Files
ADOFAIRenderer/Patch/Game/scrPortalParticlesPatch.cs
T
2026-08-08 22:22:40 +09:00

41 lines
1.2 KiB
C#

using HarmonyLib;
using UnityEngine;
namespace ADOFAIRenderer.Patch.Game
{
[HarmonyPatch(typeof(scrFloor))]
// ReSharper disable once InconsistentNaming
public static class scrFloorPortalPatch
{
[HarmonyPrefix]
[HarmonyPatch("SpawnPortalParticles")]
public static bool SkipPortalInNonTileRender()
{
// 논타일 렌더링 중에는 마지막 타일의 종료 포탈을 아예 생성하지 않습니다.
return !Core.NonTileHider.SuppressPortal;
}
}
[HarmonyPatch(typeof(scrPortalParticles))]
// ReSharper disable once InconsistentNaming
public static class scrPortalParticlesPatch
{
[HarmonyPostfix]
[HarmonyPatch("Start")]
// ReSharper disable once InconsistentNaming
public static void ForceScaledTime(scrPortalParticles __instance)
{
if (__instance == null) return;
var particleSystems = __instance.GetComponentsInChildren<ParticleSystem>(true);
foreach (var ps in particleSystems)
{
if (ps == null) continue;
var main = ps.main;
main.useUnscaledTime = false;
}
}
}
}