var scaler = gameObject.AddComponent<CanvasScaler>();
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scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
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scaler.referenceResolution = new Vector2(1920, 1080);
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scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
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scaler.matchWidthOrHeight = 0.5f;
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gameObject.AddComponent<GraphicRaycaster>();
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var ctx = RendererUIManager.Context;
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// 1. Create full screen backdrop
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var bgPanelObj = new GameObject("Backdrop");
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bgPanelObj.transform.SetParent(transform, false);
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bgPanelObj.layer = 5;
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var bgImage = bgPanelObj.AddComponent<Image>();
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bgImage.color = new Color(0f, 0f, 0f, 0.65f);
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bgImage.raycastTarget = true;
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var bgRect = bgPanelObj.GetComponent<RectTransform>();
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bgRect.anchorMin = Vector2.zero;
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bgRect.anchorMax = Vector2.one;
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bgRect.offsetMin = Vector2.zero;
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bgRect.offsetMax = Vector2.zero;
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// 2. Create actual native O5Window
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_window = O5Window.Create(ctx, bgPanelObj.transform, new O5WindowOptions
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{
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Id = "RendererMod_FFmpegDownloadDialog",
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Title = "FFmpeg Library Installation Required",
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Size = new Vector2(580, 270),
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Draggable = true,
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Resizable = false,
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ShowCloseButton = false,
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ShowOutline = true,
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Padding = new RectOffset(16, 16, 16, 16)
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});
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var content = _window.Content;
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var vLayout = content.gameObject.AddComponent<VerticalLayoutGroup>();
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vLayout.spacing = 14f;
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vLayout.padding = new RectOffset(16, 16, 10, 10);
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vLayout.childControlWidth = true;
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vLayout.childControlHeight = true;
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vLayout.childForceExpandWidth = true;
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vLayout.childForceExpandHeight = false;
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// 3. Description text
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var descText = O5Factory.ControlText(ctx, content, 18f, noPad: true);
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var descStrBuilder = new StringBuilder();
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descStrBuilder.AppendLine("FFmpeg shared libraries are required to render video.");
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if (Application.platform == RuntimePlatform.OSXPlayer)
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{
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descStrBuilder.AppendLine("For macOS, reliable public builds are unavailable, so FFmpeg 8.1 must be built manually.");
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descStrBuilder.AppendLine("Click the button below to open the official FFmpeg website.");
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}
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else
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{
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descStrBuilder.AppendLine("Click the button below to automatically download and install from the internet.");
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descStrBuilder.AppendLine("<color=#aaaaaa><size=13>(Download size: ~70MB, extracted to UserLibs folder)</size></color>");
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}
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descText.text = descStrBuilder.ToString();
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descText.alignment = TextAlignmentOptions.Center;
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descText.textWrappingMode = TextWrappingModes.Normal;
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descText.lineSpacing = 5;
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descText.color = new Color(0.85f, 0.85f, 0.85f, 1f);
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var descLE = descText.gameObject.AddComponent<LayoutElement>();
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descLE.flexibleWidth = 1f;
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descLE.flexibleHeight = 1f;
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// 4. Button container
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_buttonContainerObj = new GameObject("ButtonContainer");
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_buttonContainerObj.transform.SetParent(content, false);
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_buttonContainerObj.layer = 5;
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var btnContainerLE = _buttonContainerObj.AddComponent<LayoutElement>();
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btnContainerLE.preferredHeight = 40f;
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btnContainerLE.flexibleWidth = 1f;
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var btnLayout = _buttonContainerObj.AddComponent<HorizontalLayoutGroup>();
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btnLayout.spacing = 10f;
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btnLayout.childAlignment = TextAnchor.MiddleCenter;
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btnLayout.childControlWidth = true;
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btnLayout.childControlHeight = true;
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btnLayout.childForceExpandWidth = true;
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btnLayout.childForceExpandHeight = true;
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Action onDownloadClick = Application.platform != RuntimePlatform.OSXPlayer
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? StartDownloadProcess
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: () => { Application.OpenURL("https://ffmpeg.org"); Destroy(gameObject); };
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var downloadBtn = O5Factory.Button(
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ctx: ctx,
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parent: _buttonContainerObj.transform,
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onClick: onDownloadClick,
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text: Application.platform != RuntimePlatform.OSXPlayer ? "Download & Install" : "Open Website",
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id: "btn_ffmpeg_download",
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height: 40f
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);
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downloadBtn.NormalColor = ctx.Theme.ObjectActiveBright;
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downloadBtn.UpdateVisual();
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var downloadBtnLE = downloadBtn.Rect.gameObject.AddComponent<LayoutElement>();
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downloadBtnLE.flexibleWidth = 1f;
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downloadBtnLE.preferredHeight = 40f;
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var cancelBtn = O5Factory.Button(
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ctx: ctx,
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parent: _buttonContainerObj.transform,
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onClick: CancelProcess,
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text: "Cancel",
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id: "btn_ffmpeg_cancel",
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height: 40f
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);
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var cancelBtnLE = cancelBtn.Rect.gameObject.AddComponent<LayoutElement>();
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cancelBtnLE.flexibleWidth = 1f;
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cancelBtnLE.preferredHeight = 40f;
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// 5. Progress bar container
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_progressBarObj = new GameObject("ProgressBarContainer");
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_progressBarObj.transform.SetParent(content, false);
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_progressBarObj.layer = 5;
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_progressBarObj.SetActive(false);
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var pbLE = _progressBarObj.AddComponent<LayoutElement>();
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pbLE.preferredHeight = 24f;
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pbLE.flexibleWidth = 1f;
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var barBgImg = _progressBarObj.AddComponent<Image>();
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barBgImg.sprite = ctx.Sprites.RoundedControl;
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barBgImg.type = Image.Type.Sliced;
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barBgImg.color = ctx.Theme.ObjectBG;
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var barOutlineObj = new GameObject("BarOutline");
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barOutlineObj.transform.SetParent(_progressBarObj.transform, false);
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barOutlineObj.layer = 5;
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var barOutlineImg = barOutlineObj.AddComponent<Image>();
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barOutlineImg.sprite = ctx.Sprites.RoundedOutline;
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barOutlineImg.type = Image.Type.Sliced;
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barOutlineImg.color = ctx.Theme.ControlOutlineIdle;
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barOutlineImg.raycastTarget = false;
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var barOutlineRect = barOutlineObj.GetComponent<RectTransform>();
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barOutlineRect.anchorMin = Vector2.zero;
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barOutlineRect.anchorMax = Vector2.one;
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barOutlineRect.offsetMin = Vector2.zero;
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barOutlineRect.offsetMax = Vector2.zero;
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// Progress bar fill image
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_progressBarFillObj = new GameObject("ProgressBarFill");
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_progressBarFillObj.transform.SetParent(_progressBarObj.transform, false);
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_progressBarFillObj.layer = 5;
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var fillImg = _progressBarFillObj.AddComponent<Image>();
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fillImg.sprite = ctx.Sprites.RoundedControl;
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fillImg.type = Image.Type.Sliced;
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fillImg.color = ctx.Theme.ObjectActiveBright;
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_fillRect = _progressBarFillObj.GetComponent<RectTransform>();
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_fillRect.anchorMin = new Vector2(0, 0);
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_fillRect.anchorMax = new Vector2(0, 1);
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_fillRect.pivot = new Vector2(0, 0.5f);
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_fillRect.anchoredPosition = Vector2.zero;
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_fillRect.sizeDelta = Vector2.zero;
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// Progress text
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var progressTextObj = new GameObject("ProgressBarText");
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progressTextObj.transform.SetParent(_progressBarObj.transform, false);
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progressTextObj.layer = 5;
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_progressText = progressTextObj.AddComponent<TextMeshProUGUI>();
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_progressText.fontSize = 13;
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_progressText.font = ctx.Fonts.Regular;
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_progressText.color = Color.white;
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_progressText.alignment = TextAlignmentOptions.Center;
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_progressText.raycastTarget = false;
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var progressTextRect = progressTextObj.GetComponent<RectTransform>();
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progressTextRect.anchorMin = Vector2.zero;
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progressTextRect.anchorMax = Vector2.one;
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progressTextRect.offsetMin = Vector2.zero;
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progressTextRect.offsetMax = Vector2.zero;
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// 6. Status text
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_statusTextObj = new GameObject("StatusText");
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_statusTextObj.transform.SetParent(content, false);
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_statusTextObj.layer = 5;
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_statusTextObj.SetActive(false);
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var statusLE = _statusTextObj.AddComponent<LayoutElement>();
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statusLE.preferredHeight = 22f;
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statusLE.flexibleWidth = 1f;
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_statusText = _statusTextObj.AddComponent<TextMeshProUGUI>();
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_statusText.fontSize = 14;
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_statusText.font = ctx.Fonts.Regular;
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_statusText.color = new Color(0.8f, 0.8f, 0.8f, 1f);
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_statusText.alignment = TextAlignmentOptions.Center;
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_statusText.raycastTarget = false;
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var statusRect = _statusTextObj.GetComponent<RectTransform>();
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statusRect.anchorMin = Vector2.zero;
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statusRect.anchorMax = Vector2.one;
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statusRect.offsetMin = Vector2.zero;
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statusRect.offsetMax = Vector2.zero;
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}
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private void Update()
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{
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// Execute queued actions on main thread
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while (_mainThreadQueue.TryDequeue(out var action))
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{
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action?.Invoke();
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}
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}
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private void ExecuteOnMainThread(Action action)
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{
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_mainThreadQueue.Enqueue(action);
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}
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private void StartDownloadProcess()
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{
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if (_isDownloading) return;
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_isDownloading = true;
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// Hide buttons and show progress bar & status text
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_buttonContainerObj.SetActive(false);
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_progressBarObj.SetActive(true);
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_statusTextObj.SetActive(true);
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_cts = new System.Threading.CancellationTokenSource();
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// Start download in background thread
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Task.Run(async () =>
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{
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string tempZipPath = "";
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try
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{
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UpdateStatus("Starting download...", new Color(0.8f, 0.8f, 0.8f));
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UpdateProgress(0f, "0%");
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var userLibsDir = MelonEnvironment.UserLibsDirectory;
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if (!Directory.Exists(userLibsDir))
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{
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Directory.CreateDirectory(userLibsDir);
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}
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string extension = Application.platform switch
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{
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RuntimePlatform.WindowsPlayer => ".zip",
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RuntimePlatform.OSXPlayer => ".zip",
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_ => ".tar.xz"
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};
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tempZipPath = Path.Combine(userLibsDir, "ffmpeg_temp" + extension);
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var progressReporter = new Progress<float>(percent =>
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{
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UpdateProgress(percent, $"{percent * 100f:F1}%");
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UpdateStatus($"Downloading... ({(percent * 100f):F1}%)", new Color(0f, 0.8f, 1f));
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});
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await DownloadFileAsync(DownloadUrl, tempZipPath, progressReporter, _cts.Token);
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// Extract after download complete
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UpdateStatus("Extracting and copying library files...", new Color(0.9f, 0.9f, 0.2f));
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UpdateProgress(0.99f, "Extracting...");
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await ExtractDllsAsync(tempZipPath, userLibsDir);
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// Update completion status
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UpdateStatus("FFmpeg installation complete!", new Color(0.2f, 0.9f, 0.2f));
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UpdateProgress(1f, "100%");
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await Task.Delay(1000);
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// Destroy UI on main thread
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ExecuteOnMainThread(() =>
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{
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Destroy(gameObject);
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});
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}
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catch (OperationCanceledException)
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{
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// Clean up temporary file on cancellation
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if (!string.IsNullOrEmpty(tempZipPath) && File.Exists(tempZipPath))
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{
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try { File.Delete(tempZipPath); }
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catch
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{
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// ignored
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}
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}
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UpdateStatus("Download was cancelled.", new Color(0.9f, 0.5f, 0.2f));
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}
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catch (Exception ex)
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{
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Melon<RenderMod>.Logger.Error($"Error during FFmpeg download/installation: {ex}");
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UpdateStatus($"Installation failed: {ex.Message}", new Color(1f, 0.3f, 0.3f));
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// Reset buttons on failure
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ExecuteOnMainThread(() =>
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{
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_isDownloading = false;
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_buttonContainerObj.SetActive(true);
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var downloadBtnText = _buttonContainerObj.transform.Find("DownloadButton/DownloadText")?.GetComponent<TextMeshProUGUI>();
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if (downloadBtnText)
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{
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downloadBtnText.text = "Retry";
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}
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});
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}
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});
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}
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private void CancelProcess()
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{
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if (_isDownloading)
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{
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_cts?.Cancel();
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}
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Destroy(gameObject);
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}
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private void UpdateStatus(string message, Color color)
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{
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ExecuteOnMainThread(() =>
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{
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if (_statusText)
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{
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_statusText.text = message;
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_statusText.color = color;
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}
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});
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}
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private void UpdateProgress(float percent, string text)
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{
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ExecuteOnMainThread(() =>
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{
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if (_fillRect)
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{
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_fillRect.anchorMax = new Vector2(percent, 1f);
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}
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if (_progressText)
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{
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_progressText.text = text;
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}
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});
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}
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private async Task DownloadFileAsync(string url, string destinationPath, IProgress<float> progress, System.Threading.CancellationToken cancellationToken)
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{
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using var client = new HttpClient();
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// Add User-Agent header to prevent blocking
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client.DefaultRequestHeaders.Add("User-Agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) ADOFAIRenderer/1.0");
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using var response = await client.GetAsync(url, HttpCompletionOption.ResponseHeadersRead, cancellationToken);
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response.EnsureSuccessStatusCode();
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var totalBytes = response.Content.Headers.ContentLength ?? -1L;
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await using var contentStream = await response.Content.ReadAsStreamAsync();
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await using var fileStream = new FileStream(destinationPath, FileMode.Create, FileAccess.Write, FileShare.None, 8192, true);
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var buffer = new byte[8192];
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var totalRead = 0L;
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int read;
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while ((read = await contentStream.ReadAsync(buffer, 0, buffer.Length, cancellationToken)) > 0)
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{
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cancellationToken.ThrowIfCancellationRequested();
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await fileStream.WriteAsync(buffer, 0, read, cancellationToken);
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totalRead += read;
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if (totalBytes == -1) continue;
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var progressPercent = (float)totalRead / totalBytes;
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progress.Report(progressPercent);
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}
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}
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private async Task ExtractDllsAsync(string zipPath, string outputDirectory)
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{
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try
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{
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if (Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.WindowsPlayer)
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{
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await Task.Run(() =>
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{
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var targetExtension = Application.platform == RuntimePlatform.OSXPlayer ? ".dylib" : ".dll";
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using var archive = ZipFile.OpenRead(zipPath);
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foreach (var entry in archive.Entries)
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{
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if (entry.FullName.EndsWith(targetExtension, StringComparison.OrdinalIgnoreCase))
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{
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var targetPath = Path.Combine(outputDirectory, entry.Name);
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var dir = Path.GetDirectoryName(targetPath);
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if (dir != null && !Directory.Exists(dir))
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{
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Directory.CreateDirectory(dir);
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}
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entry.ExtractToFile(targetPath, overwrite: true);
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}
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}
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});
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}
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else
|
|
{
|
|
// Linux (or other platforms) - extract tar.xz
|
|
await Task.Run(() =>
|
|
{
|
|
var tempExtractDir = Path.Combine(outputDirectory, "ffmpeg_temp_extracted");
|
|
if (Directory.Exists(tempExtractDir))
|
|
{
|
|
Directory.Delete(tempExtractDir, true);
|
|
}
|
|
Directory.CreateDirectory(tempExtractDir);
|
|
|
|
var archiveUnixPath = zipPath.Replace('\\', '/');
|
|
var tempExtractUnixDir = tempExtractDir.Replace('\\', '/');
|
|
|
|
var startInfo = new System.Diagnostics.ProcessStartInfo
|
|
{
|
|
FileName = "tar",
|
|
Arguments = $"-xf \"{archiveUnixPath}\" -C \"{tempExtractUnixDir}\"",
|
|
RedirectStandardOutput = true,
|
|
RedirectStandardError = true,
|
|
UseShellExecute = false,
|
|
CreateNoWindow = true
|
|
};
|
|
|
|
using (var process = System.Diagnostics.Process.Start(startInfo))
|
|
{
|
|
process!.WaitForExit();
|
|
if (process.ExitCode != 0)
|
|
{
|
|
var error = process.StandardError.ReadToEnd();
|
|
throw new Exception($"tar extraction failed (ExitCode: {process.ExitCode}): {error}");
|
|
}
|
|
}
|
|
|
|
// Find .so files and copy to outputDirectory
|
|
var soFiles = Directory.GetFiles(tempExtractDir, "*.so*", SearchOption.AllDirectories);
|
|
foreach (var soFile in soFiles)
|
|
{
|
|
var fileName = Path.GetFileName(soFile);
|
|
var targetPath = Path.Combine(outputDirectory, fileName);
|
|
File.Copy(soFile, targetPath, true);
|
|
}
|
|
|
|
// Clean up temporary directory
|
|
try
|
|
{
|
|
Directory.Delete(tempExtractDir, true);
|
|
}
|
|
catch
|
|
{
|
|
// ignored
|
|
}
|
|
});
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
if (File.Exists(zipPath))
|
|
{
|
|
try
|
|
{
|
|
File.Delete(zipPath);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Melon<RenderMod>.Logger.Warning($"Failed to delete temporary zip file: {ex.Message}");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
_window?.Dispose();
|
|
_window = null;
|
|
_cts?.Dispose();
|
|
if (Instance == this)
|
|
{
|
|
Instance = null;
|
|
}
|
|
}
|
|
} |